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What to buy? Which is better?


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Good point.

 

In polygon many players use FIRE and TWINS protection, because there is many of them with those turrents

Im sure there is lessplayers using vulcan protection.

It's actually more of Thunder and fire protection than twins/Vulcan depending on rank.Right now I'm facing many Twins and Fire M1s.

 

Loan & Emerald would be more popular than Urban.

 

I haven't been to many higher ranked battles but I'm very sure people would still be using Hunter M2s, Viking m1s all the way until major or LT General. As well as up to M3 Hornets.

 

This means any fully mirco-upgraded M2 could make a quick work outta them.

Edited by Ordinary_Blood

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No, I mean Likee which M2 shoulddI save up for? I'm thinking toward thunder or isida

You should get the isida m2. It's a good investment: By using an isida in battles, you will earn a lot of crystals. So it will be easier to get thunder m2. 

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Hammer does not seem to be one of your favorites, so go with Freeze.

Im looking for High-Damage weapon and longer range then freeze and fire cause short ranges makes me always get dammage cause i get so close

 

A kit containing m2 equipment will always be better than a kit with m1 equipment. However Twins on a light hull isn't the best choice while Railgun on a light hull is a deadly combination. I'd go for the Tornado kit.

 

 

That's a though question. Both are extremely powerful. I think Twins hits a bit more damage than Vulcan, but you need to come very close to your opponents due to the limited range. Though, the range is only a minor disadvantage in Polygon CP as your opponents need to come to the Control Point in order to capture it of course. I said it's a minor disadvantage, but it's still a disadvantage. Enemies can hurt you from a distance that's too big for you to hit them with Twins. Vulcan hasn't got a limited range and just like Twins, it can keep shooting without needing to reload. Well, you can keep shooting, but your tank will heat up leading to self-destruction after some time. Vulcan will be most effective when you're not close to the control point in my opinion because of the extremely slow rotation speed of the turret. 

 

I personally think Twins is a bit stronger in Polygon CP. As for the funniest turret between both, none of them are really funny to play with. :P You just have to keep shooting.

 

I don't think Dictator is the best hull to mount on a close range weapon. Hammer will be better on Dictator.

 

I see you're mostly playing rather small maps.

Polygon CP: Both turrets work pretty well in here. They're about equal to me. Hammer deals massive damage with its 3 fast shots while Freeze gives you the ability to freeze several opponents who're close to the control point at the same time. 

Noise: In Noise, both turrets are equally effective.

Arena: A slight preference for Freeze here as this is a really small map. After you've fired your three fast shots with Hammer, you're very vulnerable.

Island: Island is also a very close map, even smaller than Arena and therefore a slight preference for Freeze here as well.

Hill: Again a slight preference for Freeze because it's again a very small map which makes Hammer very Vulnerable after the 3 fast shots.

Kungur: Hammer is better here because of its bigger range even though it loses quite some damage the bigger the range gets due to the spread of the cones. 

Im looking for High-Damage weapon and longer range then freeze and fire cause short ranges makes me always get dammage cause i get so close

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Whoever thinks using Twins or Vulcan is fun:

 

1. Has not used other turrets, or

2. Does not know the meaning of fun.

I use other turrets. But yet I still think Twins and Vulcan is fun. IMO, ALL turrets are fun for me. Each one has a unique gameplay that differs from every other turret. Maybe you disagree - but that's my opinion. :)

  • Like 2

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A kit containing m2 equipment will always be better than a kit with m1 equipment. However Twins on a light hull isn't the best choice while Railgun on a light hull is a deadly combination. I'd go for the Tornado kit.

 

 

 

That's a though question. Both are extremely powerful. I think Twins hits a bit more damage than Vulcan, but you need to come very close to your opponents due to the limited range. Though, the range is only a minor disadvantage in Polygon CP as your opponents need to come to the Control Point in order to capture it of course. I said it's a minor disadvantage, but it's still a disadvantage. Enemies can hurt you from a distance that's too big for you to hit them with Twins. Vulcan hasn't got a limited range and just like Twins, it can keep shooting without needing to reload. Well, you can keep shooting, but your tank will heat up leading to self-destruction after some time. Vulcan will be most effective when you're not close to the control point in my opinion because of the extremely slow rotation speed of the turret.

