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Add a "boss" enemy


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Well, a developer can log in to the battle once or twice a day to be the boss. They just click the "battle" button, fight until someone kills them, than leave and resume working.

Still a waste of time. Would be much better if this was an automated thing.

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Resurrected Tank

  • Undead Titan and Firebird (the decorative ones you see on some maps)
  • Keeps spawning more unless you can kill them all
  • Basically a zombie horde
  • run

some history i found on the wiki about them

294gh2q.png

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It is not a boss in Diep.io.. It is a server bot which is invincible to beat it. It kills all the players in 1 shot in order to restart the server with a valid reason. Check Wiki. I don't  understand why people post the ideas which is going to be implement by the community.. ? Just watch v-logs and post the ideas here... Seriously O_o

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We should add the T H R E E H E A D E D T A N K

 

VzplzC6.png?1

Reminds me of Russian WW2 tanks T-35 (5 turrets) and T-28 (3 turrets). Tanks with multiple turrets (except auto-cannon mounts on top of normal turret) are history.

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This could work. What if the "boss" was a player, randomly chosen during the battle? A player with a certain amount of experience points in the battle (to ensure he is not a mult, or paused) is randomly selected upon dying and  respawning. He gets a more powerful tank, etc. He reverts to his normal tank upon death.

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This could work. What if the "boss" was a player, randomly chosen during the battle? A player with a certain amount of experience points in the battle (to ensure he is not a mult, or paused) is randomly selected upon dying and  respawning. He gets a more powerful tank, etc. He reverts to his normal tank upon death.

go check V-Log 164 .

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Like in Diep.io, a random boss spawns and you have to defeat it. 

  • The boss will have Mammoth and Thunder XT M3 (with splash and self damage), green paint,  and 35% protection against every turret, except for mines.
  • The boss has a 0.001% chance of spawning 
  • When the boss has spawned, a notification; "The boss has spawned!" will appear and the SFX will be a altered Gold Box siren.
  • It has 6000 hp and deals 1000-1500 damage. 
  • The boss only spawns in Non-PRO battles.
  • It gives out 500 EXP to all tankers who helped damage the boss, and 1000-1500 crystals to the lucky tanker who destroyed the boss.
  • When the boss is destroyed, a notification; "The boss was killed by <player-name> and he has received <number-of-crystals> crystals" will appear.
  • Example: The boss was killed by whackiuis and he has received 1250 crystals.
  • When it is destroyed, there is a 20% chance that it will drop 1 gold box worth 3,000 crystals.

 

In Diep.io if you wait 20min in Sandbox a boss spawn.

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Started

 

This is similar to the existing Godmode_ON account. I like the idea of having a boss battle - I mentioned it before in this topic, although what you suggest seems like a rather boring implementation of it. Would be more exciting if the "boss" had interesting attack patterns, special abilities, perhaps even minions? In fact, it would be much more suitable as a separate game mode, since I wouldn't want results of standard battles to get compromised by this random boss battle event.

 

Also, developers like to advertise this game as "exclusively player vs player", so they don't want to add any AI opponents to the game.

But still, this would be soo much fun xD

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But still, this would be soo much fun xD

When I made that post, the idea of a "boss battle" wasn't the same as what developers are adding now. The announced game mode is more suitable than what's being suggested in this topic.

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was this not all ready in motion long time ago with god mode . so why add it . even thou he was seldom on . it left players not knowing and guessing which was way better now were going to have lag issues when tank is being changed to other players with in battle and also sending them to garage and then back into battles to slow game play

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was this not all ready in motion long time ago with god mode . so why add it . even thou he was seldom on . it left players not knowing and guessing which was way better now were going to have lag issues when tank is being changed to other players with in battle and also sending them to garage and then back into battles to slow game play

This is very different though. Instead of it being a mystery thing that only a few players ever get to experience, it's a regular event where everyone gets a chance to not only fight, but actually BE the all-powerful tank.

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This is very different though. Instead of it being a mystery thing that only a few players ever get to experience, it's a regular event where everyone gets a chance to not only fight, but actually BE the all-powerful tank.

its just going to destroy the game . see what will end up happening is player who are stronger tanks will always get it leaving out the lower / weaker tanks who seldom or not receive it. giving way for more team DM battles.

 

one friend kills there friend and vise / versa due to there low in health.. should explain it more clearly for u

 

in other words when two friends are in battle . and one gets low on health . then he will tell his friend to kill him so he will get the tank . then when his friend get low his other friend will kill him .. leaving it the tank going from one to the other / back and forth .

 

so it will be  very rare that  another player/s will receive the tank

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its just going to destroy the game . see what will end up happening is player who are stronger tanks will always get it leaving out the lower / weaker tanks who seldom or not receive it. giving way for more team DM battles.

 

But from what I understand, it's given to the player that lands the last shot. So obviously while stronger players will get it more often because they will be dealing more damage (thus higher chance of getting the kill), weaker players will still get it sometimes. Just like how stronger players win normal DMs more often than weaker ones.

 

The only potential problem is that high-damage weapons (Magnum, Railgun and Shaft) are more likely to get the final kill. But then again, the tank does have 10k health, so it will be very hard to predict when it has low enough health.

 

The thing with friends communicating in order to share the Juggernaut tank is a valid concern, but I doubt it will be a serious problem. It will be even less of a problem once MM is released.

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But from what I understand, it's given to the player that lands the last shot. So obviously while stronger players will get it more often because they will be dealing more damage (thus higher chance of getting the kill), weaker players will still get it sometimes. Just like how stronger players win normal DMs more often than weaker ones.

 

The only potential problem is that high-damage weapons (Magnum, Railgun and Shaft) are more likely to get the final kill. But then again, the tank does have 10k health, so it will be very hard to predict when it has low enough health.

 

The thing with friends communicating in order to share the Juggernaut tank is a valid concern, but I doubt it will be a serious problem. It will be even less of a problem once MM is released.

really when was the last time you played in a normal battle with out your friends ? see I do this daily and see what is going on more then others . and yea what I said will be happening . for mag / rail / shaft regardless if it is 10k in health they will keep watch on how much others try to take them out and once close to its death , then they will finish it leaving them with the  Juggernaut tank..then good luck trying to take it away from rail or other stronger experience players..its just leaving nothing but dust in there tracks .. lower weaker ranks wont stand any chance of ever getting  better in this game. i'm all ready noticing my tanks are loosing every ( or near ) battle..

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really when was the last time you played in a normal battle with out your friends ? 

I rarely play with friends. Only occasionally join them when I see them in battles. Not sure what this has to do with anything though.

 

for mag / rail / shaft regardless if it is 10k in health they will keep watch on how much others try to take them out and once close to its death , then they will finish it 

It's hard to keep track of how much damage the tank is receiving when everyone is shooting it from various turrets with various upgrade levels and normal/DD. I'm honestly not sure of high damage turrets will have that big of an advantage. Too early to speculate now, let's wait and see.

 

It's true that short ranged turrets will be at a disadvantage though, since they have to get up close to the tank to damage it and therefore have a high risk of getting killed very quickly by the Juggernaut before they can deal much damage, while long range guns can shoot it from afar. 

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