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Tell us your cool ideas for new «Overdrives»


theFiringHand
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U guys need to make an air support overdrive so u can destroy once in a while.

 


Please make a over drive where you can automatically kill somebody with air strike. PLZPLZPLZ do it.

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Yeah, I suppose it's a bit of a far-fetched idea. But TX kinda did it (minus the damage and protection bonuses you can get from modules), so why can't TO have a similar system?

Because TO is the funding source of TX -- I only liked the idea of reload time faster, projectile speed faster, more splash damage, & no self-damage when you activate Overdrive. You better support my idea & TO may consider it, but I can bet that your idea as well as others idea of flying or gold box drop will never enter ears of developers since the game will be unbalanced in case of flying & unstable due to no income when you get gold box free.

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i think to add one gold in overdrive and i think the gold box cost is USD i think for gold box suppies if we have to buy that so we have to paid 1000 cryistals to buy.

 

what do u think tankers is it a good idea?

 

Thank You!

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i have an cool idea

 

 

 

make a shield around tank and it can travel faster

 

the shield should take the damage of a m3 rail gun easily

 


please like my comment if u liked my idea

 

and i got another idea whenever we flip our tank have arms through which we can make our tank straight

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It´s good overdrive got an special item when press shift 5 times give you 5 mins of drugs or indistructible tank can be very cool.
​I Hope you like my idea, i want this come to game at so much times :D  :D  :D  :D  :D  :D  :D  :D  :D  :D  :D  :D

Edited by souestupido
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there should be gold box drop when any player use overdrive third time in any of the battle include pro battles

 

 


I Think that if we use overdrive all the tanks near us get killed

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please add the following features in overdrive:-

 

1)There should be a 1 in 10,000 chance that a gold box will drop when activating overdrive.

 

​2)Longer reload time if made permanent in game(overdrive).

 

​3)drugs should last long (if applied the upper condition).

 

4)Should decrease reload time in turret  by 1.5% when activated.

 

5)should say godmode_on when activated :D .

 

6)should damage nearby players(even team mates).

 

7)should not affect team mates and give them drugs.

Edited by ace_12

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Not remove, rework them. I don't know about you, but to me battles without supplies seem extremely boring and slow.

One day someone like you (who I believe to be considerably older and wiser than the average user here) will explain me the concept of boring and slow...

 

In a drugging game the winning team is the one who over drugged the other, like most battles right now.

 

Without drugs, it is all about skills and skills only.

 

So the fun is... having more drugs than the other?

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You could develop some kind of special resistance or special power to every turret

But only one at a time can be selected at a time

 

And this can be activated same as overdrives:

 

For example

 

Freeze: Your tank heats up like red and the freeze effect is eliminated during that or the enemy freeze is useless

 

Fire: A small typhoon of wind or sandstorm appears around tank and the fire is dissolved in that so no effect of fire occurs.

 

Ricochet: A reflecting layer appears on your tank and it reflects the ricochet balls instead of taking damage.

 

Thunder: A layer which .. when u r close to enemy.. does damage to him and you are unaffected.. splash damage of thunder affects him when you are close.

 

Isida: A pink layer covers you so when enemy isida kills u, your health gets recharged instead of decreasing.

 

Railgun: Your tank becomes invisible so rail misses you and passes through you but you are not affected instead people behind you are affected (provided they are your team mates)

 

Shaft: A rock solid layer covers you so only you feel a jerk (you are devuated due to impact) when a shaft laser hits you but your health doesn't damaged.

 

Magnum: A hard top layer so magnum can fall on you but its splash dont affect you but is distributed to your surroundings so others are affected.

(Its like you have a block on your head and someone pours water from top.. so water goes to sides)

 

Striker: An anti radar layer so striker rockets don't follow you when you activate this or gets deviated on its activation if they are already following you

 

Smoky: An invisible shield comes in front of you so no smoky can hit you directly.

 

 

Well I know these seem like the Immortality Module... but its better coz you can only choose one at a time.

and Its duration can be of 5-10 secs. Also it can have greater charge up time to activate again.

So this can be fun because your arent affect by a specific turret but others can damage you.

Your power can be stopped too if you are killed dring that by other turrets.

 

Like if you agree with my idea :)

Edited by Shami
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Then with your 23,000 drugs you are not having that much fun in this game. Sorry...

You need to post some videos for those buyers how to fight without drugs  :D

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Then with your 23,000 drugs you are not having that much fun in this game. Sorry...

I do, ty, how do you know if I'm having fun or not anyway? looking at my drugs use level? lol

You're are the one who refuse to have fun, and you want other people not to have fun as well? 

 

why?

 

You don't want people to use what it is part of the game.

Next time don't use a hull, just go in battle with your turret. That is going to be fun.

 

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Tankers!!!!!

 

Check these ideas out!!

 

1. Upon Overdrive, you and those team tanks around you are given a "Rapid Fire" effect where you shoot twice as much as normal without auto drugs engaged but with the option of drugging in addition if you want. Now the effect for Isida would be that it would shoot out two currents of electricity with double effect. Freeze and Fire would reach twice the area.

 

2. Upon Overdrive, you and those teammates around you would be given the "Ghost" effect, where you and those team tanks close to you would disappear and not be visible to the opponent for as long as the effect would take to cool down. This effect could be given a cool down time similar to a drug effect. Also, only your teammates are able to see those with this effect because the "Ghost Tanks" would have an opacity to them and so are still visible to teammates.

 

3. Upon Overdrive, you and those team tanks around you would be given a "Super Nitro" with cool down of course.

 

4. Upon Overdrive, you are given the "God Mode On Paint" with its protection with a cool down and those team tanks around you are given the Original Overdrive effect.

 

​Tetris Sky signing off !!!

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I do, ty, how do you know if I'm having fun or not anyway? looking at my drugs use level? lol

You're are the one who refuse to have fun, and you want other people not to have fun as well? 

 

why?

 

You don't want people to use what it is part of the game.

Next time don't use a hull, just go in battle with your turret. That is going to be fun.

 

Are you reading what you write? It is a loop...

 

1) you said fun is to have more drugs

2) you have very little drugs

3) then you ask how I know if you have fun

 

Are you writing for Cinderella News?

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blitz something like this.

you get a shield infront of tank and  if any enemy tank comes in your way gets thrown out of your way..

Edited by zainslimshady
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