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Patch Update #469 - Released 12th July 2017


theFiringHand
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  Now I've been playing this game nearly 7 years and you never ever asked us about any update or making us vote to know either we liked it or not , and we were okay with that. 5 or 6 years ago this game was about skill and talent even if you don't have strong garage you were be able to win , but know this game became a MONEY GRABBING game , no skill no anything else , you must buy to win otherwise you will always lose. And since that paint update which you made all paints useless and all about protections it became more and more about MONEY GRABBING nothing else. And now you ruined the supplies system specially ( repair kit ) , now repair kit is completely useless , when a firebird or freeze or any other turret that has a low cooldown hits you you won't heal and you will die in the same MOMENT. Some times I wounder if you actually think and test some of the updates before you apply them to the game. To be honest with you the game now is not enjoyable like the previous years and you realize that by the number of online players during these years. You can't even reach 40K online players in  a single day. Not like previous years when number of online player was about 70K , 80K or 90K players in a single day. Now after seeing my words , I hope you make things right again in order to save the 31K online players per day because I know a lot of players that are sick and tired of these bad updates. 

This, he's absolutely correct.

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Useless means "has no function".
 
There is no point to both nerfing an item and also reducing its price. The entire point is to make it less valuable than it is currently.

 

If this is less valuable, then it sould cost less.
 
Take a car for exemple. The car can go to 150M per hour. Now take the same car, and make it only 110M per hour. Both cars will not cost the same.
 
Yeah I know what useless means. Compared to the old RK, the new one seems totally useless to me. We have to hide to use it. And if I am against a Twins or a Fire, RK is just plainly dumb to use.

 

Anyways, yeah, I think devs have no point to reduce the price of the new dumb RK. And I have no point to buy more RK too. Since it became lame.

Edited by a7x_Pedro48

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Here's a few constructive ideas that the Dev's might want to consider instead of the ruinous ideas they came up with in the last update.

 

1. Roll back this update. As can been seen in the forum this is not a popular update. Even most of those that like some of the ideas in the update view it as mostly bad. The cool downs before the update for supplies were spot on.  Especially get rid of the one hit and the healing stops thing. ( See point 11 before commenting on my opinion on this)

 

2. Protections - Let people choose the protections they want. Let them purchase a module then fill it with the protections they want. In any combination that THEY want. They would still have to buy multiple modules to cover all the varied weapons we face, especially if you limit it to just 3 protections like the current modules. However, I think a 4 protection module would also be well received, but instead of a max of 50% protection, I would reduce the max protection to 40% on a 4 protection module. They would still have to be upgraded like now too. The only difference is your customers would be happy and would probably buy even more over time.

 

3.Physics of the game. It's just plain stupid and unrealistic the way the physics of the game are now. Yeah it's great in parkour, but it really messes up game play the way tanks just run over each other. It's gotten to a point that it looks like a bunch of slugs humping each other. Yes it's a game not a simulation, but a wasp or hornet shouldn't be able to run over a mammoth.

 

4. Speed-ups : Reduce the time of upgrades to a more reasonable level and reduce the price of the speed ups. It's just stupid the price level you've set for speed ups. It's one of the main reasons I quit spending cash on the game. Also the time interval for upgrades makes it almost impossible for a player with little money to build a decent garage. They loose interest in the game because it takes to long and because of the frustration level of not being able to compete and then they leave.

 

5. Maps : Open up the blocks you have placed in the maps. Return the sniper spots you've removed. Let us explore the possibilities of the maps and use our intelligence. That was half the fun back in the early days. Finding and using those spots. That was especially true for wasps and hornets. It evened the playing field between them and the heavy tanks and made them much more dangerous. The maps are boring now compared to what it was back then. Today it's -  go to the same spots, follow the same patterns and nothing changes.

 

6. Changing equipment in game : Go back to the 1 minute cool down. The funnest battles that I had were 1 on 1's or 2 on 2's where part of the battle was constantly changing equipment and trying to outwit your opponent. Not only did you have to use skill to win, you also had to use your wits. This made the battles fun and stimulating. This also should be available in regular battles because of the constant comings and goings of people that can seriously change the dynamic of the on going battle.

