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There are a bunch or Rails and Gausses, but these are most of the timea on Hornets, so protections for these it's kind of useless because Hornet OD ignores the protections.

 

That's why I'm playing less and less. The game has become meaningless, unless you like camping.

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There are a bunch or Rails and Gausses, but these are most of the timea on Hornets, so protections for these it's kind of useless because Hornet OD ignores the protections.

 

That's why I'm playing less and less. The game has become meaningless, unless you like camping.

Less Shafts with Hornets? Well, that's surprising. *equips Hornet - Shaft*

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So, let me compile a list of what you need. Getting the right modules upgraded is crucial - I cannot stress this enough.

 

MJLMUb9.png - This is definitely a module that requires high-end upgrades in order to become good, but it's never really a detriment. The problem is that you really shouldn't expect much from it at M1 or even M2, but rather at M3+.

E2QHBth.png - Like Firebird, it becomes much more efficient as you go up the modifications, having not so great results at first but good ones at M3 levels.

LU82OPA.png - Borderline useless. The amount of Isidas that actually go on the offensive is so small that I don't think this module will pay you back for its worth in one or even two years.

ugMpO1t.png - ESSENTIAL. You're already at those ranks which come head-to-head with Duplet, which is why you absolutely need this module. We all know how good Duplet is, and even an M2 module is enough to leave you with a bit of HP after you take in two double clips.

rIYy7Wg.png - Although it is helpful at pretty much all ranks, it's not that much of a necessity. It actually brings pretty decent results across the board compared to some of the other ones on this list, so you can never go wrong with it.

z5RsvjS.png - While it seems good... it kinda disappoints me. Don't get me wrong, it's great for those midranks where almost everyone has M2 Ricos, but its value drops off quick. Besides, it doesn't really seem like it helps out that much in battles even when heavily upgraded. Having it at M2 is probably your best bet.

yj1GM6F.png - Like Ricochet, it just feels disappointing if you put in a lot of crystals and expect it to work wonders like some of the others.

RcjnzzA.png - ESSENTIAL. Do I even have to mention why? For further proof, it's one of the two modules that I fully upgraded. Enough said.

7obIOhN.png - You'd think that it's not that good. You might not find Vulcans everywhere, but as your module goes up, their damage goes down. So the time to kill goes down drastically as well. This is actually great if you're trying to break through a point such as in ASL or CP, but not so much in DM or in TJR.

d3JgRi1.png - When solo JGR was a thing, you NEEDED this module to survive. The amount of Uranium Strikers preying on the Juggernauts with Hunter or Viking was huge, but you would make them sweat if you put on this module. It's the other module I upped to 50%, and now you know why. This allowed me to go on huge streaks, even allowing me to go 50-1 once. But now...this module is not that useful. The amount of Strikers has declined in MM so much, and with the assassination of Uranium, pretty much 95% of the Striker fans left for other turrets. It's not as useless as Isida, but do think carefully before buying this module.

ch7P2Rt.png - ESSENTIAL. Gauss usage is probably at an all-time high at all ranks, and I cannot begin to explain how good this module is. One of the best financial decisions I made was buying the Owl module on the day that Gauss released and then upgrading it to 40%. No one else had protections against it at that time, and I was pretty much like God. People have started investing into it, but even then, it doesn't seem like there's too many Owl users nowadays. Having it at a good modification will grant you near-invincibility from Gauss users, which is why I seriously recommend this module.

dYeGL1e.pngESSENTIAL. There are way too many Railguns in MM, be it with Large Calibre Rounds, Scout, or even Round Destabilization. It's probably the module that you should buy first, maybe even before Grizzly, although that is debatable. It saves your behind more times than you will ever count. When Railgun players see a number above your head, you can literally see their fear in the way they reverse their tank away from you. Funny to think that this was once called a Fear Machine, because the fear will go the opposite direction when your opponents see your module.

