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Patch Update #469 - Released 12th July 2017


theFiringHand
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That old person you are describing is dying, he is not losing customers. You are actually making my point for me.

Seriously... you are completely missing the point.

 

Less players every year compared to the previous year.  How you describe it is irrelevant.

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How do you explain it other than with the theory of more relevant and more appealing games stealing away the player base from older MMOs?

The search trends of two games can't tell you much at all. The reasons for decline in interest at similar times do not have to be related.

 

Some of us have been warning tanki for years. They didn't want to know then and they don't want to know now.

 

This is just one reason for tanki's decline.

http://en.tankiforum.com/index.php?showtopic=217363&p=4019186

 

I've been banging on about attrition for years and you all said that tanki isn't dying and mocking us when you got the chance. There's a whole bunch of reasons and I'm not gonna repeat them all again because frankly I'm board of doing so and history suggests nobody cares anyway.

 

Best get your head down and defend the next batch of fairyland abilities for hulls instead of finding excuses. Customer relations here stink.

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The search trends of two games can't tell you much at all. The reasons for decline in interest at similar times do not have to be related.

 

Some of us have been warning tanki for years. They didn't want to know then and they don't want to know now.

 

This is just one reason for tanki's decline.

http://en.tankiforum.com/index.php?showtopic=217363&p=4019186

 

I've been banging on about attrition for years and you all said that tanki isn't dying and mocking us when you got the chance. There's a whole bunch of reasons and I'm not gonna repeat them all again because frankly I'm board of doing so and history suggests nobody cares anyway.

 

Best get your head down and defend the next batch of fairyland abilities for hulls instead of finding excuses. Customer relations here stink.

Well, if you think mults and sabotage are the main reason for decline, then I'm skeptical. Those two things have always been around and didn't prevent Tanki from getting to such a high point (even before the kick system was introduced). As for Kick2, then you know well that devs have seen and read that exact topic, so your point did come across. Once the matchmaking system is out, systematic sabotage (throwing your alt into the enemy team) will apparently be eradicated, while a kick system might be added to custom battles, where mults will still be a thing.

 

So if that's the case, then the game will thrive again after the matchmaking system is out?

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Guys, what do you think about this:

https://trends.google.com/trends/explore?date=today%205-y&q=Tanki%20Online,World%20of%20Tanks

http://tnkscr.net/0grica.png

 

This is a comparison of search popularity between Tanki and that famous "other tank game" that everyone compares Tanki with. It has always been rumoured by Tanki haters that this game has much better developers, better feedback processing and better updates. So if that's the case, then how would you explain the strikingly similar (in fact, nearly identical) popularity patterns that both games have been following for the past 3 years, if, according to the haters, Tanki has been pumping out such terrible updates throughout those years?

 

How do you explain it other than with the theory of more relevant and more appealing games stealing away the player base from older MMOs?

Hello! Tanki Is most popular game in 2014-2015 after this years they released lots of noob uptades yet :) ... I hope this is finish of noob updates :) so,WOT isn't  browser game :) TO and WOT is so so different games ,  hm.. COunter Strike Vs Minecraft? Ur comment lije this yet..Thank You For Undersanding 

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Guys, what do you think about this:

https://trends.google.com/trends/explore?date=today%205-y&q=Tanki%20Online,World%20of%20Tanks

http://tnkscr.net/0grica.png

 

This is a comparison of search popularity between Tanki and that famous "other tank game" [..]

 

I found Tanki online after I saw a WOT-TV commercial, and searched for an online tank game (search was like "tank online game"). This was 2014; during a time when TO also had some advertisements (but not in European TV, but on online game platforms).

This would explain why both lines have simmilar spikes. TO proffits from WOT tv commercials imho :p :p

 

Later on Tanki Online quit to run advertisements and so the number of players declined.

 

Still, for me this graphs do not reflect the number of players, but more the number of NEW players (that ones that search for it, instad of using a bookmark, or Stand Alone Flash). Of course the number of new players correlate a bit to the number of happy players, as happy players tell their friends about this game (and those friends then run a search, as they do not yet have it bookmarked)

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Well, if you think mults and sabotage are the main reason for declined, then I'm skeptical.

