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Tell us your cool ideas for new «Overdrives»


theFiringHand
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On the 5th overdrive activated in one 15 minute game, a player will automatically drop a gold box. If he has extra golds to drop in his numbered supply group, he will not lose any golds. The player may or may not receive a common overdrive as well along with the special gold drop overdrive.

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i want that daily mission works on the pro battles the game seems boring to me i rely on skills and i play pro battles the drug mechanism is overkill and the teammates left when the other team overpowered the other so u guys can bring that mechanism back.. it will be reallyt helpful and secondly the silence map is not played in last rank at all i dont know why but i like that map very much i will be highly obliged if u work on my opinions .

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The ZERO supply feature <<Overdrives>> is a new game mechanic.
 
How it works. At the bottom of your screen, you will see a progress bar. The bar will start at 0% when you enter the battle, but as you help your team with kills, heals and captures, it will start to fill up.
 
Once the ZERO Supplies progress bar is full, pressing the Shift key will activate ALL 5 of your supplies (except gold boxes) — your hit points will be restored, Double Damage, Double Armor and Speed Up will be activated, and you will drop a mine. Additionally, all of your teammates close by will get the same effect. And more importantly, it will NOT cost any of you any supplies.
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Any developer serious to fix lags? or all interested in crappy new updates?

I think it depends on the Internet connection people have, It's rare that I suffer lag. 

 

PS: I don't use full graphics.

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Any developer serious to fix lags? or all interested in crappy new updates?

To be fair, most of Tanki's technical issues can't be solved with Flash. That's why they are busy migrating to html5.

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I am mainly a thunder player so I will give my opinion on a thunder based over load.

If you created a overload for thunder you could affect thunder in the following ways.

1.Thunder reload speed increased

2.Self damage eliminated

3. splash damage doubled

This could be replicated in other turrets, for example take Fire bird.

1. faster burn rate

2. faster turret rotation

3. (possible) vampire affect like the one once implemented on isda.(this one would also work good on freez or isda again)

 

for Magnum

1. two added missiles to the salvo for a total of 6 missiles.

2. wider target lock on

3. faster target lock on

4 double splash damage like in thunder (possible)

Shaft

1. eliminate the load bar, allowing you to shot two high powered shots per load bar instead of having to wait for it to load to 100% again

2. short range firing reduced in load bar time too.

3. implement a critical shot in shaft like in smoky

 

So basically create an over load especially designed for each turret. allowing players like me that only work with one turret to better function in game with skill and not drugs. You could also make the affect activate the same functions in other turrets on your team of the same kind as yours.

 

What do you think about this Idea?

 

I would also like to add that a lot of the ideas listed my multiple people in the many past forum pages about this topic have many good ideas about functions for the possible over loads that could be created, but I think that some of them could be better utilized as new supplies.

​1 invisibility

2 damage shields

3 tanks coming back to life for a limited time after they have been destroyed

4 tanks fly around the map with a type of tri copter device

These are only a few of the ones mentioned, that I think would make excellent "Specialty Supply's"

 

The next few I will list might be more compatible for a new Overload.

​1 Radar: Lighting up enemy tanks no matter where they are on the map for several seconds, also allows fellow team mates close by to have this affect also.

2 Tank Bomb, turns your tank into a big bomb on treads, that you can drive right into the middle of the enemy base killing your tank and everyone else on the enemy team in the designated area, fellow team mates will receive a damage shield protecting them from the damage of your tank exploding and or enemy fire to a certain amount of hit points

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When you activate the Overdrive Supply, your Tank equips the rare Overdrive Boost Paint, which would look like a Cuttlefish changing colours. It would probably be too hard for the Devs to make though. And it might cause lag.

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Make it permanent. It will be good :D :D

 

 

hi please posible magnum is so difficult


Come on. Its not so difficult. Practice more

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do it in pro battles giving players a choice if they want to use it or not , but keep it out of regular battles

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Come on. Its not so difficult. Practice more

He might have meant "it is so difficult (to counteract)". Maybe. Because in reality it's proving to be way too easy to use.

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Hi folks,

 

Here is my input, the good, the bad, and the plain daft, but Cedric did specify off-the-wall.

 

No idea if these have been mentioned already, I don't have time to read this whole thread.

 

In themselves they are just random thoughts, but if they help to spawn better ideas they will have served their purpose.

 

 

 

Doomsday nuke, kills all enemy tanks in one go, limited use only.

 

Nukes for hulls - Heavy Medium or Light

 

Nukes for turrets - Mag/Shaft only

 

Snail mode - Slows all enemy tanks in vicinity, hulls and turrets.

 

Overdrive deactivator mode - for enemy tanks in vicinity.

