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Customize and mix the modules you own


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Anyway, this idea isn't like...others that suggest being able to choose what protections you get, but this idea is to choose how MUCH of those protections you get. (Except for single modules)

 

Here's the rule to this:

 

No one protection can have a higher protection that the protection of the next modification of that module and no protection should be lower than 10% or higher than 50%. This means I can change up the protection amounts as long as they don't exceed the amount of protection of the next modification and that they don't go below 10% (5% for M0) or go more than 50% (60% for M4)

 

So, say I have a single module...well there's nothing to trade off so I can't do anything with those. Now, if I have a double M0 module, I can take half off of one of the protection and add it to the other.

 

For example:

 

Say I have a module which protects against Firebird and Freeze. I hate how Freeze slows me down so I want to raise the protection on that. I can take off 1 - 5% of m Firebird protection and give it to my Freeze protection to make it 11 - 15%, so I still have 20% protection total. If I do the full 5% change I get the max I can do, making Firebird have 5% protection and Freeze with 15%.

 

Now, say I have an M1 module with triple protection. The lowest I can go is 10% and the highest is 25%. I can take up to 5% off the first two protections and dump them onto my third, giving me 10%, 10% and 25%.

 

If I have an M3 triple, I have from 10% and 35%. I can take 7% off one and 8% off another and add them to the third as the most I can do. 35% plus 8% plus 7% = 50% so I'd have 28%, 27% and 50%.

 

Give me an M4 module, I can move up to 10%, 5% from the first two and give them to the third, making 45%, 45% and 60%.

 

Ooo M5 module! xD

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Under Review

Started

Completed

 

 

When can this be changed? At any time I like to change it? Can I adapt my module right in the battle to suit my needs, and rechange it later on?

Do I have to pay for a change or are they for free?

 

60% would be even more overkill as it is today.. maybe you like to rework that.

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Won't happen, mostly because devs want to keep the system simple. Right now if you see a module (one of the new ones), then you know for sure that all modules have the same protection, so if they have 38% from your turret, then the other 2 will also have 38. This idea would make things confusing as protections would all be different, like with the old paints.

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Anyway, this idea isn't like...others that suggest being able to choose what protections you get, but this idea is to choose how MUCH of those protections you get. (Except for single modules)

 

Here's the rule to this:

 

No one protection can have a higher protection that the protection of the next modification of that module and no protection should be lower than 10% or higher than 50%. This means I can change up the protection amounts as long as they don't exceed the amount of protection of the next modification and that they don't go below 10% (5% for M0) or go more than 50% (60% for M4)

 

So, say I have a single module...well there's nothing to trade off so I can't do anything with those. Now, if I have a double M0 module, I can take half off of one of the protection and add it to the other.

 

For example:

 

Say I have a module which protects against Firebird and Freeze. I hate how Freeze slows me down so I want to raise the protection on that. I can take off 1 - 5% of m Firebird protection and give it to my Freeze protection to make it 11 - 15%, so I still have 20% protection total. If I do the full 5% change I get the max I can do, making Firebird have 5% protection and Freeze with 15%.

 

Now, say I have an M1 module with triple protection. The lowest I can go is 10% and the highest is 25%. I can take up to 5% off the first two protections and dump them onto my third, giving me 10%, 10% and 25%.

 

If I have an M3 triple, I have from 10% and 35%. I can take 7% off one and 8% off another and add them to the third as the most I can do. 35% plus 8% plus 7% = 50% so I'd have 28%, 27% and 50%.

 

Give me an M4 module, I can move up to 10%, 5% from the first two and give them to the third, making 45%, 45% and 60%.

 

Ooo M5 module! xD

the frick just stick with the way it is

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Empty custom module with four slots

 

There should be only 1 protection modules with four slots so that players can add, remove or change turret protections whenever they wish. When players buy the empty module, it would be empty just like the zero module, but it can support up to four turret protections that can be micro upgraded up to 50%.

