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Protection module inverts Isidas effect


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(Posted for the second time in the hope that this crap system will actually accept a post)

 

woo hoo it works at last.

Edited by realbigred

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Puppy - the game became a joke when the devs started meddling with the game balance to try to increase revenue. Playability has suffered ever since and the angry "backlash" that N3tralRE speaks of was completely ignored as downgrade after downgrade was forced on us.

 

So yes the game is now a pay to win joke.

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@realbigred

 

You are right about the dev's implementing/taking away stuff despite any backlash, which can mean that the potential ideas such as yours still have a shot at being implemented.  You are also right about how years of controversial design decisions and ignored complaints has turned off some players in the long run.  

 

-tired sigh-

Still, I guess I, like some TO players, have seen enough changes, which have been at most a mixed bag for me.  As a result, I have been a bit unsure about your idea.  Still, your inverted module idea can certainly be implemented as it brings new gameplay potential without outclassing standard modules.  Skeptical as I am, I sincerely hope your implemented inverted module is an upgrade rather than a downgrade for TO.  

 

Seriously, TO needs upgrades, not downgrades.

Edited by N3tralRE

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Wolverine - read the post, that's what it does - protects from isidas attack by reversing it.

 

BTW you wouldn't happen to have a vested interest in this would you?  Maybe you run an Isida eh?...... lol

No. If enemy gets damaging, then its attack module, not protection because target is immortal from isidas which will make this game even more out of balance.

If this offensive module is implemented against isidas, then the same should be made for everything else. Would love to get one against those annoying smokys and watch them kill themselves because of shooting at me.

 

 

This is how i understand the idea looking closely to it.


Im in blue team, you are on red team. Im using mammoth/isida as defender/support but you use wasp and inverted module.

You come in our base, grab the flag and i push you against a wall making you unable to move.

Then i start shooting at you and you get healed while i loose health. While im loosing my health because of module, you also begin to shoot me dealing me even more damage. That means, you are immortal against isida and any isida WILL die from you. If isida is trying to kill you, it kills itself, or it just runs away because it realised you have that module. While isida runs away unable to defend itself, you just kill it slowly with your m0 arsenal.

Edited by DageLV
  • Like 2

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No. If enemy gets damaging, then its attack module, not protection because target is immortal from isidas which will make this game even more out of balance.

If this offensive module is implemented against isidas, then the same should be made for everything else. Would love to get one against those annoying smokys and watch them kill themselves because of shooting at me.

 

 

This is how i understand the idea looking closely to it.


Im in blue team, you are on red team. Im using mammoth/isida as defender/support but you use wasp and inverted module.

You come in our base, grab the flag and i push you against a wall making you unable to move.

Then i start shooting at you and you get healed while i loose health. While im loosing my health because of module, you also begin to shoot me dealing me even more damage. That means, you are immortal against isida and any isida WILL die from you. If isida is trying to kill you, it kills itself, or it just runs away because it realised you have that module.

 

 

While isida runs away unable to defend itself, you just kill it slowly with your m0 arsenal.

This part made me laugh... can just picture the M3 Viking/Isida running from the m0 wasp/smoky... too funny

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This part made me laugh... can just picture the M3 Viking/Isida running from the m0 wasp/smoky... too funny

with this inverted module it could happen.

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Yes Dagel - I am wondering why, as isida is primarily supposed to be a healing function why you would mount it on a mammoth hull which could not keep up with your team mates. Could it be that you intended to exploit the (now) OP attack capabilities.

 

All tanks must have their weaknesses (I use shaft and am regularly punished if fire / freeze get close) This was an attempt to balance those isida users that now exploit the devs mistakes.

 

Remember you would only take damage if you attacked. As most isidas are mounted on light fast hulls a skilful player could outrun / outmanoeuvre a slower opponent. Don't forget that the opponent with this module could not be healed by his own team mates isidas. 

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Yes Dagel - I am wondering why, as isida is primarily supposed to be a healing function why you would mount it on a mammoth hull which could not keep up with your team mates. Could it be that you intended to exploit the (now) OP attack capabilities.

 

All tanks must have their weaknesses (I use shaft and am regularly punished if fire / freeze get close) This was an attempt to balance those isida users that now exploit the devs mistakes.

 

Remember you would only take damage if you attacked. As most isidas are mounted on light fast hulls a skilful player could outrun / outmanoeuvre a slower opponent. Don't forget that the opponent with this module could not be healed by his own team mates isidas. 

