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Episode 138 of the V-LOG is here


theFiringHand
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To clear things out: custom battles will not contribute to compleation of daily missions. Though, daily missions will be rebalanced to fit match making system as compleating something like "get 1st place" in 10vs10 is a bit too hard to do in reasonable time.

will it now be like tanki X which you have say kill so many players or earn a certain amount of crystals to get a mission completed

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To clear things out: custom battles will not contribute to compleation of daily missions. Though, daily missions will be rebalanced to fit match making system as compleating something like "get 1st place" in 10vs10 is a bit too hard to do in reasonable time.

capturing flag is 10v10 is not easy task either

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Assuming the system will once again allow players to complete missions in custom battles,

for a moment i thought old tanki was back, and this game would be fun again, but inductive reasoning told me that was impossible, before hazel confirmed it.

 

To clear things out: custom battles will not contribute to compleation of daily missions. Though, daily missions will be rebalanced to fit match making system as compleating something like "get 1st place" in 10vs10 is a bit too hard to do in reasonable time.

please remove finish first and capture flags missions and earn crystal missions.

sometimes we get 248/250 crystals after 1 battle, and in matchmaking, to get the 2 extra crystals, i will need to play another drug match,, and use up 50 supplies more.

 

keep all missions related to earn exp in any mode, because many of us have a favourite mode.

dont force us to play tdm or dm if we dont like it.

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Do you admin folk actually think this matchmaking system will ATTRACT new players...that it will IMPROVE the game?  Your numbers are falling...I would venture to guess your income is falling too even though you are now exposed on Steam and Mini-Clip.  Matchmaking will make Tanki's downward slide worse.  I foresee long waits to join a battle that terminates quickly when the losing side bails out. 

 

I am so glad I didn't send in the $220 I was going to pay for my daughter's account and mine.  Had Tanki remained the same as it used to be, with Standard Battle creation, I would have funded these two accounts (maybe more since I have two other kids) very generously.  GTA is $150 for the game and a mega-curency-card; taking my kid to a movie and a pizza is an easy $50 to $60 and that is only four hours of entertainment!  We used to play Tanki together and have a blast....for hours and hours and days and days...$500 would be CHEAP entertainment if Tanki could be relied upon.  The constant changes have made my daughter quit playing completely.  I only do a mission a day and quit.  Matchmaking will make Tanki a game to log in, kill a bit, and quit...no mission chains, no drive to upgrade or rank-up, nothing to spend real money on, just a time waster.

 

What a shame you keep ruining the game an update at a time.

 

Sorry to hog the thread, but I'm angry and writing is cathartic.

Look at your rank mate. It may be a bad update for you but not for other players especially the high ranked players where there are more mults. Your opinion does not help Tanki Online in any way and what you have just said sounded like a blackmail hoping that Tanki reverses their future updates in order for you to spend money on Tanki Online.

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Look at your rank mate. It may be a bad update for you but not for other players especially the high ranked players where there are more mults. Your opinion does not help Tanki Online in any way and what you have just said sounded like a blackmail hoping that Tanki reverses their future updates in order for you to spend money on Tanki Online.

I wonder if it would solve m3vM4 problem

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BEtter change this update to being called "literal cancer".

 

I've played this game 5 years now, won many paints in eSports, been involved in staff in various ways and generally supported the game (also in a monetary form too).  I have to say that this update is disappointing, particularly in its removal of rewards for private games.  This is absolutely absurd.  Many clans only play 8v8 or 10v10 in private.  To take away their income is unacceptable.  This is clearly a money grabbing attempt by TO, and while this is understandable when an update brings benefits, this update brings a pain only.  No one cares about power levelling that much, if people want to ruin the game for themselves, then let them.

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Here's the exact transcript of what Alex Schafer said in the V-LOG:

 

"The current system with the “Battle” button isn’t perfect, but it works. It’s major flaw —and this is something that might surprise many tankers— is that the battles created by the Battle button, are also IN the battle list. So the actual game problems, such as sabotage, aren’t being resolved, and the balance of battles can be wrong. That’s why we’re working on the Matchmaking system."

 

To me, it sounds like the battles created by the Battle buttons will not appear in the battle list. If a battle was created by one of the Battle buttons, you will only be able to join it by being in the queue (by pressing the Battle button). If a battle is in the battle list, you will only be able to join it by clicking on it in the list.

There is another little flaw for me. Let's say I have Viking and Twins equipped, I click on CP button and I am sent to Highways CP, I will certainly have to change weapon. Same if I have Shaft and I am sent to Sandbox :D

 

By the way, the map "banned" from free battles like Noise or Subway will be available by using a matchmaking button?

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Actually, power-leveling does affect other players, because it gives the power-levelers an unfair advantage.

