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Patch Update #469 - Released 12th July 2017


theFiringHand
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Don't worry, they will take away drugs later and you will buy overdrives. Get your money ready.

 

For this moment probably yes but they will make us to buy overdrives later and most likely remove the individual drugs. Free players will be toasted badly then.

Making us buy overdrives is the stupidest thing in the world. I am now running through supplies like a tweaker, drugging still gives you an advance. Remember you only get Overdrive ~3 times per match, and with Heal supply taken care of, w/o drugging or pickups you will spend 90% of your time in battle drugless. I hope you are a second account not a new player shooting off his mouth. 

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These stupid lame updates are the sole reason why players play Wasp/Fire to get rid of drug system. Right now, Wasp/Fire are the only source of completing daily missions along with capping flags/points in empty server with your friend & hiding behind fat tank with isida in battle mode-selected missions. 

 

WHOEVER THOUGHT OF THIS UPDATE MUST BE GARLANDED WITH TORN SHOES IN PUBLICSHAME ON YOU, DEVELOPERS !! 

I would appreciate it if tankers would make cogent arguments rather than SHOUTING in all caps, blowing the font size to over 9000 and adding more colors than the rainbow to draw attention to their selfish complaining and poorly thought out attacks.  :angry: The more rage emotis u use the merrier.

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However, since UNINTERRUPTED HEALZ is now gone, players can no longer charge in and survive against three firing tanks

Like synthetic narcotic smoking crazies, you forgot to append that onto your last sentence.

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This Update is extremely Bad. The Heal is Trash, its completly Useless. And this Overdrive System is so Bugged. Sometimes it just stucks at 99% and you can't activate it. Me and my friends had that problem several times. Just a Noob Update, like every Update in the last 2 years.

 

Get the old system back. Otherwise, all the Buyers and Good Players will leave Tanki, you destroyed your own game, congratulations!

I love how all the people who like this are Legends and Buyers.

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I can live with the Repair supply, I think. It shouldn't affect me too much.

 

However, I think the effect granted by the pickup version of the Repair Kit should be reverted back to how it was pre-update. Repair Kit drop zones are simply far too exposed to do any good (since you simply stop healing if you take damage).

Jason, that is an awesome idea!. Differentiating between heal boxes and supplies is a good way to add variety to the game and spice up strategy. The Repair supply doesn't effect me either, I spent 4 months with it disabled saving up from week rewards and Mission rewards.

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True. And any good reward requires a lot of work to be done to get it. That's why missions were removed from PRO - to eliminate any possibility of abuse to get easy rewards.

Except it didn't work. Peeps with Premium get twice the crystals and 1.5 the exp, making it a load faster. Also, they are bringing M2.10s to m1.5 and m2.1 battles, slapping on the drugs, and stealing flags, massacring, etc etc. They will make their missions in a fraction of the time normal players will.

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I can't beleive that there are still people saying that this will reduce drug use!  Holy cow, it is a drug ORGY out there in battle land.  I have NEVER seen the like.  In every battle I have joined, you can't find a tank on either side that does not have some supply icon lit.  There is no driving, maneuvering or stratigizing...it is just hack n bash...2-3-1 maybe 4, an occasional 5 (no 6s sadly) then that OverDrug...I mean Overdrive.  

 

A ruined game.  Sure people will still play...I will, but not as many, not as much, or not as often...and all with less zeal.  This has become a childs game with little need of developed skills...get yourself a Firebird, hit that #3 and away you go (for 2 seconds).

 

Tanki did this to sell more supplies/crystals...They do not care about what you care about.

Edited by ByeByeBye
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OverDrive should not have been implemented as permanent feature until matchmaking system has been rolled out. They should go hand-in-hand.

 

No idea why you insist on rolling them out separately.  The battles are even more unbalanced.  Since overdive relies on kills, caps, etc the team drugging harder first builds up overdrive more quickly.  Then using OverDrive they dominate the other team, who then struggles to obtain OverDrive.

