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"Featured" items


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I was thinking...I was playing Asphalt 8 Airborne earlier today and, for a small increase in rewards for your races, you could drive "Featured cars."

 

Randomly chosen for a period of time.

 

So, my idea is to have featured items in Tanki, that if used in battle, the player would get a small percentage increase in crystal rewards at the end of the battle for every featured item used. So, if Isida is a "Featured" item, I'd get a 5% increase. So, the largest increase you can get is 20% - 5% for the hull, turret, paint and module.

 

If I got 500 crystals as a reward in battle, I'd get 100 more, if I had the full 20% increase, meaning I earned 600.

 

Also, for the turrets and hulls, it shouldn't be all modifications, just one. So, if the featued turret is Thunder M2, then the M3 users wont get the bonus.

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Wouldn't that result in a lot of battles having only one type of equipment? I understand if these was a "featured paint", because then players would be encouraged to buy more paints in order to get more bonuses, which is good for devs and players alike. But I think doing this with turrets and hulls (or even modules) is a bad idea.

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Under review

 

Wouldn't that result in a lot of battles having only one type of equipment? I understand if these was a "featured paint", because then players would be encouraged to buy more paints in order to get more bonuses, which is good for devs and players alike. But I think doing this with turrets and hulls (or even modules) is a bad idea.

What are the chanes the featured turret ends up as Isida - the only M2 I have?

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What are the chanes the featured turret ends up as Isida - the only M2 I have?

1/13, I guess. That's not counting the chance of this idea actually getting implemented.

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This is sort-of implemented via special missions. You get additional rewards for using turrets in a certain range group, or hulls in a certain class.

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