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Experience points problem and solutions.


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Sometimes you are fighting someone with a splash damage weapon, and he self-destructs. I suggest that you will get xp as much damage done to that enemy like if you were an Isida, you will get as much xp as health to be recovered. 

 

If you are fighting someone and he self-destructs by going off the map, I suggest it counts as a kill to the last person who damaged him.

 

Now, let's go to Firebird and Freeze. An Isida can win xp by unburning or unfreezing an enemy, whereas the other 2 weapons won't win XP. I suggest that they win as much xp as burning or freezing effect eliminated from your ally.

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What about Firebird and Freeze?

As far as I know, Isida only gets experience points for healing, not for changing a tank's temperature. So it would make no sense for Freeze and Firebird to get experience for changing a tank's temperature either.

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As far as I know, Isida only gets experience points for healing, not for changing a tank's temperature. So it would make no sense for Freeze and Firebird to get experience for changing a tank's temperature either.

well if a tank is under fire or freeze affects he is still damaged and isida wins xp by healing. It would be nice to make freeze and firebird eliminate these effects in their allies more rewarding

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