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theFiringHand
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You should have more of those events like 0 supplies...

It was great fun trying it out with everyone <3 <3

Edited by eSport

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Please may you reduce the level for the chat because I can't chat to my friends when playing.

ask them to join forum if possible. if not, then make few recruit accounts like tanki-forummm11 registeronfor_um and send request to people 

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What I am noticing lately is that, even durig the May festivities, there were so few battles to choose from. The player count has been decreased so much. Hence my question: are developers still advertising the game in some way, and if so, how?

Edited by falcosenna1

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Is there any way you could change it so that itś a little easier to gain credits because I know some people really struggle against those who cant I do just fine but I would really like to help those who cant any suggestions?

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For all those who have been saying tanki is pay to win... Tanki is not pay to win, although if you do pay you have a higher chance of going really well. But like most games, it doesn' t matter about the tank, or supplies, or the gun. It matters about the skill. I've met Xt-M3 buyers in xp/bp who can't even turn there turret. You just need to find a good battle and show off your skills. I've never bought and, even thoughScreenshot_2017-04-21_at_3.30.28_PM.png in losing team.. Conclusion, you don't need to pay to win, just play well adn do what you like best.

Good luck all, Mex :)

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Long question, sorry, but it's an important one:

 

All the recent alterations have been designed to reduce the number of crystals available to non-buyers, and so encourage more of them to become buyers. The benefits to buyers are huge now - especially the daily crystal bonuses - and they quickly acquire powerful kit, leaving non-buyers as cannon fodder. Expanding the range of ranks in each battle leaves lower ranks having to compete against much higher ranks with powerful kit. Again they become cannon fodder. They can't compete fairly, and will find it very difficult to build up their tanks simply through playing the game.

 

You're not stupid - you knew that these things would unbalance the game. Why did you do it? Much of the appeal of Tanki was in the community spirit of fair play, but now you've driven a wedge through it. Why?

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What I am noticing lately is that, even durig the May festivities, there were so few battles to choose from. The player count has been decreased so much. Hence my question: are developers still advertising the game in some way, and if so, how?

thats true but some  tankers have quit tanki online and play tanki x

Edited by yasgfgfffgf
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All the recent alterations have been designed to reduce the number of crystals available to non-buyers, and so encourage more of them to become buyers. 

Your other points are definitely worth a thought, but this particular one I disagree with. Alterations don't (or at least aren't meant to) make any turret more powerful - they simply give the player a bit more variety in the gameplay without having to buy a new turret. Not only do you not have to buy them if you want to save crystals (and you don't lose anything if you don't buy them), but you can actually save crystals because you can get a new experience without buying a whole new turret for a lot of crystals. So even though there are things that are designed to drain players' crystals and encourage them to buy, alterations are not one of them.

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The developers said in the past that they were going to release 4 batches of alterations.

 

Currently there are alterations for M1 and M2 turrets.

 

Will developers release alterations for M0 and M3 turrets?

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I'd like to see your opinion on what I think should be added into the game.

 

So you know how all turrets have vertical auto-lock? I believe that the game should have a "Targeting Assistance" mechanism. A crosshair predicting where your shot will land, and two Brackets (one at top one at bottom) that represents the maximum auto-lock upwards in degrees and the maximum auto lock downwards in degrees. The crosshair moves as your current target moves but if the target escapes your turrets auto-lock, the crosshair automatically moves back to the center of your screen. This way, players can efficiently use their turret and not waste shots because their opponents is on an elevation outside of their turrets auto-lock. If you are using a turret that has splash damage, all targets within range of the splash effect will be highlighted red. Normally, a circle representing the normal splash damage effect will replace the crosshair. This can also apply for Hammer. This should not apply to Striker (Because it locks on to enemies) But for Magnum, a circle landing area to represent where your shot will land. This should help inexperienced Magnum users accurately input how much power and angle to use to fire. Now I know that some players will consider this as "a waste of space on the screen", so you should have an option to turn off this feature. Also, how long does it take to get premium from a "We missed You!" notification. I haven't played on this account in a while and when i relogged in, there was no premium. :/

Edited by R3VOLUTION
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  1. When will Tanki X be released as a website instead of a downlodable client?

