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Tell us your cool ideas for new «Overdrives»


theFiringHand
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I personally think that when it is activated it should nullify other peoples supplies, (Unless they to have overdrive activated). This would make for some interesting gameplay, especially in CTF. I hope you like my idea.  :D

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the overdrive could disable all supplies around my tank in a radius of 30m (thats about fire M4 range, + a bit more)

As it would deactivate supplies of my own team as well as on my own tank as well, it has to be used very tactically (firebird sneaks up and activates overdrive in the enemy base, while 3 sec later the attack wave roles in).

 

I personally think that when it is activated it should nullify other peoples supplies, (Unless they to have overdrive activated). This would make for some interesting gameplay, especially in CTF. I hope you like my idea.  :D

 

 

 

 

 

Great minds think alike. ;)

I'm not sure about the great minds thing. ;)

 

1. You should not disable supplies bought by players with their hard earned crystals or money.

 

2. With your ideas a saboteur will enter your team just to disable your supplies.

 

3. One of your team can pop a Double Armor, go to where enemies are and use Overdrive, while your drugger friends are ready to attack from a distance... and a spawn killing will begin. And then take turns.

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1. You should not disable supplies bought by players with their hard earned crystals or money.

 

2. With your ideas a saboteur will enter your team just to disable your supplies.

1. Drugging against a drugger is disabling each other supplies... Happens only... all the time!

2. The famous saboteurs... they are so good that I never manage to see them...

 

Hard earned LOL. Druggers have no idea what hard earned means...

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  1. With the current system, this happens every time a drugger with drugs activated is destroyed....If  bought drugs being disabled was such an issue, then all activated drugs should carry on through to respawn in the current system, surely?   (i.e. If I get destroyed while I have a bought DA and DD activated, I should have both these bought drugs still activated when I respawn). Also, worth baring in mind that by keeping the tested Overdrive supplies boost idea, Tanki would be effectively giving back some of those disabled drugs ( to the ones that use their Overdrives wisely)

  2. Using this Overdrive disables enemy supplies, not a teammates....Therefore, a saboteur wouldn't be able to join your team and disable your supplies.

  3. It's highly unlikely (almost impossible) that you could effect an entire enemy team with a supplies deactivating overdrive, particularly if the defence is spread out (as is usual in most larger non-PRO maps). Therefore, there's a strong chance that one of those not effected might have their Overdrive ready to stop that pack of druggers in their tracks by deactivating their supplies and Overdrive.....Attacking or defending in packs of druggers may not always be such a good idea. Like I said, it would add some (much-needed) new tactics to drugs battles.

People will be upset that you're disabling their drugs. And not all who use drugs are druggers, actually druggers will use this disabling feature to their advantage, they'll drug, go to where many enemies are, activate Overdrive and start killing, use RK and continue the killing. Like in Noise, when you have 100%, put some drugs on, go down and activate Overdrive...

 

It's different when you're using drugs to counter the drugged enemy, because you are equalizing, with this idea you're not, because you may have drugs on.

 

If you die with your drugs on, it's your fault and choice; when Overdrive removes your drugs it is not.

 

1. Drugging against a drugger is disabling each other supplies... Happens only... all the time!

2. The famous saboteurs... they are so good that I never manage to see them...

 

Hard earned LOL. Druggers have no idea what hard earned means...

I'm not talking about druggers, but regular players who use drugs moderately. If you think this feature will combat drugging, think again.

 

Saboteurs are there, they join your team, fight a little bit, then they switch sides and leave you with some mults.

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the overdrive could disable all supplies around my tank in a radius of 30m (thats about fire M4 range, + a bit more)

As it would deactivate supplies of my own team as well as on my own tank as well, it has to be used very tactically (firebird sneaks up and activates overdrive in the enemy base, while 3 sec later the attack wave roles in).

Sounds like a great idea in term of strategy and creating a new game play dynamics.

