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[Special] Deconstructed: Livestream with Cedric


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Hello, tankers! Last Friday, Cedric hosted yet another live stream. He interviewed Hazel-Rah, the project's lead developer, who revealed more about the matchmaking system. We also learned about the upcoming eSports tournaments and events and obtained some surprising answers for the most intriguing questions you came up with. Find out more below!

 

 

 

As usual, video from the livestream is available on the official Tanki Online YouTube channel, so if you missed it, go ahead and watch it. For those of you who don't have that much time at disposal or those who are interested only in a specific part of the video, we made this summary with direct links. Let's jump right into it!

 

 

Questions & Answers with Hazel-Rah

 

 

3:43 Question No.1  | What can you tell us about the matchmaking system?

 

A: Some of you might know the matchmaking system from other games. Tanki will eventually get it as well, but it will not replace the current battle list. Matchmaking system will handle normal games while battle list will become for custom games in which you will be able to create battles with settings you like. Tanki might even get rid of the Pro Pass, but it's not final.

 

 

4:33 Question No.2  | How will this system differ from the current one?

 

A: First we have to start by saying what is good and bad on the current battle list. The good thing is that you can choose your map, rank limits, players, etc. On the other hand, there are problems with unbalanced games and you also have to spend time looking for right server and games. It often takes a good ten minutes to find a suitable game.

 

The battle list and servers' system also have an influence on the rank brackets. This means that tight rank brackets will force you to search even more for suitable ranks and very wide rank brackets create unbalanced games where players with M1/M2 equipment fight players with M3/M4 equipment. In short, matchmaking solves all this stuff without going through the boring procedures like searching. You will just push the button and the game will find the players and games for you.

 

It will have to wait a bit, though. HTML5 is the biggest priority since Flash isn't supported as it used to be, it limits the game and causes a lot of critical errors. If the HTML5 is introduced, we might end up with game that has almost no critical errors. So firstly, we will fix the game in its basis and then make a better system for joining the games.

 

 

11:10 Question No.3  | Does the matchmaking system present any disadvantages compared to the current system?

 

A: Well, the current system gives a lot of freedom. The matchmaking system will strip this freedom, but it will provide you much more convenient battles. This is why we will keep the battle list alongside the matchmaking system. matchmaking system will provide quick convenient battles while battle list will stay for specific games (format battles, parkour, space mode battles, etc).

 

 

13:20 Question No.4  | What about the Pro Pass? You mentioned it might be removed.

 

A: Matchmaking system will make a lot of thing more convenient than Pro pass. For example, if you want to play with friends, you have to create a private battle and invite all of them. Matchmaking system will allow you to create a group and join the battle as one. It will take just few seconds or minutes. Moreover, you will have the ability to create and customize battles without having to buy the Pro Pass.

 

 

17:18 Question No.5  | Will players be able to influence the battle creation with matchmaking in game?

 

A: It will depend on how much will matchmaking work. The point of matchmaking system is to create a suitable battle for the player as quickly as possible. There might be three buttons - one for quick games, one for Deathmatches and one for the current battle list. If the customization won't slow down the process, another setting might be added.

 

 

23:19 Question No.6  | Is this system similar to the DM tournaments we recently had?

 

A: Not quite. Firstly, matchmaking system does not come with time schedule like DM tournaments did. Matchmaking system will be available at any time. DM tournaments didn't function as it was intended.

 

 

25:06 Question No.7  | What if I want to play with Wasp/Freeze, but the system will send me to inopportune map?

 

A: Developers will make some standard maps where every turret and hull can fit. The number of players will also be standardized. As you know, some turrets and hulls aren't versatile enough to be used on certain maps (e.g. Shaft will hardly ever be balanced or suitable for Island map). Thus developers will only choose those standard maps where anything you choose can be played effectively. The system will become more elaborate by time.

 

 

31:05 Question No.8  | How long will battles created by matchmaking system be?

 

A: The battles will be long approximately as long the current standard battles - 15 minutes. Developers tried out 20, 30 and 60 minute battles half a year ago, but the standard 15 minute length seems to be optimal.

 

 

34:13 Question No.9  | Do you have any news regarding the special characteristics for hulls?

