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What to buy? Which is better?


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Whenever I see an inferno I usually don't stick around in the battle if I have firebird or freeze.

 

Generalisimo use them and also the inferno paint is best in maps like farm.

 

I think that needle is more important because smoky users are a headache to all

I seriously hate smoky users

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I have just upgraded my railgun to m1 and i am now looking toward saving up for mt tank. Should i save up for m1 hornet or m1 wasp?

i got a wasp m1 and it's great. Pretty quick, it makes up for the low hp. I use it w/ isida, just to get around fast to heal everyone. But them Railguns...  :( It really is up to you, if you like Hornet better with its more health and stability, then use Hornet. If you like speed, get Wasp.  :)

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@in10shnableFoul: Yeah. But if you think about it ,Titan right now isn't that bad either.

 

Although with Mammoth it is more fun to trample people with, because of Mammoth's structure. The front part of Mammoth is absolutely perfect for shoving and trampling.

Edited by r_DidYouKnowThat0

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@in10shnableFoul: Yeah. But if you think about it ,Titan right now isn't that bad either.

 

Although with Mammoth it is more fun to trample people with, because of Mammoth's structure. The front part of Mammoth is absolutely perfect for shoving and trampling.

And the extra health is nice

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Is M2 Hunter good? I'm thinking of getting it, since M2 Hornet doesn't give me enough protection and I like midfielding, anyway, so I think it is good for me.

I use M2 hunter and it is AMAZING with m2 shaft. Its also great for Isida in medium/small sized maps... and just about any other weapon really. As a mid fielder, I'd suggest a hull which will allow you to survive a long enough amount of time, so that a teammate isida can heal you occasionally, keeping you alive. The reason Hunter is a great choice for this, is because it has the speed needed when you are in a rough situation (1-2 druggers coming at you and you cant possibly do anything but hide/run until they pass and then shoot them from behind) and it is fast enough to back away from hornet + close range users, and it can take many hits especially with a nice paint such as Tundra, or Digital. Its small size is also a huge plus, since as a mid fielder, you will want to avoid being hit. Viking is pretty wide, and for those who are used to lighter hulls, it can be a little awkward, similar to using Dictator, which is even more difficult to evade enemy fire with. Though Hunters M2 stats are fairly low in comparison to other M2 hulls, due to the fact that its M3 is unlocked very late, and the difference between M2 and M3 being so wide, the Micro Upgrades will be VERY effective at M2. I also think it looks pretty nice as well. You can't go wrong with it in my opinion, and its certainly doing its job for me!

 

Edit: M2 shaft + hunter in Bobruisk (Just finished this match - not a single drug was used - but many of my team/enemy was drugging the entire match.) http://postimg.org/image/mtlaer1l1/

And it seems now, nearly every single game I participate in ( I choose matches fairly strategically, decent map, my ranks, and ones that just started) end up like the screenie. Occasionally a drugger can out-do me in score, but shafts Kill stealing ability, + spawn kills is just awesome, especially when considering how popular Hornet is.

 

Will the Shaft be stronger after the new physics update?? What will make it strong?

It will be different. I think it will be more difficult to use... if you make a mistake, you are severly punished with the long reload time. The plus side is that a full charge will take significantly less time, so if you are facing an enemy who is coming at you, you can easily charge up and destroy them with a full power shot.... but if you dont kill them in that one hit... you're done for. 8 seconds to reload bro... thats a LONG time. Shaft will be harder to kill-steal with, since you cannot quick-fire when you see an enemy on low HP. Your shots will NEED to make contact... if you miss.. you will really hinder your DPS. With the new physics update, hulls will also be faster, so aiming will require even more skill. One benefit of the new short charge time though, will be upon spawning. If there is someone at your base who has just taken your flag, normally with shaft, you wouldnt be able to charge up a full shot in time to kill him. But since that charge time will be significantly lowered, you could spawn, and kill your opponent much quicker. It will be sort of like using railgun... you know how when you use railgun, people try to make you miss, and then if you miss, or attack someone else, they immediately charge at you, trying to kill you before you can let off another shot? That will be happening with shaft.... so rather than sitting idle with shaft, and sniping from one spot... you will do better to use a more agile hull. Get on the move, find a target, take aim, and shoot! Then run for your life, so no one will kill you while you try to reload. I think it will be better when at the enemy's base, say you try to take the flag, and the enemy is about to spawn 10 meters infront of you... you see their 'ghost' as they are spawning. At this crucial moment, you will have barely just enough time to let off a full power shot IF you start charging your shot immediately after their ghost appeared. But if you miss... you're done for. So once again... shaft will require more skill to use effectively, and will be better on-the-go, with lighter hulls. It will not be able to kill-steal as easily, since it will be less useful to fire without full power. Why wait 8 seconds to deal 40 damage, when you could wait 11 seconds to deal 190? I do hope this is changed though... maybe the ability to switch between sniping mode, and quick fire mode. Otherwise, shaft will have a much harder time competing for kills.

