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Re-make Noise


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Noise isn't the only one disadvantaged. I was on Highland CTF. Blue had 4 Magnums, we didn't have any.  Wanna guess who won? 

 

I like the idea of changing Noise to give a fairer chance to Blue. TO won't take hulls and turrets from the game, so Magnum is here to stay. When there's more than one Magnum on a small map, the battle is usually a wipeout. 

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It's this turret Magnum that spoils the gameplay in noise map, not map itself. Players just realized in which maps they can easily take an advantage with magnum and ruin the fun. And mostly you'll see magnum players in noise map. But I don't have problems just in Noise map, i have in many others where literally you can't hide from these players even at your base. Let's take for example Hill map. The map has no walls, platforms, anything. Both sides are sloping at some angle, and you cannot attack until you climb up uphill. So the only way to hide is to be near your flag. But magnum players completely ruined the map, now you can't be static in this map at all. Not to forget to mention other maps like Combe, Sandal, Highland. Its like those maps are perfeclty designed, totally meant for magnum players. When one team is dominating, other team always tries to defend as much as possible, but in maps that i mentioned a dominating team with at least one or two magnum users can easily break any defense, since they can shoot from no where from their base to the other base and damage most of the players, while their team members easily take over. Ability to shoot over walls and high damage makes it OP. Well i still don't know how is it in high ranks, maybe high ranked players don't hide at their base too much, they just attack, attack and attack. But i have experienced these problems, and i find this weapon really annoying.

yeah, but i think magnum should be nerfed, like reducing it's damage.

 

 

https://www.youtube.com/watch?v=JCA3kfXwBFg

 
Noise might be okey for XP, but for regular battles, it's not very fun and balanced. Simple idea; edit the map by adding more blockages and more tunnels for more diverse gameplay.
 
Video credits: Adriel.RB

 

or this ;)

i already love the map, it looks pretty cool

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Red needs a way to blue base blue cant access and blue needs a way to red base red cant access, and move blue base somewhere where they wont have to creep along the walls to avoid magnum fire.

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Red needs a way to blue base blue cant access and blue needs a way to red base red cant access, and move blue base somewhere where they wont have to creep along the walls to avoid magnum fire.

The upcoming Overdrives for each hull should make it a lot easier to capture flags.  A tunnel directly from blue to red is a great idea but there's no reason why it shouldn't be accessible by both teams.  

 

Consider:

 

Wasp Overdrive- bomb.  This could take out the defenders and cover your retreat.

Hunter overdrive- disable supplies.  Puts defenders at a disadvantage.

Dictator overdrive- activates supplies.  Essentially you get spare it and get two repair kits in a row while attacking with full supplies.

Mammoth Overdrive- invincible and impossible to touch.  Great for clearing the flag area of defenders.

 

So it should be easier now, with concentrated assaults, to achieve flag breakthroughs in Noise.  

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The upcoming Overdrives for each hull should make it a lot easier to capture flags.  A tunnel directly from blue to red is a great idea but there's no reason why it shouldn't be accessible by both teams.  

 

Consider:

 

Wasp Overdrive- bomb.  This could take out the defenders and cover your retreat.

Hunter overdrive- disable supplies.  Puts defenders at a disadvantage.

Dictator overdrive- activates supplies.  Essentially you get spare it and get two repair kits in a row while attacking with full supplies.

Mammoth Overdrive- invincible and impossible to touch.  Great for clearing the flag area of defenders.

 

So it should be easier now, with concentrated assaults, to achieve flag breakthroughs in Noise.  

Not sure I agree.  Both sides will get these Overdrives and thus essentially negate each other.

 

Strike that.

 

Red has a physical advantage due to map layout.  Thus they will likely build up overdrive more quickly.  So same-old-same-old.

 

Have not played Noise in probably 6 months - or more. 

I may never play it again. Definitely never on Blue.

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Not sure I agree.  Both sides will get these Overdrives and thus essentially negate each other.

 

Strike that.

 

Red has a physical advantage due to map layout.  Thus they will likely build up overdrive more quickly.  So same-old-same-old.

 

Have not played Noise in probably 6 months - or more. 

I may never play it again. Definitely never on Blue.

