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XP distribution in battles


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Mode: CTF

 

Experience: Many a times, you sneak smartly and take away enemy flag. drugging a lot and stealing without dying takes smartness.

so once, i took enemy flag very carefully and speed away with speed boost so that no one would kill me but my own team-mates cornered me and let enemy team kill me. then they took the flag i bought and captured it. What a loss!

I took the flag. I risked my tank life. i took it past the mid-way. and what i get in return? ZERO points, experience of selfishness from other tankers etc. on maps having good altitude, they push us down and i die either by enemy team kill or self destruct. they grab the flag and capture it. all work done by good and honest tankers but credit XP went to bad and unworthy, tankers.

 

Idea: Consider a map, for example rio.

Calculate the direct distance between 2 flag bases (forget whether you can see the both bases directly). let distance between those 2 bases be 100m. draw 2 lines parallel to the line( from which you measured the distance) from 2 ends of the flag bases. now i take their flag. i go here and there, zig-zag and i die near the mid-section of the beach. now, draw a line parallel to those 2 lines from the place i died and calculate the displacement (not distance, PHYSICS language) from enemy base and the intersection of those lines (enemy base and where i died parallel lines). lets say that distance is about 48m. now someone else takes the flag and captures it. so total points he is gonna get, i want 48% of it because i took the flag 30m to ours (because we had assumed direct distance to be 100m). Now depending on the angle (look down solution) my some points will be deducted and then maybe 30% i will get.

 

Known Tricks:

taking the flag not to the base but near the parallel line drawn through our base and dying there. so in this case, if we draw line parallel to the earlier 2 lines from point i died, the displacement will be 100 m and i will get full points. This shouldnt happen

 

Solution:while calculating displacement, draw a line from the enemy base to the point where i died and measure the angle between that line and the direct line which was used for measurement. more the angle, means more you are away from our flag base co-incidentally, lesser the points you get, ofcourse taking the displacement into consideration. so the trick wont work to get full points.

 

Thanks,

TheMask321

 

 

Maths down in the spoiler

 

 

lEvgrs.jpg

 

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Valid

 

The system already works in a similar way, although a bit simpler. 20% of the points always goes to the player who takes the flag. 50% goes to whoever captures it. And the remaining 30% is distributed evenly among the other players who participated in carrying of the flag. So if you picked up the flag, got killed and someone else captured it, then you should have received 20% of the points for the flag.

 

What happened in your battle is actually a violation of the game rules (sabotage), so if that happens again you can record a video and report it on the forum, or use /vote to alert a gameplay moderator.

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My student!!!!

Lol!

now explain me what I have written there. Lets see what this teacher knows.

 

Under review

 

The system already works in a similar way, although a bit simpler. 20% of the points always goes to the player who takes the flag. 50% goes to whoever captures it. And the remaining 30% is distributed evenly among the other players who participated in carrying of the flag. So if you picked up the flag, got killed and someone else captured it, then you should have received 20% of the points for the flag.

 

What happened in your battle is actually a violation of the game rules (sabotage), so if that happens again you can record a video and report it on the forum, or use /vote to alert a gameplay moderator.

20% is too less. it shouldnt give me 20% if I die couple of centimetres away from our base when I have the flag. The xp i should get should be proportional to distance displacement from enemy flag base as per trigonometry.

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Dealing with saboteurs is a skill in itself lol. Simply learn to cope with noobs. On my alt, I deal with mults like those on a daily basis (even higher ranks than yours too). Just accept that there are skill-less fools who play this game.

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Okay yeah I play on 15-17 fps and 100 ping.

unable to record screen as then fps drops to -59 xD, it goes to 3-5 . So a bit nervous.

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U want to flag catch to give exp %. Its a good idea but i think another..

..

 

1. Catch - lose - catch is a cheat for max % )).

2. %s must be 25 for catch flag, 25 for cap.

 

Proection of UR disstance with F to the F to F disstance is a line of skill, also F keeping time is skill too. Time*disstance of every plaers=other 50% that will be gaved for them proportionaly, and ... for a sabotage*0 :D exp must give for player of team X only if F of X are catched (for 0*noobs that waiting an exp maximum for flag keeping time)

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It shouldnt give me 20% if I die couple of centimetres away from our base when I have the flag. 

... which is why I didn't decline this idea.