 

Below is an image of the empty custom module with the four slots:

 

Custom_Module.png

 

As you can see in the image above, this module would be purchasable from the garage, and it would be empty like the zero module. The only difference is that this quadruple module that support four slots would be customizable which allows players to add, remove or change turret protections to get the exact protections they want for a particular battle, without the need to spend tonnes of crystals to buy preset modules they don't actually need.

 

This would be the only quadruple module to be purchasable in the garage.

 

To avoid overpowering, like the developers mentioned before, this would be the only existing quadruple protection module that would protect players from up to a maximum of 4 turrets, and each individual turret protections would be micro upgraded independently up to 50%.

 

This custom quadruple protection module is a necessity.

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Empty custom module with four slots

 

There should be only 1 protection modules with four slots so that players can add, remove or change turret protections whenever they wish. When players buy the empty module, it would be empty just like the zero module, but it can support up to four turret protections that can be micro upgraded up to 50%.

 

Below is an image of the empty custom module with the four slots:

 

Custom_Module.png

 

As you can see in the image above, this module would be purchasable from the garage, and it would be empty like the zero module. The only difference is that this quadruple module that support four slots would be customizable which allows players to add, remove or change turret protections to get the exact protections they want for a particular battle, without the need to spend tonnes of crystals to buy preset modules they don't actually need.

 

This would be the only quadruple module to be purchasable in the garage.

 

To avoid overpowering, like the developers mentioned before, this would be the only existing quadruple protection module that would protect players from up to a maximum of 4 turrets, and each individual turret protections would be micro upgraded independently up to 50%.

 

This custom quadruple protection module is a necessity.

I couldn't help but notice you said the same thing twice xD

 

Anyway, this would be better, also, to make it more balanced, you have to buy each slot, each one being more expensive, but not overly priced. Something like this:

 

Base price to buy the module - 1,250 crystals

 

Then:

 

First slot - 250 crystals

Second slot - 500 crystals

Third slot - 1,000 crystals

Fourth slot - 2,000 crystals

 

The price double for each slot, adding up to be a very affordable price of 5,000 crystals.This sounds like too much, but you'll se it's much better than what it is now. So, if I have one slot filled, the module is worth 1,500 crystals, for the base price and the first slot, so the M1 would cost 3,000 crystals, 40% cheaper than what single M1 modules cost now.

 

Here's a table:

 

                 M0      M1       M2        M3         M4

  1 Slot - 1,500  3,000   6,000   12,000   24,000

2 Slots - 1,750  3,500   7,000   14,000   28,000

3 Slots - 2,250  4,500   9,000   18,000   36,000

4 Slots - 3,250  6,500  13,000  26,000   52,000

 

See? Even an M4 with all four slots used, costs hardly more than a third of a triple M3 module. However, 52,000 is still a hefty price to pay.

 

Also, if you don't have all 4 slots used and you upgrade to the next modification, all slots will then cost as much as that next modifications price. Say I have only two slots used and I get the M3 module, THEN decide to get the next three slots, it'd cost me 12,000 crystals. You don't and up the prices form top to bottom...that'd be far too much.

 

Lastly, to change up the protections, it'd be a small fee, which would increase with each modification.

 

M0 changes cost 50 crystals each

M1 changes cost 100 crystals each

M2 changes cost 200 crystals each

M3 changes cost 400 crystals each

M4 crystals cost 800 crystals each

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How about this: allow players to tweak the lower protection levels of LGC modules.

 

Ex: Tundra LGC has 30% default Rail protection and 10% default Smoky protection.

 

With tweaking, oNE can adjust Tundra LGC to have 20% Rail Protection and 20% Smoky Protection.

 

As a balance measure, though, one cannot raise Tundra LGC's Rail protection.

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Yeah. I do agree with you sliced. But why pay a small fee to change the protections?

 

Protections without their modules should cost crystals to micro upgrade, but there should not be any fee to pay just for changing protections.

 

Protections should be separated from this custom quadruple protection module by removing them or changing them without paying any crystals fee at all. You see what I mean. Micro upgrading the protections both inside or outside of the module should cost the same but must be versatile when adding, removing and changing protections.

