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Reflector Module


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Pretty basic - module which either

A-reflects a percentage of damage back on the attacker, so victim takes 80%, attacker takes 20% (those numbers are just examples)

Or

B-allows 100% of the damage through but ALSO causes the attacker to take a percentage of the damage

Note - this is a generalization of the Isida reflector module alteration (or whatever) idea posted earlier in this topic

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Somehow related: Splash-damage doing more self-damage due to Protection/Double Armor


 

That's another idea where the attacker takes some damage, but this one is a little weird.

So, you just put a Reflector module, some Railgun shots you from the totally opposite area of the map and he gets magically damaged?

Or a Thunder user, who knows that he can get damaged only by splash-damage, gets damaged just like that?

 

This would really abuse the gameplay, imagine a buyer with this module with even few more buyers defending him and all you got are Isidas and Thunder + Hornets on your team. (e.g.)

 

Take a look on what I proposed.  :)

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Austen - nice, interesting and logical development from my isida idea.

 

I like it

 

maybe only as a protection from  shot / beam weapons than can be reflected back but not for splash

 

eg shaft rail ricochet, smoky, hammer AND thunder (if a direct hit but not if only affected by splash from near miss).

 

not from striker, magnum, fire, freeze, isida 

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so if somebody with shaft in highways map shoots at enemy firebird, he gets hit? by a turret with such small range?

 

this is ridiculous

No, you get 20% or so of your own shot..

 

No this will take the turrets weaker and i think it wont be able to have a positive effect on the game

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Waspshaft  you are obviously a little hard of thinking so I will write this slowly for you. - the clue is in the title  - REFLECTOR turret. Now do you get it?

 

It REFLECTS some of your shot back at you... if you have the reflector PROTECTION module, the damage is caused to the attacker depending upon what they attack you with not what turret you have.

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Waspshaft  you are obviously a little hard of thinking so I will write this slowly for you. - the clue is in the title  - REFLECTOR turret. Now do you get it?

 

It REFLECTS some of your shot back at you... if you have the reflector PROTECTION module, the damage is caused to the attacker depending upon what they attack you with not what turret you have.

no need for insulting me, you are the one who did not understand my post

 

i am saying that a firebird should not be able to cause damage to a shaft 200 metres away from him (which hapens if the shaft shoots at him, and the firebird has this reflector module on)

 

i know that it is the shaft shot which will hit him back, but since it is reflected by firebird, it is as similar to firebird causing damage 200m away

Edited by WaspShaft98
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would make short-range weapons completely OP vs long range. isidas wont even have to move.. just heal that Titan vulcan and when shaft shoots you it damages itself??? :unsure:  Would be really funny if it was a hornet shaft  and does that to itself. 5 shots and it kills itself?   Nahhh....

 

Just improve your own  weapons if you want to kill the enemy.

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i am saying that a firebird should not be able to cause damage to a shaft 200 metres away from him (which hapens if the shaft shoots at him, and the firebird has this reflector module on)

 

so if somebody with shaft in highways map shoots at enemy firebird, he gets hit? by a turret with such small range?

....

Hmm...where's the part about the reflector module?  Anyways, equipping this reflector module (assuming it reflects damage from all turrets) would give its users an unfair advantage over non-users.  Definitely needs a great setback to offset this module's OPness, like having a reflector module reflect damage from maybe 1 turret only.

Edited by N3tralRE
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Hmm...where's the part about the reflector module?  Anyways, equipping this reflector module (assuming it reflects damage from all turrets) would give its users an unfair advantage over non-users.  Definitely needs a great setback to offset this module's OPness, like having a reflector module reflect damage from maybe 1 turret only.

 

Or those turrets that you have protection against will do more damage to you?

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Hmm...where's the part about the reflector module? Anyways, equipping this reflector module (assuming it reflects damage from all turrets) would give its users an unfair advantage over non-users. Definitely needs a great setback to offset this module's OPness, like having a reflector module reflect damage from maybe 1 turret only.

OP? The sample percentages are much lower than current protection modules. Tanks wearing this will die much sooner under fire.

 

I haven't considered splash damage though. No way can splash damage be reflected. Consider Thunder or Magnum taking a reflection percentage from every tank in the splash radius. That would just be crazy.

 

.

Edited by austen_pierce

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i am saying that a firebird should not be able to cause damage to a shaft 200 metres away from him (which hapens if the shaft shoots at him, and the firebird has this reflector module on)

 

i know that it is the shaft shot which will hit him back, but since it is reflected by firebird, it is as similar to firebird causing damage 200m away

 

 

Hmm...where's the part about the reflector module

 

in the brackets?

 

im trying very hard now to not insult your IQ level

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in the brackets?

 

im trying very hard now to not insult your IQ level

Feel free to do so; despite my attempts at being smart, I can get a bit rash and stubborn, making me trip terribly.

 

Back on topic...

 

@austen_pierce,

I suppose the lower protection rate (a mere 20%) can dampen the reflector module's effectiveness, but it shouldn't reflect damage from all turrets.  Otherwise, you end up with something like a Spectrum-B module, minus the mine protection.

Edited by N3tralRE

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^ I see what you are saying about the Spectrum module. Reflector could be configured against all turrets or a selection of turrets. I still think that the reflected damage back to the attacker adds a nuance to gameplay not present with Spectrum.

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@Maf Why is this under review GAWD This will never ever work out

Already tanki is sooo catoonish  

these paints and module don't make sense

and you need reflector modules? Tanki is dying People who have dumb computers play tanki or if they're good at it with friends they do

 

A expeienced 10 year old will totally find world of tanks or csgo better than tanki

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