Jump to content
EN
Play

Forum

Quadruple Modules


Recommended Posts

  • Replies 82
  • Created
  • Last Reply

Do you agree if we could have quadruple modules with mines?

 

What I mean is having quadruple modules protecting from three turrets and the mine protection.

 

The quadruple modules that I suggest will look like this:

 

grifffon.png

 

We can have quadruple modules that protect players from 3 turrets and 1 mines protection.

 

This will not be overpowered. It will be fine and fair.

 

Please tell me what you think.

Share this post


Link to post
Share on other sites

4 is better. Trust me.

Trust you? Why? Do you have a lot of experience designing and balancing multiplayer games?

Share this post


Link to post
Share on other sites

I am not a game designer but you can trust me because I have good experience on game balance of Tanki Online. Trust me, I know that quadruple modules are balanced.

Share this post


Link to post
Share on other sites

Introducing quadruple modules would slow down the gameplay a bit too much. Imagine a battle in Arena CP. Every player has to face 3 enemies with protection against his turret The battle becomes almost boring when there is too much protection involved.

Now, it's true that we had quadruple modules, but very few could provide considerable amount of protection against 4 different turrets. Another problem with these modules is the price. Compare the price of single, double and triple modules...A quadruple module would probably cost at least 550-600k. 

You don't need quadruple modules, you just need to buy just some triple modules to protect you against Striker and Magnum.

Share this post


Link to post
Share on other sites

Declined

 

We do not accept ideas about reducing items' prices. Also, this idea has been posted and rejected many times before.

one day the message might get through :)  I've posted the same idea for different reasons before, there does seem to be some justification for 4 prot modules, even if the devs no longer want them.  Things we covered before...

 

Quads not having the same level of protection as triples... same points across 4 prots

the extra protection being from self damaging weapons. (Although that has now expanded, was primarily rico and thunder)

 

So perhaps we just have to keep saving the arguments up until they become overwhelming :P

 

Aunty

Share this post


Link to post
Share on other sites

Introducing quadruple modules would slow down the gameplay a bit too much. Imagine a battle in Arena CP. Every player has to face 3 enemies with protection against his turret The battle becomes almost boring when there is too much protection involved.

Now, it's true that we had quadruple modules, but very few could provide considerable amount of protection against 4 different turrets. Another problem with these modules is the price. Compare the price of single, double and triple modules...A quadruple module would probably cost at least 550-600k. 

You don't need quadruple modules, you just need to buy just some triple modules to protect you against Striker and Magnum.

 

Ought to dismember whoever thought of those two abominations... although Sphagnum is far worse than Striker..

Share this post


Link to post
Share on other sites

 I have good experience on game balance of Tanki Online. 

You don't. You never participated in analysing the data that developers have access to and you don't work on designing changes that would improve game balance. None of us do. Therefore there is no reason to trust anyone other than Tanki devs or devs (ex-devs) of similar games regarding opinions about game balance.

Share this post


Link to post
Share on other sites

Well, if having 50% from 4 turrets was an issue, why don't they step all these "Quadruple" modules back a Modification Level?

 

For example, rather than the "M3" Quadruple module providing 35% - 50% from 4 turrets, it could instead provide the "M2" 25% from 4 turrets with a maximum of 35% after micro-upgrades.

 

Considering Spectrum MB provides 20% from everything in the game, I don't think this would be overpowered.

Share this post


Link to post
Share on other sites

Yes. They could provide quadruple modules that have a balanced output to make sure they work fine in Tanki Online.

 

I personally think that the developers are wrong about the 50% protection for quadruple modules. Having a total protection level of 200% is not overpowered since that number is split into 4 turret protections.

 

What the developers need to do is to thoroughly retry to test quadruple modules on the test servers so that they can decide to find a way to add them to Tanki Online.

 

The number of quadruple modules must be only 10. The combination for quadruple modules must be made with a custom module which is an empty quadruple module that players can buy and purchase the protections separately. The 4 slots from this quadruple protection module can have its protections added, changed, or removed. Players can even play in battles with this module with all its 4 slots empty, if they wish, just like the zero module.

 

It would be very nice to have such a module in Tanki Online. This should be the only type of module of its kind and it would be labelled as Custom. This module would be purchasable exclusively to players who are ranked at the rank of Generalissimo or Legend ranked players only.

 

The good thing about having a custom module is that it gives players the freedom to create their own modules that is fully customizable for an infinite amount of times. With preset modules, players don't have the choice to buy protection modules that properly suit their needs, but with a custom module, they can build it in any versatile customizable way they want.

Share this post


Link to post
Share on other sites

Please can you re-think this idea properly and list it in the Under Review section.

 

I believe that there is a possibility to find a suitable way to implement this idea of mine in Tanki Online for it to work according to the game balance.

Share this post


Link to post
Share on other sites

One way or another, we need quadruple modules that works properly with the game balance of Tanki Online.

Even if developers think of a good way to balance them out (not make them too powerful or too expensive), there is still one massive problem. There are so many quadruple module combinations that developers would either have to add hundreds of them to the garage (making the search for the right module really inconvenient), or only add a few combinations, meaning that very few players will find the module they want. So until they think of a way to make custom modules where you choose your own protections, there is no way to add quad modules.

 

 

Also, RIDDLER, if you want someone to see your reply to their post, you need to quote their post using the "Quote" option that we told you about many times. Otherwise that person won't get a notification that you replied to them and it will be unlikely that they will see your message.

Share this post


Link to post
Share on other sites

And what is the rate of a new turret being added in the game? If it is planned, I would say around 6 months, but other than that there are no new turrets that are planned right now. So there is no need for quadruple protections.

 

And we do have spectrum modules that can be earned.

Instead of flooding the forum, why don't you play Tanki and earn crystals so that you are able to buy the modules you want.

Share this post


Link to post
Share on other sites

To avoid the massive problem with having huge combinations of modules, the developers could just create a custom module with 4 empty slots which players can choose to add, change or remove the protections to whatever they need. This will completely remove the problem with massive quadruple modules combinations.

 

Please tell me what you think about my suggestion.

Share this post


Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...