Jump to content
EN
Play

Forum

Tell us your cool ideas for new «Overdrives»


theFiringHand
 Share

Recommended Posts

@Cedric Debono Did you go through all the suggestions or fooling players around fair and square ??

We actually do. All the ideas that are at least remotely feasible are being collected each week. Many players suggested similar overdrives like invisibility, giving special abilities to turrets, inflicting damage to enemies upon activation and many more. Quite some creative ideas were posted over the past couple of weeks. I don't know whether some of the ideas can be implemented or not though, let alone how long it would take.

  • Like 1

Share this post


Link to post
Share on other sites

If you want to bring something from the past that could be beneficial for all the team and enjoyable, then what about a Crystal-Drive. once activated you could have 5, 10 and 20 crystals boxes (with different color boxes) raining randomly, falling from the sky for 20 seconds. Each team needs to collect as many as possible (or yourself if in DM mode). The amount collected by each team will be added to the team battle found (not the total battle found) and the team battle would be split equally between team members at the end (or you if in DM). Each player getting one box will have xp associated with it (you collected 25 crys during the whole game, you get 25xp).

 

If we could have 2 or 3 weekend with Crystal-Drive during the summer time (Northen hemisphere), when there is no event, that would be interesting.

Could be named: Retro-Drive or Origin-Drive or Tanki Origin Day

 

cri_box.png

I like this idea. Reminds me of the thrill of gold box rains by random players in random battles, a sight that is rather obsolete nowadays. Interestingly enough in the Tanki Client's cache I found the texture for the 10 crystals box even though it doesn't appear in-game . . .

Edited by ThirdOnion
  • Like 1

Share this post


Link to post
Share on other sites

active all suplies but not golds and suplies are50% better than normaly it last abaut 30 secs and i it look like it shoot green plasma

hope this was what u wanted  :wacko:  :ph34r:  :D  :P  ;)  B)

  • Like 1

Share this post


Link to post
Share on other sites

Sorry guys for my bad england I am from India and I dont know muchs abaut england and I dont knov how to spek it. 

 

My idea: "overdrive name" would be changes to(NUCLEAR wepon) This wauld be over powered. And when you reach one hunred prosents you will get (NUCLER WEPON) nuclear wepon should be very cool and many Afrigan man would love it much. I would look like a bazooka and it will do 10000 damage without duoble damage. Hope you understond mee and go subribe my chanelli name is Abood  :)

 

-I did this for fun, it would be very good anyway ;D
 

Edited by Slay

Share this post


Link to post
Share on other sites

I am mainly a thunder player so I will give my opinion on a thunder based over load.

If you created a overload for thunder you could affect thunder in the following ways.

1.Thunder reload speed increased

2.Self damage eliminated

3. splash damage doubled

This could be replicated in other turrets, for example take Fire bird.

1. faster burn rate

2. faster turret rotation

3. (possible) vampire affect like the one once implemented on isda.(this one would also work good on freez or isda again)

 

for Magnum

1. two added missiles to the salvo for a total of 6 missiles.

2. wider target lock on

3. faster target lock on

4 double splash damage like in thunder (possible)

Shaft

1. eliminate the load bar, allowing you to shot two high powered shots per load bar instead of having to wait for it to load to 100% again

2. short range firing reduced in load bar time too.

3. implement a critical shot in shaft like in smoky

 

So basically create an over load especially designed for each turret. allowing players like me that only work with one turret to better function in game with skill and not drugs. You could also make the affect activate the same functions in other turrets on your team of the same kind as yours.

 

What do you think about this Idea?

 

I would also like to add that a lot of the ideas listed my multiple people in the many past forum pages about this topic have many good ideas about functions for the possible over loads that could be created, but I think that some of them could be better utilized as new supplies.

​1 invisibility

2 damage shields

3 tanks coming back to life for a limited time after they have been destroyed

4 tanks fly around the map with a type of tri copter device

These are only a few of the ones mentioned, that I think would make excellent "Specialty Supply's"

 

The next few I will list might be more compatible for a new Overload.