How does it affect me? The PL player will just rank up past me. I'll never play against the PL player. I'll play against the other mopes who are at my current rank. I lose absolutely no gaming experience from ranking up slowly. Tanki is a failed design because it gives players no incentive to gain exp points. If you solved this root problem you'd not have to spend so much time putting band-aids on your product.

 

Try suggesting that to someone who just spent a ton of money on supplies. Imagine we took your favorite turret and cut the damage by 50%.

 

Tweaking and slight nerfs are one thing. Cutting by half is a whole different thing.

Cutting a DD from +100% to +50% represents a loss of 25% DPS to the drugged up tank, not 50% Furthermore reducing the power of DD / DA to +50% would affect every player ... not just the owners of one type of turret as you said in your preposterous analogy.  What do you think readers, intent to deceive or just bad at math?

 

Up to now this manual selection of battles was the most powerful way to influence your crystal-to-xp ratio (play only what you can win). So this will end for random battles.. while it prevails for custom battles.

I am very, very nosy, how this will affect the popularity of the random battles, one the players find this out.

I have to admit I still do not understand how this thing is going to work. Private battle pro battle custom battle MM battle battle button battles ... there are to many term floating about. But you have vut to the bottom line: it looks like htis system will be much leff flecible for the player who wants to do daily missions. Overall this is an effor tto make it harder to be a f2p player.

 

This could be a blessing in disguise. The fisrt time I cannot complete a mission and thus break my weekly chain will be the moment I'll probably stop doing daily missions all together. I won't say "quit" as I might still play jere or there as whim takes me. But make no mistake, a cumbersom MM system will drive fence-sitting players from the game.

 

As for that we will see if this thing is ever done. 

 

So you admin saboteurs ruin the game for everyone to stop a few (hell, maybe thousands...what does it really matter) power levelers.  This is throwing the baby out with the bath water.  THINK a tiny bit. 

I agree their approach in general is almost certain to fail (see above). Ignoring the root cause is like replastering the walls after every rain instead of fixing the roof.

 

To clear things out: custom battles will not contribute to compleation of daily missions. Though, daily missions will be rebalanced to fit match making system as compleating something like "get 1st place" in 10vs10 is a bit too hard to do in reasonable time.

It's good to see you are aware of the need to do something like this. I hope you get it right. Tjhe post that said get rid of "earn Crystals" missions is exactly right. I've missed these missions by 1 or 2 Cry. I am not going to think well of a game crude enough to force 15 minute more play game to get 1 Cry.

Edited by LittleWillie
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Question:

Will we see random battles in the battle list? I actually doubt so.. but the vLog was not precise on this issue.

 

I am very, very nosy, how this will affect the popularity of the random battles, one the players find this out.

1 - I am very confident that random battles will no longer be in the battle list.

 

2 - Legends have probably figured this out already. I expect very few matchmaking battles at high ranks.

 

Now I'm waiting to see if missions can be completed in custom battles (EDIT-Hazel confirmed they CANT) and if the devs remove the server selection ability.

 

.

Edited by austen_pierce

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Try suggesting that to someone who just spent a ton of money on supplies. Imagine we took your favorite turret and cut the damage by 50%.

 

Tweaking and slight nerfs are one thing. Cutting by half is a whole different thing.

Devs can gradually reduce the percentage overtime, for example, instead of 100%, it could be 95% for some time, then 90% and so on, until you get to 50%.

 

When garage supplies are 95% for example, drop supplies could be 90%, so buyers can get an extra advantage to compensate.

 

To clear things out: custom battles will not contribute to compleation of daily missions. Though, daily missions will be rebalanced to fit match making system as compleating something like "get 1st place" in 10vs10 is a bit too hard to do in reasonable time.

Flag missions is a problem too, your team mates block you or flip you so you can be killed and they can pick up the flag. 

 

 

Custom battles will yield exp and funds.

 

Although I have to admit it took some time to consider whether or not it should be that way. Custom games can not be customized any further and yield exp and funds at the same time as more customization options leads to more options of abusing the system. Say, if any day there will be an option to upload custom maps, player will take advantage of that to create ultimate map for power leveling. Easy way out is to remove core reason to power level like that.

 

It was decided to keep exp and crystals in the battle list though, as there is certain meta gameplay around funds mechanic in this type of games. While in matchmaking funds will be generated differently from how they are generated currently, in battle list funds still going to be generated from player kills. That funds-via-kills mechanics create meta gamplay somewhat similar to Poker in certain ways, with raids, leaves and drama around games that take long time to be compleated. While it is commonly a toxic system with mults and backstabs, it is still part of what made Tanki a Tanki in the past.

 

With matchmaking we can provide safe environment with more or less balanced gameplay while keep old style gameplay in custom games. For thouse who really know what they are doing.

I think there should be PRO Pass type for Custom battles to prevent mults, some powerleveling and some people who only do Parkour. It should be cheap compared to today and it should last for a number of playing hours. For example:

 

100 hours that expires in 30 days for 100 crystals to Recruits and 1000 to Legends.

