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Out of those, definetely master of the taiga or jackhammer.

btw, about your earlier post, paladins module is great if you play in small maps. if you dont, then yeah you could say its not that useful.

 

you said smoky is good - it really isnt. its very underwhelming at m3 compared to twins, hammer, isida etc.

Since pro battles are going to become free, I could find myself playing in small maps like I used to when you could create battles without needing a pro pass. I like both thunder and smoky. Twins and Hammer are both OP. It's just tough since I haven't played hammer, and I like thunder and smoky a lot, and twins I don't use too often (maybe cause theyre M2).

@AndrewHero

Buy Master of the Taiga at your earliest convenience, twins is an all around turret and its alterations makes it really versatile.

Also in my opinion, Badger T-E module is much more handy than Jackhammer's module.

I just bought Badger T-E recently.

 

Not that Hammer is weak. I have both turrets at M4 and i use Hammer even more often. But at your rank i highly recommend Twins first then you can go for Hammer at a later time.

 

P.S; you'll end up accumlating all M3's eventually, so it doesn't really matter which comes first.

I'm looking at the long run mainly. So you think that master of the taiga is best for the long run out of all of them?

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I know I’m low ranked but in the long run master of the taiga IS better. But it will be quite useless as twins m3 can’t fight m4s and there are many m4 in your battles? Hammer with both alts is supposedly strong. Ask my fellow high rankers. I think Musa owns it. (Think)

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this is what i think: if you cant afford to fully MU your taiga and drug as much as possible in every battle you play then dont get taiga. twins is the most popular turret among buyers and druggers. when it comes to twins vs twins its mostly about who has more MUs and drugs and skill cant really do much. so basically if you get taiga you're gonna have to endure getting beaten up by buyers all the way until you finally fully MU your taiga.

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this is what i think: if you cant afford to fully MU your taiga and drug as much as possible in every battle you play then dont get taiga. twins is the most popular turret among buyers and druggers. when it comes to twins vs twins its mostly about who has more MUs and drugs and skill cant really do much. so basically if you get taiga you're gonna have to endure getting beaten up by buyers all the way until you finally fully MU your taiga.

I don't spend money on this game. I rarely drug unless I'm trying to really capture or defend a flag.

Edited by Andrewhero100

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I just got the m2 rail for my first m2 gun and I am going to save again for another m2 for smaller maps such as polygon for example. I am looking for under 100k and am considering rico. any suggestions? please factor in my rank. thanks

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I've currently got just over 300k. Trying to decide between 2 options:

 

1) M2 Smoky + MUs on Smoky and Viking, getting Smoky to 8-9/10, Viking to 6-7/10.

2) M2 Ricochet + long range alt + MUs on Ricochet and Viking, getting Ricochet to 8-9/10, Viking to 6-7/10.

 

Note: These calculations are for 50% sale on turrets and MUs, 70% on speedups. Anything less and I'll probably wait until New Year's Eve or the next good sale.

 

Thoughts from Tankers with M3/M4 Ricochet or Smoky would be especially appreciated.

 

As for play style, I enjoy midfielder, but will also play attack and defense. Due to the tripled mission chains, I can also drug, if that matters. I've got over 1k of every supply except repair kits, of which I have roughly 350.

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I've currently got just over 300k. Trying to decide between 2 options:

MUed Smoky at your rank would be nice.

 

I just got the m2 rail for my first m2 gun and I am going to save again for another m2 for smaller maps such as polygon for example. I am looking for under 100k and am considering rico. any suggestions? please factor in my rank. thanks

Yes, get rico, it's best at your rank.

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Pls can anyone answer me? What is better:

                                              -Firefly kit + Rail M1 or Gunslinger + Firebird

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I've currently got just over 300k. Trying to decide between 2 options:

1) M2 Smoky + MUs on Smoky and Viking, getting Smoky to 8-9/10, Viking to 6-7/10.

2) M2 Ricochet + long range alt + MUs on Ricochet and Viking, getting Ricochet to 8-9/10, Viking to 6-7/10.

Note: These calculations are for 50% sale on turrets and MUs, 70% on speedups. Anything less and I'll probably wait until New Year's Eve or the next good sale.

Thoughts from Tankers with M3/M4 Ricochet or Smoky would be especially appreciated.

As for play style, I enjoy midfielder, but will also play attack and defense. Due to the tripled mission chains, I can also drug, if that matters. I've got over 1k of every supply except repair kits, of which I have roughly 350.

Ricochet all the way.

I have Smoky M4 while Rico is M3, i find Rico way more powerful.

We can test em out together and you decide.

