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DBF for 24hrs + Sale on "Supplies 1500" and Shop kits


theFiringHand
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What's wrong about using supplies?

The problem we have with supplies is that as free players, we NEVER have enough of them to deal with just a small buyer, even if we bought the 100 supply kit.  :angry: 

 

too much drugging, buyers don't even need skills to kill us, and i'm SOOOOOOOO SICk of it.  :angry:  :angry:  :angry: 

 

 

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Please do not use inappropriate word, it is against the rules. Thank you for your understanding

Edited by Miahak

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Nice, just two things. First off, the gift cards, I think should be made by TO itself so that you won't need to do some funky money dance with paygarden just to buy stuff from the game shop. And second, I'm still broke. :ph34r:

Edited by DieselPlatinum

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The problem we have with supplies is that as free players, we NEVER have enough of them to deal with just a small buyer, even if we bought the 100 supply kit.  :angry:

too much drugging, buyers don't even need skills to kill us, and i'm SOOOOOOOO SICk of it.  :angry:  :angry:  :angry:

Go to hollywood tanki

Free player have supplies, I do not buy them, all the one I used come from mission and mission chain. I had a bad start but then I got better at managing my crystal and I have done the daily mission too. So I have more than enough per week, but that's my play style.

It is a competitive game, you have to build your garage and your xp, make some sacrifice (not muing and accepting dying more in the short term) to save and then buy a strong kit, but it worth it in the long run.

If you don't play everyday, yes it will be difficult.

You see buyer everywhere but in fact a lot of druggers are free user. we drugg and progress, less faster than buyer and premium, but we do progress. In January I was a couple of ranks above OUFA and Savage, look where they are now.

I you are in a battle with an opposite team full of drugger, just leave, you will waste your drug for nothing.

What you need is a crash course on how to use supplies efficiently.

 

Maybe not interesting to you - but as by the many postings, no-supplies is interesting too many.

What's wrong about using supplies? I find it boring. Tanks get destroyed so fast there's less time for strategy. You don't live long enough to execute plans.

So we have opposite opinions - neither is right or wrong.

And that's why removing choice will be a mistake.

I understand your position. And yes it is opposite.

I disagree on the speed of dying I would use the same argumentation to plead my case, without supply you die faster (no DD and no repair kit).

Having the choice is definitely a good thing, how to do it the best way will be a challenge.

 

 

Edited by Viking4s
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There are just ungrateful people in the world.

 

Say your buying a car, and the shop you are in has a 20% sale on the Nissan GTR range, something you couldn't afford. Do you go to the shop owner and complain to them that 'they just want money' 'your business is losing money' 'you're a money hungry company'? I'd hope not. Because the sale is there for those who can and want to buy the car at a discounted price. 

The same thing applies to these Tanki shop sales. The sales are there if you want to buy, no one is forcing you to buy them. Of course Tanki wants money, they need it to keep the game here so YOU can keep playing it. Enough with the 2 year tantrums guys, you're better than this.

 

Thanks for the DF Tanki. :) 

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I understand your position. And yes it is opposite.

I disagree on the speed of dying I would use the same argumentation to plead my case, without supply you die faster (no DD and no repair kit).

Having the choice is definitely a good thing, how to do it the best way will be a challenge.

 

IF you have sufficient supplies you might live longer. My ratio of RK to any other supply is 1:5 (basically the mission reward ratio) and buyers of large supply kits have closer to a 1:1 ratio so - can't compete on that.

 

Even then - RK lasts a couple seconds.  The you have a time-out, during which all the opponents sporting DD will waste you.

 

I don't begrudge if players like that style and want to play others of like mind in competitive battles.

Unfortunately forcing ALL players into same mould is not a good way to go - ends up with a lot of unbalanced battles. 

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There are just ungrateful people in the world.

