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What to buy? Which is better?


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13 hours ago, HappyFace said:

I'll MU my Vulcan M6-1, Rail M5-7 and Wasp M5-7 to M6-10. Depending on the sale, I may be able to buy another item. If Ares comes out this B-day like they've promised, I may buy it. But if not, what should I get? Turret? Hull? Or upgrade my modules since they're M4?

 

I'd like an alternate long range turret other than my Rail. No joke, everyone is using Fire and Rail protection. I'm thinking of Shaft or Magnum...

I'd like to try Hornet just to feel how stupidly OP it's OD is, but I'd probably get bored of it quickly... I'd like to try Dictator simply cause it's shape makes its gameplay different, but I feel like it's OD isn't very good since Hornet and Hunter's OD are very common. 

I've got 20-25% protection on a few turrets, but it doesn't seem like it's enough. I've been thinking of upgrading them to M5-6 especially Rail...

long range turret other than rail or vulcan? easy answer - get gauss .those pesky little zapping brats are quite versatile 

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People saying hornet mk5 is good. True. Then which turret(s) do i buy?

Firebird mk6 and compact fuels.

Railgun mk5 and an alteration (reply with which one you think is best)

Hammer mk5 and an alteration (reply with which one you think is best)

Smoky mk6 and an alteration (reply with which one you think is best)

tell me if there's anything else good?

I have viking and thunder mk5 10/10 btw. 

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28 minutes ago, F41TH said:

Can someone test Railgun-Viking around WO's and Lieutenant ranks and tell me how it is?

around lieutenant ranks nd even around mine its really decent .its harder to aim vertically but with skills u get used to it

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1 hour ago, sharifsahaf said:

around lieutenant ranks nd even around mine its really decent .its harder to aim vertically but with skills u get used to it

Thanks a lot. Really appreciate it. Could you also tell me if Twins works?

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1 minute ago, F41TH said:

Thanks a lot. Really appreciate it. Could you also tell me if Twins works?

if u have an alt and drug a lot .stable plasma is notorious and its cheaper .not suitable for all maps .

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3 hours ago, Viking_Thunder_EN said:

 

Hornet is good. But we never know when the overdrive will get nerfed. And when tanki nerfs something, it is usually nerfed to the ground.

As for turrets:

i know for a fact that railgun is great with hornet and shell destabilization or large calibre rounds(if you have a highly upgraded railgun compared to others at your rank, i would go for destabilization)

I myself am going to get firebird with compact tanks but i cannot tell you exactly how powerful it is now.

I prefer hammer on medium hulls.

and idk about smoky. but there has been a lot of discussion about smoky and its alts lately on the forum. look the topics up.

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5 hours ago, sharifsahaf said:

long range turret other than rail or vulcan? easy answer - get gauss .those pesky little zapping brats are quite versatile 

Vulcan sucks at long range. The bullets don't travel instantly anymore. You can strafe and doge it. It's most effective at mid-range. I didn't mention Gauss because I don't think it's a strong turret. It's good -- not strong. Please revise your answer, I'd appreciate your feedback.

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1 hour ago, coconuttree said:

I myself am going to get firebird with compact tanks but i cannot tell you exactly how powerful it is now.

and idk about smoky. but there has been a lot of discussion about smoky and its alts lately on the forum. look the topics up.

Fire /w Compact Tanks is very strong.

Honestly all of Smoky's Alts are viable. The strongest are obviously the Auto cannon, Incendiary and Cryo rounds. I've got Smoky M6-10 /w Incendiary and Cryo, and I alternate between them often. I use Incendiary for going offense, and Cryo for Midrange/Defense. I've also been enjoying Wasp-Smoky /w Cryo so that I can freeze enemies then plant my Bomb next to them ?

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1 hour ago, HappyFace said:

Vulcan sucks at long range. The bullets don't travel instantly anymore. You can strafe and doge it. It's most effective at mid-range. I didn't mention Gauss because I don't think it's a strong turret. It's good -- not strong. Please revise your answer, I'd appreciate your feedback.

i said gauss is versatile ,i did not say strong ..i use vulcan at long range .ur right about the bullets .but the trick is to spray fire over large numbers of enemies at long range .5 points each when they get killed .but if u dont think gauss is strong ,ur clearly not facing hordes of hornet-gausses and dictator-gausses

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2 hours ago, HappyFace said:

Fire /w Compact Tanks is very strong.

Honestly all of Smoky's Alts are viable. The strongest are obviously the Auto cannon, Incendiary and Cryo rounds. I've got Smoky M6-10 /w Incendiary and Cryo, and I alternate between them often. I use Incendiary for going offense, and Cryo for Midrange/Defense. I've also been enjoying Wasp-Smoky /w Cryo so that I can freeze enemies then plant my Bomb next to them ?