Edited by omarhero1
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I know I’m low ranked but in the long run master of the taiga IS better. But it will be quite useless as twins m3 can’t fight m4s and there are many m4 in your battles? Hammer with both alts is supposedly strong. Ask my fellow high rankers. I think Musa owns it. (Think)

hammer with both alts is insanely strong

i dont know what youre on about with m4s at his rank, even at my rank m4s are rare, people usually have 5-10 MUs but seeing M4s anywhere below legend is very rare, unless theyre a one trick - they only use 1 hull/turret.

this is what i think: if you cant afford to fully MU your taiga and drug as much as possible in every battle you play then dont get taiga. twins is the most popular turret among buyers and druggers. when it comes to twins vs twins its mostly about who has more MUs and drugs and skill cant really do much. so basically if you get taiga you're gonna have to endure getting beaten up by buyers all the way until you finally fully MU your taiga.

Guido you cant just take a 1v1 approach to judge every turret. Yes twins is the most popular turret among buyers and druggers and thats cuz its the strongest turret on drugs. This is a stupid point because ALL turrets are strong on drugs, so saying youre gonna get beat up by druggers means nothing when judging a turret's strength.

I just got the m2 rail for my first m2 gun and I am going to save again for another m2 for smaller maps such as polygon for example. I am looking for under 100k and am considering rico. any suggestions? please factor in my rank. thanks

Consider isida m2, it is really strong in smaller maps like you said, and really helps teams out with the healing, especially if you utilise the tunnel effectively. Getting 2 isidas and a titan twins in there will mean a very strong defense of the point.

I've currently got just over 300k. Trying to decide between 2 options:

1) M2 Smoky + MUs on Smoky and Viking, getting Smoky to 8-9/10, Viking to 6-7/10.

2) M2 Ricochet + long range alt + MUs on Ricochet and Viking, getting Ricochet to 8-9/10, Viking to 6-7/10.

Note: These calculations are for 50% sale on turrets and MUs, 70% on speedups. Anything less and I'll probably wait until New Year's Eve or the next good sale.

Thoughts from Tankers with M3/M4 Ricochet or Smoky would be especially appreciated.

As for play style, I enjoy midfielder, but will also play attack and defense. Due to the tripled mission chains, I can also drug, if that matters. I've got over 1k of every supply except repair kits, of which I have roughly 350.

I agree with omarhero, rico is a lot stronger than smoky at m3+. if you were going to put no MUs into them, then smoky is definetely stronger at stock, but rico+alt+MUs is the better option.
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Pls can anyone answer me? What is better:

                                              -Firefly kit + Rail M1 or Gunslinger + Firebird

 

I like railgun with hornet, but if you are already using railgun with wasp then buy Firely + Rail. 

Firebird is fine with both hulls

Edited by Musa

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 Guido you cant just take a 1v1 approach to judge every turret. Yes twins is the most popular turret among buyers and druggers and thats cuz its the strongest turret on drugs. This is a stupid point because ALL turrets are strong on drugs, so saying youre gonna get beat up by druggers means nothing when judging a turret's strength. 

drugs and MUs can't really save you from a skilled shaft, smoky or hammer. they'd take a loger time to kill you but you'll still get destroyed by them without dealing any damage to them. just last week my friend with M2 viking and smoky and no smoky protection and about 25% health was able to kill a M3 smoky+Titan+40% smoky protection +freshly activated overdrive. my friend didn't even take a single shot from that titan, because with smoky you can use a combination of bumping and turning your tan and kncing off your oponent in the correct places and time to make them never land a shot on you. i beat up druging m4 shaft mammoths with 50% shaft protection all the time, because as long as i shoot them first and kncok off their aim before they shoot me they never ever hit me. drugs don't affect range or impact, so turrets with enough of these can sometimes rely on these alone to destroy a far more powerful enemy. 

 

i never ever drug yet i rarely ever get beaten up by drugers, it's the other way round actually. i know for sure that if i use twins i won't be able to do so. 

 

it must always be like drug and win, dont drug and lose for you, huh? 

Edited by GuidoFawkes

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I've currently got just over 300k. Trying to decide between 2 options:

 

1) M2 Smoky + MUs on Smoky and Viking, getting Smoky to 8-9/10, Viking to 6-7/10.

2) M2 Ricochet + long range alt + MUs on Ricochet and Viking, getting Ricochet to 8-9/10, Viking to 6-7/10.

 

Note: These calculations are for 50% sale on turrets and MUs, 70% on speedups. Anything less and I'll probably wait until New Year's Eve or the next good sale.

 

Thoughts from Tankers with M3/M4 Ricochet or Smoky would be especially appreciated.

 

As for play style, I enjoy midfielder, but will also play attack and defense. Due to the tripled mission chains, I can also drug, if that matters. I've got over 1k of every supply except repair kits, of which I have roughly 350.

At M2 smoky is likely better - it has a large boost from m1 to m2.

 

However, at m3+ I've found Ricco more effective - seems to deal damage more quickly, plus hitting tanks that can't see you is fun.

