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[King of Tanki] Math


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Greetings to all! I would like to present a whole set of calculating formulas for online tanks that will simplify the life of any and multiply tactical power!

 

 

Let's start with the basic formula.

 

H = H (max) -D * n

 

H is the strength of a tank.

 

H (max) - the strength of the tank at respawn.

 

D - damage per gun shot that shoots at the tank.

 

N is the number of shots per tank.

 

Glory for Lalka!!!

 

Thus, you can easily calculate the health of tanks in combat and cause the necessary damage! For example, by half wounded mammoth m3 you can shoot m3, then he will not have time to activate the pharmacy, and he will live like a mammoth m0 with a pharmacy, or just a mammoth m3 without supplies! Also this formula is very useful for DM. For example, you play with the m4 rail. To finish off, you have to deal damage 1 time. The minimum damage to the rails is m3 - 800. And this means that we substitute 800 for the formula. For example, we need to finish off the mammoth, which is hit by another rail. Then we formulate the formula in our head right on the battlefield: 800 = 4000-1200n => -3200 = -1200n => N = 8/3. But it's impossible to shoot 2,666 times, which means that you have to wait 3 shots of the rails and then finish yourself off.

 

 

 

 

P (team) = C / E

 

P - efficiency.

C - crystals.

E - experience.

 

 

The better the tactics of the team, the less it gets the points for victory, the better. It's worth remembering that the winning team is always given more crystals !!!

 

 

 

 

T = H / (D / L)

H - the strength of the tank 1.

D - damage to the tank 2.

T - tank life time 1.

L - reloading the tank 2.

 

 

A formula of average complexity, which can be used to determine the lifetime of a tank under fire from a certain gun. For example, if a vamp in a full-bodied ibis is not rescued from an isid within 4 seconds, then it kills it.

 

Well, after all, damage is negative strength. They shrink and there is a recharge that is time.

 

 

 

 

And finally, the pearl of the whole set! A formula that allows you to determine the number of variants of the text! Where M is the number of characters allowed for writing as a fact, and A is the size of the text field in the symbols! K - the number of all text options with such indicators M and A.

 

M ^ A = K

 

Why? We put the symbol M to possible symbols 1 of M. We remember that M is just the number of characters !!! A symbol is placed on M. M = 1 + 1 + 1 + ... + 1. So this symbol was assigned to each 1. So the number is still the same M. After all, the symbol was put one on each 1 !!! And if there are several of them, then we can imagine this in reverse, as 1 is attached to them, and then we can say that combining this is multiplication!

 

If you need to calculate all the text options at all, you need to calculate for each permissible A separately. That is, M + M ^ 2 + M ^ 3 + ... + M ^ A = S (K)

 

S is the sum!

 

For online tanks, the number of valid nicknames was calculated. This is 39 + 39 ^ 2 + ... + 39 ^ 20. On this the author of the formula did not stop and seized the entire sequence in a short formula!!!

 

S (K) = (M ^ (A + 1) -M) / (M-1).

 

This is truly a masterpiece. And now he could say with confidence - the nicknames in Tanks Online will not end.

 

For in the TO can be registered 6,80100589E + 31 nicknames. This is = 6.80100589 * 10 ^ 31. & nbsp; And this is 680100589 * 1 000 000 * 1 000 000 * 1 000 000 * 10 000. That it would be easier to remember - 68 000 000 000 000 000 000 000 000 000 000 (68 nonillion).

 

The author of the formulas and the initiator of the article writing is lalka_2000_online. I wrote a text.

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If I wanted to know how long it'll take me to rank to legend or any other rank, in weeks, I use this estimated formula:

 

(x - y) divided by z(7)

 

x = amount of exp of the rank desired

y = your current amount of exp

z = an estimate on how much exp you make per day

 

Say you got a Brigadier who wants to know how long it'll take him to get to Marshal and he gets, at a guess, 3,000 exp per day.

 

This is what the formula would look like:

 

(1,000,000 - 606,000) divided by 3,000(7)

 

Using PEMDAS, you solve what's in the parenthesis:

 

394,000 divided by 21,000

 

18.76 weeks!

Edited by Sliced
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If I wanted to know how long it'll take me to rank to legend or any other rank, in weeks, I use this estimated formula:

 

(x - y) divided by z(7)

 

x = amount of exp of the rank desired

y = your current amount of exp

z = an estimate on how much exp you make per day

 

Say you got a Brigadier who wants to know how long it'll take him to get to Marshal and he gets, at a guess, 3,000 exp per day.

 

This is what the formula would look like:

 

(1,000,000 - 606,000) divided by 3,000(7)

 

Using PEMDAS, you solve what's in the parenthesis:

 

394,000 divided by 21,000

 

18.76 weeks!

Can i add it to 1st post with "by Sliced"?

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This formula tells how much exp the player gains before using any 1 supply

 

u / ( v + w + x + y +z )

 

u = Player's exp

v = Amount of Repair Kits used

w = Amount of Double Armors used

x = Amount of Double Damages used

y = Amount of Speed Boosts used

z = Amount of Mines used

 

I would be:

 

273,925 / ( 172 + 503 + 790 + 550 + 393 )

 

273,925 / 2,408

 

113.75

 

This means every 113.75 exp, on average, I use 1 supply.

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This formula tells how much exp the player gains before using any 1 supply

 

u / ( v + w + x + y +z )

 

u = Player's exp

v = Amount of Repair Kits used

w = Amount of Double Armors used

x = Amount of Double Damages used

y = Amount of Speed Boosts used

z = Amount of Mines used

 

I would be:

 

273,925 / ( 172 + 503 + 790 + 550 + 393 )

 

273,925 / 2,408

 

113.75

 

This means every 113.75 exp, on average, I use 1 supply.

If time/supplies - how much use. I will write it too.

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Greetings to all! I would like to present a whole set of calculating formulas for online tanks that will simplify the life of any and multiply tactical power!

Simplify? NO.

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