 

Say your buying a car, and the shop you are in has a 20% sale on the Nissan GTR range, something you couldn't afford. Do you go to the shop owner and complain to them that 'they just want money' 'your business is losing money' 'you're a money hungry company'? I'd hope not. Because the sale is there for those who can and want to buy the car at a discounted price. 

The same thing applies to these Tanki shop sales. The sales are there if you want to buy, no one is forcing you to buy them. Of course Tanki wants money, they need it to keep the game here so YOU can keep playing it. Enough with the 2 year tantrums guys, you're better than this.

 

Thanks for the DF Tanki. :)

Does that same shop offer races with prizes?  And those that buy the super car on sale win the most prizes?

If no to above your analogy falls short. quite short.

 

Here's the crux.  You're free to but all the supplies you want, at whatever sale price you want. I really don't care.

I like to play Pro-Battles no-supplies, so I don't have to compete with you - since it would be futile because $ are giving you an advantage.

But...

With all the rule-changes the Devs are driving all of us away from Pro-Battles in order to keep daily mission chains alive.

We get a lot less of an ROI on buying a Pro-Pass now, would you not agree?

 

So eventually it will come down to us abandoning mission chains and normal battles.

Maybe you support that - no "weak" team-mates.

I have a suspicion though some will not like that - less cannon fodder to pad their stats with.

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IF you have sufficient supplies you might live longer. My ratio of RK to any other supply is 1:5 (basically the mission reward ratio) and buyers of large supply kits have closer to a 1:1 ratio so - can't compete on that.

 

Even then - RK lasts a couple seconds.  The you have a time-out, during which all the opponents sporting DD will waste you.

 

I don't begrudge if players like that style and want to play others of like mind in competitive battles.

Unfortunately forcing ALL players into same mould is not a good way to go - ends up with a lot of unbalanced battles. 

That's what i was treying to say, thank you !  :) 

 

i wouldn't have problem with Buyers of 1500 supply kit we as free players still have the option of the 1200 supply kit in the garage.

 

if we still have that kit in our garage, even if it's worth 80k crystals (and thats about 3 month of playing for me) i wouldn't complained about how unbalanced non pro battles are.

 

i never complained about how fast buyers rank, or the double funds they get from premium, or them having a bunch of m4's, but i sure as hell i'll complain forever about the drugs because we don't get enough as free players.

 

Bring the 1200 supply kit in garage Tanki, thats all what i'm asking, if you are forcing me to play non pro, then at least give me a fighting chance, not just send me there to die and be easy kill for the 1500 supply kit users.  -_- 

 

so i'm gonna say this loud and clear, i'm not playing non pro unless its wasp fire or easy mission until Tanki remove mission update or give us back the 1200 suply kit, there is no way on earth i'm just die & die again in non pro just for few supplies from mission.  -_- 

Edited by Apex_Predator
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Getting Error when I buy with paypal, think they blocked my PP. Contacted help desk hopefully they will fix asap planning to buy alot today :D

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IF you have sufficient supplies you might live longer. My ratio of RK to any other supply is 1:5 (basically the mission reward ratio) and buyers of large supply kits have closer to a 1:1 ratio so - can't compete on that.

 

Even then - RK lasts a couple seconds.  The you have a time-out, during which all the opponents sporting DD will waste you.

 

I don't begrudge if players like that style and want to play others of like mind in competitive battles.

Unfortunately forcing ALL players into same mould is not a good way to go - ends up with a lot of unbalanced battles. 

If you play 5-10 hours per week, the mission supply is enough. If you play more than that yes you can't compete against them as you will run dry on supply before they do. I don't play more than than on normal battle, i also play on pro-battle as there is more xp and more crystals (more death and quicker).

The question is how many of them buyer to do play against for each normal battle. At my level this goes from 0 to 2 per team, and some time they would be other normal druggers using 5-10 hour of earned supplies and not a "limitless" supply buyer.

 

Separation supply / non supply player would be good for everybody, as this is not sane to have this on going fight in the game chat about the issue , like all the time.