However this will be a big reap off. People buy supplies with real money or by playing the game (doing difficult mission to get extra crys or supplies) or using crystals, and having those removed just like that ... will be perceived very negatively. The principle of "Overdrive" is to bring more, not to remove things. You play well and then you get extra.

I can only imagine that it will increase camping, people will be afraid either of losing their supplies or becoming vulnerable in midfield while camper on the outside are still drugged on.

Sorry, I'm off topic, the thread is to propose idea :)

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My opinion is that u should add a super gold supply which would have visual effect same as the normal one and could only be used once per battle once its taken to 100% and the one using it and the other teammates should get ten pionts out of thousand and when the thousand points are reached the person should be able to drop a gold containing 2 k Crystals.

Pretty awesome , right?

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  1. This goes both ways....You can have your drugs disabled, you can also disable enemies' drugs. You can boost your tank with all supplies Overdrives for free, you can also boost teammates.

  2. Can non-heavy-druggers NOT do that then?

  3. You're ignoring the fact that a defender that spots and targets a charging drugger attacker could activate their Overdrive before the drugger, deactivating the druggers' supplies and Overdrive. Also, you seem to be overestimating the radius of the effect of Overdrives....It's the same as what I said in my post yesterday. You would not be able to effect a defence of 3 or 4 guys in Blue team Noise if that defence is spread out a little. If those 3 or 4 guys were bunched together then, yes, they would be in trouble, is it really a good idea to have a bunched up defence with so many splash damage turrets about now? Defenders in Noise are usually positioned near the tunnel and under or around the 2 ramps. There is no chance of a drugger attacker effecting all these guys in one Overdrive.

  4. It would be a players “fault and choice” if they leave themselves open to having their boosts deactivated by enemies' Overdrives, which would leave them vulnerable.

  5. Not interested in combating drugging, my profile shows this...although this idea would have some effect on the type of apparently unstoppable druggers (or packs of druggers) people tend to complain about on this forum/battle chat. The idea is to encourage smarter use of Overdrives and Supplies in non-PRO battles and present some new challenges to players.

1. Like Viking4s said, it is about perception, yes that idea will go both ways thus becoming equal for both sides, but people will be upset that the supplies they just put on to counter a drugged enemy just got disabled by that enemy. 

2. A drugger will most likely use their drugs and save the Overdrive for when an enemy uses their Overdrive and drug. Both ways here too, but again drugger get the advantage.

3. Same as 2.

4. Same as 1. You're right but people will not see it that way.

5. Smart use of supplies and smart use of Overdrive means knowing when to hit 1-5 and when to hit SHIFT... Advantage: druggers... But the game shouldn't be about that.

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You should make it so that when overdrive is activated, it attracts all tanks in a 5 meter radius to the tank that activated it. So basically, it acts like a magnet.

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  1. If this is the case, then there would be absolutely nothing that could be done to the supplies system, in case it's perceived negatively. Which I'm assuming isn't what the devs are thinking, judging by the planned supply changes.

  2. They can counter the drugged enemy with their Overdrives first, then drug.

  3. Part of my idea is that the supplies disabling Overdrive also pushes back the OD progress bar by around 10%...A drugger saving their OD runs the risk of having their OD delayed.

Anyway, we'll probably have to agree to disagree about what you say about this giving druggers an advantage. Being able to instantly and single-handedly nerf the threat of a pack of druggers does not look like an idea that favours druggers to me.

 

1. It is like when one turret is nerfed people get upset, but when 10 turrets get a buff many more are happy even though that means the rest of the turrets and hulls were basically nerfed.

2. We'll be thinking more about supplies and overdrive and less on the battle; it will become more complex and hard to learn... in other words more noobs. Keep in mind casual players, little kids and the coming mobile players.

3. Like 2.

Yes we can disagree, no problem, after all devs are going in a different direction. 

 

If an enemy pack is coming to you base you can disable the supplies of two or three tanks but the others can activate their Overdrives, drugging their team mates and maybe disabling your supplies in the process, people will learn to keep their distances.