The Overdrives do not negate each other because they do not happen at the same time.  Usually you will see a group of players on overdrive assaulting a bunch of defenders without.  And it's even more skewed since you are more likely to attack when you have the Overdrive ready/active.

 

Edit: I see your point.  Red's going to have an advantage no matter what.  But this here is specific to Noise.

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I give the idea under magnum topic . Nerving it so that short range to own tank gives only minimal damage ( decreased splash radius +damage ) . In noise map it would mean , that they can bomb down , but they will only damage the tank which got a direct hit , because the magnum is only 1 or 2 lvls up and in distance not far away at all . Blindly bombing on area so close to own tank deserves very low killrate and not the whole bottomfloor . You can be the biggest noob with a magnum and get like 20/1 kill KD ratio easy .

 

I like play noise , blue team , because it is soo hard but it hurts my KD badly .

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1. Remove Magnum. I haven't played in 4 years, just started yesterday, and quit again because magnums are OP and basically a walking more OP version of shaft and thunder, let alone double power. 

 

2. Don't move the blue flag or else mining will be a critical problem for red's attack. 

 

3. You know that platform that just overlooks the blue base where red jumps over to get to the blue base instantly? Well, we could extend that to cover the blue flag a little bit. 

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1. Remove Magnum. I haven't played in 4 years, just started yesterday, and quit again because magnums are OP and basically a walking more OP version of shaft and thunder, let alone double power. 

 

2. Don't move the blue flag or else mining will be a critical problem for red's attack. 

 

3. You know that platform that just overlooks the blue base where red jumps over to get to the blue base instantly? Well, we could extend that to cover the blue flag a little bit. 

Blue use the jump technique too to get fast down to own flag . Any cover over bottom area , for nerving the magnum , changes the game completely . I makes it even harder for blue . because for blue bringing home a flag there are 2 ways , the tunnel or the jump . removing the jump option makes you get to find your way back to the ramps ( longer time underway more chance of being hit ) .

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I think we might want to change up the shed thing next to the red base cuz no one uses it maybe that should be another tunnel or something just like what is already on the other side of red base which leads to blue base sry i can't dscribe it...

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I think we might want to change up the shed thing next to the red base cuz no one uses it maybe that should be another tunnel or something just like what is already on the other side of red base which leads to blue base sry i can't dscribe it...

It is used , even quite often , for red and blue team . i do like the idea of extra tunnel there , going back all the way to that corner behind the shed . this will spread out the attacking area , as red do not need to focus on the central part of the map . I do not think it will make the map even , as it is not supposed to be even and it simply cannot be even . A extra tunnel there might just turn the world around and make easy victory for blue .

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https://www.youtube.com/watch?v=JCA3kfXwBFg

 
Noise might be okey for XP, but for regular battles, it's not very fun and balanced. Simple idea; edit the map by adding more blockages and more tunnels for more diverse gameplay.
 
Video credits: Adriel.RB

 

I like this idea. However it will end up being a memory for me in Noise. I wish we could get the old Silence map back.

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Let's do a little vote:

 

Which do you think has the least advantage? Red or blue?

thats not even a vote .... everybody knows it is more difficult for blue ( down ) then for red ( up ) . blue is stuck in a pit where all the bombs fall and you need to get out off , so if red does it correct , then the exits are closed and you are only facing death and loss . For blue the only solution is to get out and try to pindown red in their base so they can be shot down and blue can catch flags . Equal lvl teams ( skill ) red will always win . There is however not such thing as exact science in this , so there is no such things like equal lvl teams .

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Let's do a little vote:

 

Which do you think has the least advantage? Red or blue?

It's not even close.  Red has a huge advantage over Blue.

 

team that controls mid-platform controls the map.  Blue has 3 ramps to go up to get to mid-platform. Red has 3 ramps too - BUT - can jump down from anywhere above as well.

 

Additionally Blue firing up at red - a miss ends up harmlessly in the sky.  Red miss often hits blue base,  Any bounces or splash will still damage Blue defenders.

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Really, tankers complain about the stupidest things...it's no big deal. Use a tough tank and you'll survive. Kill the stupid magnums and thunders shooting down at you...however it is annoying to be an isida and in the middle of healing someone a thunder shoots down at you with double damage and you lose the experience. 

you obviously dont play with legend ranks who have magnum m4s and dd who can 2 shot titan m4s.........

