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Tell us your cool ideas for new «Overdrives»


theFiringHand
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i think that when u use overdrive the enemy next to u dies instantly and all your teamates gets all drugs except gold boxes if there were to be gold boxes then that overdrive will be only allowed to use every 20 minutes average

Non-pro battles are not 20 minutes lone, that should be adjusted

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I say zero supply is made official in the game but also drops gold but is also harder to activate. (So its fair.) 

 

I know this dose not have anything to do with this but I also say striker and shaft should have a green laser instead of red in Death Mode. It makes sense. (RED TEAM RED, BLUE TEAM, BLUE) But why not GREEN TEAM, GREEN? 

 

Also Magnum should have a laser. If all the other one kill torrent`s have one why not magnum? This will be better for both teams. Magnum has better aiming and the enemy can actually see it coming.

 

If you like my ideas like this and have fun tanking and remember LEOPARDS ARE AWESOME!

 

Thank you!

 

I love you Tanki!

Lasers go in straight lines, magnum shots do not. It would not be good for targeting and if a magnum was shooting over wall the laser would be useless

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Hey tankers,

 

About the overdrive, maybe, it should take twice as long to generate or remove the bonus from kills and score and have 30 or less seconds of IMMORTALITY. I get that it's a little overpowered, but maybe you guys could nerf it somehow, and still have something to do with immortality.

 

See what i'm saying now?

 

Anyway, another idea is, if you guys are adding it PERMANETLY, you should keep the same, and do MY idea on special events.

 

That would be cool if you guys could implement it into the game.

 

Sincerely,

Jcena9001

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hmm...how about makes your tank Disappears....that would be awesome o.O

 

also if u take flag,flag Disappears with you!

 

i can't imagine people shooting in the air XD

 

or how about it makes enemies near you weakens o.O if they have drugs they get removed and if they don't they turn slower (freez effect) and deal less damage!

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i been wait for a reply of my account being hacked and still no response can i plz get some help.

Have you filled this form; Application for account return?, if so, this can take up to 7 days, sometimes even less, depends on the work load. So, please be patient, the help desk will get back to you as soon as possible. :)

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Have an overdrive that shorts out nearby enemies, giving them -20% speed and lock on supplies for 30 seconds. It would have an electric feild and a crackling sound effect.

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In my opinion, overdrive or zero supply is kind of pointless. In a pro players team, players hardly ever just stick together in a group. They play all positions on the map against the enemy. This might be ok for new or low rank players.

 

What about DMs?

 

 

DMs? On a large map I just hide until overdrive recharges eventually and go on the face drugging on enemies. So that way I can get full health TWICE and all 3 supplies at the same time... Is that good? Drugging players combine normal supplies and overdrive and if they have a little bit of skill, they get too big an advantage out of this.

 

 

 

How it creates disbalance (CTF/TDM/CP)

 

 

It also causes a huge disbalance. New spawned players or the losing team keeps losing even more as every enemy teammate is killing, drugging AND recharging their overdrive mode and stuffing their entire team with one overdrive. The supplies change on tanki's bday made it even worse. I mean COME ON. Just 30 seconds per supply? It's pointless! And then, smart cooldowns dont reset when you die and respawn so even more benefits for the druggers, they keep spawnkilling the entire team and eventually losing team leaves!

 

 

Throughout tanki bday this year, every battle I played, was like one team eventually took over and the other team left, battle ended too early, too less funds, absolutely no fun for normal players. It was kind of a wreck.