Are you implying a mammoth-isida does not have a weakness? <_<

A short-ranged attack on a very slow hull...

 

Why should an isida need to run in a battle?  making any tank invulnerable to another just does not work.

Losing ability to be healed by a team-mate in no way makes up for having an invulnerability.

 

I still don't understand why you feel isidas are so OP. 

Get a protection Module vs them and attack them with ranged weapons. They die all the time.

 

Ever run into a Titan-Twins with DA & DD enabled at same time on a small map? NEVER. STOPS. FIRING.

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Yes Dagel - I am wondering why, as isida is primarily supposed to be a healing function why you would mount it on a mammoth hull which could not keep up with your team mates. Could it be that you intended to exploit the (now) OP attack capabilities.

 

All tanks must have their weaknesses (I use shaft and am regularly punished if fire / freeze get close) This was an attempt to balance those isida users that now exploit the devs mistakes.

 

Remember you would only take damage if you attacked. As most isidas are mounted on light fast hulls a skilful player could outrun / outmanoeuvre a slower opponent. Don't forget that the opponent with this module could not be healed by his own team mates isidas. 

As i said, defending support. I defend! I kill people who come in my base and im support! I keep everyone around me alive! 

And if this module is added.. Isida can no longer be helpful in defense. A while back when isida wasnt that deadly, i was still using it as defender and healing my teamates and if needed, killing enemies. With this module isida can no longer play any of the gamemodes especially DM.

Isida was meant as support. It heals teamates, but if needed, it kills enemies. Yes. Now isida is meant for killing with option to heal.

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Just at the side of your post button wolverine ;)

 

hmmmm I know that the jury is out on this one, but was it ever in and if so when will it be back?

 

oh on this has slid onto the 2nd page

Edited by BlackWasp777
posts merged

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you are entitled to your opinion Happshot, no matter how wrong it might be.

 

that should be oh no......

Edited by BlackWasp777
posts merged

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If an Isida attacks a tank, that has this module, then

- the Isida will suffer 10% self damage

- the enemy will be healed with 10% (of the former damage I suppose??)

-> this makes the module very strong

 

If a friendly Isida tries to heal the tank with that module, then

- the Isida will cause 100% damage

-> this is intended to balance out the protection

 

I give not much comments on it's usefullness.. but it is a new kind of mechanic so I think it is worth to read it, think baout it.. and maybe it inspires someone to something else.

I'm inspired - posting my idea now

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In case the "anti-Isida module" is never implemented, perhaps Isida's damage should be nerfed instead.  Of course, this harms Isida's self-defense capabilities, leaving the question of Isida's healing.  Should Isida be less effective at destroying enemies, the only way Isida can stay relevant is if its healing capacity still has game-changing potential.  Maybe Isida could become more like the TF2 Medic class.

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Come on Devs there seems to be quite some interest in this why not give it a try in your test / development area.

 

If you have already tested it please give some feedback as to its effect on the game.

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realbigred, the ideas section works a bit different then you think.

 

first, Maf and myself are no developers, we just moderate this section. This means we take care for clean discussion, but we also prejudge the ideas and filter them. Even if we come to the conclusion that an idea get's declined for a valid reason, it's thread will stay open for a while to wait for feedback from other players, which might lead to an improvement.. and so to a change of the status from "declined" to "under review". Once an idea makes it to be "under review" we report it to the developers with a short abstract and a link to your original ideas. The developers judge for themselfes, which ideas they find interresting, and can then visit your threads and read the players comments on it.

 

If you make it on their task list, you made it (unfortunately we get feedback on what ideas made it on their list and which not only seldom).

 

Please note, that your idea is not the only one, and there are way more important features that have to be implemented. The conversion to HTML5 is one of the main topics that sucks up resources at the moment, match making is the next as a lot of players are quite unhappy with the situation on the lobby today. Besides the lead developer has a lot of ideas on himself.

To hire more developers does not solve the issue, except you accept more "power for buyers" features to refinance the pay checks that those developers want (unfortunately all people like to have money.. as if they depend on food..).

 

You made your task in making your point, you have 4 pages of discussion that goes back and forth. Now you can do nothing to push your idea up in the priority list.

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I like your posts, but at the same time, I would like a protection module that allows healing and damage in such a way to return some of the initial features of the isida turret.   These enhanced revenue features along with nerfing of turrets destroyed balance in the game.  The isida needs power to be able to counter some of the tanks like the hammer or ricochet with enhanced capability.

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