 

The modules itself can be micro upgraded but must be cheap because the protections are already very expensive to micro upgrade. All of this goes for M0, M1, M2, M3 and M4 custom protection module and its protections.

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Yeah. I do agree with you sliced. But why pay a small fee to change the protections?

 

Protections without their modules should cost crystals to micro upgrade, but there should not be any fee to pay just for changing protections.

 

Protections should be separated from this custom quadruple protection module by removing them or changing them without paying any crystals fee at all. You see what I mean. Micro upgrading the protections both inside or outside of the module should cost the same but must be versatile when adding, removing and changing protections.

 

The modules itself can be micro upgraded but must be cheap because the protections are already very expensive to micro upgrade. All of this goes for M0, M1, M2, M3 and M4 custom protection module and its protections.

This is over powered. I mean, you buy a set of four modules, nice, but to get other ones for no more than 1,000k at M4 when you change them. honestly, the fee should be much higher, but this is good.

 

Also, another thing that should be noted:

 

When applying protections, there should be up and down arrows. The up arrows above each slot and the down arrows below. When you click either one, the protection will change to another, then you can confirm the purchase, rather than searching for a protection that possibly isn't in the game :/

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My suggestion is better because it gives players the freedom to fully customize there custom quadruple module.

both of ours do, mine just includes a small fee to change it.

 

Say you have a car and your alternator goes bad. You want to get a new one. Tell me, would you get that new alternator for free from any local shop?

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No. You would buy a new alternator for your car.

 

But, in Tanki Online things are quite different when it comes to changing the turret protections for the custom quadruple module.

 

You pay a sum of crystals to buy the custom protection module which comes as an empty module. Then if you want to buy separate protections from particular turrets, each protection are purchasable as individual turret protection units.

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No. You would buy a new alternator for your car.

 

But, in Tanki Online things are quite different when it comes to changing the turret protections for the custom quadruple module.

 

You pay a sum of crystals to buy the custom protection module which comes as an empty module. Then if you want to buy separate protections from particular turrets, each protection are purchasable as individual turret protection units.

I guess it does seem reasonable, since you will have purchased the slots.

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Quad Modules with 4 Protection Units

 

Custom_Module.png

 

The 4 green boxes are for the protection Units.

 

You can own 14 Units, 1 for each turret, and 1 for mines.

 

There will be 4 modifications for the Quad Module: M0, M1, M2 and M3. And 4 modification for each Unit: M0, M1, M2 and M3.

 

A Quad Module can house 4 protection Units of the same modification level or less, but they cannot house Units of higher modification levels. An M1 Quad Module can have M0 and M1 Units, but not M2 or M3 Units.

 

The Quad Module doesn't offer any protection and it is not Micro Upgradeable, you'll need protection Units to have protection. Protection Units are Micro Upgradeable and the maximum protection of each fully Micro Upgraded Unit is 40% against a turret of the same modification level or less.

 

Each protection Unit come with 20% of protection against a turret of the same modification level or less, that protection will be halved against a turret of the next modification level, and then halved again against a turret of the next modification level.

 

If you have a fully Micro Upgraded M1 Unit, your protection will be 40% against M1 and M0 turrets, but against an M2 it will be 20%, similar to what you'd get if you free upgrade your M1 Unit to M2 when available for purchase.

 

That is the idea, Unit protections will fluctuate from 20 to 40% all through out your Tanki career. And like in my other idea you can pick any of the Units you have to setup your Module and change them whenever you want, in not less than 5 minutes of course.

 

 

PS: Sorry Riddler for using you module image without your permission, I'll return it back to you as soon as possible. Thanks.

 

 

 

 

 

 

 

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push  ;)

And... they tripled the price of modules.  :(

 

If I had Thunder at 42% in 3 different modules what do I end up with now?

 

- 1 x 43% module (slight bump due to the extras) ?

- 1 x 42% module and some batteries?

- 1 x 42% module and nothing else?

 

Just wondering if people who bought 3 modules with 9 diff protections will come out ahead of me if I bought 3 modules that covered say... 7 protections...

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