 

A: First and foremost, the characteristics will be free. There is something that will affect the gameplay and it will be relatively huge. You might have already received a sneak peek (in form of ZERO supply).

 

 

35:45 Question No.10  | Will you do something about hackers?

 

A: Yes, developers are aware of "jump hackers" and other game violators. Tanki development will focus on total extermination of these practices once the HTML5 and matchmaking is successfully implemented.

 

 

37:03 Question No.11  | What do you think about the current balance of hulls and turrets?

 

A: Players could've seen that last couple of balance changes weren't so drastic. Developers will also balance the turrets/hulls that are considered under-powered in an interesting way. Vulcan will most likely be subjugated to some changes as it is by many considered to be a boring turret. Anyways, if there will be a need to nerv/buff something, developers will find a way to fix it. Every piece of equipment is closely monitored.

 

 

43:22 Question No.12  | Do you think players get the hang of Magnum?

 

A: Magnum is really specific turret. Some people are really good with it already. Especially in maps with level difference (like Silence or Noise), you can find very dominating Magnum users. It's a very situational turret.

 

 

45:00 Question No.13  | Will clan licenses ever be purchasable with crystals?

 

A: No, they won't - unless the clan system will become so big and important that limiting players from getting licenses would be a bad idea. Right now it's not going to happen. However, number of clan slots will definitely grow.

 

 

45:58 Question No.14  | Will there be any new gameplay modes?

 

A: Assault mode might eventually be introduced to the game. It's almost ready after the testing through the last New Year celebrations. It will probably be available on any map as well.

 

 

46:41 Question No.15  | Are there any news on mobile version? Have you figured the controls?

 

A: Tanki Online was initially introduced with some limitations. We could only choose between keyboard and mouse, but the prototype of mobile version works really good on mobile devices. Developers believe that mobile players will be able to compete even with tankers who play on keyboards.

 

 

50:55 Question No.16  | What had happened to Gold Boxes two weeks back?

 

A: This bug sprang up unexpectedly during the celebrations. Note that anyone who exploited this bug broke the Game rules and some people were already punished for it. It is fixed by now.

 

 

52:58 Question No.17  | How can people be assured that Tanki Online will stay for long time? Will TX succeed TO?

 

A: Firstly, Tanki X and Tanki Online aren't rivals. TX is a client based game while TO is browser based. Over the time, these two games will follow very different paths. As for TO, players' count dropped mainly because of Flash platform. A lot of players are discouraged by technical issues caused by Flash technology. HTML5 and mobile version will bring new players on the board. Developers also plan to make the team gameplay much more interesting for old and new players. Teamwork will play much bigger role. You will be able to witness improvements this summer.

 

 

 

Interview with joostcool

 

 

Second part of the live stream (starts at ►  1:01:49) featured an interview with @joostcool, the English eSports administrator, who revealed more about the current situation in the international eSports community and tournaments prepared for players.

 

Cedric: Hello, joost. Tell us about the English teams and their accomplishments in the Russian tournament.

 

joostcool: Hi, Cedric. Yes, "Biological Hazard" (HZD) and "Penguins" (both EN teams) both lost in the first leg and moved to loser bracket. On Thursday, both teams played their loser bracket games. HZD played against "Good Game Easy" and won the game with 2:1 score whereas Penguins won 3:1 over "Resolution". This means that both teams are moving forward in the loser bracket and will have another shot at tournament on Sunday, May 14.

 

We also have one player called @Spy who's playing The Masters of the Sword solo. We livestreamed one of his matches few days ago. He unfortunately lost, but solo category also has a loser bracket and thus he will face another Russian player. We also plan to livestream this one so make sure to follow the eSports announcements.

 

Cedric: What are the plans for coming months? Are we gonna see anything significant in the next months?

 

joostcool: Yes, players can expect season II of the Domination Series. I would also like to use this opportunity to announce the important dates for this tournament. First important date is May 23, 2017. That day we will publish the tournaments in the eSports section of the forum. We will open the registrations on June 1, 2017. You can expect the tournament starting in June and ending in July.

 

Cedric: Yes, and it's important to say that schedule won't clash with any Russian tournaments. So, if you have a clan, you don't have to worry that you won't be able to participate in another tournament.