​1 Radar: Lighting up enemy tanks no matter where they are on the map for several seconds, also allows fellow team mates close by to have this affect also.

2 Tank Bomb, turns your tank into a big bomb on treads, that you can drive right into the middle of the enemy base killing your tank and everyone else on the enemy team in the designated area, fellow team mates will receive a damage shield protecting them from the damage of your tank exploding and or enemy fire to a certain amount of hit points

 

 

Hi folks,
 
Here is my input, the good, the bad, and the plain daft, but Cedric did specify off-the-wall.
 
No idea if these have been mentioned already, I don't have time to read this whole thread.
 
In themselves they are just random thoughts, but if they help to spawn better ideas they will have served their purpose.
 
 
 
Doomsday nuke, kills all enemy tanks in one go, limited use only.
 
Nukes for hulls - Heavy Medium or Light
 
Nukes for turrets - Mag/Shaft only
 
Snail mode - Slows all enemy tanks in vicinity, hulls and turrets.
 
Overdrive deactivator mode - for enemy tanks in vicinity.
 
Super-speed nitro - 2x speed of Wasp, any hull
 
One-shot kill mode - all enemy tank combos
 
Double Damage deactivator - some/all enemy tanks
 
Mine mode - During O/d activation - one tank goes into minelayer mode, e.g. one every 2 secs (mode is limited)
 
Force field mode - Isida only gets zero-damage all-turret protection
 
Firebird/Freeze able to fire one massive wall of flame/ice (once only)
 
Shaft gets ability to move in sniper mode
 
All ordnance turrets get critical hit and massive splash damage
 
Self damage removed on all friendly turrets
 
Enemy base area receives extra two flags for a short time period
 
Control points locked against enemy tanks for short time
 
DM/TDM each destroyed enemy counts 2x (could be set to work only for large score disparity)
 
Health mode - All tanks in team get 100 health immediately
 
Protection mode OFF - All enemy tanks have their protection modules deactivated
 
Protection mode ON - Friendly tanks get module protection upgraded to M4 for (M3 battles) for short time
 
Supply mode OFF - All enemy tanks in vicinity get all supplies in use deactivated
 
Number of personal supply usage limited for all tanks
 
If personal supplies used exceed x- number, Overdrive is deactivated for that tank for duration of battle.
 
Overdrive monitors scores and speeds-up or slows progress count depending on the team/personal scores
 
Deactivation of ALL weapons 5 seconds after Gold drop siren
 
Gold boxes increased to 5 per drop - crystals decreased to 400 per box
 
 
Lastly, I would suggest at least a few non-pro battles are left as normal, without the O/d feature

 

 

 

 

The overdrive supply mode (previously called Zero Supply Mode) should stay in Tanki Online permanently.

 

The overdrive feature should be made customizable by players to make it more fun. What I mean here is to have many different settings that players can set for the overdrive mode.

 

For example, players can choose how long the effect would last, as well as dropping a gold box. I strongly believe that the overdrive mode should be made in a way that players can change settings, keeping the game balance accurate as well.

 

I would suggest to have a magnet appear on the tank when overdrive is activated so that it makes it easier to catch gold boxes. That would be a nice feature to add to overdrive. A magnet would help players like me who mostly miss catching gold boxes. The magnet should remain on the tank's hull for at least 10 seconds.

 

A flying tank will not help much to collect gold boxes because players could end up flying in the wrong direction.

 

A magnet will magnetize on gold boxes, not supply boxes.

 

Please can you developers add a magnet to the overdrive feature.

 

 

I think these are also great ideas, and that the customization of over drive would realy make it more fun and help skill players, the possibility of a Nuke option or deactivation of over drive is also a good idea, I have been in battles where the wining team takes a strategic position and then activating over drive one after each other are able to massacre the other team when they try to attack them. both of these options would eliminate this and balance the field in this situation.

Edited by Ninja
Please use a spoiler when quoting large posts.