I stopped reading your reply at this point. You see, you're not wanting to understand. Who said anything about a main reason? Pointless!

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I found Tanki online after I saw a WOT-TV commercial, and searched for an online tank game (search was like "tank online game"). This was 2014; during a time when TO also had some advertisements (but not in European TV, but on online game platforms).

 

This would explain why both lines have simmilar spikes. TO proffits from WOT tv commercials imho :p :p

 

Later on Tanki Online quit to run advertisements and so the number of players declined.

 

Still, for me this graphs do not reflect the number of players, but more the number of NEW players (that ones that search for it, instad of using a bookmark, or Stand Alone Flash). Of course the number of new players correlate a bit to the number of happy players, as happy players tell their friends about this game (and those friends then run a search, as they do not yet have it bookmarked)

Lol, I Start Tanki From Mail.ru :) i saw adsertivement on mail.ru at 2010 :)

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Seriously... you are completely missing the point.

 

Less players every year compared to the previous year.  How you describe it is irrelevant.

You are claiming that if TO stopped pushing these patches and updates, the decline would stop. 

 

I found TO because Miniclip.com has it in their top directory bar. I made an account, played for a few minutes, then left. Abotu a month or so later I googled it to see if I could playit somewhere lese (Miniclip, Kongregate, and AG lag) and found TO.com. I switched to the client this January, I won't play WOT because I have to download a huge application. That why I don't really play TX, either.

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Well, if you think mults and sabotage are the main reason for decline, then I'm skeptical. Those two things have always been around and didn't prevent Tanki from getting to such a high point (even before the kick system was introduced). As for Kick2, then you know well that devs have seen and read that exact topic, so your point did come across. Once the matchmaking system is out, systematic sabotage (throwing your alt into the enemy team) will apparently be eradicated, while a kick system might be added to custom battles, where mults will still be a thing.

 

So if that's the case, then the game will thrive again after the matchmaking system is out?

Once again you try to muddy the waters and hide the mistakes the Dev's are making by picking on one aspect of the conversation instead of relating what was said to all the information that is contained in the WHOLE conversation about the decline in Tanki Online. Tanki Dev's have repeatedly ignored good solutions to problems made by the community to fix the problems in the game. Many of those suggestions were well thought out and presented logically and  they probably would have made the game better and more enjoyable to play. They then arrogantly claim that they are the only ones who have the solutions and then shove them down our throats even when shown logical arguments that prove that those so called innovations and changes are bad for the game. You are wrong  when you said, and I quote:

______________________________________________________________________________________________________________

Maf, on 16 Jul 2017 - 10:15, said:

 

It's slowly dying, but due to natural causes, rather than "bad updates"

______________________________________________________________________________________________________________

 

It's not only the bad updates too. It's the arrogance and lack of caring for the community that is killing Tanki Online!

 

PS> Better delete that post it's not touting the company line

Edited by Dliver
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Yes, it hurt the game's economy as players were getting easy rewards with very little effort. It also wasn't fair to the honest players who didn't know about the PRO battles mission exploits and struggled to complete them fairly in normal battles.

 

It's not greed, the correct term is "For-profit business", which Tanki Online is.


 

Anyway, won't argue with that anymore.

So now EVERYONE must struggle with Daily Missions to the detriment of the game (fewer players).  And when you speak of "game economy" you seem to really mean profit, not in game economy...which was fine but now has been beefed up by trippleing mission chain rewards all summer.  

 

I understand profit and wish Tanki great riches, I really do, but the way they are going about it is insane in my opinion.  You must admit they have changed (and plan to continue changing) the game dramatically over the last year.  There is a great hue and cry at every update...some more than others, but Tanki seems not to listen because, I guess, they believe the silent players embrace the new updates.  Hundreds of voiced complaints (I still contend thousands) but the majority is still happy...not likely.