 

joostcool: Exactly!

 

Cedric: What will be the prizes?

 

joostcool: You can expect Gladiator paint, crystals and more. All will be revealed in no time. By the way, check the eSports section because formats are already revealed, so you can start training.

 

Cedric: Nice! Is there anything else after the Domination series?

 

joostcool: Yes. After July, we can expect the Russian eSports team to create another tournament or event. Meanwhile, we will make sure our league system is working. Right now, we gathered all the clans in one league (Newcomers section). We have three open leagues now - first, second and third league - and they have to be filled with the best clans. We will find the way to fill out the spots. It will also be filled with clans from English community only.

 

Cedric: Will you create something for smaller or new clans so that they can grow and eventually participate with big Russian teams?

 

joostcool: Yes, after the July there will be something for all clans so nobody will be left out.

 

Cedric: Will you also continue the collaboration with the Russian eSports team?

 

joostcool: Yes. We are working with the Russian team very closely and it looks like English players in the Russian tournaments know that also. We want to make sure that players have the best experience in these tournaments.

 

Cedric: Great! Do you have anything else to add, joost?

 

joostcool: I think that's about it for now.

 

Cedric: OK. Thanks for all the work you and the team is putting in and I am really looking forward to see what the eSports team will come up with.

 

joostcool: Thanks for having me.

 

 

Message from GeneralVeers

 

 

GeneralVeers shared this intriguing message about a truly interesting event coming our way. It sure will be a blast!

 

  1:12:01

 

"Hello guys, I am @GeneralVeers, the English broadcasters' team administrator, and I would like to give you a rundown of what we're doing in eSports. Joostcool and I have been working hard to bring you more content. I believe you started to pick it up, but there is still much to do.

 

Right now, it's the Masters of the Sword (MoS) tournament which is in its final stages and we are trying to provide you as many streams to watch as we possible can. We will be hosting a Domination Series tournament that will be started once the MoS ends. It's good to see that Russian, German and English community is trying to coordinate these efforts so that things don't overlap.

 

We also thought it would be fun to have something different for the community to watch, we are working on a project that should debut on the May 27, 2017. It will take place between the MoS tournament and the Domination Series. It is called "Arena". Basically, we will pick two clans and some back-ups. It will be a 7v7 battle with four rounds, 12 minutes each (2 minutes for preparation, 10 minutes of battle time). Each team member will have to equip different hull. Turrets will be totally at their discretion. And the twist? They will not know what map will they be playing on until one hour before the stream! This should be really interesting.

 

Tune in to watch this match! We are looking forward to hearing from you on the Forum. Thank you for having me, Cedric. We'll see you all on the battlefield."

 

 

 

Giveaway

 

 

Livestream also featured a really cool giveaway (  1:16:09). During the livestream you had to send your nickname in the form provided in the description. You could've won these prizes: 1x 5 000 crystals, 1x 10 000 crystals, 1x 50 000 crystals, 1x 10 Gold Box Supplies and 1x XT tank (XT hull and turret).

 

And here's the list of the lucky winners:

 

 5 000 crystals -

10 000 crystals -

50 000 crystals -

10 Gold box supplies -

XT tank - @Feel.My.Style

 

Congratulations to all the lucky winners. The prizes will be distributed in few days.

 

And speaking of contests, remember to check the livestream video for the code you need for the running Code Contest. Best of luck!

 

 

We hope you find this comprehensive summary of the livestream helpful. See ya around next time!

 

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Edited by Yisroel.Rabin
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Highlights

 

 

 

Cedric: For very long time, I just couldn't get your last name right. It is S-T-R-I-Ž-N-A-K.

 

Hazel-Rah: Nope!

 

 

 

 

Rumors say that GeneralVeers did not hesitate over filling the complain form when he found out that YouTube's evil auto-caption renamed him to General Beers, then General Ears and finally to General Pierce.

 

 

 

 

Cedric's inner voice: Oh no! Not again! Another tanker with unpronounceable nickname won the prize.

 

 

 

 

I think we all agree this is eligible for next Eurovision.