 

"RK lasts a couple seconds." no it regive you life. if you were low it gives you renewed strength, it last as long as your health point goes of again. And if you time it well you can disable a strong shoot during the healing. So it actually give your more HP than your normal Hull health. I would rather use and buy DD than MU (not for M3 obviously) it for efficient.

Edited by Viking4s

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I have to say these DBF are really sweet, especially if you can find a battle in which you don't need to press 12345 for 15 minutes straight.

Thank you!

 

Update: Guess who was lucky enough to get 3 hours of premium today...

Edited by TheBlackChick
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Today I tried to play with my brother. Silly me, I thought that DBF stood for "Double Battle Funds," instead of "Drug Battle Festival." Warrant Officer 3 was completely unplayable. We tried our lower rank accounts (some sergeant) and it was slightly better; not because people didn't use drugs but because they didn't know how to play. It seems that people learn how to drug before they learn how to play these days.

 

I was considering to buy something for Tanki's birthday (most likely a paint, as I really don't need any more equipment for the time being), mainly because Tanki is (or was) overall a fun game and I really don't want it to go bankrupt and disappear. But the truth is that I hardly ever have fun with it anymore. I think that Tanki is a great game, but lately it has made several management mistakes, which have cost them players, and might end up costing them the whole game.

 

The first mistake was to get so much money from supplies. And before you look any of my profiles and call me drugger, listen to what I have to say: I like supplies. They are cool and they make the game more interesting. The problem with supplies is that it is all fun and games until somebody starts using them non-stop. Then it stops being fun for everybody, those who use them and those who don't. The only way to have fun when people use supplies non-stop is if you are in the team with most druggers. I guess that some people might actually enjoy drug wars as well, but my hunch is that they are a minority. Tanki should not have made a system to get so much profit from selling supplies, because now the game is not fun and there seems to be no way to stop it.

 

The second was all that stuff with battle creation. First they took away the player's ability to create normal battles. I still do not understand why, maybe it was to fight people who were "cheating the system" to do their missions. As far as I can recall, I was never explained other than being "a step toward the matchmaking system." But that was cool, they made pro-pass a lot cheaper for lower ranks and for a time pro-battles flourished and were sort of fun. Then, of course, they took the missions away from pro-battles. And now, good look trying to fill a pro-battle other than Noise CTF or Polygon CP.

 

The third mistake was merging all the servers. My new pastime in Tanki is to start saying random stuff in Latin every time people write in Russian. All of a sudden, the chat has become useless, at least for me. Not that it was very useful before, but at least you could interact to some extent with other players. Yes, the chat was full of people trying to sell accounts, to trick others into getting their passwords, people asking for gold boxes and so on, but at least you could some times communicate meaningfully with others. Now it's just a foreign game.

 

And it's a pity, because none of these has to do with the game itself, it's all a matter of bad management. The only problem that I see in the game itself is the mission system together with the battle fund distribution. As it is now, it highly encourages players to play in normal battles which they do not enjoy in order to maybe get some crystals. They would love to only play pro-battles, but if they do so, they will lag behind other players who do missions and not be able to buy the proper equipment for their rank. They aren't forced to do missions, but not doing them is almost suicidal. Moreover, if you're a free player, you had better play only to complete missions, and then create more accounts if you want to play more, but if you play much more after completing your missions, you'll be in trouble. This might be very good for the game economy (a phrase that Tanki likes to use a lot but that I still don't quite get), but it is rather bad for the game's life. It simply means that the system encourages you to play less instead of more.

If you add the poorly distributed battle funds to that, it creates a system in which players simply abandon losing teams because once you've scored 200 points in a losing team, it is better for you to just leave the battle and score 200 points in a winning team than stay and score another 200 points in the losing team. And so, as soon as it is clear which side is going to win, people starts abandoning the losing team, which is fun for neither the guys in the losing team who stick 'til the bitter end nor for the guys in the winning team.

