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Activate more servers when demand is high enough


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Instead of just having empty or almost empty servers just sitting there, surely it makes sense and could even save money (if what we see as servers are real hardware servers) then do it like this:

 

 

Have one server, and as it reaches 80% capacity or if some leg gets introduced, then open up a new one..   and so-on. Seems kinda obvious to me that it should be done that way so that people always see lots of people and battles.

 

You could even go back to having EU and RU servers this way (so that language is consistent) if you wanted, but still achieve what the change was intended to do.

 

 

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Under review

 

Pretty sure this idea is pointless, as this seems like the first thing developers would consider when creating game servers. They aren't using this kind of system, so I'm sure there are certain issues associated with it.

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Well, if this is the case:

(if what we see as servers are real hardware servers) .

Then it's not so easy to increase/decrease the number of servers. I don't know the EXACT reason for the same, but it's a common thing you'll find in every game. A Server is introduced after enough studies, and it's not easily withdrawn.

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Due to servers no longer being visible and the battle list being united into one after an upcoming update, this idea is no longer applicable.

 

Idea invalid. Closed.

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