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Winning team members quitting battle


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I've seen this many times. I join team with a large winning margin. About half way through the battle, suddenly, the losing team is racking up points and swarming our base. What's happened to turn the tide of battle? Half of my team has left. Why?

 

I have also been on the losing team and the same thing happens with the winning team. I question why players leave a battle that can be easily won? 

 

This turn of events can be frustrating and devastating to the 3 highest scores on the winning (now losing) team. 

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Unfortunately, this is one of the many problems in a team MMO game. On the bright side however, the upcoming matchmaking system will send you the most balanced battle, making this "turn of events" quite unlikely.

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Unfortunately, this is one of the many problems in a team MMO game. On the bright side however, the upcoming matchmaking system will send you the most balanced battle, making this "turn of events" quite unlikely.

Yes, I understand the imbalance. What I don't understand is why half the players of a winning team will suddenly quit. 

 

The only thing I'm coming up with, in my head, is missions. Players complete their mission(s) then logout before the battle is over. leaving the winning team in a lurch. 

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That's just what happens. People see that they are going to lose and just quit instead of fighting. Not much can be done about that.

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Well the events turn when buyers or hardcore druggers join & spoil the match with their drugs & Mued kits.

Yeah, I've seen that happen, too. The losing team fills up with buyers and druggers and the winning team is suddenly out classed. I haven't bought a pro pass with this account, yet, though I have on my other accounts. So far, mostly what I'm seeing with pro pass is parkour. I'm not spending my crystals to play parkour. I mostly enjoy the non supply battles, that stops the druggers from coming in and ruining a battle and mission completers from leaving a battle early. 

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I often use a lot of supplies early in a control points match, and try to build a good lead.

But then if I notice that the other team has good players, and my team is filled with people having poor equipment, and they have no intention of taking the CPs, then I leave within 5 minutes.

 

No point getting frustrated at noobs in my team - leave them to fend for themselves.

They leave pretty soon too, so that might explain what you have experienced.

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No this is not true at all.

i have been playing for over 2 years and a half this game and i remember thatit used to be that people would leave and join the losing team NON STOP like seriously.

now in the losing team even 90-0 the losing team gets full within seconds and the game gets back to balance,good work devs!\

 

edit: hope i didn't get the post wrong.

Edited by yonatanthesuper

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Unfortunately, this is one of the many problems in a team MMO game. On the bright side however, the upcoming matchmaking system will send you the most balanced battle, making this "turn of events" quite unlikely.

They're FINALLY implementing this!?!?

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I sometimes leave a winning team in CP mode if we are too strong, it's actually a waste of time for both teams

If one team is too strong it means no more points captured and re captured by the other team, which means slow Exp and Battle fund growth, and also a boring game

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Players from my winning team again started leaving. I found the reason.

 

Some guy from the other team uses drugs against them, and some players are too soft, weak hearted, they don't hit back with drugs, and choose to leave.

 

Very annoying for the guy who is finishing first in the losing team.

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This situation is not uncommon at high ranks. It's mainly caused by organized groups of players who want to have some fun by turning the tide in a certain battle and it's true that one side starts losing players. However, after some of the members from the winning side leave chances are that other people will join, people that most likely have no idea who are they going to fight against.

Edited by TheBlackChick
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That's just what happens. People see that they are going to lose and just quit instead of fighting. Not much can be done about that.

OR...

 

They were mults.  Keep the game going until many of the players are "invested" - maybe half-way through. Else scam does not work.

Then they start dropping out.  But for some reason the other side is not losing players. Battle completely unbalanced and no chance to keep the lead.

 

This has happened to me a number of times in Polygon with a comfortable lead. No reason half the team-mates should be dropping out at that stage - unless they were mults. One or two? maybe - but then someone would fill that spot. Half the team at once?  Nasty.

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I've seen members of the same clan fill up both sides, with non-clan members mixed in. (Not to imply that the non-clan members are guilty, just caught up in a "scam" of sorts). When one team gets a good lead, the clan members will leave that team, causing the losing team to win and the winning team to lose. By the time the team fills up again, the other team has taken the lead and no hope to catch up. I'm not talking about clan wars, here, just ordinary battles.