 

If there is a battle that lasts more than the remaining duration of the Pass, either you won't be able to join it, or you'll get a warning that you'll be removed from battle when the duration ends.

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I'm more curious about how it would operate.

Would it be like a robot mechanism where the devs would do maintenance on it if needed, or would someone be controlling it the entire time?

^ I really want to know this information.

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Say, if any day there will be an option to upload custom maps, player will take advantage of that to create ultimate map for power leveling. Easy way out is to remove core reason to power level like that.

..with exactly this reason we declined the custom map idea a few weeks ago in the ideas section. Good to see you think alike.

 

Will an optional matchmaking system be available later for custom battles too?
I know that the number of options in custom battles opens up the decision-tree and so lowers the rate of matching players into battles.. but some some (like xp/bp, no drugs, sandbox, red alert, bridges, ..) it would work fine.
Is that planned?

 

or like this..

 

  • you have a set of only three filters
    • 4 Gamemode
      [DM, CTF, TDM, CP]
    • 4 map size
      [s (boombox, Island), M (Sandbox, Sandal), L (Serpuchov, Rio) and XL (magistral)]
    • 4 Supply modes
      [none, drops, drops+drugs SCD, drops+drugs no SCD]
  • As you go through the filters
    • you have them all active in the beginning, meaning you would join all battles available
    • while you chante filters, it gives you an indicator of how many [matching players] match your filters and are likely to join in your battle.
      Those players are currently in the lobby, configuring their filters (non chatting) and they match your rank +PLUS+ the number of players that are currently in a running battle, that has still a slot open for you and matches your filter criteria.
    • as you configure the filter (and as the others do as well) the numbers of [matching players] goes down (as the users split up to different preferences). If players see that, they instantly grasp the logic, that the more filters they set, the less matches they get. So they start to check some additional ones (like M+L maps instead of just M maps).
    • Once you're done, you click the battle button and there you go.

 

 

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Hmm... Not a lot of people have M4 these days.

Not a lot of EN people

 

No. As currently existing To Battle button proves — there is no adequate way to do it. Match making works only if there are clear rules for every player with as less individual choice as possible, as choice always narrows available number games hence, narrows the number of players involved.

 

The only useful thing more or less planned for custom battles is a better filtering system. The rest is up to player to decide.

Hazel, will it solve the M3 v M4 problem

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Hmm... Not a lot of people have M4 these days.

Most of my garage is M4. I don't say that to brag - I say that to point out that there are plenty of M4 players about. Sure there are more RU M4s, but remember this is a RU game. Don't' like that? - play elsewhere.

 

Speaking of M4s - I've noticed Tanki isn't having the MU sales like we did last year (was almost one per month for 50% MU 70% SU). I know this is due to the change in number of steps and pricing of those steps. I also know that 50%/70% actually loses you crystals with the new pricing. You're better off doing full price MUs and waiting out the cool downs. All that said, I'd still like a MU sale even if there is no SU discount. Just to drop a single step on a couple of expensive items like modules and near-M4 equipment.

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ok, time for answers (idc, I don't want a keyboard, I am not supposed to be playing v-games and if a courier comes knocking on our door and gives me a gamer keyboard, I am gonna have a tough time...also, looking at the greater good, it's better that everyone gets a gold box + one lucky guy gets the keyboard, versus few get the gold + one guy gets the keyboard anyway.):

 

1) Savanna

2) 1445

3) 15

4) 78

5) 109

 

In case there is a mistake in you filling up the form or a mistake for whatever reason, at the end it will say that one or more of your answers are wrong. So there's no question of people not being able to solve :D

thnkx man ur awesome

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Custom battles will yield exp and funds.

 

Although I have to admit it took some time to consider whether or not it should be that way. Custom games can not be customized any further and yield exp and funds at the same time as more customization options leads to more options of abusing the system. Say, if any day there will be an option to upload custom maps, player will take advantage of that to create ultimate map for power leveling. Easy way out is to remove core reason to power level like that.

 

It was decided to keep exp and crystals in the battle list though, as there is certain meta gameplay around funds mechanic in this type of games. While in matchmaking funds will be generated differently from how they are generated currently, in battle list funds still going to be generated from player kills. That funds-via-kills mechanics create meta gamplay somewhat similar to Poker in certain ways, with raids, leaves and drama around games that take long time to be compleated. While it is commonly a toxic system with mults and backstabs, it is still part of what made Tanki a Tanki in the past.

 

With matchmaking we can provide safe environment with more or less balanced gameplay while keep old style gameplay in custom games. For thouse who really know what they are doing.

Ok, what you said is a bit complicated (took some time but I understand) but I am relieved that we can still play on drug battles and do rank up parties etc. Edited by Magenta

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What if we find the big error in the contest?

 

I found it, how about you devs give me 10 Gold Boxes, and I'll drop 5 for others that find it too?

There is no error

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