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Noise should probably just be eliminated as a map. It's inherently unbalanced especially now that the dumb Magnum is a thing. But since it is not a Basic map I do not have to deal with it. It is just another reason to ignore buying a Pro Pass.

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Noise should probably just be eliminated as a map. It's inherently unbalanced especially now that the dumb Magnum is a thing. But since it is not a Basic map I do not have to deal with it. It is just another reason to ignore buying a Pro Pass.

 

When I said this, I was Colonel rank and didn't play with Legends, now I don't play Noise much because of all the Magnums.

Noise is a fun map , and it is really popular at m3+ ranks . I have 3 accounts , and i only play it on my highest , because there i got the magnum protection . At lower lvls , if you have the magnum protection , i would play it there also . Since there are multiple noise game running at all time , i never play a drugmap noise , but choose a nondrug one . It should not at all be eliminated , it is a fun map but magnums made it harder then it was .

A red team can always win if they think a bit , which is something i will not tell how , since i like blue . Blue need a lot more work , a roadtrain with isidas dont work with a halfway good red team .Saying magnums ruined the map is not 100% true also , since without magnum , a roadtrain isidas would work anytime. Blue need a magnum also , to keep the 1st floor reachable. I would like to have like a rule that not more of 2 of the same weapon can be in a map like a format battle . i certainly can handle a double magnum . 

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Noise is a fun map , and it is really popular at m3+ ranks . I have 3 accounts , and i only play it on my highest , because there i got the magnum protection . At lower lvls , if you have the magnum protection , i would play it there also . Since there are multiple noise game running at all time , i never play a drugmap noise , but choose a nondrug one . It should not at all be eliminated , it is a fun map but magnums made it harder then it was .

A red team can always win if they think a bit , which is something i will not tell how , since i like blue . Blue need a lot more work , a roadtrain with isidas dont work with a halfway good red team .Saying magnums ruined the map is not 100% true also , since without magnum , a roadtrain isidas would work anytime. Blue need a magnum also , to keep the 1st floor reachable. I would like to have like a rule that not more of 2 of the same weapon can be in a map like a format battle . i certainly can handle a double magnum . 

Noise is fun - IF YOU PLAY RED.

 

If you need to limit types of turrets on a map then map is broken.

 

But as you said, Blue had issues before magnum was introduced. Blue gets bottle-necked trying to get out of base. Earlier Splash weapons like Striker and Thunder are good at making those ramps killing zones. And heavy tanks (with freeze) for blocking.

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Noise is fun - IF YOU PLAY RED.

 

If you need to limit types of turrets on a map then map is broken.

 

But as you said, Blue had issues before magnum was introduced. Blue gets bottle-necked trying to get out of base. Earlier Splash weapons like Striker and Thunder are good at making those ramps killing zones. And heavy tanks (with freeze) for blocking.

I like blue and play noise only blue . Sure , i do quit once a while , when i see a team which camps downstairs or the red team really knows its stuff ( meaning , i get slaughter ) but not because we losing . I think the games of noise i play , it prob is around 40/60 of winning/losing the noise games i play , but i never ever get close to KD ratio of 1 . If i play this game all the time my KD ratio would go towards 0.3/0.4 . So if you worried by that , never ever play blue , attacking . The fun is getting a flag despite all the difficulties .

I dont think a map should be even all the time .

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I like blue and play noise only blue . Sure , i do quit once a while , when i see a team which camps downstairs or the red team really knows its stuff ( meaning , i get slaughter ) but not because we losing . I think the games of noise i play , it prob is around 40/60 of winning/losing the noise games i play , but i never ever get close to KD ratio of 1 . If i play this game all the time my KD ratio would go towards 0.3/0.4 . So if you worried by that , never ever play blue , attacking . The fun is getting a flag despite all the difficulties .

I dont think a map should be even all the time .

K/D?  Nah... I have a lot of hours on Isida so that should tell you what I think of K/D.

 

The economics of the game make playing just for fun a luxury.  Crystals are an integral part of the game.

 

I guess if you have a fairly full garage that's upgraded then playing Blue-Noise for fun is fine.

With my rank/garage I still need crystals.  Won't get many crystals playing Blue team on Noise.

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