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theFiringHand
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What is the progress going on in HTML 5 Version of the game ? Give us some information about it & What changes gonna occur after the brought up of HTML 5 to Tanki :)

 

Will the tankers be able to see the Tanki HTML 5 Version before Tanker's Day ?

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I know that I'm being a big D bag at this moment, but can you plz pick up the pace with getting the HTML 5 version and matchmaking system in the game so you can deal with fixing the unbalanced battles?

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is there any new weapon for tanki plzzz give me some hint :huh: .....thnx :D

 

 

Will you guys be adding any new hulls? because i think their should be more, their are too many turrets and not enough hulls


yes i also want new hulls and turrets i have a turret name.....laser this turret should fire laser

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yes i also want new hulls and turrets i have a turret name.....laser this turret should fire laser

The name is fine but doesn't such Turret already exist? A turret that fires laser even tho it isn't a continuous thing but one time thing. Railgun, we already have a similar Turret so I don't think it is necessary in order to have a new one which is or could be slightly different.

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Hello, like a lot of tankers i have more than one account and i was wondering if there is any way to transfer crystals from one to the other. thanks a lot dubois

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In matter of crystals,


Can you tell me whats the balance in


Normal mode Vs Pro mode? :(


I heard a lot of time " we making balance in game "...where is it? :huh: 


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Actually, this is pretty simple.  It's a direct result of the crystal missions.  Since players on a LOSING team only get about HALF as many crystals for the same score as someone on the WINNING team, if it looks like your team is going to lose, you may be better off quitting the game and joining a winning team in some other game.  As an example, if the two teams are equal in number, but the (flag) score is 3-1 with the other team ahead, if you're only a couple minutes into the game, you're looking at playing 13 minutes for half the crystals - OR - sacrificing the two minutes, joining a winning team in some other game, and getting double the crystals (to complete your crystal mission).  Of course, as soon as you leave, your team is at an even GREATER disadvantage, and no one will join it if they have a crystal mission because it's a waste of time. This leads to large numerical differences, which results in lops-sided games.

 

Tanki has always had a built-in motivation to quit a losing game.  The addition of crystal missions just makes it much more sensible to bail on games you don't think you can win.  Even if you're a great player, and might otherwise stick around to help out some noobs, if you have a crystal mission - you're a fool to waste your time.

 

One other element that leads to instability: Because of the missions update prohibiting completion of missions in pro battles, players quite often aren't even in a game to play the game - but to complete some mission.  So if I need speed boxes to extend my "4 week" streak, I don't really care if I get a flag, kill an enemy or get killed.  I just drive around, pick up the speed boxes and as soon as I'm done, I leave.  I'm probably forced by the missions update to play in a game I don't want to play in on a map I don't want to play on just to complete my mission.  Why would I stick around?

 

Of course, this whole mess just undermines Tanki.  How many times have you joined a battle just to have the guys on your side (or the other side) grab one flag, or a couple boxes and just leave?  Well, that's the new Tanki for you!

A lot of what you say is true.

 

However, there has been battle imbalance for quite some time. The underlying reason is the economics and how battle funds are distributed.

There is - and has not been for some time - any reason for a tanker to join the losing side.

 

The switch to no pro-battle missions and the addition of crystal missions has made it worse though.

 

They need a better formula to end battles early - not just based on # tanks each side. They need to end battles much earlier when they are obviously out of hand.  And two other "rules" might help...

 

1) Don't let anyone join "winning" side unless they have less tanks

2) After every battle ends, all players removed from battle and must re-enter (see Tanki-X). That way battle does not begin with 8 vs 3.

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What's TOF?

It stands for Tanki Online Fighting, read more about it here.

 

when is the mobile version is coming out

Also is there any idea of a launch dat for the mobile version of tanki.

Mobile version would come only after they launch Tanki in HTML5 version.

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I caught more Goldboxes than it shows in my ratings.

What happened?

Might this be your issue?

because the ratings profile page was introduced in 2015 thats when all those statistics started to count. eg Gold Boxes, supplies used, in-game hours etc. The only statistics counted before profiles were introduced were kills, deaths and crystals earned.

 

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Will be in this Live-Stream a secret code?

I'm pretty sure the contest is a V-LOG contest... Also it's common sense that there wouldn't be a code in a 2 hour video, no one would bother to check. On top of that, it'd be way too easy. Wouldn't be that hard finding a code somewhere on the screen during a low-quality Skype video chat...

 

why last time EN 4 was locked i have doubt please give me answer for this ?

Sometimes servers are overwhelmed/overloaded by the amount of players accessing them that they automatically go offline. Edited by cube3e

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Mind making all modifications of turrets/hulls/protection modules accessible to buy? It sucks that high-rankers are forced to have to buy the M3 modification of an item as it's very costly.

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