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theFiringHand
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I'm have a screenshot why?

Could you post it? I'm trying to answer your original question, thats why.

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Tomorrow because I'm have a problem with my screenshot. He not want open.

ok thats enough this guy is trolling :lol:

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Could you post it? I'm trying to answer your original question, thats why.

Huh i think he means the pic made by williew with a Hunter-Shaft space shuttle 

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What is the code ?? :/

It is somewhere between 55:00 and 1:15:00

 

PS: I had to watch the whole video again to find it, I missed it during the Livestream.

Edited by D.a.n.t.e

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Matchmaking needs to be rank based, and not based on level of equipment of you have equipped before you hit battle button.

 

A legend might equip hunter - smoky m0, and get into a battle with WOs, and then change equipment to Hammer - Viking m4.

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Matchmaking needs to be rank based, and not based on level of equipment of you have equipped before you hit battle button.

 

A legend might equip hunter - smoky m0, and get into a battle with WOs, and then change equipment to Hammer - Viking m4.

And if they base it on the best equipment you have, let's say Titan m4 and Isida m4, and you want to play a medium to large map with your Rail M3 and Hornet M3, the system will send you to play with other M4s.

 

Definitely should be rank based, and there should be same modification battles as well.

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Hello and welcome to one of my ideas and suggestions. This time I will be discussing about the matchmaking system, HTML5 and the use of supplies.

 

Yesterday, I have watched the "Live Q&A with Cedric - EN Community Manager for Tanki Online" and Cedric Debono spoke for 1:30 hours, mostly about the matchmaking system and the HTML5 feature that will take over Flash this summer.

 

You can catch up on the "Live Q&A session with Cedric" here:

 

I am very excited and looking forward to the matchmaking system and the HTML5 that shall soon take over flash.

 

Flash is becoming old fashion and it is too slow to properly run Tanki Online. That is the main reason why Tanki Online has so many annoying lags, slow loading, bugs and even crashes. HTML5 is supposed to get rid of most of those problems such as slow loading of the game and lags that continuously happen throughout all the game servers of Tanki Online.

 

On my computer I have upgraded my Flash version to the latest version and I still receive a brief message that my Flash software installation is out of date. Well, this shall no longer happen with the upcoming HTML5 feature.

 

I promise you all you folks out there who are playing Tanki Online like me that HTML5 shall be much, much faster than Flash. Flash has 1MB of video memory, so HTML5 has 1GB of video memory. 1GB = 1024MB so HTML5 is 1024MB faster (or 1024 times faster) than Flash.

 

I hope that HTML5 shall lead the path to improving the graphics of Tanki Online, but I am not sure. If you know the answer, then please let me know.

 

Supply Uses

 

When I join battles, especially DM battles, facing lots of players who are continuously using lots of supplies (drugs), it is a big problem for me when I have no supplies left to use.

 

I have no supplies left at the moment, so when I am facing any battle mode with lots of players who are using multiple supplies at once, I find it almost impossible to tackle the problem on getting kills. I cannot kill strong players using lots of supplies at once. So players like me who has no supplies against other players who are protected by supplies is a big problem for those players and it, somehow, makes Tanki Online feel like it is unbalanced.

 

I hope that the new matchmaking system will give a choice to players by filtering players who have supplies to go to battles with all players who have supplies. Players that does not have supplies must be filtered and put into a proper battle with other players that does not have supplies to make battles more balanced, so that weak players get 50/50 chances of getting kills and receiving a high enough score and crystal fund.

 

ZERO Supply Mode

 

The Zero Supply Mode was an amazing special type of supply that players had in the May 2017 Celebrations. I would like the developers to bring back the ZERO Supply Mode permanently in Tanki Online because it greatly helps players in team battles make a comeback and win. A weak team can use Zero Supply Mode and fight there way to victory with ease, as long as that team has enough players and strong hulls.

 

The Zero Supply Mode is very important for players, because it also help them win battles more frequently, but it also helps them collect gold boxes when they drop.

 

Zero Supply Mode gives 50% more chances for gold box hunters, so this supply must come back permanently in Tanki Online.

 

Assault Mode

 

Cedric Debono has also explained in this week's "Live Q&A Live Stream" that the Assault Mode were to officially be added back to all maps in Tanki Online. This time, Assault Mode will become and consistent, permanent battle mode just like the other four mode of DM, TDM, CTF and CP. This Assault Mode update is due later this year, probably this summer or fall.

 

Thank you all folks for reading this post of the upcoming features for this summer, that Cedric Debono has explained already in his "Live Q&A Stream".

