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Tell us your cool ideas for new «Overdrives»


theFiringHand
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With the 0 supply overdrive, there should be a overdrive that works like the mmmmonster kills but, as it is very powerful it only build ups when near enemy tanks.

 

This will also make players get near enemy tanks more improving the battle and battle fund(you would kill if enemy comes near you)

 

PLEASE CONSIDER THIS

Edited by ANKUR_007

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Gold box that gives random rewards? Like you can get 10k crys from it or 100 crystals. Gives you god mode for 1 min, activates all supplies, changes day to night and so on.. Would be fun :)

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Hey men. Starkfactory here. My opinion about overdrives system is that it shall not disadvantage more the team which is already being losing. Per example, kills increase the loading. It gives more power to the dominant side. This is a problem don't you think so ? But what about an overdrive that makes you being invisible or something cool ? 

Edited by STARKFACTORY

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I do, ty, how do you know if I'm having fun or not anyway? looking at my drugs use level? lol

You're are the one who refuse to have fun, and you want other people not to have fun as well? 

 

why?

 

You don't want people to use what it is part of the game.

Next time don't use a hull, just go in battle with your turret. That is going to be fun.

 

Players may think using supplies is fun, but I call it cheating, trying to get an unfair advantage over other players.

They should play fair, on a level playing field.

 

Only reason to use supplies should be in reaction to others using supplies.

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Give every player the ability to heal each other by using their weapons.

 

For example: If Rico sees a player short on health, he can hit "overdrive" and shoot that player from a distance to heal.

 

If Firebird sees a player short on health, he can heal by hitting "overdrive" and throwing napalm on him. And so on.

 

However, Striker and Magnum would be a bit different, since they are different types of weapons. Striker will have to use 4 rockets to heal and Magnum can heal a group of players with one shot.  

 

This can only be implemented once per battle by each player. 

 

The drawback of this is, once you use your ammo to heal, you will be out of ammo until it reloads, making you vulnerable for a short time until the reload is done. 

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Overtime should help lower ranked/scoring players in a game. Either by reaching 100% quicker or longer overdrive. Should include an EMP too, disable an entire team, but this could be a one off and only one team!

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How 'bout a overdrive which allows the tanker using it to have 2x faster reloading time for what ever turret their using? (EXCEPT TWINS CAUSE THEY ARE AL READY ******* FAST!) Please reply to this idea of how you think it is?

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over drive is so far the best thing i have seen in this game and i would sugest  the  icon which shows 100% thing should chnage into a bright color when it becomes 100%  because most of us forget to activate it when its 100% and i would sugest a slight chnage in the tank size so tht the people would know the player got his overdrive meter filled up. 

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to increase the battle fund... or it can be that if we use overdrives our team mates dont have to be close to us for supplies. it can be that if a team use overdrive the whole team get the supplies to if they we're standing far from us.

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i think that when you use it, everyone enemy around you gets destroyed,  (not copying claudiu, just a twist) or when you use it, the enemies around you can't shoot for 5 seconds.

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i think there should be a new overdrive so it lets you jump for a certain amount of time so you can get to better sniping spots. :ph34r:  :ph34r:  :ph34r:  :excl:

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No overdrive at all.... Let us play in peace.... Overtdrives destroy the game, because destroy skill and strategy.... Everything becomes random..... I'd like only a system that give us more balanced battles.... The more battle are balanced, the more everyone has fun.... 

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..i feel the auto-timer on the useable drugs (power-ups) should reset after each loss of tank (as it does normally)..the reason is this...if(when) the enemy is able to activate "overdrive" on a group (meaning more than 2) of tanks INSIDE our spawning area..the disadvantage of the usable drug timer makes it VERY lopsided...ty baddtheterrible..A.K.A...baddkidd1.:)

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Players may think using supplies is fun, but I call it cheating, trying to get an unfair advantage over other players.

They should play fair, on a level playing field.

 

Only reason to use supplies should be in reaction to others using supplies.

FYI drugs are not cheat (lol), you have a distort view of what the game is all about.

The Tanki Online story mode is with drugs. If you don't play with drugs then you don't play the game as intended to. Your only other option is to play the other special mode with the pro-pass.

 

Are you reading what you write? It is a loop...

1) you said fun is to have more drugs

2) you have very little drugs

3) then you ask how I know if you have fun

Are you writing for Cinderella News?

lol, Yes Drug Is Good. DIG more and have fun.

DIG less and die.

This is your 2 choices. Whatever option you choose accept the pro's and con's associated with and a bit of skill if you have any (that would help).

 

All these requests for Gold Boxes, invisibility, super drugs make me think we are in Super Mario Bros. forum...

Who let the kids out?

Ok Granny Gaby, get inside now, enough fun for you, and you are going to catch a bad cold.

Edited by Viking4s

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Make ZERO DRUG possible. When using this "zero drug" option, the enemy team (or the ones next to you) CAN'T use any drug for 10 seconds. You take away the drugs of the enemy and block using drugs for some seconds. You have a big advantaged. This should be only possible when you play for at least 30 minutes in Tanki. Think that would be fun to test. What fun it would be if the enemy can use this on you too. It would be like Aprils fool:-)

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       THE OVERDRIVE AND ITS NEW FUNCTIONS

 

in this new OVERDRIVE there should be 3 types of functions:

 

1. Offensive Overdrive

2. Defensive Overdrive

3. The regular/original OVERDRIVE

 

The offensive one should be activated by 0 key while the defensive one by 7 key. The original one would work like before by pressing SHIFT key. The Offensive Overdrive would turn us invisible and would be useful for CTF while in the Defensive Overdrive, 2 or 5 mines would be placed with their spider-like walking ability. 

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well every time some one or you activated it you can have 1 supplay for free except gold boxes and if you catch a gold box why you are using the overdrive you can have 1k extra and when you are using isida you can heal your self wail you damage other playes but the overdrive cooldowns more harder to get :)  :)

 

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