 

Anyway, profit...why not try other avenues for profits sake rather than ruin the game?  The most likely, and the 800 pound gorilla, is advertising....my gosh, you have 30,000+ (way more previously) people online at a time...probably logged in for two to three hours on the average (guess)...probably more than a million logins a day (2 million?).  This has to translate to serious advertising money.  And there are ways to do it that aren't too obtrusive...certainly not as foul as the recent update chain.  My guess is players would much prefer to watch an elective video and receive a small crystal reward for watching when they login rather than have all these dramatic and  tragic changes done to their game.  Even fixed ads would be preferable to Tanki's bull in a china shop approach to generating income.  And there must be other ways to generate income other than wringing the golden goose's neck.

 

As far as the chart you posted goes, it is surprising.  I honestly would have thought Tanki's deterioration was more dramatic than that.  That being said, my guess is the drop in ALL PC based games is probably similar.  The world moves towards mobile devices.  That doesn't mean ruin what you have by slowly morphing it into something dramatically different...hang in and ride the attrition downwards.  If it is a trend in PC gaming (which is most likely) the changes Tanki makes won't matter anyway so why break what was not broken?  The solution is not changing the game but the way to make profit from it.  Leave the golden goose alone and find better ways to make use of it...don't dye him blue, put shoes on his feet, a cigar in his beak and call him "improved".  

 

Gods I wish I owned Tanki or had real input.

Edited by ByeByeBye
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So now EVERYONE must struggle with Daily Missions to the detriment of the game (fewer players).  And when you speak of "game economy" you seem to really mean profit, not in game economy...which was fine but now has been beefed up by trippleing mission chain rewards all summer.  

 

I understand profit and wish Tanki great riches, I really do, but the way they are going about it is insane in my opinion.  You must admit they have changed (and plan to continue changing) the game dramatically over the last year.  There is a great hue and cry at every update...some more than others, but Tanki seems not to listen because, I guess, they believe the silent players embrace the new updates.  Hundreds of voiced complaints (I still contend thousands) but the majority is still happy...not likely.

 

Anyway, profit...why not try other avenues for profits sake rather than ruin the game?  The most likely, and the 800 pound gorilla, is advertising....my gosh, you have 30,000+ (way more previously) people online at a time...probably logged in for two to three hours on the average (guess)...probably more than a million logins a day (2 million?).  This has to translate to serious advertising money.  And there are ways to do it that aren't too obtrusive...certainly not as foul as the recent update chain.  My guess is players would much prefer to watch an elective video and receive a small crystal reward for watching when they login rather than have all these dramatic and  tragic changes done to their game.  Even fixed ads would be preferable to Tanki's bull in a china shop approach to generating income.  And there must be other ways to generate income other than wringing the golden goose's neck.

 

As far as the chart you posted goes, it is surprising.  I honestly would have thought Tanki's deterioration was more dramatic than that.  That being said, my guess is the drop in ALL PC based games is probably similar.  The world moves towards mobile devices.  That doesn't mean ruin what you have by slowly morphing it into something dramatically different...hang in and ride the attrition downwards.  If it is a trend in PC gaming (which is most likely) the changes Tanki makes won't matter anyway so why break what was not broken?  The solution is not changing the game but the way to make profit from it.  Leave the golden goose alone and find better ways to make use of it...don't dye him blue, put shoes on his feet, a cigar in his beak and call him "improved".  

 

Gods I wish I owned Tanki or had real input.

you finish?!

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You are claiming that if TO stopped pushing these patches and updates, the decline would stop. 

 

I found TO because Miniclip.com has it in their top directory bar. I made an account, played for a few minutes, then left. Abotu a month or so later I googled it to see if I could playit somewhere lese (Miniclip, Kongregate, and AG lag) and found TO.com. I switched to the client this January, I won't play WOT because I have to download a huge application. That why I don't really play TX, either.

1) It would help. Fixing technical lags, errors, mults etc will also help. It's not just one issue.

 

2) Has nothing to do with anything I've said.  Probably would have been better off in a separate post.

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It's slowly dying, but due to natural causes, rather than "bad updates".

