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Guide to being near unkillable in Space Mode


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We all knew the devs were going to keep "Space" mode even after Cosmonauts day. It was obvious the 48hr thing was a total lie.

 

Space mode, as you all know, highly reduces the gravity, so sudden turns will end up with you in the air or flipping right over in a light hull and soaring through the air over ramps, making jumps easier such as the one on Monte Carlo. M0 Viking without any upgrades or Speed Boost can make the jump.

 

When it comes to XP/BP in Space mode, it's quite the nightmare. The moment you make your trick shot you end up upside down. Or when you shoot an enemy and get shot at the same time, you end up doing flips in the air until your tank ends up back on the ground. If you end up on your side and shoot the ground to get up, you just repeat the process

 

Well, I'm here to tell you how to avoid flipping as easily or how to flip back up and turn your enemies into ballerinas against their will for your amusement.

 

Now, if you're in a light hull, you'll notice the higher recoil your turret has will give you a higher chance of flipping over if you shoot to the side. At the same time, you'll be shot at, so it's your recoil, plus your enemy's impact force if they've got it. 

 

You then find yourself doing nothing as you continue getting shot, unable to stop the spinning. To prevent this, the higher the recoil of your turret, the shorter your degree should be when you fire. Don't fire at 90 deg, with Railgun on Wasp or Hornet for instance. Also, try to have your back or front end towards your enemy so there's more tank to flip over which will be harder.

 

So, if you end up on your side somehow, it's the same thing. Say you're on your right side and you're using XP. You'd want to fire towards the front of your right tracks - not right at the ground. This way you will flip right up onto your tracks again.

 

Now for ramps. Your tank is a tank, not a spaceship - keep it on the ground. Say you're playing on Sandbox. You speed up the ramp and you end up flying all the way to the other side. That's another instance where you're unable to do anything and during this time, your enemies can easily fire at you, landing you upside down. Now you have to SD and wait to spawn again. Not fun.

 

What I do, is when I go up or down, when I reach the top with half my tank off the ground, I'll hit the brake. Just give it a good tap then press forward again. Yes it slows you down but keeps you on the ground, and frankly, it's a lot easier than flying through the air. Now your enemies can't flip you which means you aren't spending nearly a minute doing nothing, which makes you pretty much a mult.

 

Honestly, I wouldn't use light hulls at all in "Space" mode. If it's not XP/BP when I'm on my main I use my Viking. Bigger, heavier, more stable - near impossible to flip even if half of it is in the air. I was just playing against a user who had M1 Viking and M1 Railgun. He was firing at 90 degrees, so his Viking ended up nearly taking flight. Even when shooting him with my M1 Smoky on his underside, he never once ended up upside down.

 

He never once killed me. He shot me twice but never got the third one. "Space" mode makes shooting even medium hulls off aim easy.

 

Even though he didn't flip over, he was suspended in the air longer as I shot him, but I wouldn't straight up end him. You see, if you're on your side of the map against one player in CTF and you kill him/her, you'll be meeting them at their base when you get there. So, I'd let him live, avoid him on the way to his side, then kill him and take off with his flag.

 

So, now I've taught you how to prevent flipping over as often but now it's on to doing the flipping of your opponents :D

 

When it comes to Hornet/Wasp users, turning them into ballerinas, as I said, is quite hilarious. All ya gotta do is shoot their sides. Smoky and Ricochet are good for this because of the high impact and quick firing. Start with the back or front to hit them off aim then the center to flip them into the air and watch them twirl as they cannot fire back as you.

 

Putting the pieces of the puzzle together? I'll sum it up;

 

You're near impossible to flip unless you are fully In the air and you cant be shot back at from light hull users because they'll be stuck spinning to their deaths. When against medium hull users, if you an get them into the air, try and get a little bit under them, not fully or they might pop a mine on ya! This way they get stuck on top of you, unable to fire back.

 

The game before the player came in with his Rail and Viking, there was a guy with M1 Mammoth and M2 Vulcan. He came down the ramp and I snuck in to get under him and he didn't lay a shot on me as I killed him.