Lol, this is exactly what I wanted to do if I bought the Alt ? But I'll probably not buy it on Tanki's Birthday but maybe somewhen else if I ever manage to save up enough again

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44 minutes ago, At_Shin said:

LCR

one on one scout would beat railgun.the firing rate helps knock off the aim so much that i can make an enemy viking spin 360 degree with scout

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1 minute ago, NuclearPakistanii said:

i usually use gauss and viking now i can either make gauss mk5 or viking mk5 what should i do

gauss .tbh viking mk4 and mk5 doesn't have much of a difference

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8 minutes ago, At_Shin said:

Okay, but LCR has huge destructive potential. And the extra loading penalty shouldn't be that bad... All rail gunners want LCR.

maybe . i wanted LCR too but my round -destabilization works just fine and mostly gives me higher damage than LCR .hence scout would be my ideal choice

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5 hours ago, At_Shin said:

LCR

Which is better: wasp + firebird mk6 + compact fuels

OR

hornet + Railgun mk5 + LCR

BTW: have thunder and viking and titan

Edited by Viking_Thunder_EN

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4 minutes ago, At_Shin said:

I own compact tanks so I will not deny that wasp+firebrd+CFT is a powerful combo.

It has it's limits tho, does not work out if you are playing in a large map. Mid-long range turrets will bother you. But the combo works in small maps. 

Whereas I d not own LCR, but I want to buy it when I have enough crystals.

I think hornet+LCR rail gun is an OP combo. You will be able to destroy enemies with ease. And when you use your OD, it will be very powerful.

thanks for your tips

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Guys, I'm in a dilemma... I currently have 187k crystals, and am Planning a single alt (since the MF's inflated prices...) when sales come, but I already have Ricochet Mk6 and am wondering if I should buy just an alt for it, OR upgrade another turret too and MAYBE buy an alt for it instead (like Get smoky Mk5 and auto-cannon alt), or Twins and BFG alt

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1 hour ago, The_frist_avenger said:

Guys, I'm in a dilemma... I currently have 187k crystals, and am Planning a single alt (since the MF's inflated prices...) when sales come, but I already have Ricochet Mk6 and am wondering if I should buy just an alt for it, OR upgrade another turret too and MAYBE buy an alt for it instead (like Get smoky Mk5 and auto-cannon alt), or Twins and BFG alt

if u go for smoky incendiary is the best .if ur more of a defender then cryo rounds .with ricochet both plasmatorch and minus -field stabilization are strong .plasmatorch is op in short-range while minus -field is better for medium-large maps .i suggest you try them out in the test -servers to find out which one you like better .right now getting an alt for rico is the best choice instead of upgrading another turret . and plus its alts are fun

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1 hour ago, At_Shin said:

I own compact tanks so I will not deny that wasp+firebrd+CFT is a powerful combo.

It has it's limits tho, does not work out if you are playing in a large map. Mid-long range turrets will bother you. But the combo works in small maps. 

these mf's have adapted to long maps .if u dont have a especially aggressive team ,even in maps like highways  firebirds sneak up onto ur bases .u can destroy them but compact fuel forces u to either waste a repair kit or die  .twins and ricochet are  bothersome but the one turret i hate the most is shaft when im using firebird

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12 hours ago, The_frist_avenger said:

Guys, I'm in a dilemma... I currently have 187k crystals, and am Planning a single alt (since the MF's inflated prices...) when sales come, but I already have Ricochet Mk6 and am wondering if I should buy just an alt for it, OR upgrade another turret too and MAYBE buy an alt for it instead (like Get smoky Mk5 and auto-cannon alt), or Twins and BFG alt

Hey, I do own rico so I can tell you what to do there, but I don't have smoky and twins (hehe sorry At_Shin)

To start off: Ricochet is a turret that does not really need to rely on augments, its stats make it decent/good enough to compete in MM-battles - if you are skilled enough with it then Ricochet is in good hands. However, augments can make gameplay with Ricochet more interesting and can even improve it. Because of the augment update, I do not dare to say if buying an augment in general is worth it - but if you are convinced you can financially bear the costs of such augment, please read further ?