 

 

Edited by Flexoo
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3rd. Nice. Look at the answer of 5th ques. "be" is repeated 2 times, and other than that. A really awesome piece :)

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would like to see the other side of this and all the blunders on what mistakes were made ..lol  like when he forgot to copy and pasted the entry's and how many times he said the names to get them correct / other things

 

 

over all good article

Edited by Bydo

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Thanks for punishing those that exploit the gold box bug  :rolleyes:  :rolleyes:

Maybe give heavier punishment for those that publish videos on youtube for them getting over 700 golds as that would be a direct evidence of them exploiting the system.

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Just for a thought. Many players don't even know what bug/glitch means. They got into the server saw n numbers of Gold boxes dropping. Got excited took them all. It wasn't really there fault(the fault is off course of tanki) so they shouldn't get punished however the crystals they earned from it should be taken back from everyone.

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I am happy and currently patiently waiting for the upcoming matchmaking system.

Please get rid of the Pro Pass because it wastes player's crystals because the Pro Pass does not last permanently.

Crystals in Tanki Online are supposed to be spent for only items that last permanently such as turrets, hull, modules and paints. Pro Passes and supplies are consumables, so they are temporary and should be free.

Flash uses 1MB of video memory, so HTML5 uses 1GB of video memory instead. That means that HTML5 will make Tanki Online run much quicker and eliminate all lags, technical glitches and almost all critical errors. HTML5 is 1024 times faster than Flash. So 1GB = 1024MB.

I am glad that the developers decided to keep the current battle list system.

I am glad that the developers removed the useless and annoying DM Tournaments, since players had to wait for hours before joining the DM Tournament and they had to pay an entry free of 1000 crystals that way a waste of crystals for players. The matchmaking system totally removes this entry free and makes battles free-for-all to join.

I hope that the Zero Supply Mode will be added back into Tanki Online permanently for both the matchmaking system and normal battles. The Zero Supply Mode helps players win battles in team battles and also gives players a 50% advantage of catching gold boxes by remaining alive for extra seconds.

There are no needs to buff or nerf turrets because they are all perfectly balanced. Just remember that all M4 modifications of turrets and hulls must be strong. That is the reason why players micro upgrade all their turrets, hull and modules all the way to M4 modification.

I find it hard to get to use Magnum effectively, so developers should add a laser marker target that can be switches on and off in the settings menu.

Assault Mode is a gameplay mode which I adore and miss a lot. Please add back the Assault mode permanentally in Tanki Online. This mode is so much fun because its like playing two modes in one. It feels like playing CTF and CP modes at once. That's amazing.

I do not like Tanki X but I am a Tanki Online fan. Both games are very different in terms of mainly graphics. Both games are also different in the way they function. Tanki Online is a browser game but Tanki X is a client based game. Both versions of Tanki have different gameplay features which means that they shall both remain for players to play permanently.

 

 

 

Riddler Paint

 

The Tanki Online garage needs to have just one more paint. That paint is "The Riddler Paint". I have witnessed many players who use the nickname "Riddler" to create a "Riddler Team". My nickname is RIDDLER_8, so I am not the only player in Tanki Online who uses that nickname.

 

The reason why I am asking the developers to create a "Riddler" paint (that shall be purchasable in the garage) is because Tanki Online players with the nickname "Riddler" shall be able to create battles with their friends, both in normal battles, clan battles, and soon the matchmaking system battles as well. The Riddler players will be able to buy this "Riddler" paint and wear it in battles with Riddler players.

 

Here is a picture that I created in "Microsoft Paint" of the "Riddler Paint".

 

Riddler_Paint.png

 

This paint is supposed to look completely different from all the other paints in the garage. This paint will make players look different and stand out in battles. The Riddler paint must cost 10,000 crystals so that it can be affordable for players who join Tanki Online. Players will be able to save enough crystals for the first few days of playing Tanki Online for the first time, (from Rookie to a few ranks up), so that they can buy this paint for participating with their friends in regular battles, clan battles and matchmaking system battles as well.

 

 

Edited by Flexoo

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Team Colors

 

There are currently three team colors. DM, green, TDM, CTF, CP and Assault Mode, red and blue.

 

The current three team colors are boring because there are only three. Green, Red and Blue.