 

This repeats throughout the battle until one side gives up and begins to leave.

 

I have been on both sides of this equation and neither side is fun.

 

Why do you insist on doing these role-outs piece-meal when they create unbalanced battles?

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why couldnt they have just released it for created battles and some non pro battles not all of them :( im still anoyed about the face every battle i go into on my low acount its filled with generalisimos ? no wonder i cant get into a clan with my KD

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With smart-cool-down times reduced tankers will have all 3 enabled more often.

 

What were cool-down times before update?

Edited by wolverine848

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I would appreciate it if tankers would make cogent arguments rather than SHOUTING in all caps, blowing the font size to over 9000 and adding more colors than the rainbow to draw attention to their selfish complaining and poorly thought out attacks.  :angry: The more rage emotis u use the merrier.

@bozo88 How many gallons of saliva you acquired before writing all these comments ?? My foot salutes your tongue's unique power. This must be one of multiple accounts of   :ph34r:

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-My honest opinion about this update-

|no hate, if you are disagreeing about something feel free to notify me in the posts below|.

 

1. Overdrive: useless supply, a supply which triggers all the supplies at once expect gold box with a blue glowing net consists of glowing blue balls too and this glowing thing may potentially trigger seizures for people with photosensitive epilepsy. Player discretion is advised Let's trigger player's discretion! -and that's it for overdrive.

 

2. Repair Kitrepair kit is literally nerfed now, sadly mammoth and titan users will not be capable of healing themselves with full health instead of waiting for isidas to heal them (i'm pretty sure they have no isidas to save them too) as the repair kit used to be 'Tankers Life Saver' but this tag won't belong to repair kit anymore due to the huge nerf for it we're going back to 2011-2010 then when repair kit used to be useless also because it wasn't repairing the full tanker's health and they updated it in Tanki Online 2.0 I guess so it *used* to heal the tankers with 4000 life points instead of the 1500 (i don't know the actual life points) until yesterday they made it go downhill from 4000 to 1000 so it can't even save a viking m4 user oh guess what, now even if you are being healed by the repair kit and someone else (fire, freeze or isida) damages you, you won't be healed sadly the repair will stop healing which makes no sense actually.

3. Supplies cooldown: what's the point of it? why would the supplies cooldown be more than the time it lasts for, i mean why whats the point of it just why?

 

4. Spawn time: you just added +2 seconds to the spawn time instead of making it 2 you made it 4 and the death time is -2 which means 0 seconds just why? the death tank thing was good for blocking some tankers and which helped many times capturing flags, points and so on the spawn time is now annoying and useless too why would i waste 4 seconds of my life spawning and 0 seconds dying, just tell me why did you even added this?

 

 

 

Sorry if there is any typo or grammar mistakes, don't get triggered either read peacefully before being judgemental about what i said. So yeah, Peace.  :ph34r: 

 

1. Overdrive: I also find it a bit unnecessary for a permanent game feature; I get that it's supposed to reward attentive teamwork, but I just find that it offsets gameplay a little bit too much; basically, players can now be penalized for being on teams who don't use Overdrive effectively and be rewarded for being on teams who do.

 

2. Repair Kit: Indeed, RK's have been nerfed.  More specifically, the new RK gives you an instant 1000 HP dose plus 1000 additional HP per second (3 seconds tops).  The 1000 HP can still save lives, BUT RK won't be saving the lives of druggers who used RK's old UNSTOPPABLE HEALZ to survive against three or so firing tanks. RIP Rambos and Lone Wolfs; team-coordinated actions are more viable now.

 

3. Supplies cooldown: Comparing the new cool down times with the old, basically one can have a full set of active supplies much sooner and be able to get stuff done much easier; however, after the active supplies wear off, it would take longer to activate them once again. I believe this is meant to check the destructiveness of rampant druggers.  First, because once their supplies wear off, the victims of the drug-induced rampage can retaliate easier (because they can get their supplies active sooner too).