 

7. Shaft : Get rid of the damn laser. Shaft is a sniper. A sniper is sneaky. They don't advertise their position with a laser. Of course you would probably have to nerf it's damage. Which needs to be done anyways right now. It's way over powered. Also it would need a mussel flash and possibly a shell smoke path like the magnum to give others a chance against it. The arcade mode is fine and should be left alone.

 

8. Vulcan : It's been nerfed too far.  The damage power is just about right. Maybe just a little increase would be nice. However the impact needs to be increased. It's a sitting duck right now. It can't knock anyone's aim off right now. So it is at a serious disadvantage with it's lower damage output and  weaker gyro stabilization.

 

9. Bring back the differences in performance in hulls. This kind of goes back to the physics thing. It just makes battle more realistic and adds just another consideration for the tanker. It makes them use their brain.

 

10. Isada : I would bring back a little self healing... say 25%. I say that mainly because that was one of the nicest features of the turret and would make all the people who you pissed off, by taking it away, like you a bit more. I think any thinking person would agree that 50% was really way too much and it needed to be nerfed. Just not to zero.

 

11. Allow the players to set a default setting for themselves for drug or non-drug battles. Players would then automatically go to the type battles that they prefer when hitting the battle button. Also have a easy to see designation in the battle selection window to show which are drug or non-drug battles.  This simple solution would solve a huge problem in the game and get rid of a lot of controversy.

 

12. Lastly bring back test servers and let the experienced tankers test out you're ideas and then LISTEN to their feed back.

 

That's it. If that was the update you did, I think a lot of people would come back to the game. Remember more people more money for you.

 

Of course you'll probably just ignore this like you always do.

Edited by Dliver
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If this is less valuable, then it sould cost less.

 

Take a car for exemple. The car can go to 150M per hour. Now take the same car, and make it only 110M per hour. Both cars will not cost the same.

 

Yeah I know what useless means. Compared to the old RK, the new one seems totally useless to me. We have to hide to use it. And if I am against a Twins or a Fire, RK is just plainly dumb to use.

 

Anyways, yeah, I think devs have no point to reduce the price of the new dumb RK. And I have no point to buy more RK too. Since it became lame.

VALUE = USEFULNESS divided by COST.

 

If you reduce both usefulness and cost you have the same value. The point to nerfing is to reduce value.

 

When they took away self-heal from Isida did they reduce the cost too? No they did not. But beat you head against this wall if you must.

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If this is less valuable, then it sould cost less.

 

Take a car for exemple. The car can go to 150M per hour. Now take the same car, and make it only 110M per hour. Both cars will not cost the same.

 

Yeah I know what useless means. Compared to the old RK, the new one seems totally useless to me. We have to hide to use it. And if I am against a Twins or a Fire, RK is just plainly dumb to use.

 

Anyways, yeah, I think devs have no point to reduce the price of the new dumb RK. And I have no point to buy more RK too. Since it became lame.

Leave cars out of it. Bad analogy

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I just want to know one thing: when we can create battles for free without buying any passes. I am tired of this overdrive thing. I just want to play clean battles with no drugs, no overdrive. I don't care rank up or crystals. I only play for fun, not chaotic.

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Wolv, I believe HOT is a clan. nr5 is Greek to me, though.

 

And the update that will allow players to name rooms is a load of BS. It will unleash a shower of crap.

Haven't had a chance to view the V-log so still in the dark about the Hull add-ons...

Bomb?

Safety bubble?

Supply Deactivation?

 

At the very least it will be.... interesting. :blink:   At the worst could be an even worse Cluster$#@# than we already have. Didn't think that was possible.

 

Maybe - just maybe - the devs implement the matchmaking and LET IT RIDE for 4 months (yes - 4 months!) and analyze before making any more changes?  Have they even heard of "baselines"?  (Hint - it ain't about Geddy Lee doing Tom Sawyer...)

