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Episode 134 of the V-LOG is here


theFiringHand
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Harsh?

I only apologize for naming Cedric. Of course, I meant the developments Tanki is heading for.

 

Pro-Battle has been boycoted now since the start of this year.

 

It is time for all pro-battle players and pro battle fans to unite and let themselves hear loud and clear:

 

We want pro battle to remain as it is, with missions for pro battles, crystals for pro battles etc. equal to noob drug battles.

I agree with you about the seemingly erratic path the designers have taken with Pro vs Standard battles since the inception of the Battle button. I've posted as much in other threads. It makes no sense. Tanki can't seem to decide where it wants its players. They're incentivizing players toward Standard battles yet making Standard battles the least amount of fun as possible. SMH.

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This Q&A with Cedric revealed his total lack of vision and his insult of pro-battle players; the players that rely on skill instead of drugs.

No thanks, Cedric, I am not interested in your total lack of vision and lack of inspiration.

I agree, that interview was clearly a fake, none of the things that actually matter to most tanki players were addressed, Cedric seemed to do nothing but suck up to Hazel his master, I have no respect for either

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What happens if you entered one code incorrectly, what do you do then?

Submit the correct answer, make sure to submit it in the right form. 

The only thing that will happen then is that you will have submitted your answer later, so chances are slimmer that you were one of the fastest to answer correctly.

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All maps will be 10 vs 10?  :o   :unsure:   :wacko:   :blink:

 

So we'll never see Island?

 

Even Sandbox with 20 tanks will be ridiculous.

And Noise?  They gonna make that bigger? Because it can be crowded enough with 6 or 7 tanks for Blue as it is...

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Waiting for Mobile version.

Go HTML5

even the game in Puffin browser (android) gives me more fps than playing on laptop :(

But it has got sad controls so cant play on mobile :-(

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All maps will be 10 vs 10?  :o   :unsure:   :wacko:   :blink:

 

So we'll never see Island?

 

Even Sandbox with 20 tanks will be ridiculous.

And Noise?  They gonna make that bigger? Because it can be crowded enough with 6 or 7 tanks for Blue as it is...

Tanki devs just never seems to run out of ideas to make players leave, I am starting to doubt they have an IQ above 70

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All maps will be 10 vs 10?  :o   :unsure:   :wacko:   :blink:

 

So we'll never see Island?

 

Even Sandbox with 20 tanks will be ridiculous.

And Noise?  They gonna make that bigger? Because it can be crowded enough with 6 or 7 tanks for Blue as it is...

Yep, all matchmaking maps will be 10v10. Matchmaking maps are the regular battles, so I think they will only adjust those maps to this size that are already marked as battle button maps (at least primarily). This means the small ones, like island and arena, etc won't become bigger, as they only serve as maps in Pro battle (= custom battles). Noise would need to have extensive adaptations as well to become a regular battle again.

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Yep, all matchmaking maps will be 10v10. Matchmaking maps are the regular battles, so I think they will only adjust those maps to this size that are already marked as battle button maps (at least primarily). This means the small ones, like island and arena, etc won't become bigger, as they only serve as maps in Pro battle (= custom battles). Noise would need to have extensive adaptations as well to become a regular battle again.

But if Noise is reworked the Magnum problem might be solved. 

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But if Noise is reworked the Magnum problem might be solved. 

Actually I don't think that Noise has much priority, because the devs have mitigated the problem by shifting it to Pro battles. The focus is on battle button maps. Magnum is a very specific turret and it has a lot of disadvantages in other maps, but on the other side the better it is in some maps. Noise is not the only map that is imbalanced because of Magnum, but it's the most obvious example, because the height difference is so strong and it has been a very popular map. Other maps like silence (that will extended as well), Rift and Hill also have some imbalances imho.

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Actually I don't think that Noise has much priority, because the devs have mitigated the problem by shifting it to Pro battles. The focus is on battle button maps. Magnum is a very specific turret and it has a lot of disadvantages in other maps, but on the other side the better it is in some maps. Noise is not the only map that is imbalanced because of Magnum, but it's the most obvious example, because the height difference is so strong and it has been a very popular map. Other maps like silence (that will extended as well), Rift and Hill also have some imbalances imho.