 

4. Spawn time: I agree that the old respawn was better for blocking enemy tanks with corpses...I guess the dev's don't want that (lol)?  I'm sure there's an argument saying, "Oh but blocking tanks with corpses is too annoying for allies and enemies." But hey: at least you get a birds' eye view before respawning much sooner than before. 

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wow guys calm down this game is not that bad ,( yea coming from me of all people ) .. they started changing the drug system a few weeks back and there is little change in my books on it.  the over drive is way better then in the past with heavy cool downs that effected game play.. look its only been two days since it came out it give it time to adjust your game play .

 

see first thing I do is start with one drug then add second later ( pick up or garage ) in battle once this is ended the first one should be activated again if not then use pick ups , sure you get killed but did you not get killed before this system came out ..

 

sure i'm not a huge fan on it seeing I'm blinded in battle with so much flashing lights and I'm not even being chased by the police .. anyways if they remove this then game play will be just ok for me . I'm still getting my high kills but struggling on staying alive .this is cause of the set up I use and one day hope to change it , if this is the same problem for you then this might be something you need to look into to make your game better .. for the game system it still needs tweaking

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Tanki, Like this you get many players emotional. They are very involved with this game. But you do not deserve these players. 

 

You change the game too often (but not in favor of these players). 

Players feel fooled by you every time. 

Unfortunately, this behavior, sorry to say I believe has something to do with your cultural background. 

 

You have collected your IT intelligence (about the players) to do what you are doing now. 

You do not want to satisfy everyone and certainly not your most loyal players. 

This is harmful to your company.

 

You make yourself appear to be democratic, but you're becoming a bad wolf Tanki, hiding in sheep's clothes. You've lost your way a while ago. 

Rediscover yourself and listen to your players. It's not too late yet.

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.this is cause of the set up I use and one day hope to change it , if this is the same problem for you then this might be something you need to look into to make your game better .

This is a little too vague to understand...

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All I wish to do is offer feedback w/o going into MENTal RAGe mode.

 

Maybe my feedback in this topic can be interpreted as emotionally driven, but regardless, I generally prefer the supply changes over the permanent addition of Overdrive.

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Tanki, Like this you get many players emotional. They are very involved with this game. But you do not deserve these players. 
 
You change the game too often (but not in favor of these players). 
Players feel fooled by you every time. 
Unfortunately, this behavior, sorry to say I believe has something to do with your cultural background. 
 
You have collected your IT intelligence (about the players) to do what you are doing now. 
You do not want to satisfy everyone and certainly not your most loyal players. 
This is harmful to your company.
 
You make yourself appear to be democratic, but you're becoming a bad wolf Tanki, hiding in sheep's clothes. You've lost your way a while ago. 
Rediscover yourself and listen to your players. It's not too late yet.

 

They say they are listening to their players.

 

The "silent majority".  You know - the ones who couldn't be bothered don't have time to spend in the Forum.

 

So... I'm not sure how they are listening to them though.

These "Silent Majority" don't have time for the Forum ... but somehow communicate their "like" of these changes.

All through PMs?  ;)

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This is a little too vague to understand...

the set up I have used for the last 4 years is Ricochet and hornet . so if I used a stronger hull this might help get less kills on me , I might think about changing turret also but not sold on it yet on which one..

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the set up I have used for the last 4 years is Ricochet and hornet . so if I used a stronger hull this might help get less kills on me , I might think about changing turret also but not sold on it yet on which one..

Yes - change it up.  If only to reduce the monotony.

 

And pump up a medium hull - the boost in armor more than makes up the difference of speed on many maps.