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  Now I've been playing this game nearly 7 years and you never ever asked us about any update or making us vote to know either we liked it or not , and we were okay with that. 5 or 6 years ago this game was about skill and talent even if you don't have strong garage you were be able to win , but know this game became a MONEY GRABBING game , no skill no anything else , you must buy to win otherwise you will always lose. And since that paint update which you made all paints useless and all about protections it became more and more about MONEY GRABBING nothing else. And now you ruined the supplies system specially ( repair kit ) , now repair kit is completely useless , when a firebird or freeze or any other turret that has a low cooldown hits you you won't heal and you will die in the same MOMENT. Some times I wounder if you actually think and test some of the updates before you apply them to the game. To be honest with you the game now is not enjoyable like the previous years and you realize that by the number of online players during these years. You can't even reach 40K online players in  a single day. Not like previous years when number of online player was about 70K , 80K or 90K players in a single day. Now after seeing my words , I hope you make things right again in order to save the 31K online players per day because I know a lot of players that are sick and tired of these bad updates. 

You are right. The thing is Tanki never cared about what you have mentioned. They even don't care the drop of the total number of players online, i.e from 90k down to 40k. It is because as long as there are enough buyers in those 40k players that is ok for them. You can see that their tactic has been changed since around the separation of the paint and protection as you noted, or even in the earlier time when they ruined the MU by removing the individual item MU. They changed to only care how to grab more money from those who are willing to (and not care) spend hundreds even thousands dollars a month. Think about it, only a few hundreds may be a thousand of these big spending players would be enough for them. These players are what they care, not normal players like us; not just non-buyers but also those who spend a little money on this game. It is not only pay-to-win; it is pay-a-lot-to-win. You are right, today this is just totally another game from that 5 or 6 years ago.

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VALUE = USEFULNESS divided by COST.

 

If you reduce both usefulness and cost you have the same value. The point to nerfing is to reduce value.

 

When they took away self-heal from Isida did they reduce the cost too? No they did not. But beat you head against this wall if you must.

 

This is why lot of players asked for Isida to cost less. And this is why players who bought the Isida alteration that was increasing the self-heala sked for a refund. And it did not happen.

 

This is Tanki's logic, we know they will not lower the cost, they will not even read this topic. If you guys like to buy a thing that is less effective than it previous version at the same price, be my guest. :)

 

 

 

Leave cars out of it. Bad analogy

Oh sure boss. We can take another example if you want. Tell me.

 

Can I make an analogy with your face?

Edited by a7x_Pedro48

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RK is not useless they say???

 

If a Fire attacks me, I can run away from him and hide in a corner to heal myself. But the RK will only give me 1000 HP and it will stop healing the rest of my points because I was burning. And if I wait for the burning effect to go away, then I am dead since my HP bar is almost empty.

 

RK does not stop the burning effect right away. It means the Fire might be one of the new very OP gun now.

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RK is not useless they say???

 

If a Fire attacks me, I can run away from him and hide in a corner to heal myself. But the RK will only give me 1000 HP and it will stop healing the rest of my points because I was burning. And if I wait for the burning effect to go away, then I am dead since my HP bar is almost empty.

 

RK does not stop the burning effect right away. It means the Fire might be one of the new very OP gun now.

Have noticed the same myself although it wasn't entirely fair on Firebird that you could eliminate all it after burn so easily, again; its about finding a perfect balance.
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It comes to my atencion that there is no apparent way to turn off that animation drugs do now. I dont care at all about drugs thus i dont need it, that thing only distracts/irritates me and causes massive lag. That being said is there any way to turn it off or didnt u implement it?

Edited by batatazilla
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This is why lot of players asked for Isida to cost less. And this is why players who bought the Isida alteration that was increasing the self-heala sked for a refund. And it did not happen.

 

This is Tanki's logic, we know they will not lower the cost, they will not even read this topic. If you guys like to buy a thing that is less effective than it previous version at the same price, be my guest. :)

 

 

Right. They did not lower the price then nor any other time. Why do you expect it to happen now?