 

Super-speed nitro - 2x speed of Wasp, any hull

 

One-shot kill mode - all enemy tank combos

 

Double Damage deactivator - some/all enemy tanks

 

Mine mode - During O/d activation - one tank goes into minelayer mode, e.g. one every 2 secs (mode is limited)

 

Force field mode - Isida only gets zero-damage all-turret protection

 

Firebird/Freeze able to fire one massive wall of flame/ice (once only)

 

Shaft gets ability to move in sniper mode

 

All ordnance turrets get critical hit and massive splash damage

 

Self damage removed on all friendly turrets

 

Enemy base area receives extra two flags for a short time period

 

Control points locked against enemy tanks for short time

 

DM/TDM each destroyed enemy counts 2x (could be set to work only for large score disparity)

 

Health mode - All tanks in team get 100 health immediately

 

Protection mode OFF - All enemy tanks have their protection modules deactivated

 

Protection mode ON - Friendly tanks get module protection upgraded to M4 for (M3 battles) for short time

 

Supply mode OFF - All enemy tanks in vicinity get all supplies in use deactivated

 

Number of personal supply usage limited for all tanks

 

If personal supplies used exceed x- number, Overdrive is deactivated for that tank for duration of battle.

 

Overdrive monitors scores and speeds-up or slows progress count depending on the team/personal scores

 

Deactivation of ALL weapons 5 seconds after Gold drop siren

 

Gold boxes increased to 5 per drop - crystals decreased to 400 per box

 

 

Lastly, I would suggest at least a few non-pro battles are left as normal, without the O/d feature

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The overdrive supply mode (previously called Zero Supply Mode) should stay in Tanki Online permanently.

 

The overdrive feature should be made customizable by players to make it more fun. What I mean here is to have many different settings that players can set for the overdrive mode.

 

For example, players can choose how long the effect would last, as well as dropping a gold box. I strongly believe that the overdrive mode should be made in a way that players can change settings, keeping the game balance accurate as well.

 


I would suggest to have a magnet appear on the tank when overdrive is activated so that it makes it easier to catch gold boxes. That would be a nice feature to add to overdrive. A magnet would help players like me who mostly miss catching gold boxes. The magnet should remain on the tank's hull for at least 10 seconds.

 

A flying tank will not help much to collect gold boxes because players could end up flying in the wrong direction.

 

A magnet will magnetize on gold boxes, not supply boxes.

 

Please can you developers add a magnet to the overdrive feature.

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see even if there are players who like this system it must be more lower ranks or non buyers in  the game.. cause once this gets placed into the system I can see many buyers leaving and where will this take tanki , in a dark place where it will end up having to close down tanki and only keep tanki X going , OH wait is this not there plan since Oct 2015 to get players to leave so they can only have one system on .. you got to think about this .  every day when they bring out these crazy systems .. just cause it works in one system does not mean it will work in this one..

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When you activate Overdrive, it could maybe increase battle fund. Then more golds can drop for the lower ranks and people in general can get more crystals.

Edited by SirDoodle

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maybe overdrive should be separated into alterations:

 

you could use the alterations on your hull, gun and module. By using the alteration, you raise all the traits of your tank by 50% or so, but for each alteration you use (the alterations on each part of the tank are separate), your hp goes down by 25%. if you use all three of the alterations, you might have an extraordinary tank, but it might go down with not so many hits. an example of where this might be useful is for a sniper: since he can be hard to shoot at, the low hp might no matter.

Edited by tankdistroyer007

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I would suggest to have a magnet appear on the tank when overdrive is activated so that it makes it easier to catch gold boxes. That would be a nice feature to add to overdrive. A magnet would help players like me who mostly miss catching gold boxes. The magnet should remain on the tank's hull for at least 10 seconds.

 

A flying tank will not help much to collect gold boxes because players could end up flying in the wrong direction.

 

A magnet will magnetize on gold boxes, not supply boxes.

 

Please can you developers add a magnet to the overdrive feature.

why all this hassle in catching the gold box?

 

1k crystals should be automatically added to the account of the person using Overdrive

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There should be an overdrive to drop a bunch of gold boxes!


 

Other opinions:

  • All nearby enemy tanks should get some damage when we activate overdrive.
  • The tank should fly slightly when overdrive is activated. (This will help in getting Gold Boxes)
  • A blast that only damages enemy tanks, on the activation of overdrive.

 

Every 15/10th person who uses the supplie a gold should drop

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Pasted from my Vlog post

 

Repair kit and mine drop must be removed from Overdrive

 

Mine drop is all but useless since a tanks position is almost never factored in to when overdrive is activated

 

Repair kit makes most tanks unkillable by ammo-constrained turrets. Hulls essentially get X3 health - their original spawn, the Overdrive repair kit, and their garage repair kit. If you're not using Twins or maybe smoky, you're out of ammo long before you can get through that, even with double damage. Too OP.

 

^actually enemy hulls are more like health x5-x6 since double armor is usually on in standard battles and definitely on as soon as Overdrive activates. Crazy OP

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When you activate the Overdrive Supply, your Tank equips the rare Overdrive Boost Paint, which would look like a Cuttlefish changing colours. It would probably be too hard for the Devs to make though. And it might cause lag.

Avoid to use colors like that, due to it hurts the eyes. <_<
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