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Tell us your cool ideas for new «Overdrives»


theFiringHand
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also add an overdrive witch drops bombs form the sky and

During overdrive mode, for the few seconds our torrents alterations have to activate.

 

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I suggest an overdrive which cancels the effects of buffs (double dmg, nitro, armor, etc.) in enemy tanks within a certain range.

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There is , you can buy from shops gold and drop gold .. and i guess overdrive can make supples actived not turrents and hulls, also i think turrent hulls dont look nice in over drive

parents dont give their children money to buy gold box i mean if overdrive is used to drop gold it will be useful for children and teens like some of us in forum and i didnt mean that in one press of overdrive gold box will drop i meant if we use the overdrive third time it will drop one gold

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parents dont give their children money to buy gold box i mean if overdrive is used to drop gold it will be useful for children and teens like some of us in forum and i didnt mean that in one press of overdrive gold box will drop i meant if we use the overdrive third time it will drop one gold

 

during overdrive, there were twice the Gold box dropping chances(Tanki bday celebrations.)

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I think an overdrive can be established, but once the overdrive is finished, the the tank is destroyed. So a tanked will use the overdrive cleverly because he knows that he is a goner once the overdrive is done.

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The only way this feature would work is listed below:

1. Remove all the changes you made regarding zero supply mode and disable it in pro battles.

2. Now that it's back to what it was like back in May festivities, go ahead and make the following changes:

-to ensure that no one double drugs, make it counter act with individual supplies:

·Speed boosts and mines cost 25% of the charge.

·Double armor and double damages cost 50% of the charge.

·Repair kits will cost 100% of the charrge.

-to ensure that no team stack supply duration one after another:

·If one person activates the zero supply mode, any teammate that was nearby at the time won't be able to use it even if it's at 100% until after the cooldown.

·The cooldown will start the moment the supply effects have worn off and will last around 60 seconds.

Overdrive will also have negative percentages that go on forever. Ex: say you are at 0% at the moment in battle and you use a speed boost, well, now you are at -25%. which means, it will take that much longer to fill up your overdrive. which also applies to the supplies at their respective cost.

 

Honestly, my idea for the zero supply is much better, and will not ruin gameplay

 

 

obviously, this is the only idea with little to no flaws at all towards the zero supply <_<

 

When will you devs put this change into Overdrive mode?

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I'm opposed to Overdrive, but if you decide to implement it, it should do these things:

 

IDEA 1

 

- Kills and captures will have no effect in the charge of Overdrive.

 

- Battle Balancing Effect

 

In team battles, it should charge faster for members of the team that has less players. If a battle is 10v9 (100 to 90%), the team with 9 players should see their overdrive charge 10% faster; in 4v3 (100 to 75%), the team with 3 players should see their charge 25% faster.

 

- Drug Addiction Rehabilitation Effect

 

If you don't use supplies, either from garage, pick ups or Overdrive sharing, the charge should charge at full 100% speed (after the Battle Balancing Effect). Each 1 (20%) of the 5 (100%) supplies will slow down the charge for 40 seconds. If you use or pick up one supply the charge will be slowed by 20% for 40 seconds; if you use 3 supplies the charge will slow down by 60 %; if you use 5 supplies because an Overdrive sharing your charge will slowdown 100% for 40 seconds, meaning no charge at all for 40 seconds; and if you had a previous slow down going on that will mean that your charge will become negative (decrease in charge). This effect will allow the SCD to have a more linear cooldown numbers.

 

- The charge can continue up to 400% so you can save Overdrive for later use. That means there will be an Overdrive cooldown as well. And there should be a negative charge up to -400%

 

- No initial cooldown on supplies.

 

- No after death or self destruction cooldown.

 

- For all these to work there should be a sign that let your team mates know you have 100% charge ready to use, maybe you can activate that sign with the 0 key. They'll decide weather to get close to you or not. Maybe key number 6 should be used for these and second press of key 6 activates the Overdos... I mean Overdrive. The Gold Box key could be moved to key 9.

 

- When overdrive is fully charged the the box should light blue.

 

- This could be experimented first with a filter to activate or deactivate.

Edited by D.a.n.t.e
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I'm opposed to Overdrive, but if you decide to implement it, it should at least do one of these things:

 

- Kills and captures will have no effect in the charge of Overdrive.

 

- Battle Balancing Effect

 

In team battles, it should charge faster for members of the team that has less players. If a battle is 10v9 (100 to 90%), the team with 9 players should see their overdrive charge 10% faster; in 4v3 (100 to 75%), the team with 3 players should see their charge 25% faster.

 

- Drug Addiction Rehabilitation Effect

 

If you don't use supplies, either from garage, pick ups or Overdive sharing, the charge should charge at full 100% speed (after the Battle Balancing Effect). Each 1 (20%) of the 5 (100%) supplies will slow down the charge for 40 seconds. If you use or pick up one supply the charge will be slowed by 20% for 40 seconds; if you use 3 supplies the charge will slow down by 60 %; if you use 5 supplies because an Overdrive sharing your charge will slowdown 100% for 40 seconds, meaning no charge at all for 40 seconds; and if you had a previous slow down going on that will mean that your charge will become negative (decrease in charge). This effect will allow the SCD to have a more linear cooldown numbers.