My m3 smoky & m3 Ricco have ~ same MUs - but I'm using Ricco (+ alt ) a lot more.

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drugs and MUs can't really save you from a skilled shaft, smoky or hammer.

Drugs vs shaft - at range - DD will save you from shots and 1 RK while hiding gives full health back. Once you close the distance, at close range shaft is easy meat. If youre playing on a map where people are using shaft, then you should have a medium/long range turret yourself,making killing him easier.

 

Drugs vs smoky. Smoky is the easiest turret to kill while on drugs because of its terrible damage. Even if he makes you miss a shot, the dps advantage from the drugs makes up for it. If you miss every other shot, then that is a rare occasion where the combination of the smoky user being skilled and his opponent being trash means that smoky beats drugs. As long as the drugger has some skills, the drugs he uses will cancel out the skill difference between him and the more skilled player.

 

Drugs vs hammer. All about the RK usage. If he cant kill you in 3 shots, (judge from the damage done by the 1st shot, if health bar goes under 2/3 then he can), the wait for all 3 shots before RK. If he can then RK after 2nd shot and kill him. This way, drugs will always defeat hammer. He may leave you on minimal health, but nonetheless you are alive and he isnt. If he has the 5 shot alteration, then it is very hard to stop hammer in a 1v1 regardless of drugs.

I never mentioned MUs. Also, please remember that when I say drugs vs turret I assume that the "turret" isnt drugging. If both parties are drugging then it is fair game.

they'd take a loger time to kill you but you'll still get destroyed by them without dealing any damage to them.

Just not true, unless you are terrible at the game.

just last week my friend with M2 viking and smoky and no smoky protection and about 25% health was able to kill a M3 smoky+Titan+40% smoky protection +freshly activated overdrive. my friend didn't even take a single shot from that titan, because with smoky you can use a combination of bumping and turning your tan and kncing off your oponent in the correct places and time to make them never land a shot on you.

Damn this titan mustve been a total noob, not being able to land a single shot. He couldve just waited for your friend to shoot and then shot after readjusting his aim, considering he had the health advantage I presume.

i beat up druging m4 shaft mammoths with 50% shaft protection all the time, because as long as i shoot them first and kncok off their aim before they shoot me they never ever hit me. drugs don't affect range or impact, so turrets with enough of these can sometimes rely on these alone to destroy a far more powerful enemy. Range, yes I agree, if you are a m2 shaft aiming on a m4 fire across the map then ofc even if he has drugs then he will die. But if the enemy was a thunder or a rail on drugs, then the drugs would mean that youd die before them. About these m4 mammy shafts, even if you peek-a-boo them, then i assume they dont die in 1 shot, so cant they just keep their laser on your peeking spot until you peek and then shoot you and hide? They must be dumb if they just shoot straight after you shoot them.

 

i never ever drug yet i rarely ever get beaten up by drugers, it's the other way round actually. i know for sure that if i use twins i won't be able to do so.

You probably always play on maps like highways or some other shaft dominated map, and since youre a one trick shaft, your turret choice gives you an automatic advantage over the opposition. Combined with your many hours of shaft experience, this probably means that you beat many druggers.

However, if there was another shaft on the enemy team who was just as skilled as you but drugging, he would beat you real easy. Even if he was slightly less skilled, the drugs would make up for it.

 

it must always be like drug and win, dont drug and lose for you, huh?

 

Nope, its drug and completely smash the opposition due to the even playing field and my skill superiority, dont drug and watch them drug, become frustrated about imbalances and struggle through the battle. Dosent necessarily mean a loss, just more frustration and more of a struggle. I know which one id rather choose

Edited by D.A.R.K.N.E.S.S

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drugs and MUs can't really save you from a skilled shaft, smoky or hammer.

Drugs vs shaft - at range - DD will save you from shots and 1 RK while hiding gives full health back. Once you close the distance, at close range shaft is easy meat. If youre playing on a map where people are using shaft, then you should have a medium/long range turret yourself,making killing him easier.

 

Drugs vs smoky. Smoky is the easiest turret to kill while on drugs because of its terrible damage. Even if he makes you miss a shot, the dps advantage from the drugs makes up for it. If you miss every other shot, then that is a rare occasion where the combination of the smoky user being skilled and his opponent being trash means that smoky beats drugs. As long as the drugger has some skills, the drugs he uses will cancel out the skill difference between him and the more skilled player.

 

Drugs vs hammer. All about the RK usage. If he cant kill you in 3 shots, (judge from the damage done by the 1st shot, if health bar goes under 2/3 then he can), the wait for all 3 shots before RK. If he can then RK after 2nd shot and kill him. This way, drugs will always defeat hammer. He may leave you on minimal health, but nonetheless you are alive and he isnt. If he has the 5 shot alteration, then it is very hard to stop hammer in a 1v1 regardless of drugs.

