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Bigger rewards for completing mission chains this summer!


theFiringHand
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Hmm...... I like the triple rewards but the missions are also quite a bit harder with half being earn x amount or crystals. I would (in the future if possible) like to see the normal rewards for mission chains be increased a little bit 1.5 or so permanently. Not to much not to little just enough to comp for them being harder

Edited by fordmustang12345

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Hmm...... I like the triple rewards but the missions are also quite a bit harder with half being earn x amount or crystals. I would (in the future if possible) like to see the normal rewards for mission chains be increased a little bit 1.5 or so permanently. Not to much not to little just enough to comp for them being harder

Well, nowadays missions are much easier .. especially that 'Earn Crystals' one.

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Well, nowadays missions are much easier .. especially that 'Earn Crystals' one.

How is 'earning crystals' easier than earning experience or collecting drop-boxes?

 

At least with "earn experience" it did not rely on your team winning so much.

Losing team collects more experience than they do crystals.

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Stockpile quantities are closing in on 900 RKs and 2000 of the other supplies. As a daily mission player I always get ore than I use. With the 3x policy this summer I am awash in them. I'm sure I am not the only one. 

 

So you players who still type "drugger" into chat ... prepare yourselves for a lot of typing over the next well as long as Tanki exists. Futility awaits you!

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Stockpile quantities are closing in on 900 RKs and 2000 of the other supplies. As a daily mission player I always get ore than I use. With the 3x policy this summer I am awash in them. I'm sure I am not the only one. 

 

So you players who still type "drugger" into chat ... prepare yourselves for a lot of typing over the next well as long as Tanki exists. Futility awaits you!

i used to type drugger in the team chat, so that my team knows they are up against one (or more), and the weak players who don't like to use drugs can leave.

nowadays i have no time at all to type during battle, fingers are always busy aiming at enemy and pressing 1,2,3,4,5.

 

i also appreciate when my teammates say "drugger firebird", because then i increase my supply usage for the remaining part of the battle, especially if i see the firebird approaching.

 

still, i prefer gameplay without drugs, thats why i spend only just enough time in non-pro to get the missions done.

 

also, with the previous lower rewards, do you think they were sufficient to do all 21 missions in a week? I used to run out of repair kits on the 2nd day of the week itself  :P

or perhaps you do only 7 missions per week for best possible cry / exp ratio?

Edited by WaspShaft98
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Riddler  - the TO scam strategy seems to be sales only on shop items ie for real cash.

 

You may be waiting a long time for garage item sales.

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i used to type drugger in the team chat, so that my team knows they are up against one (or more), and the weak players who don't like to use drugs can leave.

nowadays i have no time at all to type during battle, fingers are always busy aiming at enemy and pressing 1,2,3,4,5.

 

...

 

also, with the previous lower rewards, do you think they were sufficient to do all 21 missions in a week? I used to run out of repair kits on the 2nd day of the week itself  :P

or perhaps you do only 7 missions per week for best possible cry / exp ratio?

Never thought of it as a warning! I just see drugger so often its like the boy who cried wolf. :)

 

I used to do 21 ,issions / week or close to it. I used to play more than that too. I've never run out of any supply ever. Even when I first started I didn't use many because I tend to be a 'save it in case I REALLY need it" player. But mostly because my eye-hand was still so bad I couldn't be bothered to try to use a supply.

 

Even now I don't use RKs unless it helps be get a flag/CP. Or it helps be bust up a knot of enemy what needs busting up.  Or a flagrant RK user enemy needs trimming. Or when I feel like it. :)  Basically when there is something at stake not just a random encounter. So they keep building up.

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Never thought of it as a warning! I just see drugger so often its like the boy who cried wolf. :)

 

I used to do 21 ,issions / week or close to it. I used to play more than that too. I've never run out of any supply ever. Even when I first started I didn't use many because I tend to be a 'save it in case I REALLY need it" player. But mostly because my eye-hand was still so bad I couldn't be bothered to try to use a supply.

 

Even now I don't use RKs unless it helps be get a flag/CP. Or it helps be bust up a knot of enemy what needs busting up.  Or a flagrant RK user enemy needs trimming. Or when I feel like it. :)  Basically when there is something at stake not just a random encounter. So they keep building up.

There's tankers with so many they will use one when ... 4 seconds left in CP game + not remotely near a CP - just to maintain their D/L.

 

It's taken me until now to stock 200+ RKs.  They just don't hand out that many as free rewards (compared to supply-kits where it's 1:1 with all the other supplies).

And took a lot of will-power not to pop an RK in many instances - just suck it up and die since nothing was really on the line at that point.

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There is no doubt I see RKs popped much more these days, No doubt I use them more as well. But I try to buy something with each use more than not just blowing up in yet-another DM exchange.

 

 

As a side comment I've thought a bit on these Supplies. I like a sense of progress from gaming. Tanki denies me this. I've often described how my strategy is to avoid messy exp pt gain.  So I think I have subconsciously been getting my sense of development by amassing more and more supplies. :)

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Stockpile quantities are closing in on 900 RKs and 2000 of the other supplies. As a daily mission player I always get ore than I use. With the 3x policy this summer I am awash in them. I'm sure I am not the only one. 

 

So you players who still type "drugger" into chat ... prepare yourselves for a lot of typing over the next well as long as Tanki exists. Futility awaits you!

I just read the topics nowadays and quit playing a while ago.

Just logged in and I have arout 4000 supplies left of each, almost 5k DD.

It is no fun to use supplies. I don't understand the fun of driving around in a big hull at terrifying low speed, constantly drugging, hardly getting killed and expecting all other players to be shot by you or something? Or counter 12345?

 

I still play sometimes with new accounts, just create a new one and then I do zero drugging see how long I find it acceptable to play.

 

Just tried a second lieutenant, DM, someone sees me spawn, drives up to me with isida, pressess 3 and I press quit.

 

Game for the braindamaged.

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So if I finish a Weeks chain of mission I will get 14k?

If you completed at least 1 mission every day for at least 28 days then the answer is yes, you'll get 14k crystals and quite a few supplies as well.

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If you completed at least 1 mission every day for at least 28 days then the answer is yes, you'll get 14k crystals and quite a few supplies as well.

I am on forth week now.

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It is no fun to use supplies. I don't understand the fun of driving around in a big hull at terrifying low speed, constantly drugging, hardly getting killed and expecting all other players to be shot by you or something? Or counter 12345?

 

I still play sometimes with new accounts, just create a new one and then I do zero drugging see how long I find it acceptable to play.

 

I also enjoy drug free battles way more, and it's truely sad that the number of decent drug free battles declined after the infamous mission-update. It's always nice to play a ultra low-ranked account here (rank 1..5 maybe) and find a battle with another experienced player on the other team, and just work your way through it; vs the other good guy; without beeing 1shot by some DP user facing a HaHa!-RK user (at least those RK times are over now).

 

imho this drug free battles are the most pure tanki experience. The one, that sucks players in at the first time.. and I bet this game would run decent if the supplies would never been in the game and modules would all end at 25%. Sure I have no idea how to finance it as effective as with supplies today, but the game itself would be much more fun to play.

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