 

You can buy RKs if you want but I never have bought any and I never will buy any.

 

 

RK is not useless they say???

 

If a Fire attacks me, I can run away from him and hide in a corner to heal myself. But the RK will only give me 1000 HP and it will stop healing the rest of my points because I was burning. And if I wait for the burning effect to go away, then I am dead since my HP bar is almost empty.

 

RK does not stop the burning effect right away. It means the Fire might be one of the new very OP gun now.

OK, that is one scenario out of an infinite number of scenarios. The funny thing is, I have used RKs since the change and guess what? They completely healed my tank!  Tell me how returning my tank to 100% HP "useless". 

 

 

It comes to my atencion that there is no apparent way to turn off that animation drugs do now. I dont care at all about drugs thus i dont need it, that thing only distracts/irritates me and causes massive lag. That being said is there any way to turn it off or didnt u implement it?

No question but lag is worse with this update. Just like with the "useless" clan system. patch. heh.

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Have noticed the same myself although it wasn't entirely fair on Firebird that you could eliminate all it after burn so easily, again; its about finding a perfect balance.

Can your mods pls turn on for burning and freezing pls.... atliest give us back that thing pls

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Right. They did not lower the price then nor any other time. Why do you expect it to happen now?

I don't expect anything. But that new Rk is not worth 150 crystals. This is just my opinion.

 

 

 

The funny thing is, I have used RKs since the change and guess what? They completely healed my tank!  Tell me how returning my tank to 100% HP "useless".

 

In some cases Rk returned 100% of my HP too. But in maps like Polygon, Red Alert or Esplanade, when 2 enemies are against me, RK restore 1000 HP and then stop working. In my book, this is rather seless.

 

 

 

No question but lag is worse with this update. Just like with the "useless" clan system. patch. heh.

 

Lag is not worse for me after this update.

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RK is not useless they say???

 

If a Fire attacks me, I can run away from him and hide in a corner to heal myself. But the RK will only give me 1000 HP and it will stop healing the rest of my points because I was burning. And if I wait for the burning effect to go away, then I am dead since my HP bar is almost empty.

 

RK does not stop the burning effect right away. It means the Fire might be one of the new very OP gun now.

fire, and isida, and freeze, and twins, and rico, and smokey, and vulcan -- disadvantage for magnum, striker, hammer, thunder, shaft, railgun

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RK is not useless they say???

 

If a Fire attacks me, I can run away from him and hide in a corner to heal myself. But the RK will only give me 1000 HP and it will stop healing the rest of my points because I was burning. And if I wait for the burning effect to go away, then I am dead since my HP bar is almost empty.

 

RK does not stop the burning effect right away. It means the Fire might be one of the new very OP gun now.

Nuh uh. RK still immediately negates all effects. If you are still being fired on after 1000  HP, then it cuts out. Personally, I am fine for it to give 2000 exp immediately, to shut the addicts up. The old RK was Godmode9000, the new RK is a little in the weak department,

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fire, and isida, and freeze, and twins, and rico, and smokey, and vulcan -- disadvantage for magnum, striker, hammer, thunder, shaft, railgun

Once more people start to realize how to utilize overdrive to its maximum, we will start seeing wolfpacks of isidas with a few other types mixed in.

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I have a comment

I have been running through by drugs like a tweaker. In 48 hours I have used 120 RKs, and only have 250 left. I believe the current krazy drugging will stop in a few days after everyone realizes that they are sloppily applying more drugs then it is worth. Then sanity will return. I played in a battle that was mostly 3rd Lt- Majors. Of the ~15 tanker in the game, only 6, including me, knew how to properly use OD. Most of my team drove around with the star for the majority of the game.

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Nuh uh. RK still immediately negates all effects.

Not according to the patch notes on page 1 of this thread.

 

"When activated, the Repair Kit will immediately restore 1000 HP for your tank, as well as reduce any burning and freezing effects. "

Edited by Zinner

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