Will the XT items be for lower ranks and without a premium account?

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ok kind of out of the blue but what is tankix

I saw a post about it and I looked it up. Is it still made by the same people because if it is not then it is a Rip-Off of a much better game 

(in my opinion)

 

 

If this is a game made by the same people then please take no offense

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Hello,

 

Are there any plans for Tankionline EN Servers to be based in the United States or North America?

 

I play from the US, and the closest Servers are about 7000 miles (11,265 kilometers)

 

Latency caused Lag (for  US players) is unbearable.

 

Thank you for your time.

 

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Is ZERO Supply Mode back permanently in Tanki Online?

 

If so, then that's good news.

Don't know what's going on :wacko: Only the first battle that I joined today have ZERO Supply Mode, the next battles nothing :(

Edited by Hatty1994

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Long question, sorry, but it's an important one:

 

All the recent alterations have been designed to reduce the number of crystals available to non-buyers, and so encourage more of them to become buyers. The benefits to buyers are huge now - especially the daily crystal bonuses - and they quickly acquire powerful kit, leaving non-buyers as cannon fodder. Expanding the range of ranks in each battle leaves lower ranks having to compete against much higher ranks with powerful kit. Again they become cannon fodder. They can't compete fairly, and will find it very difficult to build up their tanks simply through playing the game.

 

You're not stupid - you knew that these things would unbalance the game. Why did you do it? Much of the appeal of Tanki was in the community spirit of fair play, but now you've driven a wedge through it. Why?

 

 

Your other points are definitely worth a thought, but this particular one I disagree with. Alterations don't (or at least aren't meant to) make any turret more powerful - they simply give the player a bit more variety in the gameplay without having to buy a new turret. Not only do you not have to buy them if you want to save crystals (and you don't lose anything if you don't buy them), but you can actually save crystals because you can get a new experience without buying a whole new turret for a lot of crystals. So even though there are things that are designed to drain players' crystals and encourage them to buy, alterations are not one of them.

I think by alterations he means alterations to the game - patch updates.

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My Question is:
 

Is Tanki Online Marketing Strategy & Game Balance are made in such a way to make peoples to prick on their nerves , make them frustrated, in the Game so that they Buy more with real money ?

whatever your responds, just try to play in same rank as mine with tornado kit, and click on the battle Button, with 10 supplies each,,
i just want u to feel, what other players feels about it. DO you have the courage to do so?

 

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Why did tanki remove crystal boxes? I know that you were saying because of crystal farming but it increased only when 1-100 crystals were introduced before that it was ok. But i dont really see any increase in battlefunds. And why are you changing all the turrets, to make them balanced? They are losing their their own speciality. Freeze- freezing is less so it has become hard to kill from it so less people buy it or use it. Isida- lost its self healing effect. its popularity decreased. firebird- it is not as effective as before but i will consider it ok. Railgun- Impact force and damage?! Ricohet- After losing its parkour qualities its not popular as it was anymore but still performs well in battle. Twins- self damage so it cannot be used in close ranged battles effectively. smoky- no complaints. thunder- its good. shaft- the laser thing is cool but in battle it does not help. everyone can dodge it too easily. Hulls- WAsp and Hornet- seriously same armor what is the use now you may say it has different speed weight and power but armor and speed what most tankers see same it is with mammoth and titan and also with hunter viking and dictator. Please return their own specialties. No need to balance then and make them same one turret. I cannot say anything about paints except no really buys it in the mid tankers range as they need more turrets and hulls than doing fashion with paints. Also they are costlier than hulls and protections wow! The modules are ok but really hard to remember their names while telling it to ur friends but not complaints about it. But please do something. Bring the old tanki back. 

Edited by atharva.s.jadhav

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