 

- The charge can continue up to 400% so you can save Overdrive for later use. That means there will be an Overdrive cooldown as well.

 

- No initial cooldown on supplies.

 

- No after self destruction cooldown.

 

- For all these to work there should be a sign that let your team mates know you have 100% charge ready to use, maybe you can activate that sign with the 0 key. They'll decide weather to get close to you or not. Maybe key number 6 should be used for these and second press of key 6 activates the Overdos... I mean Overdrive. The Gold Box key could be moved to key 9.

 

- When overdrive is fully charged the the box should light blue.

 

- Crazy Idea: If you are flipped and you use Overdrive a Helium balloon will be deployed to put you upright.

 

- This could be experimented first with a filter to activate or deactivate.

That's a another good idea, but put it together with my idea, and well, we should have an extremely balanced Overdrive.

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1. I suggest that there should be a 'overdrive' that switches two player's hull, turret, paint, and module.  2. Or an overdrive to drop the small box of 10 crystal to the place you were on for 1 min spawning a box every 5 seconds or so?  The old stuff were pretty awesome :D  3.  There should be one that gives your tank a booster and when you use it you launch your self forward making an explosion behind you damaging the tanks behind you (not your teammates pls). 

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Without drugs, it is all about skills and skills only.

Unfortunately very few players in this game care about skills, tactics and team cooperation. Most players simply come to kick ass for a while during their free time. They don't care about clans, friends, voice communication or any kind of complications - they just want to enter a battle and play. And with that kind of mindset supplies are a very necessary thing, since players mostly act on their own, and a single player won't be able to do anything in a team battle without supplies. Also, supplies give players a sense of power, like a temporary feeling of awesomeness. Like literally being on drugs or something. Kinda like this:

 

 

giphy.gif

 

 

 

And what makes you think supplies can't be linked with skill? If you ignore the fact that buying more supplies gives you superiority over free players, supplies are all about timing, correct order or activation and smart combination with battle drops. So if the system was reworked to remove the P2W aspect, supplies would become a great gameplay feature, regardless of how devs adjust them (overdrives or whatever).

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Well let's talk about weired stuff ^^ this ZERO supply is really cool and helpful, why? Because it's good for team work.... As the same way there is an other mechanism that's i'm thinking of!

 

The mechanism is a sphere that will be around u for a distance... And enemies can't hit you only if they are inside this sphere, mean sphere protect you from outside but if someone came close to u he can damage you ^^...

It's gonna be helpful as well because you will be able to protect your team while capturing a flag or capturing the CP.

 

I hope this will help ^^!

 

example

 

SbJg6oWRThSVx8yEdC5EoA.png

Topic merged

 

I actually like this one :D

Maybe a bit too OP the way you suggest it, but if the size of the sphere was increased and it didn't fully block damage (maybe only 30-70%), then it could be a fun feature.

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an overdrive to change players input if they are to close to you when u activate it. for example if he press foward, his tank move backwards, same goes for left and right keys and the turret.

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I like the idea of Overdrive, but having all supplies on ruins the balance. For example, just a few players on one team enable Overdrive and easily capture a flag, while the other team can't really do anything to counter it besides engaging their own Overdrives. I think it would be interesting to have Overdrive enable all your supplies for 10-20 seconds, and once that time is up, your tank will self-destruct and destroy any enemy tank within a certain radius, like the Fool's day gold boxes. That way, Overdrive would be a double edged sword and players will have to think how to set up their attack before using it.

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Its fine the way it is, just remove effect on nearby teammates, or better still, blast all your teammates, because instead of helping you, they are mostly blocking your way when you're taking the enemy flag back.

 

Enemies could be blasted off too.

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a overdrive that will change ur turret and tank when finished ( not when activated coz the no one would activate it lol )

 

this is the craziest thing I though of :3


I like this idea, because being able to change your tank and gun mid-battle without going to the garage would be awesome. Like, you could choose what you would turn to before each battle, and then every, like 3-5 min, you could activate it and go from , say, railgun-hornet to hammer-dictator. Plus, tanki could make some thing, so that if the person in front of u changed, then you would have 3 sec to react to it.

 


I think that the idea of bringing back the mini gem boxes as well would also be cool. If anyone is new to the game, then, about two or so years ago, tanki had mini, blue gem boxes, that would drop just like supplies, and all the time. They would usually be worth 10-25 each, and you cold get at least 4 in a game. It added more fun to the game.

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Topic merged

 

I actually like this one :D

Maybe a bit too OP the way you suggest it, but if the size of the sphere was increased and it didn't fully block damage (maybe only 30-70%), then it could be a fun feature.

Something like this? https://youtu.be/COUvdUklBdQ

 

Like in this game when you use shield aka APS. You cannot move faster. While capturing points it helps your team to move in together but at the cost of you slowing down.

 

You should look at that game like there are lot of things. I used to play Ghost recon phantoms till 2015 and there are 3 class support assault and recon. All three classes got different abilities and of course roles.

 

Assault abilities- Blitz and ADS

Recon abilities- Cloak and scan

Support abilities- APS aka shield and blackout (which disharges all the other devices who are in the blackout range)

Edited by zainslimshady

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Hello.  In my opinion all was perfect.  You can change it or leave it like that. It's perfect . 

I know , I'm 33 years old but TO is super fun and relaxing.  

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