 

If you did not watch the Live Stream, then watch it now here:

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Hello and welcome to one of my ideas and suggestions. This time I will be discussing about the matchmaking system, HTML5 and the use of supplies.

Topic merged

 

Regarding your ideas:

  • Supplies filter - possible, but don't forget that there are always going to be PRO battles available, where you can play battles with supplies disabled. It's even likely that PRO battles will become free.
  • ZERO supply - possible, but unlikely. Hazel said in the stream that it might be added as part of the Matchmaking system, but not right away.
  • Assault mode - also might be added as part of the matchmaking system.

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Topic merged

 

Regarding your ideas:

  • Supplies filter - possible, but don't forget that there are always going to be PRO battles available, where you can play battles with supplies disabled. It's even likely that PRO battles will become free.
  • ZERO supply - possible, but unlikely. Hazel said in the stream that it might be added as part of the Matchmaking system, but not right away.
  • Assault mode - also might be added as part of the matchmaking system.



The Zero Supply Mode and Assault Mode must be added for both the matchmaking system and regular battles.

 

The Pro Battle Pass is a waste of crystals for players, so I suggest that it must be removed. I never waste my crystals on Pro Passes because they are not permanent. Instead, Pro Battles must be free for all players.

 


I also forgot to mention that now that there are two new turrets, Striker and Magnum, there must now be quadruple modules because triple modules feel somehow powerless against so many different turrets in a battle.

 

We need quadruple modules please.

 


Also, M0 and M3 alterations must be created. The developers so far only make alterations for M1 and M2 turret modifications, so we need M0 and M3 alterations.

 

I am sorry to say this, but alterations have not been finished yet, because the M0 and M3 versions are missing.

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 I never waste my crystals on Pro Passes because they are not permanent.

Yes, but it allows you to play in PRO battles without supplies, which means you can save supplies. Think about it: if you spend 5000 per month on a PRO pass, then you can play for a whole month without wasting your supplies by playing only in PRO battles with supplies disabled. You will earn the 5000 crystals back within just a couple days, and for the rest of the month you just have pure profit. So you end up earning crystals, not spending your supplies and accumulating supplies from missions, which you can use later on.

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Yes, but it allows you to play in PRO battles without supplies, which means you can save supplies. Think about it: if you spend 5000 per month on a PRO pass, then you can play for a whole month without wasting your supplies by playing only in PRO battles with supplies disabled. You will earn the 5000 crystals back within just a couple days, and for the rest of the month you just have pure profit. So you end up earning crystals, not spending your supplies and accumulating supplies from missions, which you can use later on.

yea i completely agree with you !!

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Yes, but it allows you to play in PRO battles without supplies, which means you can save supplies. Think about it: if you spend 5000 per month on a PRO pass, then you can play for a whole month without wasting your supplies by playing only in PRO battles with supplies disabled. You will earn the 5000 crystals back within just a couple days, and for the rest of the month you just have pure profit. So you end up earning crystals, not spending your supplies and accumulating supplies from missions, which you can use later on.

The Pro pass is still 5000 crystals to buy and waste. The developers have mentioned in the Live Q&A with Cedric that they soon plan on removing the Pro Pass to replace it with another feature that is similar, but free for players to get.

 

So, players shall then earn just pure profit and no longer waste 5000 crystals for a month of Pro battle Pass.

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There is many examples and option of matchmakings system (MMS). TO will need to choose/create the most suitable and entertaining.

The "Prime Matchmaking" seems good, but there is so many combination of rank possible, you will need a large pool of player to accommodate this. I would see the MMS better work with the mastery level matching: if a team is set up with 4 M3 and one M2 the second team will have to match it.

In xp/bp, I see m2 beating m3 teams you can see that the wideness of the ranks is not an issue as the equipment is more or less leveled. I would prefer to see MMS like xp/bp or like the Arena concept 7v7 (one hull of each and 7 different turrets).

 

Rocket League is quite good, I like the fact that you have a new rating on regular basis after a certain amount of matched played. if your good you go to a higher league. If you're not good enough you go a league below. If you're doing ok then you stay where you are. It will definitely works for the DM mode, and could work in the team mode.

 

The CS:GO competitive mode, not sure it is good for TO, as we can usually die in one shoot. I don't like waiting for a game to restart either. but that's only my POV.

 

 

 

You've got nice ideas too. The rank system won't be very good too, you are right that MMS should be based on the equipment level but I also think there should be skill level as you mentioned from Rocket League. In Counter-Strike, if you are making enough points, yoj re going into a higher skill league. If we have this in Tanki Online as a first step, the MMS will be easily implemented.

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