 

I was really looking forward to the html5 version of the game, and the last livestream left me very excited about the matchmaking. Now, I'm not sure I'll keep playing much longer. Maybe I will, maybe I won't. Hazel said that they've got something big in store for this summer and that soon the number of players is going to increase a lot. I don't know if he truly believes that, or he is simply trying to encourage players to keep buying. Anyway, I'll stick around for the summer, and then we'll see, 'cause if I don't have fun, it's not fun to play.

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Today I tried to play with my brother. Silly me, I thought that DBF stood for "Double Battle Funds," instead of "Drug Battle Festival." Warrant Officer 3 was completely unplayable. We tried our lower rank accounts (some sergeant) and it was slightly better; not because people didn't use drugs but because they didn't know how to play. It seems that people learn how to drug before they learn how to play these days.

 

I was considering to buy something for Tanki's birthday (most likely a paint, as I really don't need any more equipment for the time being), mainly because Tanki is (or was) overall a fun game and I really don't want it to go bankrupt and disappear. But the truth is that I hardly ever have fun with it anymore. I think that Tanki is a great game, but lately it has made several management mistakes, which have cost them players, and might end up costing them the whole game.

 

The first mistake was to get so much money from supplies. And before you look any of my profiles and call me drugger, listen to what I have to say: I like supplies. They are cool and they make the game more interesting. The problem with supplies is that it is all fun and games until somebody starts using them non-stop. Then it stops being fun for everybody, those who use them and those who don't. The only way to have fun when people use supplies non-stop is if you are in the team with most druggers. I guess that some people might actually enjoy drug wars as well, but my hunch is that they are a minority. Tanki should not have made a system to get so much profit from selling supplies, because now the game is not fun and there seems to be no way to stop it.

 

The second was all that stuff with battle creation. First they took away the player's ability to create normal battles. I still do not understand why, maybe it was to fight people who were "cheating the system" to do their missions. As far as I can recall, I was never explained other than being "a step toward the matchmaking system." But that was cool, they made pro-pass a lot cheaper for lower ranks and for a time pro-battles flourished and were sort of fun. Then, of course, they took the missions away from pro-battles. And now, good look trying to fill a pro-battle other than Noise CTF or Polygon CP.

 

The third mistake was merging all the servers. My new pastime in Tanki is to start saying random stuff in Latin every time people write in Russian. All of a sudden, the chat has become useless, at least for me. Not that it was very useful before, but at least you could interact to some extent with other players. Yes, the chat was full of people trying to sell accounts, to trick others into getting their passwords, people asking for gold boxes and so on, but at least you could some times communicate meaningfully with others. Now it's just a foreign game.

 

And it's a pity, because none of these has to do with the game itself, it's all a matter of bad management. The only problem that I see in the game itself is the mission system together with the battle fund distribution. As it is now, it highly encourages players to play in normal battles which they do not enjoy in order to maybe get some crystals. They would love to only play pro-battles, but if they do so, they will lag behind other players who do missions and not be able to buy the proper equipment for their rank. They aren't forced to do missions, but not doing them is almost suicidal. Moreover, if you're a free player, you had better play only to complete missions, and then create more accounts if you want to play more, but if you play much more after completing your missions, you'll be in trouble. This might be very good for the game economy (a phrase that Tanki likes to use a lot but that I still don't quite get), but it is rather bad for the game's life. It simply means that the system encourages you to play less instead of more.

If you add the poorly distributed battle funds to that, it creates a system in which players simply abandon losing teams because once you've scored 200 points in a losing team, it is better for you to just leave the battle and score 200 points in a winning team than stay and score another 200 points in the losing team. And so, as soon as it is clear which side is going to win, people starts abandoning the losing team, which is fun for neither the guys in the losing team who stick 'til the bitter end nor for the guys in the winning team.