 

In team battles, it would be a great if players could choose their team colors before joining the battle and only players with your matching team color can join your team. That could be a feature that can be added to the upcoming matchmaking system.

 

In the image below, my team is blue.

 

teamcol.png

 

Here I chose the white color for my team.

 

teamcol2.png

 

As you can see, it is amazing for players to choose their team colors.

 

The flags in team battles and control points in CP battles (Assault Mode) will also change colors to reflect the team.

 

Four player mode would be an amazing feature to add to the matchmaking system. I hope that the matchmaking system will add the possibility for players to choose their team colours before entering team battles. That will make team battles in TDM, CTF, CP and Assault look and feel different to players. It will also make Tanki Online look different from Tanki X and make it feel different as well.

 

Players would be able to choose an unlimited amount of colours for their team before joining team battles. The good news is, however, only players with the matching team color would be able to join those battles in the matchmaking system team battles. That will also add a deeper battle filter and add more customization options for the matchmaking system as well.

 

The team battle colors in the matchmaking system is a feature that I am really looking forward to be added to Tanki Online.

Edited by RIDDLER_8

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I am happy and currently patiently waiting for the upcoming matchmaking system.

 

Please get rid of the Pro Pass because it wastes player's crystals because the Pro Pass does not last permanently.

 

Crystals in Tanki Online are supposed to be spent for only items that last permanently such as turrets, hull, modules and paints. Pro Passes and supplies are consumables, so they are temporary and should be free.

 

Flash uses 1MB of video memory, so HTML5 uses 1GB of video memory instead. That means that HTML5 will make Tanki Online run much quicker and eliminate all lags, technical glitches and almost all critical errors. HTML5 is 1024 times faster than Flash. So 1GB = 1024MB.

 

I am glad that the developers decided to keep the current battle list system.

 

I am glad that the developers removed the useless and annoying DM Tournaments, since players had to wait for hours before joining the DM Tournament and they had to pay an entry free of 1000 crystals that way a waste of crystals for players. The matchmaking system totally removes this entry free and makes battles free-for-all to join.

 

I hope that the Zero Supply Mode will be added back into Tanki Online permanently for both the matchmaking system and normal battles. The Zero Supply Mode helps players win battles in team battles and also gives players a 50% advantage of catching gold boxes by remaining alive for extra seconds.

 

There are no needs to buff or nerf turrets because they are all perfectly balanced. Just remember that all M4 modifications of turrets and hulls must be strong. That is the reason why players micro upgrade all their turrets, hull and modules all the way to M4 modification.

 

I find it hard to get to use Magnum effectively, so developers should add a laser marker target that can be switches on and off in the settings menu.

 

Assault Mode is a gameplay mode which I adore and miss a lot. Please add back the Assault mode permanentally in Tanki Online. This mode is so much fun because its like playing two modes in one. It feels like playing CTF and CP modes at once. That's amazing.

 

I do not like Tanki X but I am a Tanki Online fan. Both games are very different in terms of mainly graphics. Both games are also different in the way they function. Tanki Online is a browser game but Tanki X is a client based game. Both versions of Tanki have different gameplay features which means that they shall both remain for players to play permanently.

 

Riddler Paint

 

The Tanki Online garage needs to have just one more paint. That paint is "The Riddler Paint". I have witnessed many players who use the nickname "Riddler" to create a "Riddler Team". My nickname is RIDDLER_8, so I am not the only player in Tanki Online who uses that nickname.

 

The reason why I am asking the developers to create a "Riddler" paint (that shall be purchasable in the garage) is because Tanki Online players with the nickname "Riddler" shall be able to create battles with their friends, both in normal battles, clan battles, and soon the matchmaking system battles as well. The Riddler players will be able to buy this "Riddler" paint and wear it in battles with Riddler players.

 

Here is a picture that I created in "Microsoft Paint" of the "Riddler Paint".

 

Riddler_Paint.png

 

This paint is supposed to look completely different from all the other paints in the garage. This paint will make players look different and stand out in battles. The Riddler paint must cost 10,000 crystals so that it can be affordable for players who join Tanki Online. Players will be able to save enough crystals for the first few days of playing Tanki Online for the first time, (from Rookie to a few ranks up), so that they can buy this paint for participating with their friends in regular battles, clan battles and matchmaking system battles as well.