 

I personally think Twins is a bit stronger in Polygon CP. As for the funniest turret between both, none of them are really funny to play with. :p You just have to keep shooting.

 

I don't think Dictator is the best hull to mount on a close range weapon. Hammer will be better on Dictator.

 

I see you're mostly playing rather small maps.

Polygon CP: Both turrets work pretty well in here. They're about equal to me. Hammer deals massive damage with its 3 fast shots while Freeze gives you the ability to freeze several opponents who're close to the control point at the same time.

Noise: In Noise, both turrets are equally effective.

Arena: A slight preference for Freeze here as this is a really small map. After you've fired your three fast shots with Hammer, you're very vulnerable.

Island: Island is also a very close map, even smaller than Arena and therefore a slight preference for Freeze here as well.

Hill: Again a slight preference for Freeze because it's again a very small map which makes Hammer very Vulnerable after the 3 fast shots.

Kungur: Hammer is better here because of its bigger range even though it loses quite some damage the bigger the range gets due to the spread of the cones.

Ok thanks for the advice! :)
  • Like 1

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they are both fun. and I've

 

1) Used All turrets out there

2) I know the meaning of fun.

 

wait, have YOU played with vulcan and twins, or are you against them cause they

can be used without reloading?

Don't take his word - he's very stereotypical against these two turrets because of their unlimited firing rate. I'm assuming he uses a close range weapon with a long reload time - obviously Fire or Rico. He's just simply annoyed because they have 0 reload time where he has a good 10 - 15 sec reload time.

 

I know it seems rather rash to post a comment like this - but he makes many posts against these turrets; many of them, being ignorant; as he is not a user of any of them.

Edited by NewbieCake

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Don't take his word - he's very stereotypical against these two turrets because of their unlimited firing rate. I'm assuming he uses a close range weapon with a long reload time - obviously Fire. He's just simply annoyed because they have 0 reload time where he has a good 10 - 15 sec reload time.

 

I know it seems rather rash to post a comment like this - but he makes many posts against these turrets, many of them, being ignorant; as he is not a user of any of them.

know that.

last time I saw him (which was months ago, he had Rico, so I'm assuming that.

(and also, he is great at ignoring posts :lol:)

Edited by LeIouch_Vi_Britannia

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What should i get as in hulls and turrets        I play on these maps:            Please keep in mind i already have m1 rail, viking, wasp, hornet, smoky, fire, mammoth, and rest of hulls and guns m0  and i almost have m2 hornet when my rank permits. 

 

MAPS I PLAY ON:

Rio CTF

Kunger CTF

Noise CP and CTF

Arena CP

Monte Carlo CTF and TDM

 

Current combination: M1 Rail, Hornet or Viking and paint is Forester or orange

What would be the most OP option. 

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m2 mammoth or m2 titan

m2 titan because it has more mobility features, like speed , turning and power.

 

How good M3 smoky at short ranges?

M3 smoky is the best turret for short ranges as it has fast reload time.

 

Good luck :)

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Ok, at Christmas, I am planning to have around 500k crystals. Assuming (haha) a 50% sale during Christmas, and knowing that I will rank by then, here is what I have and am thinking of buying:

 

I have:

M3: Isida, Thunder, Ricochet, Hornet, Titan

M2: Firebird, Railgun

Paints: Tundra, Rustle, Rock

 

I am thinking of getting:

Smoky M3 (268,600)

Clay          (250,000)

Zeus         (250,000)

-------------------------------

                 768,600 / 2 = 384,300

 

500,000 - 384,300 = 115,700 left

 

My Question: What should I get with the remaining 115,700 crystals?

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what are the best maps for a railgun?

Big to medium maps

But i see best is Wave Combe Magistral Tirbute Sandbox Serphouv   ^_^

Dussedorf too... Good Luck  ;)

Edited by imic_EN

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M3 smoky is the best turret for short ranges as it has fast reload time.

Umm, I think that Firebird will beat Smoky 1v1 any day (given the same hull and no protective paints).

Also Freeze, Twins...

Edited by Roadrunner15

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