 

Obviously, this is pre-planned and executed according to plan. Why? Your guess is as good as mine, I suppose. To show power and brotherhood in a clan, maybe?

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Obviously, this is pre-planned and executed according to plan. Why? Your guess is as good as mine, I suppose. To show power and brotherhood in a clan, maybe?

Usually happens when someone gets in an argument with a teammate, some know-it-all decides that his team of "morons" does not deserve to win, or it's done "for the lolz." That said, it's somewhat strange to find this happen at the lower ranks (OP is WO4).

 

I think some of these problems can be partially remedied by shorter battles. The longer the battles, the greater the effect of AFK "players" or mults.

Edited by ThirdOnion
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I've seen this many times. I join team with a large winning margin. About half way through the battle, suddenly, the losing team is racking up points and swarming our base. What's happened to turn the tide of battle? Half of my team has left. Why?

 

I have also been on the losing team and the same thing happens with the winning team. I question why players leave a battle that can be easily won? 

 

This turn of events can be frustrating and devastating to the 3 highest scores on the winning (now losing) team. 

 

It is like an epidemic.

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I think some of these problems can be partially remedied by shorter battles. The longer the battles, the greater the effect of AFK "players" or mults.

I disagree on that. Shorter battles(if you're talking shorter than 15 minutes) gross smaller fund. So if we reduce the already moderately short battle of 15 minutes, the fund would degrade even lower; resulting in no motive for players to play such battles because there's not much to gain. On top of that shorter battle will most likely mean either few attempts of "take overs"(take overs result in more fund because both teams are fighting hard; more tanks destroyed, points captured etc and in turn more fund) would take place or none whatsoever. Which, again, means lower fund and no motive to play. That's just my opinion.


 

This normally doesn't happen at higher ranks because in most battles there's a fair deal of, more or less, equal equipment among the two sides. That's not always the case but is seen most of the times. So it's not that easy to take over battles with high ranks.

 

For lower ranks, where quite a massive difference is seen between buyers and non-buyers, this issue will only dissolve with the new matchmaking system. If the system matches many factors such as hours played, D/L etc for a number of players in a battle we'd see fairer battles and thus better experience.

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Okay, so I have noticed that when I am playing polygon CP, we are winning comfortably or at least the battle is balanced. Then suddenly half of my team leaves or simply stops playing and other team wins. I have encountered this behavior in 50% of battles I have played. Before the server merging this was very rare now this seems to be very often.

Do you think  there is something fishy going on around here?

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Okay, so I have noticed that when I am playing polygon CP, we are winning comfortably or at least the battle is balanced. Then suddenly half of my team leaves or simply stops playing and other team wins. I have encountered this behavior in 50% of battles I have played. Before the server merging this was very rare now this seems to be very often.

Do you think  there is something fishy going on around here?

See my post above from May 17th...

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I've seen where half the players are there, but not playing (hiding) while some that are left are absent. Where are they? Both have full teams, but some of ours are missing. I've counted the life lines across the map. So, instead of 10 players, there may be only 6 present and 2 or 3 not playing, leaving 3 or 4 participating.

 

The ones hiding may move a little, but stay behind the building. I will nudge them out of the way, but they don't respond. Are the ones that don't play "mults?" They move just enough so they don't get kicked out of the battle.

 

Where are the ones that are on the team list, but are not seen?   

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People see that they are going to lose and just quit instead of fighting.

The whole economy outside PRO battles is made up and around missions and supplies.

No one wants to waste supplies so they leave. Besides, the teams there are made up of people who're likely fighting for their own missions to gain supplies in order to complete the next missions to gain suppl... Yeah.

 

No real teams, no real teamwork. Ofcourse this highly depends on the player but I think the game's economy also has a negative influence on teamwork outside PRO-battles and that is very unfortunate aswell. 

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