Is Sandbox a battle button map?  What are the current limits on that?  Would seem very crowded with 10 vs 10.

 

I can see it now : 3 of the 10 tanks are a Titan-Twins sitting on Flag, flanked by two Titan-Isidas.  Good luck wasps. :D

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Is Sandbox a battle button map?  What are the current limits on that?  Would seem very crowded with 10 vs 10.

Yes Sandbox is a Battle button map.

 

WycobGa.png

 

They will make all the random team battles 10 vs 10, but that doesnt mean every map that can currently be created by the battle button will be used in the matchmaking system. Which exact maps will be used and which will be reworked is still unknown.

Edited by wow
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Harsh?

I only apologize for naming Cedric. Of course, I meant the developments Tanki is heading for.

 

Pro-Battle has been boycoted now since the start of this year.

 

It is time for all pro-battle players and pro battle fans to unite and let themselves hear loud and clear:

 

We want pro battle to remain as it is, with missions for pro battles, crystals for pro battles etc. equal to noob drug battles.

I'm sorry but there are no plans for PRO-battles to go back to how they were. This is all part of the project moving towards the matchmaking system, which is being built with the intention of allowing players to "one-click" into battles that are good for them, and also fun.

 

I understand that you're frustrated at the change, and that it's hard for you to see the bigger picture of what's happening, but I assure you that in the end, the game will be better suited to the different kinds of players that we have, i.e. the casual player who ONLY has 15mins to play and doesn't want to spend 5 of them looking for a battle, and the more hardcore player who wants to customize every feature of the game experience. It's a tough balance to achieve, but I'm confident we'll get there.

 

I agree with you about the seemingly erratic path the designers have taken with Pro vs Standard battles since the inception of the Battle button. I've posted as much in other threads. It makes no sense. Tanki can't seem to decide where it wants its players. They're incentivizing players toward Standard battles yet making Standard battles the least amount of fun as possible. SMH.

Standard battles are "less fun" only because we still haven't finished implementing the whole system. The problem is that we HAD to implemented this way — in steps. Implementing it all at once would have been prohibitive for many many reasons. As it is, you're just seeing part of what we're trying to achieve. But as I said above, I'm confident the end result will be great.

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Standard battles are "less fun" only because we still haven't finished implementing the whole system. The problem is that we HAD to implemented this way — in steps. Implementing it all at once would have been prohibitive for many many reasons. As it is, you're just seeing part of what we're trying to achieve. But as I said above, I'm confident the end result will be great.

For many "Standard" battles are not as fun because of the heavy use of supplies.

 

In what way will the System account for this?

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For many "Standard" battles are not as fun because of the heavy use of supplies.

 

In what way will the System account for this?

Excessive use of supplies is unlikely to ever go away. I know Hazel has plans to curb it and balance it out as much as possible, but it's a problem that we need to chip at little by little. These problems aren't something at which you can just throw a stick of dynamite. Remember, supplies are a core part of the game. It'll be hard, but I'm sure we'll get there.

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Excessive use of supplies is unlikely to ever go away. I know Hazel has plans to curb it and balance it out as much as possible, but it's a problem that we need to chip at little by little. These problems aren't something at which you can just throw a stick of dynamite. Remember, supplies are a core part of the game. It'll be hard, but I'm sure we'll get there.

Then remove protection modules from Standard Battles :wub: 50% protection+Double Armor ---- Is it a joke or bullying ?? 

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would like to know , when this match making system be installed will it also change the upgrading system ,to be a 2 part system ?

 

in other words in tanki X you can only update your turret or hull when you reach a certain level of experience then you can upgrade to the next level . similar to tanki X . which they call it  mastery battle balance and then upgrades .

 

 

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would like to know , when this match making system be installed will it also change the upgrading system ,to be a 2 part system ?

 

in other words in tanki X you can only update your turret or hull when you reach a certain level of experience then you can upgrade to the next level . similar to tanki X . which they call it  mastery battle balance and then upgrades .

 

 

To the best of my knowledge, there are no plans to go down that route.

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I'm sorry but there are no plans for PRO-battles to go back to how they were. This is all part of the project moving towards the matchmaking system, which is being built with the intention of allowing players to "one-click" into battles that are good for them, and also fun.

