Jump to content
EN
Play

Forum

Problem with spawn killing - how can it be prevented?


 Share

Recommended Posts

So I have already made an idea of supply restriction when teams are unbalanced, well sort of.

But I think we should take it a step further to make the spawn killing issue from a common problem in battles to a very rare problem in battles.

So what do you think, should this problem be solved? If yes - how? If no - why not?

  • Like 1

Share this post


Link to post
Share on other sites

Get a grip of yourself. I remember an old friend of mine saying to me, "if they kill you, kill them first!" ~ @pauliaske1. It may be an occurring problem, but if your a good tanker - you could try to solve issues. Say to yourself , "how can I get my self out of this?" The just do it :3 Blast them tanks away!

  • Like 1

Share this post


Link to post
Share on other sites

Get a grip of yourself. I remember an old friend of mine saying to me, "if they kill you, kill them first!" ~ @pauliaske1. It may be an occurring problem, but if your a good tanker - you could try to solve issues. Say to yourself , "how can I get my self out of this?" The just do it :3 Blast them tanks away!

Have you ever considered that there might be a reason your team is being spawn killed? If its that bad, just leave the battle.

  • Like 2

Share this post


Link to post
Share on other sites

Have you ever considered that there might be a reason your team is being spawn killed? If its that bad, just leave the battle.

No, cause many people at this rank do take overs. So we join when its like 10v2 and try to win (Which is the target or a draw).

  • Like 2

Share this post


Link to post
Share on other sites

Remove or nerf shaft or make shaft protection very cheap. Even without double damage, shaft can still one shot light and medium hulls without double armour.

Edited by sorenson_2015

Share this post


Link to post
Share on other sites

Remove or nerf shaft or make shaft protection very cheap. Even without double damage, shaft can still one shot light and medium hulls without double armour.

No need. Shaft has already been nerfed with the laser attached with it... Now you can see it before you enter it's line of sight. So at the same time, shaft may be very powerful yet those who are silly enough just to walk infront of the laser.... uhm well ur just asking to die basically.

  • Like 3

Share this post


Link to post
Share on other sites

Get a grip of yourself. I remember an old friend of mine saying to me, "if they kill you, kill them first!" ~ @pauliaske1. It may be an occurring problem, but if your a good tanker - you could try to solve issues. Say to yourself , "how can I get my self out of this?" The just do it :3 Blast them tanks away!

If you hit "3" while your team is being spawn-killed you might be lucky to get off 1 or 2 shots before you're dead. And the one's you are shooting at likely have DA on already - so good luck.

 

And it is even worse with OverDrive... enemy is reaching it much faster since it is ... spawn-killing your whole team.

 

Or maybe you have 50% protection against many turrets that allows you to survive long enough to actually do something?

Most my rank or below do not. At least non-buyers don't.

  • Like 3

Share this post


Link to post
Share on other sites

If there's spawning-killing either your team is outnumbered or the teams are unequal equipment-wise (or they're completely incompetent). Which means it is a problem in terms of battle creation rather than game mechanics. Perhaps there could be specific bases where tanks spawn from that the enemy can't access, but maps in TO are too small for that.

Edited by ThirdOnion
  • Like 1

Share this post


Link to post
Share on other sites

Maybe having random spawning points instead of specific ones that never change. That way, there might be a better opportunity for a rear attack. The way it's set up now, the losing team has very little defense and little or no strategy to fall back on. As soon as you respawn, there's usually 2 or more opposing tanks sitting there ready to kill you when you fully materialize.

 

It's in the game mechanics. As players our only recourse is to keep respawing, building up the other teams kill rates, battle fund (which which the losing team gets very little of) or quit and look for another battle.  Is 50 crystals really worth getting spawn killed repeatedly? 

 

I've seen this happen a few times: When the losing team realizes there is no chance for recovery, they quit, except for one or two who are getting spawn killed. I know they aren't mults...they've been fighting hard the entire battle. Makes me wonder whose side they are really on. Throughout the battle they help build up the battle fund and in the end they sit there getting spawn killed. 

Share this post


Link to post
Share on other sites

No, If you get an oppurtunity to spawn kill, it helps your team win, it's no different than any other kill problem wise.

That's good for the winning team, I'm talking about the losing team that's getting spawn killed. Sure the battle will eventually time out if there's not enough players on one team. But meanwhile, why stick around for that? What's 1 or 2 players against 6 players going to accomplish? Like I said, they are doing nothing more than helping the other team. They have already won, you have already lost. What's the point of staying?

Share this post


Link to post
Share on other sites

No, If you get an oppurtunity to spawn kill, it helps your team win, it's no different than any other kill problem wise.

You enjoy a battle where the enemy team has no chance... and most leave?  8 min to go in battle and no one on opposite side?

 

So battle ends early and you get a few crystals. Whoop-dee-do.