Share this post


Link to post
Share on other sites

I am so delighted with all your posted ideas on the overdrive feature. I agree 100%.

 


In my opinion, the most amazing overdrive feature to add would be a magnet that can only magnetize gold boxes, not supplies. When the gold box begins to drop, the magnet would have a magnetism effect of the same distance of a short range turret, and attract the gold box towards the player who has activated the overdrive's magnet.

 

The magnet would pull and detach the gold box from its parachute and collect it before other players attempt to grab it in mid air.

 

This would be fair, and provide necessary advantage to players like me who mostly miss 99% of gold boxes that drops on the battlefield.

Share this post


Link to post
Share on other sites

In my opinion, the most amazing overdrive feature to add would be a magnet that can only magnetize gold boxes, not supplies. When the gold box begins to drop, the magnet would have a magnetism effect of the same distance of a short range turret, and attract the gold box towards the player who has activated the overdrive's magnet.

 

The magnet would pull and detach the gold box from its parachute and collect it before other players attempt to grab it in mid air.

 

This would be fair, and provide necessary advantage to players like me who mostly miss 99% of gold boxes that drops on the battlefield.

lol so what about if there were lots of magnet all at once would it not repel each other ..

Share this post


Link to post
Share on other sites

Well if there were lots of magnets after a gold box, the closest one would have greater level of attraction, so the player who is closest to the gold box would still be able to grab hold of the gold box.

 

Magnets would not attract or repel each other in overdrive mode.

Share this post


Link to post
Share on other sites

The overdrive magnet would look like a horseshoe magnet, visible on the back of the hull, also visible to other players.

 

index.jpg

 

This horseshoe magnet would have an elongated shape so that it has a good visual effect and also to make it effective enough on gold box attraction.

Share this post


Link to post
Share on other sites

I think it should knock off the enemy's aim and damage them in the same radius for about 10%-30% of their heath ignoring defense ^_^. Also I would like it if range was buffed, because right now it really isn't big enough to help a hoard of teammates <_<.

Share this post


Link to post
Share on other sites

Two different overdrive a ( normal ) and a (premium) ... the premium must buy from the shop and if you use it will drop 1 gold and the normal can buy with crystals like any supply.

Share this post


Link to post
Share on other sites

I think overdrives should make you fly and give you 6,000 crystals until 11:00pm :lol:

 

I think overdrives should make you fly really high, make you the highest rank and give you 6,000 crystals and all of this will last for a day. :lol:

Edited by HiS.RoYaL.HiGhNeSs
2 posts merged, please use the edit function.

Share this post


Link to post
Share on other sites

 

The ability of making PRO battles with just the overdrive mode so everyone has a level playing field as far as supplies are concerned.

 

Or, for example when you join a battle each one of your supplies should start charging depending on your skill displayed in the battle so everyone has the ability to activate a repair kit while fleeing with the flag whether they actually have the supply or not.

Share this post


Link to post
Share on other sites

Another idea:

 

Make Overdrive be about modification upgrade instead of drugs.

 

It's very simple, for 30 seconds you'll get the next modification of all the equipments you are currently using. Looks and everything.

 

For example if you're using Smoky M1, Titan M1 and a Triple Module M1, when you hit the button for Overdrive your tank will change to Smoky M2, Titan M2 and Triple Module M2. If you're M4 then there should be M5 just for this feature. No Repair Kit, but if you die, after respawn you will still get your upgraded equipment. You could also get a random paint.

 

This can be mixed with any of my previous ideas and other people's ideas. For example: If you hit the button for Overdrive close to an enemy, he could get Overdrive as well.

 

And since it doesn't have to do anything with drugs, the current drugs you are using should continue as normal. But drug usage could be taken into account for the charge process as I mentioned in my first idea, that could mean your charge could slow down or stop when using drugs and at the dame time kills and captures could make it charge faster making both cancel each other, but for players that don't drug and have good performance it could charge faster.

