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Tell us your cool ideas for new «Overdrives»


theFiringHand
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I never said to remove supplies and neither am I against the use of them. I'm saying that they should become a thing that anyone can use regardless of whether they bought them or not, so that simply buying more supplies won't give anyone an advantage.

We need to remove supplies from non-pro battles because it's getting insane to complete one mission and I don't talk about those who just started play tanki. Or we can make special maps for mission without supplies but it will be same as removing from non-pro battles.

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  • The tank should fly slightly when overdrive is activated. (This will help in getting Gold Boxes)

 

:lol: After hackers and laggers, now we would have to deal with Overdrive flying.

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Good, it could only use one of each supply until it's dead. For example: If I used 1 armor 1 double damage 1 Nitro and 1 repair kit, I could no longer use the supplies until I die. 

And the mines could only be used every 30 seconds. 

 

 

And with the "overdrive" in the game you can always use 1 of each source until you die and use the overdrive, whenever it reaches 100%. 

It was good, because there are many players who only know how to play using supplies, and without them they can not play well. 

 

Ai balanced more among players who do not have M3 (fully evolved) or still have m2.

I don't know if it's well translated and well explained. But it was an idea among others.

Edited by JoaoxXx
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what about this: when the Zero(Overdrive) mode is activated, there could be a chance to have  some unobtainable weapons for couple of minutes or

the tank could call an airplane ,that cant be destroyed and does massive damage to players nearby?

Edited by andrazb1

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I say zero supply is made official in the game but also drops gold but is also harder to activate. (So its fair.) 

 

I know this dose not have anything to do with this but I also say striker and shaft should have a green laser instead of red in Death Mode. It makes sense. (RED TEAM RED, BLUE TEAM, BLUE) But why not GREEN TEAM, GREEN? 

 

Also Magnum should have a laser. If all the other one kill torrent`s have one why not magnum? This will be better for both teams. Magnum has better aiming and the enemy can actually see it coming.

 

If you like my ideas like this and have fun tanking and remember LEOPARDS ARE AWESOME!

 

Thank you!

 

I love you Tanki!

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​                               New Overdrive! (my ideas)

 

1.) "Overdrive" could make the team who used it faster and can capture points faster, capture flags faster, and earn 2x XP.

 

 

​2.) It could make the opposing team go slower, to the speed of mammoth. But they can counter it by using Speed Boosts.

 

​3.) It could drop multiple Supply drops only able to be used by the team who used it, and if two teams use it at once, they can completely counter it making it semi-fair.

 

​4.) My last idea: "Overdrive" could make the enemy team have Moon Gravity, blowing off their aim and the other team could take a point and clutch the round.

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Tanki is trying to retain players by adding bells and whistles to the combat portion. But that is actually Tanki's better half. Tanki has a functional 3D combat system that works well aside from lag and connectivity issues. The combat engine element is present. What is missing are the elements that turn a combat engine into an actual game.

 

Put another way Tanki give the player no reason to want to or need to level up. Everything you can do at legend you can do at Sgt or WO at worst. There is not much difference between driving an m1 tank and fighting other m1s and doing the same thing with m3s. The same maps, battle modes, pro Pass options ar the same.

 

Which is good because the game economy is a ruin. Items cost so much that one account is wise to develop only 1 turret and hull. It can take months between ranking up to the next m-level ... and once you do all you've done is tread water. (see above)

 

The prices are so out of whack that the company is constantly offering "sales".  Players know this so they do not buy stuff unless it is on "sale". "Sales" therefore are the real market price. Tanki should just re-price all items as though they were on sale - then - cut the prices of everything so one account can develop some variety from a Cry POV.

 

These games are about developing an account making it more capable over time. This basically never happens in Tanki. The entire portion of that makes it a "game" is missing, We can fight, sure, but TO gives its players no explanation nor reason why they are fighting or what they fight to accomplish.

 

imagine a Tanki game with (to use one example) a tank crew section. Each crew member could be trained in skills to tailor you position to the style you want. Perhaps bigger ghuls take more crew members. Perhaps crew members can be killed and skill set back .. or clone baks invested in to prvent huge skill losses.

 

A few months ago I proposed here another idea - a backstory for Tanki as a bloodsport complete with Fame raings and tank sponsors.  Look it up if you want but it'll never happen. The point is the current game doesn't offer us that context to play off from.  

 

And it never will. The Devs never move in that direction. But this is what should be done. Having an interesting devleopment ladder is essential for long-term player retention. No version of Zero Supply will make up for omitting it.

Edited by LittleWillie
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Some ideas off the top of my head. Please like this if you want some of these ideas too.

 

An Overdrive that makes all teammates heal gradually over a minute of so. For those times that there are no Isida on the team/at hand. Maybe about a quarter as effective as the health supply. Just enough to stave off heating damage and freeze. For those moments when you have some breathing time behind a wall and you know that you don't have enough health to survive the next shot to come at you.

 

An Overdrive that brings back self-healing for Isida. Same approximate time as supply Overdrive. For the lols you can call it Vampire. XD

 

An Overdrive that lasts 15 seconds and allows you to drive/ghost through other tanks (both teams). You can still be shot and killed. Maybe to make it fair you can't pick up gold boxes while in the mode. It can be called Phantom.

 

Maybe an Overdrive that is charged when you get killed. When full, you activate it and (A) you immediately blow up with a massive radius and with damage equal to or more than Magnum. (b is almost the same as A, but you blow up when you get killed the next time after activation. Great for sacrificing yourself for your team in goldbox piles and for those games when you are getting owned, be it in Team Battles or DM.

