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Changes supply for player's perspective


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I feel like this post should be in the supplies topic, but this shifts more to player behaviour.

 

To clarify this once and for all, another perspective of how we can view the update on making pro battles manually and making battles with the battle button is to have get the chance to have more non-drug battles throughout the servers.

 

Now that I've mentioned that, i propose a way on making supplies slightly cheaper OR make supplies a bigger influence (convince them to use drugs) to non-druggers that play in non-pro battles (zero-supply mode is an improvement for this but not enough as at the end of the day, more druggers are still in the other team which leads them to their win)

 

To the players who say "drugs are for noobs", "i don't use drugs at all/only for gold drops because i'm a skilled player", that habit should stop, supply usage increases by a huge margin year by year and there's clear evidence of that as you play and play the game [mostly at general to legend ranks] (or has been this way for a long time for supply usage) and through each rank you surpass (by this i mean being in higher rank battles = more players using supplies) although saying you're a skilled player, that makes you only half right, team work is also a big role on winning and if you, wanting the 1st place at the same time, supplies can be of good use.(I've been talking about team balance this whole time)

 

"drugs are for noobs"... think of supplies as an enhance or a speed up game-play, for e.g wasp with speed boost = harder to shoot at or harder to catch meaning a more intense game thus making you a better player as fast reactions are needed (when you manage to kill them) i feel as if supplies widens your skill in the game, helps you familiarizes more aspects of the game-play [not for everyone], it may sound biased but these are from experience, there's a lot more to explain for this context but this is only the tip of the iceberg.

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Valid

 

The thing is, no matter how cheap or easy to get supplies are, there will always be players not wanting to "waste" them and not having enough of them to compete. So unless supplies are made free with only a cooldown to limit their usage (just like the Zero supply, minus the fact that it uses all your supplies at once), battles will still be unbalanced and players with more supplies will still dominate.

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Drugs are for noobs, they always have been and always will be and for people who want to take advantage of players who don't have them to win big and get high K/Ds

Unless supplies become drop only or have a very limited number of allowed uses in 1 battle, I ll never be intersted in drug battles not even if they are free, and here is why:


15 mins Polygon CP PRO no drugs:

Battle fund: 7500
Exp earned: 500-1000 pts
Winner crystals earned: 700-1200 crystals
Gold: 75% chance of dropping
Chat: players exchange info and actually coordinate to win
Gameplay: Epic, Spawn - Kill - CP - defend - Die

15 mins Polygon CP Non-Pro:

Battle fund: 3500
Exp earned: 200-700 pts
Winner crystals earned: 400-900 crystals
Gold: 35% chance of dropping
Chat: lol wat? aint got no time for that must keep pressing 2 and 3!
Gameplay: Boring, Spawn - wait for the enemy tank to exahust it's double armour, then get double damage and kill

Nope

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Maf, when is possible that they make supplieses into mistery boxes. They would have same texture but mistery supply and drop location would be unknown!

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Under review

 

The thing is, no matter how cheap or easy to get supplies are, there will always be players not wanting to "waste" them and not having enough of them to compete. So unless supplies are made free with only a cooldown to limit their usage (just like the Zero supply, minus the fact that it uses all your supplies at once), battles will still be unbalanced and players with more supplies will still dominate.

Exactly, but players who dont use drugs at all need some convincing as some are hard headed, one player who drugs can be a big benefit to the team, but from what i see, if the other team drugs, you have to take the advantage by using drugs to equal with them  which is almost as equal to a battle without drugs, convincing players that there are pro battles are hard to convince, but since missions are to be completed in non-pro, i think that people should come to realise that drugging is highly recommended

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So this idea is to allure skill based players to use drugs? Get this: WE HATE DRUGS, even if they payed me to use that pile of trash i woulnt use it anyway so ******ed that thing is. U like skilless battles? fine u can drug until u have cancer that for me is equal just stop forcing players into those ******ed battles, we have the right of not liking them.

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Sorry for massive bump, but I just couldn't pass this one up.

 

15 mins Polygon CP PRO no drugs:

Battle fund: 7500
Exp earned: 500-1000 pts
Winner crystals earned: 700-1200 crystals
Gold: 75% chance of dropping
Chat: players exchange info and actually coordinate to win
Gameplay: Epic, Spawn - Kill - CP - defend - Die

Excuse me, WHAT?!?!?

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So this idea is to allure skill based players to use drugs? Get this: WE HATE DRUGS, even if they payed me to use that pile of trash i woulnt use it anyway so ******ed that thing is. U like skilless battles? fine u can drug until u have cancer that for me is equal just stop forcing players into those ******ed battles, we have the right of not liking them.

At my ranks, I can drug and win just with the boxes on the ground

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Chat: lol wat? aint got no time for that must keep pressing 2 and 3!

Gameplay: Boring, Spawn - wait for the enemy tank to exahust it's double armour, then get double damage and kill

First off, no one says that

Secondly, Boring, Spawn - wait for the enemy tank to exahust it's double armour, then get double damage and kill Wut?

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