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[Special Review] Looking Back: May Holidays 2017


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Zero supply was fun, but too much for teams. Zero supply similar to the trial should be permanent feature in DM, probably a little slower per kill so as to not let one player become totally dominant.

 

In team modes, if it is there, it should require something to get it activated. And if one side gets significantly ahead, it should become much slower. Often, I saw one team start using it effectively, and in short order, it was a spawn-kill slaughter.

 

I call the trial results mixed. I would say it might become a feature on the large maps for CP and TDM. I think it shouldn't be available for CTF. Zero supply is cool for a solo flag run, fighting in and escaping without support, but it too easily sets one team on the fast track for dominance and the other for a frustrating loss. I also wouldn't make it active for team modes on small maps. Too easy to get in spawn-kill mode.

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The supply politics already has destroyed much of the game. A serious amount of players have already left tanki.online for good. Others, incl. myself, are reflecting on leaving as well. Those still having some hope that the situation may improve one day immediately leave each battle as soon as drugs start to dominate. This is no subjective opinion, but the result of many, many conversations.

 

That was is supposed to be a game is none anymore. Among those having left are highly skilled players, with whom it was a challenge, but pleasure to compete. Losing or winning was a matter of capabilities. Nowadays, it most times only is about storming head-on using one supply, better called drug, after another. Many, many players lack any skills now. In total that has led to boring battles far too often. I cite one player in the rank of legend: 'Today, I have left all battles due to drugs'. 

 

So, whether this supply mode or that mode makes no real difference as long as supplies are the dominating feature. Finding supplies on the battlefield is what it should be, but generally no other ones should be allowed or only with the possibility of timely very distant use.

 

For those depending on drugs there can be a specific mode, full drug use or whatsoever. In this they can expose themselves to as many drugs as they want, but it allows those playing for fun and to really compete not to be confronted with these not contributing to team spirit anyway.

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I want to know if ya'll will make it where you can get mission's back in xp/bp battle's, them awesome xp/bp player's that are out there like (Hard-Lens) etc. are getting destroyed, because now they can't get there mission's in xp/bp, so there having to make a choice, loose a bit if there xp//bp skill's to get mission's, or stay with xp/bp and not go non-pro battle's, and not get there mission's, I know that after 3 day's of getting my mission's in non-pro battle's that I went though a lot of supply's, and I know that when I went to play xp/bp my skill's were not what they were before. so I stopped doing non-pro battle's .

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Please keep zero supply, i loved it, we could it allowed everyone to drug and have  a good time.   :)  :)  :)  :)  :)  :)  :)  :)  :)

Edited by 1v1rail

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ZERO-S was great i loved it so much since it tearned me into a killing machine, with zero supply I was able to kill at least 30 tanks before getting destroyed

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Zero Supply Mode - Permanent Stay in Tanki Online

 

Well. my favourite May 2017 Celebrations feature of the holiday contest was the Zero Supply Mode. Now that the Zero Supply Mode has been removed, I dearly miss it. I would love to see the developers add back the Zero Supply Mode to stay in Tanki Online permanently because it really helps weak players make a comeback in battles with drugging players.

 

The Zero Supply Mode also makes Tanki Online feel different by changing the usual gameplay dynamic by activating all supplies at once and create a spread of Zeroes when team mates in team battles are in your range.

 

Gold Box - Help

 

The Zero Supply Mode can also behave and act as an amazing helper and shield defence when it comes to hunting down gold boxes. During the May 2017 Celebrations, I have managed to pick up over 11 gold boxes, thanks to the Zero Supply Mode. Otherwise, I would of have missed out all 11 gold boxes during this special event.

 

I want to have the Zero Supply Mode to permanently stay in Tanki Online as it makes the game much more exciting, fun to play and helps players who struggle to earn kills, hunt gold boxes, get an extra 50% chance.

 

Thank you.

Zero Supply does not go far enough It still requires players to tediously drive their tanks and boringly shot at other tanks and suffer the ordeal of having to try to dodge enemy fire Clearly Tanki needs a new supply Press a button and every enemy tank on your screen that moment explodes. This would make the  game very exciting because explosions are exciting And it would require a lot more skill to use because you'd have to spin your tank 180 degrees in order to wipe out every enemy tank in the game and. that could take 2 or 3 seconds Oh yeah there will no cooldown on this supply and everyone will just get 1 of the new supply for every supply they have now and get more from missions and so then all you have to do to play tanki is tap the 1 key over and over while you hold down the z key to spin in place and make all the enemies explode that ewill make you Pro and will make Tanki more fun because explosions.

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That was is supposed to be a game is none anymore. Among those having left are highly skilled players, with whom it was a challenge, but pleasure to compete. Losing or winning was a matter of capabilities. Nowadays, it most times only is about storming head-on using one supply, better called drug, after another. Many, many players lack any skills now. In total that has led to boring battles far too often. I cite one player in the rank of legend: 'Today, I have left all battles due to drugs'. 

 

So, whether this supply mode or that mode makes no real difference as long as supplies are the dominating feature. Finding supplies on the battlefield is what it should be, but generally no other ones should be allowed or only with the possibility of timely very distant use.

 

This was a masterful post. In Tanki the most significant factor affecting win or lose is how Supplies are used. This is more important than fighting in a tactically sound manner. That's a gigantic flaw if you are a player wanting a game of tactical combat.

 

LOVED IT!  It gave you that moment of invulnerability, and the power to heal your team mates by running up to the damaged ones when you reached 100!

This is why Zero Supply is nonsense. You are not invulnerable because the other team will use Zero Supply too. So everyone has DD and DA up and everyone cancels out everyone else! They only effect is the Speedup because those do not cancel out.  The net effect on the game is the normal state is to have all supplies active .. then you are on an even footing. But every moment you do not have all three drugs up and active you are Meat To Be Hunted.

 

Azctivating Zero Supply does not make you invulnerable. It means that for the next 40 seconds you are able to participate in the battle like a normal tank in a game where everyone drive faster. Zero Supply means the overwhelming key to victory is using Zero Supply to out-drug the foe's use of Zero Supply. Good shooting, maneuver, all else be damned. Tanki is already dumbed down too far.

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All the new supplies will have cooldowns. The Bomb supply that makes tanks explode will have something like 10 seconds cooldown before it can be re-used again to destroy all tanks again.

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