gTQPsru.png - I wanted to put this at essential, but it really doesn't come into play until you hit the Generals. The Magnum spam is just brutal at those ranks, which is why you need it at M3+ to achieve great results. You'll give them a very hard time once they can't one shot you, and like Railgun players, they will backtrack HARD. Nothing gives me more pleasure than coming into their face and making them self destruct because they think that they won't get hit at all.

upXE4rA.png - Like Magnum, this becomes essential because of a particular alteration called Rapid-fire mode. It's everywhere at high ranks, and even a decently-upgraded Eagle module will reduce their three-shot kill ability to nothing. It'll also help you survive its sniper shots, and while you won't be protected from one-shots when you use Hornet or Wasp until you upgrade it to 40%+ (assuming you and enemy Shaft are at the same standing), you will be able to survive if you are using medium hulls, which I believe is very, very helpful. 

 

In short, the ones you really need are the following:

ugMpO1t.pngRcjnzzA.pngch7P2Rt.pngdYeGL1e.png

with these coming in later:

MJLMUb9.pnggTQPsru.pngupXE4rA.png

 

Hope I helped, and that you didn't fall asleep while reading.

 

Don't forget that this is MY opinion, which might differ from other peoples', but given that I made the ascension in the high ranks fairly recently, I believe that this list is pretty accurate. Respond as you will, but don't slam me if I got something wrong.

 

I can see that you spent a ton of time on this, and I appreciate it a lot.  

 

So for my lower WO4 Acc, I'll definitely get Railgun and Thunder as I see it a lot at m1-2, but for the third module I'm still not sure yet.  

 

As for my higher account, should I still stick with the plan of getting cyclops, or get modules instead? If I do get modules, I will get thunder and rail first too.  Potentially Gauss, but I'm not seeing a lot of gausses right now, so I will wait for later judgement.  The all long range modules will be good since my rico is short range, and I don't use MFS that much.  

 

I assume I should wait until christmas/new year sales for the modules right?

 

Thanks for the time and effort.  

 

Edit: I can only buy m1 and m2 modules, so I'll have to wait a long time for the micro upgrades too.  I can't just buy everything on a 50% sale, I can only get the m1 module for 50% and MU at full price ;-;

Edited by 123tim456back

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I can only buy m1 and m2 modules, so I'll have to wait a long time for the micro upgrades too.  I can't just buy everything on a 50% sale, I can only get the m1 module for 50% and MU at full price ;-;

There's something called "waiting for the next day to MU"

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41 minutes ago, raze_avenger said:

Guys I’m about to rank should I get compact tanks?

Do it, it's a great alt and I hardly notice the decreased "juice" now.

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7 minutes ago, medoco said:

Thunder m2 or Gauss m2? 

 

I have gauss it is so fun to play. I also have thunder m2 on an alt acc. It is an incredible gun to play with and it is very versatile. If you are playing gauss make sure to upgrade it a lot but with thunder not really. However protections hinders thunder power so it is your pick!

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7 minutes ago, E_polypterus said:

Guyz wht should i buy; shaft m2, twins m2 or magnum m2 ??? Which is better and why?

Shaft. It's easily one of the best M2s out there, with only a couple upgrades required for one-shotting any M2 medium hull. While Twins M2 is attractive, there is quite a bit of room that it improves on during the upgrade to M3. And Magnum... well, let's just say that it's for the people that like to be toxic. Only get it if you want to get dislikes sent to you regularly.

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Just now, Tidebreaker said:

Shaft. It's easily one of the best M2s out there, with only a couple upgrades required for one-shotting any M2 medium hull. While Twins M2 is attractive, there is quite a bit of room that it improves on during the upgrade to M3. And Magnum... well, let's just say that it's for the people that like to be toxic. Only get it if you want to get dislikes sent to you regularly.

Yh I too thought of shaft. What is the best alteration for it?

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50 minutes ago, E_polypterus said:

Yh I too thought of shaft. What is the best alteration for it?

That depends on who you ask. All of the alterations (+ stock) create quite a variation in Shaft play.

I would say all of them are good except for Short Band Emitter, which feels like it doesn't do that much IMO.