 

 

 

How tanki used to be, and everyone loved it:

 

 

All this time I've played Tanki, way back in 2014 after I properly learnt how to play, strategy and skill used to matter a lot more than simple power in the game. Remember the days when you could roast an XP M4 with XP M1 and some drugs? That was some skills. And checking out some old recordings from 2014, people never drugged. I myself hardly used supplies until someone else was using them too. That was much better and much more balanced. These days you join a battle and its instant mindless drugging chaos everywhere. xD

(( And when they did drug, it turned into an all out drug war ))

 

 

 

Just a quick thought, and my opinion on how changes should be like:

 

 

Instead of "overdrive", I think make positions for tankers. Battles should have more strategy or something which improves skills than on the face overdrive and drugging and power.... On every medium-large map, make positions for attackers, mid players, healers and defenders. Overdrive supplies shouldn't effect cooldowns. Just a very short (15-20 seconds) all supplies boost with 50% health regained for maintaining a proper position on a map or switching dynamically depending on the game, or for a player carrying the flag or something

 

This kind of a change will automatically make every player better and will make team play much much better.

 

 

 

NOTE: (just came up with it, its just a small example of how changes should be)

Edited by Captin_XLAB
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Best idea for Overdrive: Forget it.

 

A zero-supply of some sort in DM is probably good. Any sort of zero-supply in team matches is bad.

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create different overdrive and add it to garage for buying and there must be two or three overdrives to buy then different players will have different overdrives


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If they placed this feature may be several overdrive.  ^_^ 

 

Overdrive of freezing: brakes the enemies for 3 seconds

 

Double Shot Overdrive: Causes the gun to fire twice without reloading with double damage

 

Defense overdrive: +10000 sum of life when activated or becomes immune to damage for 7 seconds

 

Overdrive of nano shield: it adds a species of indipendiente shield of the life deltanke with a bar visible to the enemy this will have an amount hp

 

Overdrive of mine recharge:causes the mines to increase their damage and their recharge time is reduced to 40 seconds (so it can be used at ease)

 

These can be bought in the store will have a very high price depending on its characteristics

 

And of course their respective icons when activated  :P I have many more ideas but I think these are fine.

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ONE OVERDRIVE IDEA SHOULD BE WHEN YOU BUY IT IN YOUR GARAGE and activate it in a battle your TANK SHOULD GLOW WHAT EVER PAINT U ARE USING AND LEAVE A STREAK BEHIND IT AND in the first 4 seconds when u hit it A rainbow surrounds u and goes into you like the holiday one.  It should ACTIVATE ALL SUPPLIES (except gold boxes) and magnum shot all around u right when u hit it come down from the sky and drop on enemy tanks near by!!

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How about an overdrive that gives:

+150% Armor (Instead of the normal +100%)

+50% Speed (Instead of the normal +30%)

 

This would be good for capturing flags and getting gold boxes because the supplies are slightly better than the normal ones and adds a variety to the game.

 

Another one could be:

+200% Damage

-99% Armor

 

This one would be ideal for campers because you deal 3x the damage, but you die with one shot no matter what hull you have.

 

I think that there should be many different "Overdrives" and they should be in the garage to buy so that the player has a choice depending on their play style.

 

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tanki u guys should have it so that when u invite people to a battle u can put a little message on it like if a gold rain is hapening i can send an invite a to my friend and and put a little message on it like ''come quick gold rain".

 

                      thanks,

                       marv546

 

 

 

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I think that overdrive makes drugs too available and more often used putting non-druggers at a significant disadvantage. But for the mechanic itself I think that it is really good to have an experience based charge time. It would also be very cool if you could see your team members charge levels just like their health so you can pick when to use "overdrive." There should defiantly be longer cool down times between drugs, or simply removing them. I think that supplies make the game unfair. Another thing, after all the servers were changed, I have had trouble finding a battle. I think that default servers should be set by rank and not be so random. For daily missions there should be an option to switch just the reward between crystals and supplies at no cost as I don't use supplies and those rewards are useless to me while for some supplies are much more valuable. One final thing, maybe you should be able to activate to supply boxes slightly after picking them up?

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for holidays zero suplies is fine but not permanentley. today my brother was in a battle and there were 4 legends that got so mad about u guys bringing zero suplies into the game permanently they gave their accounts away to some lower ranks

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