To begin with the first and also cheapest augment, being Destabilized Plasma:     don't be bothered to buy this augmentation. By offering its truly unique ability of bouncing shells, Ricochet gets splash-damage in return. The splash-damage your turret receives is almost unnoticeable, Ricochets damage per shot is not outstandingly high and the shots travel to short-ranged distances meaning that your damage output per shell is rather mediocre and only effective at shorter range; to add that the splash-radius is also really small, so in the end you really don't gain much of a benefit - you can compare this augment to Stock Twins, but then with limited ammunition. If you want a turret with splash damage, consider buying Thunder or Gauss instead. Besides, Ricochets bounce-mechanic is way more useful and will help you out in many situations. 
     TL;DR: Is DP worth buying? No

Going on to the second alteration, which is the Minus-Field Stabilization (MFS):     previously being one of the cheapest and early-available alterations in the game, MFS is used among many tankers at all ranks. Its increased range and projectile speed make Ricochet not only effective at shorter ranges, but also in medium-ranged battles. Faster-travelling shells make it harder for your opponent do dodge them, not suspecting a higher-speed projectile. Also, because of the increased range and projectile speed, Ricochets shells can now bounce even more frequently, which stimulates the beneficial use of the ricochet-effect of the turret even more. Having received a slight nerf in the shot-reload-penalty, MFS enables to shoot shells relatively faster, compared to MFS before the augment update. With a firing-decrease of only 15%, you really dont notice much difference in reload while emptying your ammunition with this augment. Another interesting and important thing to remember, which includes the small increase in shot-reload, is that your TDO (total damage output) increases overal: by having your shot-reload increased, more energy/ammunition is recovered between each shot fired compared to Stock Ricochet. This means that during your firing, you are able to fire more shells than normally, allowing your TDO to increase. Not many people realise this beneficial aspect, but it makes MFS having a rather useful ability too. Before the augment update, I would say that MFS was one of the best alterations in the entire game, only costing 20 000 crystals - however, due to the increase in price for all augments, MFS doesn't stand out that much anymore. Nonetheless, MFS is still one of the most useful augments one can have assuming they have a Ricochet. 
     TL;DR: Is MFS worth buying? Absolutely

I type too much, so let's hurry up to Plasma Torch (Torch):     an interesting alteration, often used in parkour but also appears in MM from time to time. By increasing the firing rate but decreasing distance and damage, Torch transforms Ricochet into a meelee-ranged turret. At larger range, Ricochet is not effective anymore, but facing one from nearby will lead to a rain of deadly, impactful shells, almost impossible to dodge. Buying and equiping this augment does oblige you to treat Ricochet as meelee-ranged turret, to maximize its effect you will need to go in full-attack mode and approach enemies from nearby. A large upside to this augment is the high firing rate, with which you can overcome any enemy (assuming none of you have either drones, supplies or prots equipped and are not the Juggernaut) - one of Torchs biggest downsides however is the large amount of ammo you will lose when shooting at a tank; a decrease in DPS and shot reload results in having left a low amount of ammunition, making you vulnerable when being in open/enemy terrain. Attacking a large group of tankers is therefore not adviced, unless you attack in a pact as well. In order to fight well with this augment, I would advice to keep your attention to single targets, or small groups which you can conquer with ease, and attacking with a group of teammates. Having your back covered is always safe. In conclusion, Torch changes the mechanics of Ricochet and offers you a complely different gameplay-experience. 
     TL;DR: Is Torch worth buying? Yes, although it is up to ones preference (concerning your opinion about meelee-ranged turrets)

Too much text, too little time and energy (literally) - last but not least, here is Berserk:     being one of the four augments that allows instant ammo-reload, Berserk used to be one of the most expensive alterations that was unlocked at one of the later ranks. Not much description: instant reload when killing a target, at the cost of increased energy consumption. As most instant-reload augments, to maximize the benefits, you will need to fire all your shots with care and make sure they all hit - plus you need to get a sufficient amount of kills if you want to use the instant-reload effect multiple times. Having a smaller amount of shots to you availability, succeeding in refilling your tank is quite hard. Even though the profit from it is worth it, reaching it acquires lots of skill and preference. Being a skilled Ricochet-user, or druglord, this alteration can be incredibly efficient for you. I myself don't own this augment, but I would advise you to buy it if you are convinced you possess the right amount of skill. But overall, I think Torch and MFS are more worth purchasing. 
     TL;DR: Is Berserk worth buying? It depends. It's based on personal preference; be known with your capabilities of this weapon! 

 

Overall TL;DR: what augments are worth investing in: MFS and Torch (MFS > Torch > Berserk > DP)

As I can see on your profile, you mainly use Ricochet combined with either Hornet or Dictator. If you want to go for an augment, I would say going for MFS is your best bet!

I hope I informed you well with this. I am aware that this is one hell of a text (sorry) but you if you are interested in the aspects of each augment I'd advise you to read it (if it is worth your time of course). Don't mind asking questions if you have them. Any remarks are welcome

Edited by BloodPressure
Typos, not bothered to correct other typos...
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2 hours ago, At_Shin said:

It has it's limits tho, does not work out if you are playing in a large map

I think they excel most in large maps. Provided the user has skill in surprising defenders and going undercover... and ready to sacrifice his d/l : ) sometimes.

Edited by E_polypterus
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