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1 hour ago, StopChasingMe said:

Trying to decide between Titan M2 and Mammoth M2 to pair with Shaft.

 

I like the weight and power Mammoth has over Titan but think Titan has a better OD for Shaft since the dome lasts longer....

To pair with shaft i would go for Mammoth . The dome of Titan is very good , but your position is lost , since the dome can be seen from miles away . 2nd , the turret position on mammoth is better since its put more in front ( behind corners sniping ) .

Now in general , thats a complete different thing. Shaft is a very special weapon and not like other turrets . Its made for campers and campers cannot use the benefits a Titan got over Mammoth . The dome is 1 thing , but also smaller footprint , driveability makes Titan a better hull for general use . It can be used all over the battlefield , with all weapons . As far as power and weight goes , i do not see many difference . A mammoth cannot push titan away and opposite .

Other thing to consider . M2 is what you asking and Mammoth M2 unlocks much much sooner then Titan . Stock M2 Mammoth is pretty weak , while stock M2 Titan is very strong . Those differences go away when upgraded to M2 10/10 , but they are there when you just got it .

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Hey there!

I was at 140k crystals, then spent ~20k to upgrade that last step on my m1 titan and m1 smoky.

Now holding steady at 127,751 crystals, I was considering buying some more protections for myself. My Dolphin M1 (smoky prot) is upgrading to 19%, but I'm curious as to whether or not I should buy some prots while they're cheap now.

So, should I buy prots? If so, which ones?

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3 hours ago, GrayWolf8733 said:

That depends on who you ask. All of the alterations (+ stock) create quite a variation in Shaft play.

I would say all of them are good except for Short Band Emitter, which feels like it doesn't do that much IMO.

I thought you said short band emitter was good, so I bought it a while back.  Should I get light capacitators instead now?

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36 minutes ago, Intercept-1 said:

 

Definitely. The best prots for your ranks are (IMO) Thunder, Railgun, Gauss, and Smoky. You already have Smoky, so I'd say to go with Thunder and Railgun first and then buy Gauss if you want to spend that much. Either way, go for at least 18-19% on all of them, that's when it starts making a pretty big difference.

 

40 minutes ago, sezze100 said:

Its made for campers

I would disagree very strongly - or maybe not, but it definitely is far more fun and powerful when used as a mobile sniper.

 

31 minutes ago, 123tim456back said:

I thought you said short band emitter was good, so I bought it a while back.  Should I get light capacitators instead now?

Light Capacitors is the true Shaft for me. It's insane. Get it, pair with Hornet, and destroy. Also, join the Mobile Snipers club in Misc. Clubs when you reach the right rank ?

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20 minutes ago, Initiate said:

Definitely. The best prots for your ranks are (IMO) Thunder, Railgun, Gauss, and Smoky. You already have Smoky, so I'd say to go with Thunder and Railgun first and then buy Gauss if you want to spend that much. Either way, go for at least 18-19% on all of them, that's when it starts making a pretty big difference.

Alright, I'll spend an additional 30k on thunder and rail prots then. Hopefully, I'll still have enough to buy chiropractor further down the line. Thanks!

*UPDATE: Damn it, I can't get grizzly m1 because of my rank ? Welp, guess I'll settle with rail prots for now.

Edited by Intercept-1
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1 hour ago, Initiate said:

Definitely. The best prots for your ranks are (IMO) Thunder, Railgun, Gauss, and Smoky. You already have Smoky, so I'd say to go with Thunder and Railgun first and then buy Gauss if you want to spend that much. Either way, go for at least 18-19% on all of them, that's when it starts making a pretty big difference.

 

I would disagree very strongly - or maybe not, but it definitely is far more fun and powerful when used as a mobile sniper.

 

Light Capacitors is the true Shaft for me. It's insane. Get it, pair with Hornet, and destroy. Also, join the Mobile Snipers club in Misc. Clubs when you reach the right rank ?

What are clubs and what is misc? Do you mean clans? 

 

I’ll be sure to get light capacitators soon.  

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