 

For flipping light hulls coming up a ramp, if they don't know to slow down for a second, they'll of course, end up in the air. What you can do is shoot them two times. Once to get their front end higher in the air, the third time to land them upside down. Now you can leave them and take their flag. If they come down the ramp, shoot their side once or twice and there ya go.

 

For the final piece of this, is choosing the right turret and hull for "Space" mode. Try and steer clear of using light hulls. That's all I gotta say about that. For turrets, nothing with too high of recoil on a medium hull. You won't flip but you'll end up like the Rail/Viking I just faced. Unable to cap, unable to kill me. Ricochet and Smoky are the way to go because of the high impact force and rapid fire. I would use Smoky because it's got better range and impact, plus it's cheaper and doesn't run out of ammo.

 

Now, if you're using Dictator, high recoil weapons are okay because it's a borderline heavy hull! For Titan and Mammoth, feel free to use what you want, you won't be flipping any time soon.

 

I hope this helps you to do better in your battles, because I have been getting really high K/D ratios which means less dying, more time doing what needs to be done. So, Viking with Smoky or Ricochet are your best options if you've got them. Good luck! :D

Edited by tweezers
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Approved. 

 

-Minor grammar and spelling edits.

 

Remember, when you include game modes such as XP/ BP, they should be in capitals.

 

 

 

Dibs on this for my gravestone.

 pretty much a mult.

 

 

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pretty neat, you covered quite a bit about surviving in space mode :)

to be honest, shooting at 90 degrees can be avoided but it severely limits your play, so instead of avoiding such shots I just keep on moving and my change in momentum counters the recoil most of the times (at least with BP)

when getting hit by enemy shots, trying to balance yourself slowly and gradually is generally better than reacting to the fire quickly which may result in awkward moments

lastly, when trying to un-flip the hull using recoil, you can do it by tilting the turret away from the vertical

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We all knew the devs were going to keep "Space" mode even after Cosmonauts day. It was obvious the 48hr thing was a total lie.

Imagine that they launched the space mode for ever and the anti-hacker/anti-system didn't work. That would have been messy and everybody being made. Instead do a better/safer approach in 2 phase: Phase one: announce a 48 hours enjoyment, see how the trial goes and do the checks. Everything went fine, so they went to phase 2: full thrust .

So a good lie or a bad lie?

If everything went bad then it would not have been a lie? Is it better?

 

Unfortunately it went at a cost, sadly Madness map is gone.

Edited by Viking4s

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Imagine that they launched the space mode for ever and the anti-hacker/anti-system didn't work. That would have been messy and everybody being made. Instead do a better/safer approach in 2 phase: Phase one: announce a 48 hours enjoyment, see how the trial goes and do the checks. Everything went fine, so they went to phase 2: full thrust .

So a good lie or a bad lie?

If everything went bad then it would not have been a lie? Is it better?

 

Unfortunately it went to a cost, sadly Madness map is gone.

Hey look! a GB!

 

*drives off an above road*

 

WWWEEEEEEEEEEEEEEEEEEEEEEEEEE..........

 

*2 hours later*

 

eeeeeee.....e..e..e..eeee..ee..*coughs from constant exhaling* eeeeee....*passes out*

Edited by ESM_Unbeatable18
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pretty neat, you covered quite a bit about surviving in space mode :)

to be honest, shooting at 90 degrees can be avoided but it severely limits your play, so instead of avoiding such shots I just keep on moving and my change in momentum counters the recoil most of the times (at least with BP)

when getting hit by enemy shots, trying to balance yourself slowly and gradually is generally better than reacting to the fire quickly which may result in awkward moments

lastly, when trying to un-flip the hull using recoil, you can do it by tilting the turret away from the vertical

Also when you get shot, just hold forward down as they fire or back in relation to which end is facing them. It works for me

Edited by ESM_Unbeatable18

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Hey look! a GB!

 

*drives off an above road*

 

WWWEEEEEEEEEEEEEEEEEEEEEEEEEE..........

 

*2 hours later*

 

eeeeeee.....e..e..e..eeee..ee..*coughs from constant exhaling* eeeeee....*passes out*

What? You want an ASUS Eee PC?

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