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Proposition on hull balance


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Hello tankers, admins and devs. In the game right now, the hulls lack diversity when it comes to HP and speed, which are obviously and agreeably the most influential and important stats of every hull. The hulls are split into 3 categories: the light hulls, the medium hulls and the heavy hulls. Within each of these categories, there is very little difference among the hulls when it comes to speed and especially HP which is equal to that of the other hull of the same category in certain modifications. There are some stats that can differentiate, such as turning speed or acceleration, but they do not influence the game as nearly as much as HP and speed.

 

I propose for more difference to be made between HP and speed of each hull in order to make the choice of the hull more important and the gameplay even more interesting. I understand that this is no easy task as every hull must be perfectly balanced so as to not diminish the quality of the gameplay. I believe this can be solved by finding the right ratio between HP and speed of each hull.

 

This ratio can be found by either scaling the additions of Wasp's M0 and Mammoth's M0 HP and speed or by scaling HP and speed of Hunter M0.

 

1,

 

Wasp M0      

 

HP: 1000

Speed: 10

 

Mammoth M0

 

HP: 2000

Speed: 5

 

2.

 

Hunter M0

 

HP: 1500

Speed: 7.5

 

This makes the HP to speed ratio of 1. 3000:15 and of 2. 1500:7.5. By simplifying these 2 we get the following:

 

200:1

 

This ratio can be used to balance the hulls perfectly. The HP and speed of each M0 hull could then be both balanced and distinct from each other by the same margin which could be any form of this ratio(..., 150:0.75, 100:0.5, 75:0.25, ...)

 

For example, with the 200:1 ratio between each category and 150:0.75 within each category the HP and speed of each M0 hull would be the following:

 

Light hulls:

 

Wasp

 

HP: 1000

Speed: 10

 

Hornet

 

HP: 1150

Speed: 9.25

 

Medium hulls:

 

Viking

 

HP: 1350

Speed: 8.25

 

Hunter

 

HP: 1500

Speed: 7.5

 

Dictator

 

HP: 1650

Speed: 6.75

 

Heavy hulls:

 

Titan

 

HP: 1850

Speed: 5.75

 

Mammoth

 

HP: 2000

Speed: 5

 

So, what do you guys think about this proposal?

 

Do you think it is reasonable, ridiculous or something else?

 

Do you agree wholly or partially?

 

Comment below!

 

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Remove Viking's drift

 

Give both Viking and Titan back their pushing power.

And the original HP and speed, the switch of stats between Hunter and Viking make no sense.

Viking's low profile calls for stability and favors HP over speed.

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The thing is, no matter how devs change stats of hull, with the way they currently work will always lack diversity. Hazel-rah (the lead game dev for TO) explained it pretty well in one of the streams they did. He said that they can keep adding turrets because each turret in the game has an interesting unique mechanic that makes it very different from others, giving the player new gameplay and a whole new set of skills to develop. With hulls there's nothing like that. They have different shapes, speeds, armour and slightly different handling, but in the end all they do is just turn and move back and forth.

 

Now, if hulls get something like unique abilities or something else that will make gameplay very different depending on the hull you use, THEN we can talk about making specific changes to the hulls and adding new ones. Until then it's pointless to discuss how hulls can be made more diverse by only changing their stats, because it's basically impossible.

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The thing is, no matter how devs change stats of hull, with the way they currently work will always lack diversity. Hazel-rah (the lead game dev for TO) explained it pretty well in one of the streams they did. He said that they can keep adding turrets because each turret in the game has an interesting unique mechanic that makes it very different from others, giving the player new gameplay and a whole new set of skills to develop. With hulls there's nothing like that. They have different shapes, speeds, armour and slightly different handling, but in the end all they do is just turn and move back and forth.

 

Now, if hulls get something like unique abilities or something else that will make gameplay very different depending on the hull you use, THEN we can talk about making specific changes to the hulls and adding new ones. Until then it's pointless to discuss how hulls can be made more diverse by only changing their stats, because it's basically impossible.

The problem is that Hunter, Hornet and Mammoth are in an unfavourable position because of the current balance and Dictator is only useful for catching Gold Boxes.

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The problem is that Hunter, Hornet and Mammoth are in an unfavourable position because of the current balance and Dictator is only useful for catching Gold Boxes.

Then explain why Hornet is still by far the most popular hull, way more popular than Wasp   :huh:

And pretty sure Mammoth is a lot more popular than Titan as well.

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The thing is, no matter how devs change stats of hull, with the way they currently work will always lack diversity. Hazel-rah (the lead game dev for TO) explained it pretty well in one of the streams they did. He said that they can keep adding turrets because each turret in the game has an interesting unique mechanic that makes it very different from others, giving the player new gameplay and a whole new set of skills to develop. With hulls there's nothing like that. They have different shapes, speeds, armour and slightly different handling, but in the end all they do is just turn and move back and forth.

 

Now, if hulls get something like unique abilities or something else that will make gameplay very different depending on the hull you use, THEN we can talk about making specific changes to the hulls and adding new ones. Until then it's pointless to discuss how hulls can be made more diverse by only changing their stats, because it's basically impossible.

Plenty of potential diversity - even with the dubious hit point stratification, other attributes like shape, pushing power, speed, and acceleration make for ample opportunity.

 

For example I think there is room for a tall heavy hull. Like dictator for catching golds but without the maneuverability which it would sacrifice for the additional armor.

 

And the equivalent of an Indy Car Light hull. Squat and fast but drifts all over the place. Does not tip like Wasp and is wide and flat unlike Hornet. I think this is what they were going for with the new Viking, currently mis-implemented as a heavy hull.

 

Hunter on the other hand is making a modest comeback at high ranks as players can afford to ditch their useless Vikings. I suspect Viking M1 and M2 are rare birds at lower levels as players with more options select Hunters handling earlier than those of us locked in to our M4 Viking sleds. I own Hunter M3 but it is dead last on my list to MU

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Then explain why Hornet is still by far the most popular hull, way more popular than Wasp   :huh:

And pretty sure Mammoth is a lot more popular than Titan as well.

many people (like me) bought Hornet before the "rebalance". we preferred HP over speed. And now we are stuck with it as is.

 

Same for Viking. I'm not shelling out for another medium hull when i already have Viking, even if i'd rather have Hunter (my old viking).

 

I see more Titans than mammoths - but - might depend on maps you frequent. The larger the map the > possibility of seeing Titan over mammoth.

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IMO the previous system was great

 

Wasp having the least health and mammoth having the most

 

Every hull was balanced and they all had their own characteristics.. 

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I remember when m1 Viking had the same amount of pushing power as m2 hunter if not more. As well as the weight. It may have been a low tank which meant that taller tanks would just block your line of firing, but with the weight and pushing power it had, it was a good hull. And made it like a real Viking.

 

After the global update of October 2016, Viking is now in ruins because it gets knocked around too easily, it can't push other tanks anymore, and it gets speed, which is literally another nerf. So basically the only good stat that it has now is the health and the looks.

 

Honestly, why do we need to make the hulls diverse? Just bring back their balance that was taken away when this update happened.

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Also the guy in the topic gave hunter more health which is not the way it is supposed it be but rn hunter having less speed that makes sense but before the Update viking used to be heavier with more health and hunter light with more speed and drift which is how it is supposed to be.

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