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Episode 137 of the V-LOG is here


theFiringHand
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Tankers!
 
In today’s episode we’ll be talking about the upcoming changes in supplies and overdrives. We’ll also be announcing a new Weekend giveaway event with cool prizes.
 
Check out episode 137 right now!
 


 
Question of the Week Submissions
Tell us your cool ideas for new «Overdrives»
Tanki Challenge Form
 
P.S. For the video challenge, Space Mode is NOT allowed. Sorry for not clarifying sooner.


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Unofficial translations by:
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That repair kit update will injure sevierly parkour tricks :(

Plus they haven't mentionned if video of the week can be done in space mode or not.

Edited by stanzhang
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Thank you hazel for removing the supplies cool down after respawn.

The devs listen after all.

 

 

 

I didn't like that i had to wait for supplies cool down after tank destruction, also i didn't like the first supply cool down even if

I joined battle late it doesn't make sense.

Edited by CuT_TheRe_HeaRTs_OuT
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Thumb up for the visual and sound update about the supplies use.
What about reducing time between the drops?  As reducing the active time of supplies will also affect people using drops. So both druggers and non drugger are affected by this update.
Flying tank and atomic strike?
 

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well for me will be stocking up on drugs and saving them for the future usage . :wacko: :wacko: :angry:  say good bye to missions , due to this new update on drugs I wont be wasting my time on doing them and will just do pro battles .

 

nice 400 kills in two days this wont be hard for others.. not going to participate on this now with this new drug changes why waste time and drugs for only 3 gold box's

 

 

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You know this game sucks when the "eSport" (although, not many people really cares) is all about drugs instead of skills. Don't tell me using drugs takes skills, what kind of skills do you require to press the number buttons?

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I'm going to drug like hell till this update comes.

 

Could this supply update be the cure to stop tanki dying?

Meh, tanki should return the ability to create maps without Pro-Battle pass first.

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Could this supply update be the cure to stop tanki dying?

It is a step in the right direction.  With the health kit nerf, solo Rambo tankers will have to think twice about charging into battle.  Particularly in team battles, these tankers may have to settle (unwillingly) for more coordinated play, meaning that Isidas will have greater responsibility towards keeping the team alive

 

As for TO's decline, who knows.  TO's gone through so many changes that alienated many tankers, and while the supply nerfs have some potential, certain folks will probably be alienated by these changes.  Surely, there will be yet another outcry about how TO is dead.

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Can we do the tanki challenge in space mode? 

 

 

 

Can we do the tanki challenge in space mode? 

 

 

 

 

Can we do the tanki challenge in space mode? 

 

No, you certainly cannot. Cedric has updated the main post accordingly. 

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P.S. For the video challenge, Space Mode is NOT allowed. Sorry for not clarifying sooner.


why the hell u not mention before?  :angry:
  i made vdo n post it also.. so all effort is useless now?  :angry: 

 

its ur fault u have to give some concern.

Edited by gameonln

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 A discussion between developers: 

 

Dev A: We need ideas for the Overdrives...

 

Dev B: Let's ask the players for that ! 

 

Dev A: But how ? 

 

Dev B: Let's create a topic which invites them to suggest their ideas.

 

Dev C: And then ? Will we listen to them ?! 

 

Dev D + Dev B: Ofcores Not, we will do the opposite. 

 

All devs: That's a wonderful plan. Let's do it.

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 A discussion between developers: 

 

Dev A: We need ideas for the Overdrives...

 

Dev B: Let's ask the players for that ! 

 

Dev A: But how ? 

 

Dev B: Let's create a topic which invites them to suggest their ideas.

 

Dev C: And then ? Will we listen to them ?! 

 

Dev D + Dev B: Ofcores Not, we will do the opposite. 

 

All devs: That's a wonderful plan. Let's do it.

 

superb .

repair update will be bad 

Edited by gameonln
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OK few harsher critics of the Tanki crew than me. So to be fair I owe it to them to applaud these changes. The '"power now / suffer later" cooldown approach seems as good a way as any since we hace to have these drugs. And the RK kit change is really good at first reaction. 

 

The downside is Overdrive. I think the balance steps is a good idea. (No OD buildup while OD is running.) But I don't care how you balance it. If the mechanism exists it is going to transform team battles.

 

Now you might have some players at the base with a screen of long-rangers and skirmishers around them. On offense you you must crack into a specific spot. But even so the assault tanks might like some support fire from outside positions. In other words this is how tanks tend to drive around the map when the battle is flowing naturally.

 

With Overdrive this will change. Tanks will be constantly looking to cluster together to OD each other. Since they are near one another Always long, they will enter battle together. Support skirmishers on offense or defense will not get the benefits of the OD party. So they will either have less use in battle or they will simply join the cluster. With team mates now always looking to cluseter with other team mates all battles will become simple meatgrinder clashes of large groups.

 

But overall Tanki devs are showing a significant if merely incremental effort to improve the Supplies rules. So kudos for that.

 

I like the changes in supplies. It's a pity that overdrive comes back, though. I guess we'll be stuck with one-sided battles.

Agreed. This should be rolled out in two phases if Overdrive simply has to become A Thing.

 

It is a step in the right direction.  With the health kit nerf, solo Rambo tankers will have to think twice about charging into battle.  Particularly in team battles, these tankers may have to settle (unwillingly) for more coordinated play, meaning that Isidas will have greater responsibility towards keeping the team alive

As for TO's decline, who knows.  TO's gone through so many changes that alienated many tankers, and while the supply nerfs have some potential, certain folks will probably be alienated by these changes.  Surely, there will be yet another outcry about how TO is dead.

Agreed it is a net step in the right direction. The change to the RK is a major change that just might improve things. Tanki should be praised for taking the risk of  said major change as it is a given many will not like it.

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Repair kit will become less effective. Therefore, the price of Repair Kit should drop from 150 crys to 120, or 100 crystals. But this is just my opinion.

 

And all the supplies active time will decrease, that's not really good. But I guess this has to be done to make the game more fair for players with less (or 0) supplies. We'll have to see what it looks like in battle.

 

One good thing is the sound and the visual effect. I can't wait to test that.

 

Overdrive is back, that is cool.

 

The give away is cool too. And of course x1,5 funds ^^

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