 

 

 

Team Colors

 

There are currently three team colors. DM, green, TDM, CTF, CP and Assault Mode, red and blue.

 

The current three team colors are boring because there are only three. Green, Red and Blue.

 

In team battles, it would be a great if players could choose their team colors before joining the battle and only players with your matching team color can join your team. That could be a feature that can be added to the upcoming matchmaking system.

 

In the image below, my team is blue.

 

teamcol.png

 

Here I chose the white color for my team.

 

teamcol2.png

 

As you can see, it is amazing for players to choose their team colors.

 

The flags in team battles and control points in CP battles (Assault Mode) will also change colors to reflect the team.

 

Four player mode would be an amazing feature to add to the matchmaking system. I hope that the matchmaking system will add the possibility for players to choose their team colours before entering team battles. That will make team battles in TDM, CTF, CP and Assault look and feel different to players. It will also make Tanki Online look different from Tanki X and make it feel different as well.

 

Players would be able to choose an unlimited amount of colours for their team before joining team battles. The good news is, however, only players with the matching team color would be able to join those battles in the matchmaking system team battles. That will also add a deeper battle filter and add more customization options for the matchmaking system as well.

 

The team battle colors in the matchmaking system is a feature that I am really looking forward to be added to Tanki Online.

My eyes are burning. Plus, wrong section of the forum.

My eyes hurt.

Riddler_Paint.png

 

 

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RIDDLER please take your ideas to I&S, this is not the place for it.


Nice one stanz, I don't think people appreciate the amount of time it takes for you to analyse the Livestream but great article!

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Hello for though who what to take screen shots. If your going to do a screen shot, first download Lightshot, its free, here's the link,  https://app.prntscr.com/en/index.html. ​Then if you look over your key board, you'll see a key at the top, that says (F11) then below that you will see (Prnt Scrn) in blue letter's on the (F11) key, if so, look down in the left hand cornet of your key board and you will see in a key that say's (Fn) in blue letter's, if you hold that key down then hit the (F11) key then you will take a screen shot, or if that's not the case, look over you key board and you will see just a plane key in white letter's that say (prnt Scrn) and on the bottom of you key board you will see (Ctrl) on the left and right side, hold down one of the (Ctrl) keys and hit the (Prnt Scrn) and you will be able to take a screen shot to. Good luck and hope that helps, lol let me know it don't work. Peace out.

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Riddler Paint

 

The Tanki Online garage needs to have just one more paint. That paint is "The Riddler Paint". I have witnessed many players who use the nickname "Riddler" to create a "Riddler Team". My nickname is RIDDLER_8, so I am not the only player in Tanki Online who uses that nickname.

 

The reason why I am asking the developers to create a "Riddler" paint (that shall be purchasable in the garage) is because Tanki Online players with the nickname "Riddler" shall be able to create battles with their friends, both in normal battles, clan battles, and soon the matchmaking system battles as well. The Riddler players will be able to buy this "Riddler" paint and wear it in battles with Riddler players.

 

Here is a picture that I created in "Microsoft Paint" of the "Riddler Paint".

 

Riddler_Paint.png

 

This paint is supposed to look completely different from all the other paints in the garage. This paint will make players look different and stand out in battles. The Riddler paint must cost 10,000 crystals so that it can be affordable for players who join Tanki Online. Players will be able to save enough crystals for the first few days of playing Tanki Online for the first time, (from Rookie to a few ranks up), so that they can buy this paint for participating with their friends in regular battles, clan battles and matchmaking system battles as well.

 

 

 

 

Sarme-Meat-rolls-with-sour-cabbage.jpg Paint.

 

Please can we have Sarma paint? I liek to eat it.

 

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the only thing wrong with vulcan is that you have nerfed the gyroscope way to much it is now useless against rail shaft etc ...it is far from boring but i hardly use it now because of the alteration to the gyroscope which made this turret unique. bring back the old vulcan un-nerf the gyroscope because without it vulcan has lost that unique character which made it stand out and was the main reason why i added it to my garage. 

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