  • Like 1

Share this post


Link to post
Share on other sites

You should just make it a permanent feature on Tanki Online..... Everyone would really like it. It's really boring for waiting for holidays so Overdrives can be back in the game. And if someone would activate Overdrive then it would activate it for 5 players around the player that activated Overdrive. The overdrive would boost everything.... I mean Splash damage, Normal damage to the turret, Faster reloading speed etc.

Share this post


Link to post
Share on other sites

I have it!

 

I've been told many times her on the forum that Drugging Is A Skill. So let's combine Tanki's defining characteristic (tragically over-powered Supplies) with the typical Tanki player's game-play skills (the ability to press number keys). So:

 

The Pros-Kill Supply. When activated every enemy tank in the game explodes. But using this Supply will require a tremendous amount of player skill. The player will have to push 7 then 8 (or 8 then 7) yes that's right TWO NUMBER KEYS!  

 

Yes this Supply will destroy every hostile tank in the game no matter where it is on the map but it is still balanced. First the need to press two buttons means even the most skilled Tanki Pros will take months learning just how to use this Supply. Secondly with Cooldowns you can use this Supply only once every 40 second so that's balanced. And lastly I get to use the work "balanced" in the same way Tanki PR flaks get to you the word. You know, dishonestly.

 

OK that should do it. We have a winner.

  • Like 5

Share this post


Link to post
Share on other sites

No way man. I can press two buttons VERY easily. I'm a super typist thats why. Or were you talking about normal tankers who are complete gamers and don't know how to type essays? 

Share this post


Link to post
Share on other sites

Here's one for Buyers and Non-Buyers:

 

Buyers: Buy Overdrive button in the shop for 1 million crystals. When pressed, you become invisible.

 

For Non-buyers: Buy Overdrive button under "special" tab for one crystal. When pressed, all invisible tanks on the opposing side explode and respawn at their base. If an invisible tank was carrying a flag, the flag will go back to the opponent's base. 

 

A player may have only one button, not both. 

  • Like 1

Share this post


Link to post
Share on other sites

Platform button.

 

When activated, you have certain advantages:

 

1)...Your tank will rise 1 story from the point where you were sitting. Example: If you are sitting on the second story of a Brest building, then you will rise one story from that point. If you are sitting on the platform in the valley (where CP "C" is) then you will rise 1 story from that point. 

 

2)...It's only as wide and as long as the tank you are using.

 

3)...You can see the platform, but this is only for orientation purposes, it will not protect you from enemy fire.

 

4)...You can shoot from this position (nice one for Magnum)

 

5)...You can safeguard a flag, but you have to be holding it. If you set it down or are killed the flag goes back. 

 

6)...The activation lasts 30 seconds and cannot be cancelled. Although, you can jump down from it. Cooldown is 5 minutes. If there is less than 30 seconds left in the game, it cannot be activated. Once the 30 seconds is up, you will suddenly fall like 10 tons of steel. If a player is on the platform when it times out and another tank is beneath you (team or opponent) the bottom tank will take some damage.  

Edited by Artificial-Intel

Share this post


Link to post
Share on other sites

Best idea is to quit the game, instead of taking nonsense from the developers.

This is not the game we used to play an year ago, and if they keep making changes that favour buying, well, good luck retaining players, because there are thousands of other free games online.

  • Like 2

Share this post


Link to post
Share on other sites

Best idea is to quit the game, instead of taking nonsense from the developers.

This is not the game we used to play an year ago, and if they keep making changes that favour buying, well, good luck retaining players, because there are thousands of other free games online.

This section is for "Overdrive Suggestions." I think you're a bit off-topic. 

Share this post


Link to post
Share on other sites

the overdrive could disable all supplies around my tank in a radius of 30m (thats about fire M4 range, + a bit more)

As it would deactivate supplies of my own team as well as on my own tank as well, it has to be used very tactically (firebird sneaks up and activates overdrive in the enemy base, while 3 sec later the attack wave roles in).

  • Like 3

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...