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1. If it was introduced at the same time as the planned boost Overdrive then it would be perceived differently, cos one OD gives us back the supplies that got deactivated....that's why I suggested them both to be implemented together.

2. Is it more complex than some of the ideas you pointed out to me then?

 

 

 

 

BTW, you and I are just guessing about how this idea would be used in battles. It would obviously need to be tested the same way any new idea would....I can see flaws in many ideas on this topic, mainly because of kills and caps being what increases the OD progress bar, which favours one type of player over another.

I still think people will get upset if their supplies were deactivated.

 

Yes, my ideas are very complex in paper, but the player only has to learn when it charges faster, when slow, what it does and how to use it. If it goes with the planned indicators when your OD is fully charged, players don't even need to think about it, they'll just use OD when needed. No guessing and no worries.

 

Many ideas, including the planned OD and the changes to supplies don't try to balance battles, instead those ideas will make battles more imbalanced, more one sided.

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The Flame Aura Overdrive

The Nearby tanks are damaged by the flames which is thrown out of tank for half a second. damage to all nearby tanks 500hp [or any value] [non-protection against firebird] The bar refills y the amount of kills done in the battle. eg- 15 kills one charge 30 next one and so on

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Hello I'm and my friend have idea . Tankers Shop . Its like market , and there you can sel items like  turets, huls mudule, paints alteration.  And second when giweaway we need know how meny kills we do  

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Hello I'm and my friend have idea . Tankers Shop . Its like market , and there you can sel items like  turets, huls mudule, paints alteration.  And second when giweaway we need know how meny kills we do  

Ideas for selling items are not accepted and for the giveaway one, just write how much kills do you have in your profile before the giveaway start and check your progress

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I think the overdrive have to Make a jumpboost, so you only can Jump so high like the height of dictator to activate with any key ( you can drive like on floor to dont be flipped this time). The normal supplies have to been only use in Parcour. Overdrive also should have a protection shield for 2 seconds to cant be damaged. 

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Yes you should create a anti druger Over drive, Like your first over drive that was all about supplies, with all of the 5 basic supplies, make another one that would combat drugers, for example, these functions could be used.

1. Deactivate all supplies on (enemy team only) in the surrounding area, this would eliminate the possibility of a saboteur entering your team.

2. Freeze their drugs for an allotted amount of time making it impossible for them to activate new drugs from their own supply or pick up supplies from the map to the enemy tanks in the surrounding area ( preferably with a radius larger than one tanks width.)

3. Infect enemy tanks in the surrounding area with a negative reaction to drugs, after infected the existing drugs the enemy is using will instead of doubling damage armor or speed will take half of it away, example [ normal damage of 1000, add double damage supply 2000, player on enemy team activates over drive infecting you with Negative Reaction, now your damage is 500] this would last for a few seconds

 

 

I agree 100% with BlackWasp777, and DESTOYER296's comments page 38

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The overdrive feature is missing a supply to drop. That is the gold box. Please add one gold box to the overdrive mode.

 

Please add an overdrive mode where all enemy players get destroyed when activating. Add an overdrive bomb. The player who activates the overdrive will detonate all of the enemy team players and he or she earns all the crystals credits for all the destroyed enemy tanks.

 

The overdrive must last long enough to be effective for the team and each individual players.

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The overdrive must last long enough to be effective for the team and each individual players.

 

 

Please add an overdrive mode where all enemy players get destroyed when activating. Add an overdrive bomb. The player who activates the overdrive will detonate all of the enemy team players and he or she earns all the crystals credits for all the destroyed enemy tanks.

 

 

The overdrive feature is missing a supply to drop. That is the gold box. Please add one gold box to the overdrive mode.

 

The Overdrive must also give you a magnet on top of your tank, which steals micro upgrades, gold boxes, paints, supplies and 10k crystals from all enemies within 10m range, and add them to the garage of the player who activated it.

 

Please add my idea into the game.

All players will like it. Thank you.

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