 

I was really looking forward to the html5 version of the game, and the last livestream left me very excited about the matchmaking. Now, I'm not sure I'll keep playing much longer. Maybe I will, maybe I won't. Hazel said that they've got something big in store for this summer and that soon the number of players is going to increase a lot. I don't know if he truly believes that, or he is simply trying to encourage players to keep buying. Anyway, I'll stick around for the summer, and then we'll see, 'cause if I don't have fun, it's not fun to play.

 

I want Tanki to go bankrupt, it's no longer the game we used to play

 

Tanki devs are literally making money out of tricking YOUNG PEOPLE who don't know any better!! I haven't seen an act this low in the gaming world!

 

Shame on them! they are such failures! everything they do now causes more and more people to stop playing

 

I don't believe a word Hazel says, he seems like an actor and untrustworthy, and he is so arrogant he is unbareable to watch

Edited by Captain.x
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33k players on line..16:00 GMT+1 time

 

GGWP TANKI

 

:)

 

keep those updates and buyers only advantages coming..soon it will be 10k less then mentioned

 

and much more will leave too

 

30 players from my friends list allready gone..30 I had..guess why?

 

RIP

Edited by r_IMT-5390
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Do you think they will add the new kits in the garage someday ? Because it's been awhile since stiker and magnum are here and i don't want to buy one of their kit in the shop

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Do you think they will add the new kits in the garage someday ? Because it's been awhile since stiker and magnum are here and i don't want to buy one of their kit in the shop

Imagine a shop with their newest exclusive (lol) collection which they are not selling with $ ,they want to sell them against gold bars.Crazy enough ?

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Silly me, I thought that DBF stood for "Double Battle Funds," instead of "Drug Battle Festival."

lol :D

 

33k players on line..16:00 GMT+1 time

It's been under 40K the last 7 days +. But one could say that this is actually exams and revision period until the end of June for a couple of people.

I know a lot of people who actually stop playing because of that.

That would be not wise to play TO instead of spending time on what matters for your future.

Edited by Viking4s
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Time to buy meh drugz

beforeyou chop my head off im going to clearify that i usually only drug wgen drugged against or if my team sucks and i end up carrying half my team

Edited by fordmustang12345

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2x fund suppose to give 2x gold.But anyone noticed its still 1x gold ?

it's true, i've been playing for 4 hours today, but i saw less than 5 golds overral even i played full wasp fire battles.  :mellow: 

 

If you play 5-10 hours per week, the mission supply is enough. If you play more than that yes you can't compete against them as you will run dry on supply before they do. I don't play more than than on normal battle, i also play on pro-battle as there is more xp and more crystals (more death and quicker).

The question is how many of them buyer to do play against for each normal battle. At my level this goes from 0 to 2 per team, and some time they would be other normal druggers using 5-10 hour of earned supplies and not a "limitless" supply buyer.

 

Separation supply / non supply player would be good for everybody, as this is not sane to have this on going fight in the game chat about the issue , like all the time.

 

"RK lasts a couple seconds." no it regive you life. if you were low it gives you renewed strength, it last as long as your health point goes of again. And if you time it well you can disable a strong shoot during the healing. So it actually give your more HP than your normal Hull health. I would rather use and buy DD than MU (not for M3 obviously) it for efficient.

you have a good point Viking4s, but i legend rank, it's a whole another story, you don't find just 0 to 2 buyers per team, you find way more than that (you can tell by theire VIP paints) and the problem with legend ranks it that you find the russian players that have an infinite numbers of supplies that they have collected since 2010 !!!

 

my advice for you is to enjoy the middle ranks as long as they last, because when you reach legend rank, you will face russians with a rank of Legend 53 and above (i faced one yesterday but i run for my life :D).

 

they have a full M4 garage and full 50% protection against all Turrets and THOUSANDS of supplies, that won't be a fun gaming experience i can tell you that !

Edited by Apex_Predator

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