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Catch-lose-catch? it shouldnt be a cheat as xp is given when i die or lose the flag by proportion, displacement from enemy base. Once you lose the flag you get that xp but if your team fails to capture it, that awarded xp is taken off

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Experience earned via capturing a flag should depend on the distance a person has covered carrying a flag. I'm sure everyone has once covered the distance of an entire map in order to capture a flag but has unfortunately met his/her demise less than a second before capture, getting barely any experience for it whilst the person to actually capture the flag without any difficulty at all gets a huge portion of it. To prevent players from abusing this, experience earned could depend on the displacement of the person before losing the flag instead.

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Topic merged.

Oh, didn't notice this topic in this subforum, seems to have been inactive for the past 4 months which may explain why.

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Okay yeah I play on 15-17 fps and 100 ping.

unable to record screen as then fps drops to -59 xD, it goes to 3-5 . So a bit nervous.

For me, even 40 FPS is too annoying lag to play with. I wonder how are you playing with FPS under 20...

 

Good idea but that's not going to satisfy you much when a sabotage happens again.

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noooooo it's your own fault for losing the flag before you capture it. how are we supposed to show our gratuitude to defenders if they only get so little exp from capturing the flag we gave them? 50% EXP right now is what they deserve because if it wasn't thanks to defenders you wouldn't even be able to capture the flag even if you managed to bring it back because your flag would have been stolen by the enemy team.

those titan twins who spend the whole match sitting on their own flag deserve 50%EXP instead of 1%, which is what they would get by the distance from enemy flag formula. because of them your own flag is always there so your team can capture the enemy flag but some selfish ungrateful people don't always pass them the flag so they're not even getting 50% of all EXP gotten by your team from flag captures right now.

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noooooo it's your own fault for losing the flag before you capture it. how are we supposed to show our gratuitude to defenders if they only get so little exp from capturing the flag we gave them?

This topic is revolved around tackling mults, it's not your fault if you happen to be surrounded by a team of indestructable mults, it's apart of the game. Besides, even if you were to give a person a flag willingly, they'll also receive a portion of the total EXP earned from the final flag capture determined on how much they displaced the flag before capturing/losing it.

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This topic is revolved around tackling mults, it's not your fault if you happen to be surrounded by a team of indestructable mults, it's apart of the game. Besides, even if you were to give a person a flag willingly, they'll also receive a portion of the total EXP earned from the final flag capture determined on how much they displaced the flag before capturing/losing it.

yes so if i pass it to a titan twins who's who's sitting on our flag how much exp would he get for capturing it? 1%

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yes so if i pass it to a titan twins who's who's sitting on our flag how much exp would he get for capturing it? 1%

Yes. The Titan in your scenario seems to not have even contributed to the capturing of the flag in anyway, other than picking it up and capturing it simultaneously with no effort at all. Players currently do this to rapidly increase the amount of experience a player intakes without earning it fairly.

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Yes. The Titan in your scenario seems to not have even contributed to the capturing of the flag in anyway, other than picking it up and capturing it simultaneously with no effort at all. Players currently do this to rapidly increase the amount of experience a player intakes without earning it fairly.

the titan twins spent his entire time in that battle guarding the flag, thanks to him your own flag is still there so you can capture it. yes he did not do anything to help you take the flag from the enemy but it's because of him your own flag stays where it is so your team can capture it. and it's also quite likely had he not been there you'd come back only to see your base full of enemy firebirds droping mines everywhere and spawn killing everyone.

 

I like the current system where this flag guard gets 50% of the EXP when i drop it right in front of him for him to capture.

 

 

i think the mults who steal flags from team mates were doing so for missions, not EXP. because they could easily get more EXP by killing in the same period of time. changing exp gain from flags isn't gonna change anything.

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the titan twins spent his entire time in that battle guarding the flag, thanks to him your own flag is still there so you can capture it.

Yes, and the Titan receives the experience he earns defending the flag by killing the attackers (10 EXP per attacker). You get what you work for. Moreover the attackers play just as much of a part in the capture of a flag than the defenders, it's not as easy as you think to invade a base full of enemies. Half of the time, the defenders receive more experience points killing enemies than attackers running into enemies anyway.

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Yes, and the Titan receives the experience he earns defending the flag by killing the attackers (10 EXP per attacker). You get what you work for. Moreover the attackers play just as much of a part in the capture of a flag than the defenders, it's not as easy as you think to invade a base full of enemies. Half of the time, the defenders receive more experience points killing enemies than attackers running into enemies anyway.

you think i never played attacker before? the attacker gets exp from killing too. yes, you get what you work for, if you didn't cap it then you don't get more than 50% exp because it's the capturing than counts towards the flag count. no need for change.

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