Edited by r_brandybabyxx0
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I use M2 hunter and it is AMAZING with m2 shaft. Its also great for Isida in medium/small sized maps... and just about any other weapon really. As a mid fielder, I'd suggest a hull which will allow you to survive a long enough amount of time, so that a teammate isida can heal you occasionally, keeping you alive. The reason Hunter is a great choice for this, is because it has the speed needed when you are in a rough situation (1-2 druggers coming at you and you cant possibly do anything but hide/run until they pass and then shoot them from behind) and it is fast enough to back away from hornet + close range users, and it can take many hits especially with a nice paint such as Tundra, or Digital. Its small size is also a huge plus, since as a mid fielder, you will want to avoid being hit. Viking is pretty wide, and for those who are used to lighter hulls, it can be a little awkward, similar to using Dictator, which is even more difficult to evade enemy fire with. Though Hunters M2 stats are fairly low in comparison to other M2 hulls, due to the fact that its M3 is unlocked very late, and the difference between M2 and M3 being so wide, the Micro Upgrades will be VERY effective at M2. I also think it looks pretty nice as well. You can't go wrong with it in my opinion, and its certainly doing its job for me!

 

Edit: M2 shaft + hunter in Bobruisk (Just finished this match - not a single drug was used - but many of my team/enemy was drugging the entire match.) http://postimg.org/image/mtlaer1l1/

And it seems now, nearly every single game I participate in ( I choose matches fairly strategically, decent map, my ranks, and ones that just started) end up like the screenie. Occasionally a drugger can out-do me in score, but shafts Kill stealing ability, + spawn kills is just awesome, especially when considering how popular Hornet is.

 

It will be different. I think it will be more difficult to use... if you make a mistake, you are severly punished with the long reload time. The plus side is that a full charge will take significantly less time, so if you are facing an enemy who is coming at you, you can easily charge up and destroy them with a full power shot.... but if you dont kill them in that one hit... you're done for. 8 seconds to reload bro... thats a LONG time. Shaft will be harder to kill-steal with, since you cannot quick-fire when you see an enemy on low HP. Your shots will NEED to make contact... if you miss.. you will really hinder your DPS. With the new physics update, hulls will also be faster, so aiming will require even more skill. One benefit of the new short charge time though, will be upon spawning. If there is someone at your base who has just taken your flag, normally with shaft, you wouldnt be able to charge up a full shot in time to kill him. But since that charge time will be significantly lowered, you could spawn, and kill your opponent much quicker. It will be sort of like using railgun... you know how when you use railgun, people try to make you miss, and then if you miss, or attack someone else, they immediately charge at you, trying to kill you before you can let off another shot? That will be happening with shaft.... so rather than sitting idle with shaft, and sniping from one spot... you will do better to use a more agile hull. Get on the move, find a target, take aim, and shoot! Then run for your life, so no one will kill you while you try to reload. I think it will be better when at the enemy's base, say you try to take the flag, and the enemy is about to spawn 10 meters infront of you... you see their 'ghost' as they are spawning. At this crucial moment, you will have barely just enough time to let off a full power shot IF you start charging your shot immediately after their ghost appeared. But if you miss... you're done for. So once again... shaft will require more skill to use effectively, and will be better on-the-go, with lighter hulls. It will not be able to kill-steal as easily, since it will be less useful to fire without full power. Why wait 8 seconds to deal 40 damage, when you could wait 11 seconds to deal 190? I do hope this is changed though... maybe the ability to switch between sniping mode, and quick fire mode. Otherwise, shaft will have a much harder time competing for kills.

That's an awesome reply mate! keep it up :) BTW did i just hear you mentioning that a M0 Shaft will be getting to deal 190 Damage in a single shot??? 

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That's an awesome reply mate! keep it up :) BTW did i just hear you mentioning that a M0 Shaft will be getting to deal 190 Damage in a single shot??? 

Naw, not M0... M2 does 195 dmg though. (I have M2 so I was speaking from my view.)

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