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Magnum: impact force depends on pressure percentage?


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Ok so I thought of an idea to make magnum a bit more interesting in both gameplay and parkour.

I put the effects of how much impact force each pressure percentage will make:

100%=same as now
95%= -7
90%= -14
85%= -21
80%= -28
75%= -35
70%= -42
65%= -49
60%= -56
55%= -63
50%= -70
45%= -77
40%= -84
35%= -91
30%= -98
25%= -105
20%= -112
15%= -119
10%= -126
5%= -133
0%= -140


As you can see the more you charge the shell, the more impact force it will do and the less you charge it, the less impact force it will generate.


What do you think? :)

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Interesting idea.

 

I think something like this could hep balance the thing.

 

For example:

 

100% pressure = 100% damage = 100% impact = 100% recoil = 100% splash

 

50% pressure = 75% damage = 75% impact = 75% recoil = 75% splash

 

0% pressure = 50% damage = 50% impact = 50% recoil = 50% splash

 

That way they can just use it as a Thunder.

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The Magnum turret takes 3 seconds to fully charge to 100%. That is a bit to long. The full recharge time should be 2 seconds like it was before the Magnum re-balance update.

 

Currently, Magnum struggles to get kills due to 1 second too much to reload.

 

The splash damage of Magnum should also be greater and inflict sharp fragment that have slight continuous damage effect on its enemy target.

 

The accuracy of Magnum seems to be poor. Magnum needs to have increased accuracy so that when it fires a shot at enemy targets, it can destroy them without having to fire a second shot.

 

Apart from the above, Magnum is an amazing turret.

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