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Tell us your cool ideas for new «Overdrives»


theFiringHand
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There should be an overdrive for making your enemies unable to use, or collect supplies for 30 seconds.(this can lead to the creation of a new supply box, the 'remover')

 

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An overdrive where if activated by enough team members it suddenly turns the entire map into space-mode for a period of time...

 

Or even better, only for the other team. 

Edited by Shadowfire

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The obvious answer is a Overdrive mode that, when you press shift, every enemy tank in the game explodes. Also this ability should charge up every 10 seconds. This should create a game at the skill level Tanki's devs and buyer community want... eliminates all the need for that tedious driving and aiming. 

 

SHIFT - BOOM! - Chachacha.

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I wish if there was an overdrive which would give us a long range like rail gun and shaft to other short range turrets as well.But the durability should be 30 seconds for this overdrive.

 

 

The obvious answer is a Overdrive mode that, when you press shift, every enemy tank in the game explodes. Also this ability should charge up every 10 seconds. This should create a game at the skill level Tanki's devs and buyer community want... eliminates all the need for that tedious driving and aiming.

 

SHIFT - BOOM! - Chachacha.


That would not be suffering to u but others suffer if u do that.lol i cant stop my laugh XD

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Automatic equipment change. Say your favourite combat equipment is Viking/Smoky, you press for example Shift + 1 and it automatically changes to Viking/Smoky. And maybe we can have multiple choices, for example, we've already said that Shift + 1 changes to Viking/Smoky, Shift + 2 changes to Wasp/Railgun. These options could be set by players so this way everyone has his/her favourite combo ready for equipping without the need of accessing the garage. 

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Mayby this is an idea: When you activate the overdrive ,a plane flies over and drops the 5 suplies you get activated from it.

 


And about keeping it in game. Make it for events only.
And what would be cool too is this. at Christmas when you press ''Shift'' Santa flies over and drops the 5 suplies you get activated from it.

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You should make it so that you have the option to change from dropping a goldbox or not and if you choose to drop a goldbox, seconds of time you have been saving for the overdrive will not be used. instead you need to get 5,000 experience to activate a goldbox overdrive.

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I think that we should have an overdrive that, once it's filled, if you activate it, it takes you to a balanced, enjoyable battle.

I love it.

 

Of course this request makes me think of buying cheese in a cheese shop.

 

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I'm not talking about how the current version should change. I'm asking you to suggest completely new mechanics? What kind of weird stuff can we get your tanks to do?

I would like another overdrive and it will max out your protection when you use it. :)

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Hello 

My idea about overdrive.  

 

When you are at 100% and you activate it:

 

During the effect time, every kill will increase the effect with 5 seconds. In this way you can keep it for long time  

Edited by Juju_X
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Overdrive could boost your whole team, regardless of distance, although I suppose that would be a little OP.

 

#MakeTeamModesGreatAgain

Edited by player_03

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                                          Overdrive Blitz

 

overdrive can give you the power of blitz means when you press shift. you simply go blitzing every tank in your way for like 10 seconds?

 

like full assault mode? whoever gets in your way will be thrown out of your way xD

Edited by zainslimshady

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I would suggest an overdrive for the entire team or for the tanks near the player who presses the button to get  invisible   :ph34r: for 5 or 10 secs in order to pop up unexpected and conquer.

 

An option to get tanks that swapped on their tracks again

 

I would also like to be able to sell turrets and hulls (for half the buying price?) to be able to buy the stuff I can't wait for

 

A protective dome around the teams tanks or a secure sector for 5 - 10 secs

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I suggest implementing an overdrive for every single turret where each turret has its own "special mode" when activating Overdrive such as:

 

Freeze: Completely freezes an enemy as long as enemy is being shot at.
Firebird: Fire goes through enemies (just like before the update) as well as flame turning blue PLEASE! (for old time's sake)  :D

Isida: Health stealing becomes equal to attack damage.

Hammer: Number of pellets increase to 25-30 and damage per pellet is constant so overall damage increases.
Twins: Projectile radius increases and splash damage is heavier while player but player doesn't receive any splash damage when going too close.

Ricochet: Projectiles can ricochet off enemy tank as long as projectile is still within maximum range.

Smoky: Fires a second mini-projectile which deals some damage.

Thunder: Projectile explodes in a spherical structure rather than the current lateral splash damage.

Railgun: Projectile deals additional damage to following tanks after hitting first tank rather than decreased damage.

Shaft: Increased zoom in scope mode and penetration goes through an infinite number of tanks (with decreasing damage).

Striker: Projectiles are swifter and can make tighter turns.

Magnum: Virtual arc appears and shows the player where the projectile will land.

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