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i think the new update is bad .... firstly they have ruined repair kit which makes parkhor with mines impossible

more over this update will not allow players to take gold easly because one hit will ruin the repair

futher more before update people used to ebsorb like one rail shot with healing but now it is not possible

also this update has made druggers more stronger by giving them power to distroy people more easly as they can not fight back as heel is nerved ...... tanki i would like to say that you sould reverse heel update and making something more better such as 30 drugs can be used in non pro battles and people can adjust the the maxiumum amount of drugs that can be used in pro battles.... ;) I hope u like my idea

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That is definately 1 positive, but also dont forget that for some team parkour stunts u may require a spam of repairs which was more possible with old repairs and now you might result in death more often meaning having to reduce one player which in turn reduces impact force for the stunt.

I would like TO get rid of all damage in Parkour, to eliminate sabs and trolls. It would also eliminate the need for DA and RK usage.

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1. Overdrive: I also find it a bit unnecessary for a permanent game feature; I get that it's supposed to reward attentive teamwork, but I just find that it offsets gameplay a little bit too much; basically, players can now be penalized for being on teams who don't use Overdrive effectively and be rewarded for being on teams who do.

 

2. Repair Kit: Indeed, RK's have been nerfed.  More specifically, the new RK gives you an instant 1000 HP dose plus 1000 additional HP per second (3 seconds tops).  The 1000 HP can still save lives, BUT RK won't be saving the lives of druggers who used RK's old UNSTOPPABLE HEALZ to survive against three or so firing tanks. RIP Rambos and Lone Wolfs; team-coordinated actions are more viable now.

 

3. Supplies cooldown: Comparing the new cool down times with the old, basically one can have a full set of active supplies much sooner and be able to get stuff done much easier; however, after the active supplies wear off, it would take longer to activate them once again. I believe this is meant to check the destructiveness of rampant druggers.  First, because once their supplies wear off, the victims of the drug-induced rampage can retaliate easier (because they can get their supplies active sooner too).

 

4. Spawn time: I agree that the old respawn was better for blocking enemy tanks with corpses...I guess the dev's don't want that (lol)?  I'm sure there's an argument saying, "Oh but blocking tanks with corpses is too annoying for allies and enemies." But hey: at least you get a birds' eye view before respawning much sooner than before. 

 

Regarding the "be penalized for being on teams who don't use OD effectively and be rewarded for being on team who do."

I don't believe that is quite true, as having a high ranking drugger on your team could mean the difference between winning and being spawnkilled, and thus you would make more crystals. I cannot wait until all the noobs learn how to effectively use OD as a team thing.

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OK this system is abused, & developers changed. Can they cure this disease ?? No. Players still abusing the system by playing Wasp/Fire to complete their super missions to escape from the drug world. Now the matchmaking system coming, you gonna see many players will leave this game, and those cheaters & You-tubers that will continue, they will find out new method of cheating. Whether you admit it or not, cheaters are always there and developers cannot stop them. For few bad elements, changing the entire system affects the good elements & day-by-day, those good elements like me getting spoiled due to constant stupid lame brainless changes & made bad elements. How long they keep changing ?? At one point of time, they have to say "ENOUGH IS ENOUGH. LET'S CLOSE THIS GAME".

 

Wow, you do your Moderator's job for FREE ?? You get something right? Say that ... Don't lie like this  :ph34r: #HonestyOverloaded 

Try to remember I'm a dev in disguise who had my cover blown 6 months ago. (insert choice words about your intelligence)

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what i find worse the devs just thought yes this is what they want need and like without even asking? i mean was there even an official poll? did they read the feedback?

Everyone liked OD in  the poll.

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It sure seems the devs got a hardon over people learning to enter the garage on destruction and avoid a self-destruct. I think the spawn-time change was mostly to ensure everyone self-destructs if they decide to change equipment.

 

I really can't comprehend why they keep changing things to penalize the experienced, skilled players.

If you enter garage before your tank becomes potent (opacity becomes full and you can start firing) you will not have to self destruct. You can even use it to spam the respawn if you don't like where you respawned.

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