It can be called Kamikaze.

 

Maybe an Overdrive that makes all of your teams weapons and hulls the next Modification for a duration of about a minute. So if you have M2 you get M3 stats, M0 and you get M1 etc.  It could be called Hardware.

 

And my final idea is an Overdrive that when activated, stops the enemy from re-spawning for five extra seconds the next time they die. not at the stage where you're a ghost but that moment before the camera goes to the re-spawn point. It could be called Jamming.

 

And one more is an overdrive that can be activated in the time the camera takes to move to your re-spawn point, that will re-spawn you where you died.

Edited by dilberts

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what about lifetime overdrive? lifetime overdrive to be on single supply ( armour , speed or damage) but when you collect it , you have it until you get killed.

another ideea ( color overdrive). this is for fashion reasons. ( it may drop very often ) and the single change  is a multicolor pattern for the gun you use ( twins in multiple random colours) or additional fire effect depending of the type of the gun - multicolor.

 

mistery box ( question marked). could contain a standard supply , a overdrive supply or a supply gained for good (added to supply in  the garrage). if is added in the garage you can t benefit of the effect but you have one more and you may choose when to use it).

 

another ideea - goldbox value to be different value deppending of the minimum rank of the battle. ( lower for low ranks , higher for high ranks).

 

if you like my comments, rate it for more fun ideeas ;)

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We don't need any more overdrives in this game; what we need is for you devs to fix the lag. But of course, that's not possible due to all these updates you keep adding to the game.

Edited by Cortana
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The only way this feature would work is listed below:

1. Remove all the changes you made regarding zero supply mode and disable it in pro battles.

2. Now that it's back to what it was like back in May festivities, go ahead and make the following changes:
-to ensure that no one double drugs, make it counter act with individual supplies:
·Speed boosts and mines cost 25% of the charge.
·Double armor and double damages cost 50% of the charge.
·Repair kits will cost 100% of the charrge.

-to ensure that no team stack supply duration one after another:
·If one person activates the zero supply mode, any teammate that was nearby at the time won't be able to use it even if it's at 100% until after the cooldown.
·The cooldown will start the moment the supply effects have worn off and will last around 60 seconds.

Overdrive will also have negative percentages that go on forever. Ex: say you are at 0% at the moment in battle and you use a speed boost, well, now you are at -25%. which means, it will take that much longer to fill up your overdrive. which also applies to the supplies at their respective cost.

Honestly, my idea for the zero supply is much better, and will not ruin gameplay

 

 

obviously, this is the only idea with little to no flaws at all towards the zero supply <_<

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overdrive should affect ALL tanks close to you EVEN THE ENEMY tanks giving them full supplies and health this would make game play a little more skillful because you would have to be careful when you chose to use it or you will strengthen your opponent.

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When overdrive is activated a clone of your tank should be made, acting like the tanks in the tutorial. It would start in your location move away, then become solid (similar to a player spawning). It would not interact with flags or points and could not use or pick up supplies. The kills would be counted to you, and in a tdm would be counted to your team, but when destroyed it would not be counted as a loss to you or a kill for the enemy team, but it would still be a kill for the individual.

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This is Overdrive is good in some cases, but deserves an option to disable/enable the ability. This has ruined non-format battles as it is a form of drugging when even Supplies are turned off but Drops are on. I know many may disagree but I do think this Overdrive is too overpowered for balanced gaming and deserves to be debuffed or changed into a different concept of gaming. On the other hand, it's really useful to save some supplies and it does somehow make it easier for you to do missions because it's basically " drugging ", and you pretty much take advantage. Coming back to Tanki's update on missions ONLY being done in non-PRO battles, Overdrive has made a contradictory effect against this concept of exploiting and making a way of doing missions easily. Anyways, I know you will hate me for saying all of this, but Overdrive is decent but as I said, there should be an option in PRO battle creations for there to be a button to disable/enable the Overdrive effect!!  :P  :D  :lol:

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Somepeople haven't credit card to buy gold so..when we active it until 100x can we get 1 gold supply?For free? Can the overdrive looks like a bomb?we active it we get the supplies and the enemy near our tank get demage 1000?  <- this only my suggestion Ihope you use it cause I haven't credit card  :(

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Idea 1:

     Drops 5 Gold Boxes 

     You have to have a score of 700 for it to work, then 5 min cooldown, then 14000, etc.

     

 

Idea 2:

     Moon gravity is activated for your tank and nearby friends only

     Wait for number to reach 100% like regular overdrive (zero supply)

Edited by Anventia

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​New OverDrive

​-------------------------------------------------------------------------------------------------------

​The New OverDrive Should Be Something Like, If You Activate OverDrive All Supplies Activate, And A Huge Circle Forms (About 5m Long) And AnyOne in That Radius Dies (Enemy's). This Shouldn't be Allowed in DM mode. And if Team-Mates are in the Circular Area They May Stay unaffected. The New OverDrive Should Make You Invincible for the First 2 Seconds Until You Heal Up to a Full-Life This Should be only Allowed in Non-Pro Battles. OverDrive Should Be BUY-ABLE From the Garage. (Even Tho It's Already Too OP and My Idea Might Make it Even More Stronger but I'd Like it to Happen) But the Warm Up Must Require 200 Experience and Shouldn't Start a Reload After the Battle Ends.

​Hope Tanki Community Like And Considers my Idea :) 

~Shock

Edited by theshock1

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