 

I understand that you're frustrated at the change, and that it's hard for you to see the bigger picture of what's happening, but I assure you that in the end, the game will be better suited to the different kinds of players that we have, i.e. the casual player who ONLY has 15mins to play and doesn't want to spend 5 of them looking for a battle, and the more hardcore player who wants to customize every feature of the game experience. It's a tough balance to achieve, but I'm confident we'll get there.

 

Standard battles are "less fun" only because we still haven't finished implementing the whole system. The problem is that we HAD to implemented this way — in steps. Implementing it all at once would have been prohibitive for many many reasons. As it is, you're just seeing part of what we're trying to achieve. But as I said above, I'm confident the end result will be great.

Thank you for your answer.

 

Pro-battles to me can be on any map (I used to do Kungur CTF, today on RU/EU2 its Serpuhov CTF), with pick-ups only.

Be it DM, CP, CTF or any other mode.

 

If that is to remain in customized battles (pick ups only), WITH crystal rewards, that would be fine.

 

15 min is in my opinion far too less for a fine, well-balanced CTF with 10 players per team.

 

A minimum of 25-30 min to give both sides opportunities, in my opinion, would better suit that game mode.

 

Same holds for CP (100 CP max).

 

For DM, 15 min sounds ok to me.

 

It would be quite easy, in my opinion, to develop the ICT with a choice button: pro-battle or non-pro-standard battles in a menu at the front.

That menu would distribute the players according to their choice to pro or non pro battle servers.

From there, automated guidance to a set of battles could remain the same.

From a purely functional perspective, it is not that difficult - to me ( I am in ICT) - to develop such a menu and ICT-landscape.

 

Regards from Holland

Amsterdamn.

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To the best of my knowledge, there are no plans to go down that route.

older  players are  the ones ,who have been here for so long but not upgraded there turrets / hulls , cause if you don;t up date to balance out then you have to wait till they do . i'm having that issue in tanki X one side is higher then the other . sure it helps create a more balanced game where your battling with your level and rank in games , and experience. it makes a even playing field .

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Excessive use of supplies is unlikely to ever go away. I know Hazel has plans to curb it and balance it out as much as possible, but it's a problem that we need to chip at little by little. These problems aren't something at which you can just throw a stick of dynamite. Remember, supplies are a core part of the game. It'll be hard, but I'm sure we'll get there.

Just because drugs are a core part of the game, there should be a separation of druggers and nondruggers. If people don't want to play in drug battles, they should have a separator. This separator setting is just as important, if not more important than the setting of the battle modes. If Hazel really wants to balance out the drug problem, then he should implement this setting right from the start of the matchmaking system and not handle it by leaving a chance open that this option might maybe come half a year later. 

 

@amsterdamn mentioned the sore point of the custom battles and this would force people to play in standard battles and use supplies, even if they don't want to. Hazel talked much about the time it takes to get a matching done and about how convenient it is to find battles. I am sure a part of the players are willing to wait some seconds longer in order to play in drug free battles than to basically idle around for minutes in drug battles by playing ineffectively, feeling like a mult and grinding in inconvenient battles.

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I am sure a part of the players are willing to wait some seconds longer in order to play in drug free battles than to basically idle around for minutes in drug battles by playing ineffectively, feeling like a mult and grinding in inconvenient battles.

^^

 

This - 100%.

 

In long run, creating my own battles or searching for more appropriate battles will save me time & create a far more enjoyable experience.

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The video never told us whether matchmaking would be rank based or equipment level based.

 

There are Captains with m3s (m2 10/10) and Captains with m1s.

I don't want the 2 of them to be in same battle, I'm so sick of mults in my team.

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By the time tanki rolls out the match making system there won't be enough players left in this game to fill one battle :lol:

Edited by Captain.x
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The video never told us whether matchmaking would be rank based or equipment level based.

 

There are Captains with m3s (m2 10/10) and Captains with m1s.

I don't want the 2 of them to be in same battle, I'm so sick of mults in my team.

But this is the only reason to develop your tank, in order to get a leg up on the other guy.

 

Matching exact levels of equipment in each game means you might as well just eliminate the entire concept of upgrades from the game.  There is already no incentive to level up in the game. Under this change the only thing to play for would be buying modules and paints.

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