  • Like 2

Share this post


Link to post
Share on other sites

Maybe having random spawning points instead of specific ones that never change. That way, there might be a better opportunity for a rear attack. The way it's set up now, the losing team has very little defense and little or no strategy to fall back on. As soon as you respawn, there's usually 2 or more opposing tanks sitting there ready to kill you when you fully materialize.

Unfortunately I don't think this will work. Maps in TO are small, and even if spawn points were randomly set they would still have to be in the same general vicinity (red base or blue base). 

Share this post


Link to post
Share on other sites

Remove or nerf shaft or make shaft protection very cheap. Even without double damage, shaft can still one shot light and medium hulls without double armour.

Did you ever consider the fact that shafts may have a hard time looking for kills? Like striker, shafts can easily kill, but for them it's sometimes hard to look for kills because of the laser. Players simply dodge 'em. If you can't dodge 'em, perhaps you should earn some skills

 


 

Edit:

I think spawn kills are absolutely fine. They are just the sign of lack of players or skill in one team. 

 


 

Re EDIT:

By the way, spawn kills are a great way of boosting exp because there are many enemies surrounding you. If you got fire alteration, then it will be easy for you. Of course, spawn kills are in unbalanced battles, so that's just hopeless

Edited by PracticeParkourStunt

Share this post


Link to post
Share on other sites

If you get spawn killed then you deserve to be spawn killed. That means you are not strong enough to come out of spawn fighting and  your team mates are not keeping the enemy back.

Seriously?

 

Attitudes like this are why many players just leave the game.

 

So many factors contribute to unbalanced battles - one of them being uneven team numbers.

How is it fault of players when some drop out or they have mults on their team?

 

use some common sense.

Share this post


Link to post
Share on other sites

i read a good topic in ideas and suggestions section by BlackWasp777 which gave good suggestions on this.

It included something like invincibility time for new spawns, and reduced supply power and other stuff.

 

i don't like it at all when i find there was a mine under my tank as soon as i spawn, but then i do the same to other players, so i can't really complain in that aspect.

many maps like highway and brest are tailor-made for spawn killing.

 

rail with the m2 alteration is able to spawn kill on any map.

 

its just a part of the game though, i think its fair as long as teams are balanced (equal numbers and no mults or laggers).

 

with matchmaking teams should be mostly balanced, but then they're bringing back the overdrive, without removing effect on teammates, so i guess spawn-killing will only increase from here

Share this post


Link to post
Share on other sites

Get a Thunder and Mammoth and it should be alright.

Share this post


Link to post
Share on other sites

That's good for the winning team, I'm talking about the losing team that's getting spawn killed. Sure the battle will eventually time out if there's not enough players on one team. But meanwhile, why stick around for that? What's 1 or 2 players against 6 players going to accomplish? Like I said, they are doing nothing more than helping the other team. They have already won, you have already lost. What's the point of staying?

There isn't one. But if people are intent on staying, (chatting to a friend or something) then my might as well get spawn killed.

Share this post


Link to post
Share on other sites

Maybe give an automatic speed boost at spawn for 5 seconds - give you a chance to get out of range?

 

Won't always work, but might help.

 

Or - ALWAYS spawn with FULL drugs in Standard battles for 10 seconds - call it an Overdrive, lol. THAT would make an enemy think twice about spawn killing! :D

Share this post


Link to post
Share on other sites

Maybe give an automatic speed boost at spawn for 5 seconds - give you a chance to get out of range?

 

Won't always work, but might help.

 

Or - ALWAYS spawn with FULL drugs in Standard battles for 10 seconds - call it an Overdrive, lol. THAT would make an enemy think twice about spawn killing! :D

However buyers have enough drugs to counter that. If you time the cooldown correctly then you will have full drugs for 10 seconds. Moreover, you don't really need to be on full drugs if you are already in the enemy base and you can be on both DD and DA for 20 seconds.

Share this post


Link to post
Share on other sites

Wolverine

 

I understand your thoughts on that but if I am getting spawn killed it is time to leave. It may be because of a weak team, it may be the enemy is heavily drugging, it may be because the enemy team is superior, it may be because my team has mults. But why would you sit there being spawn killed using up your drugs for a lost cause? Yes I have been in comebacks down 6-0 and come back and win but that is rare. If your team can't keep the enemy team out of your base it is tough to do anything, that is all I'm saying.

I can't disagree with anything above - and - I do often leave the battle.  But it is not easy to leave if 5 min left in battle and you have a decent score up to then.

 

I just think there's got to be a better system to prevent that scenario - where I've invested time, accrued xp, and then... should just leave?

When (way too many) battles become unfair like that, the system is broken.  maybe matchmaking reduces this?  No idea...

Share this post


Link to post
Share on other sites

No need. Shaft has already been nerfed with the laser attached with it... Now you can see it before you enter it's line of sight. So at the same time, shaft may be very powerful yet those who are silly enough just to walk infront of the laser.... uhm well ur just asking to die basically.

Damn you got my token of appreciation right there buddy.

Share this post


Link to post
Share on other sites

 Share

×
×
  • Create New...