I never mentioned MUs. Also, please remember that when I say drugs vs turret I assume that the "turret" isnt drugging. If both parties are drugging then it is fair game.

they'd take a loger time to kill you but you'll still get destroyed by them without dealing any damage to them.

Just not true, unless you are terrible at the game.

just last week my friend with M2 viking and smoky and no smoky protection and about 25% health was able to kill a M3 smoky+Titan+40% smoky protection +freshly activated overdrive. my friend didn't even take a single shot from that titan, because with smoky you can use a combination of bumping and turning your tan and kncing off your oponent in the correct places and time to make them never land a shot on you.

Damn this titan mustve been a total noob, not being able to land a single shot. He couldve just waited for your friend to shoot and then shot after readjusting his aim, considering he had the health advantage I presume.

i beat up druging m4 shaft mammoths with 50% shaft protection all the time, because as long as i shoot them first and kncok off their aim before they shoot me they never ever hit me. drugs don't affect range or impact, so turrets with enough of these can sometimes rely on these alone to destroy a far more powerful enemy. Range, yes I agree, if you are a m2 shaft aiming on a m4 fire across the map then ofc even if he has drugs then he will die. But if the enemy was a thunder or a rail on drugs, then the drugs would mean that youd die before them. About these m4 mammy shafts, even if you peek-a-boo them, then i assume they dont die in 1 shot, so cant they just keep their laser on your peeking spot until you peek and then shoot you and hide? They must be dumb if they just shoot straight after you shoot them.

 

i never ever drug yet i rarely ever get beaten up by drugers, it's the other way round actually. i know for sure that if i use twins i won't be able to do so.

You probably always play on maps like highways or some other shaft dominated map, and since youre a one trick shaft, your turret choice gives you an automatic advantage over the opposition. Combined with your many hours of shaft experience, this probably means that you beat many druggers.

However, if there was another shaft on the enemy team who was just as skilled as you but drugging, he would beat you real easy. Even if he was slightly less skilled, the drugs would make up for it.

 

it must always be like drug and win, dont drug and lose for you, huh?

 

Nope, its drug and completely smash the opposition due to the even playing field and my skill superiority, dont drug and watch them drug, become frustrated about imbalances and struggle through the battle. Dosent necessarily mean a loss, just more frustration and more of a struggle. I know which one id rather choose

 

smoky can not take a single shot

 

-HB00hYuwh0.jpg

FB28ON55Yow.jpg

 

are we clear?

 

 

 

just because you can't do it doesn't mean it can't be done.

 

 

 

P.S; don't ask me for the profiles, that little youtube boy can keep his "world record" it seems to make him so happy so let him keep it

Edited by GuidoFawkes

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smoky can not take a single shot

 

-HB00hYuwh0.jpg

FB28ON55Yow.jpg

 

are we clear?

 

 

 

just because you can't do it doesn't mean it can't be done.

 

 

P.S; don't ask me for the profiles, that little youtube boy can keep his "world record" it seems to make him so happy so let him keep it

 

 

Im sorry thats the worst piece of evidence ive ever seen

You are the one salty over ghost animator's records, yet now you present me with this nonsense?

This guy is clearly someone who made a low account, bought the keeper kit, along with a shedload of drugs. He then proceeded to DRUG his way through the low ranked noobs, not taking a single death along the way. Look at supplies used - 4131 in the second screenshot, yet your whole argument was about how smoky takes skill over drugs. You just presented me with the best piece of evidence that I could use to prove drugs>skill.

You thought just because I saw hes using smoky I'd be fooled?

 

"Just cause I cant do it dosent mean others can" - What, I cant make a low ranked account, spend some real money on a kit and drugs and kill noobs? Of couse I can, but why would I waste my money on that?

 

You played yourself mate.

Edited by D.A.R.K.N.E.S.S
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Im sorry thats the worst piece of evidence ive ever seen

You are the one salty over ghost animator's records, yet now you present me with this nonsense?

This guy is clearly a low ranker who bought the keeper kit early, along with a shedload of drugs. He then proceeded to DRUG his way through the low ranked noobs, not taking a single death along the way. Look at supplies used - 4131 in the second screenshot, yet your whole argument was about how smoky takes skill over drugs. You just presented me with the best piece of evidence that I could use to prove drugs>skill. 

You thought just because I saw hes using smoky I'd be fooled? 

 

"Just cause I cant do it dosent mean others can" - What, I cant make a low ranked account, spend some real money on a kit and drugs and kill noobs? Of couse I can, but why would I waste my money on that?

 

You played yourself mate.

what i posted was to prove smoky can never die,

 

regarding not drugging you can just use my profile. 33 repair kits, 20 double armours, 15 double damages and 9 speed boosts

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