But I thought you said it is not dying: ;)

 

Don't go there Pedro. I'd expect you, of all people, not to jump on this "TO is dying" hate train. I explained multiple times that TO is an old game, and like any old, outdated game, its losing its players to more modern, superior games. Comparing the active player numbers today vs from 2-3 years ago is literally pointless, because the game is naturally losing its player base, regardless of the quality or quantity of updates. In fact, nearly 40k online for an 8 year old browser MMO is an insanely good indicator.

 

I didn't mean to start a fight with you. Looks like it's only a difference of opinion on the causes of the decline, and I and others should respect your opinion. I think you are right and I think the others are right too, because I think both could be the causes of the decline.

 

I don't want the game to die, I invested some time into it and I would like to see it around for a long time.

 

You do a great job as a moderator and I thank you for that. Let's hope things get better.

 

So, is it dying, or is it slowly dying? ;)  

 

Just kidding.  :P   :)

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The Dev's aren't fixing the main problems of bad code that causes continuous crashes and glitches.

Actually, that's precisely what they're doing by building the HTML5 version.

 

They continue to allow the proliferation of cheats and mults.

Actually, the whole point of the matchmaking system is to kill off the mults.

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Actually, that's precisely what they're doing by building the HTML5 version.

 

 

Actually, the whole point of the matchmaking system is to kill off the mults.

How long till the HTML5 version is completed? And when will the new Silence and Highland be shipped?

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Guys, what do you think about this:

https://trends.google.com/trends/explore?date=today%205-y&q=Tanki%20Online,World%20of%20Tanks

http://tnkscr.net/0grica.png

 

This is a comparison of search popularity between Tanki and that famous "other tank game" that everyone compares Tanki with. It has always been rumoured by Tanki haters that this game has much better developers, better feedback processing and better updates. So if that's the case, then how would you explain the strikingly similar (in fact, nearly identical) popularity patterns that both games have been following for the past 3 years, if, according to the haters, Tanki has been pumping out such terrible updates throughout those years?

 

How do you explain it other than with the theory of more relevant and more appealing games stealing away the player base from older MMOs?

I don't compare them. WoT is an entirely different concept, a concept that appeals to me not at all.

 

I've watched it played a couple of times, and I find no appeal. I've never even bothered to log into it. Tanki's original concept of destruct-spawn-restart is the kind of game I can play for many minutes at a sitting. Something like WoT would have me asleep at the controls more than engaged. With the changes, Tanki is much more an exercise in patience.

 

Used to, I played Tanki, and a match ended, and I tended to think, "Yeah, fifteen more minutes."

 

Now, I finish a match, and wonder if I want to play another just to get another mission. It is getting harder to play that one more match.

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Guys, what do you think about this:

https://trends.google.com/trends/explore?date=today%205-y&q=Tanki%20Online,World%20of%20Tanks

http://tnkscr.net/0grica.png

 

This is a comparison of search popularity between Tanki and that famous "other tank game" that everyone compares Tanki with. It has always been rumoured by Tanki haters that this game has much better developers, better feedback processing and better updates. So if that's the case, then how would you explain the strikingly similar (in fact, nearly identical) popularity patterns that both games have been following for the past 3 years, if, according to the haters, Tanki has been pumping out such terrible updates throughout those years?

 

How do you explain it other than with the theory of more relevant and more appealing games stealing away the player base from older MMOs?

The vertical graph is somewhat explained in the question-mark.

 

"Interest over time

Numbers represent search interest relative to the highest point on the chart for the given region and time. A value of 100 is the peak popularity for the term. A value of 50 means that the term is half as popular. Likewise a score of 0 means the term was less than 1% as popular as the peak."

 

I'm not quite sure that is actually representative of game popularity, but it seems a fairly representative comparison of the two games.

 

I suppose you are saying tank games are dying from simple aging, and the devs are trying to change ours enough to revive it. I can't hold it against them to try to save their company, but I'm not at all sure that is what is happening.

 

The game is not currently fun. It used to be.

 

If the game was losing popularity, I suppose it would inevitably become unfun because no one was playing.

 

My current assessment is that what might have happened by simple loss of interest over the next three or so years has happened in only ten months by the choices of those changing the game.

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