Jump to content
EN
Play

Forum

Patch Update #469 - Released 12th July 2017


theFiringHand
 Share

Recommended Posts

The announced hull-specific overdrive functionality is something only four-year-old kids can possibly want. How can the devs fail to see that? Looks like they have a four-year-old-kid mentality.

Yes, someone needs to grow up.

Share this post


Link to post
Share on other sites

"Overdrive" might just be the final nail in the coffin of TO

I don't think there was a single forum update without at least one "nail in the coffin" post. Considering the amount of updates we've had, I have a feeling that the coffin will very soon run out of space for more nails :P

  • Like 3

Share this post


Link to post
Share on other sites

I don't think there was a single forum update without at least one "nail in the coffin" post. Considering the amount of updates we've had, I have a feeling that the coffin will very soon run out of space for more nails :P

 Date             # online     # in-battle

=======================

14/07/2016,  51410,     34188

15/07/2016,  50135,     33179

 

14/07/2017,  31972,     19901

15/07/2017,  31094,     19941

 

 

The peaks for each day can be monitored for the numbers of players online and for the numbers of players actually in battles (all servers). If you look at last year's figures and then compare them to this year's, it makes depressing reading.  But keep pretending if it makes you feel better!

  • Like 5

Share this post


Link to post
Share on other sites

I don't think there was a single forum update without at least one "nail in the coffin" post. Considering the amount of updates we've had, I have a feeling that the coffin will very soon run out of space for more nails :P

TO is huge. More player join everyday. There ar more than 31K accounts active, when you factor in the chances of all 31 thousand ebing active at the exact same minute, it is very low. Some people only play for a match or two, some are on for hours. With Tank being a global game, there will be plenty of players. TO will be around for another 5 years at least, IMHO.

Share this post


Link to post
Share on other sites

The answer to getting players to come back isn't with magical abilities, it's more to do with real-time moderation with real consequences for cheating and sabotage. It's to do with fixing all the bugs in the game before introducing something else. It's do with transparency and trust. It's about fairness and customer relations. We certainly shouldn't mock players when they say they're leaving.

The time I've played in the last couple of days has seen me and my friends win and dominate more than usual but the fun and enjoyment was a whole lot less. I know this is just part one of OD's and not every hull will get this feature but still, judging by the v-log, I think the future will be bleak. Special powers for hulls? Far too complicated and balance will be a nightmare to achieve. Then there will be more ways to exploit us by charging for these abilities and why not allow them to be micro-upgraded also only to nerf them once the majority has them. I can see it now. /speculation

 

Players are fed up with all this change.

Edited by AbsoluteZero
  • Like 4

Share this post


Link to post
Share on other sites

That's because you use Smoky with Viking and Camouflage Paints while "camping". The only play style that benefits from this update.

 

Enjoy. ;) :)

I sense good-natured teasing behind this burn so I'll just give you one of these.  :blink:  My play style I don't think counts as camping. Suicidal maybe.

 

Topic merged

 

The idea of the current repair kit is that you don't use it while you're in a fight with someone. Close range turrets have limited ammo, so every second of their fuel is precious. If you're REALLY desperate when facing one of those turrets, then you can still use the repair and get at least 1000 hp back, but ideally when you let a close range turret get close to you and start attacking - you either give up and accept your defeat, or kill it and repair after, not during, the fight.

This is true in the general sense but I can assure you the good players will find nuanced ways to use it. I know because I already have and I've not played much at all under the new system. Best example so far:

 

Deathtrack on the low area behind the building near Point E. My WaspVulcan had moved from Point E and was advancing along behind the building. Then an enemy Freeze came down the ramp. I took it under fire knowing I could kill it in time. But then an Isida trundled down after it. I  was already reversing, shifted fire to the Isida. I was a bit faster then the Freeze. The Freeze cone was just reaching me; I was starting to slow. So I took a chance popped the RK. The insta 1000 hit me and I sped up so slightly. I opened the distance for a fraction of a second before the freeze touched me again. But now the Isida was dead. The Freeze was closing but I still had the firing angle. He died. I lived.

 

I did not get more than maybe 1500-1600 HP back from the RK but it was just enough to beat TWO foes while under attack from a constant-adamage weapon.

 

Honestly, repair kit is not worth 150 crystals anymore.

Then do not buy them. The Devs weakened the RK so there would be less overall haling in the game. That will not happen if they make weaker RKs but increase the number of RKs used. So the 150 Cry will stay.

 

I agree. WHy are tankers so averted to death? It happens. Yes, death is poop. But it is a part of the game. EMBRACE THE DEATH

 

Now I am one to talk, my KDR is terrible. But I still have 25000 kills. I still put on over 1200 exp a day. In half of my games, I have a kdr of >1. The lust to have a KDR of 5 or 9 is driving a desire to be OP and to rule over others. It makes the game not fun. I get into the top 5 and win games by being balls out. I also use Isida. Neither of those tactics are good for a KDR, but it is better to have 30 kills/27 deaths than 8 kills 0 deaths.

That is the absolute spirit! Especially for an Isida driver. :)

 

Remind me again how many bonus Cry you get for having a k/d > 6.0? Oh yeah that'd be zero. :)

  • Like 1

Share this post


Link to post
Share on other sites

The answer to getting players to come back isn't with magical abilities, it's more to do with real-time moderation with real consequences for cheating and sabotage. It's to do with fixing all the bugs in the game before introducing something else. It's do with transparency and trust. It's about fairness and customer relations. We certainly shouldn't mock players when they say they're leaving.

 

The time I've played in the last couple of days has seen me and my friends win and dominate more than usual but the fun and enjoyment was a whole lot less. I know this is just part one of OD's and not every hull will get this feature but still, judging by the v-log, I think the future will be bleak. Special powers for hulls? Far too complicated and balance will be a nightmare to achieve. Then there will be more ways to exploit us by charging for these abilities and why not allow them to be micro-upgraded also only to nerf them once the majority has them. I can see it now. /speculation

 

Players are fed up with all this change.

IMO the fundamental weakness in TO is the fact there is no real reason to level up. But there is at least one reason (ever more and more drug use) to avoid leveling up.

 

Dure and m3 turret and hull shoot harder turn and move faster. And that's nice. But so does eveyone else's tank. So relatively speaking, not a hole lot changes.

 

Perhaps the hull ODs should not be available until you buy the m3 version. That'd give some reason to level up. That's what they tried with the turret alterations but they abandoned that project half-finished and still grossly unbalanced. I expect the same form the hulls.

Share this post


Link to post
Share on other sites

And not even 40K throughout the whole week. http://tankionline.com/graphic.swf

Don't go there Pedro. I'd expect you, of all people, not to jump on this "TO is dying" hate train. I explained multiple times that TO is an old game, and like any old, outdated game, its losing its players to more modern, superior games. Comparing the active player numbers today vs from 2-3 years ago is literally pointless, because the game is naturally losing its player base, regardless of the quality or quantity of updates. In fact, nearly 40k online for an 8 year old browser MMO is an insanely good indicator.

  • Like 1

Share this post


Link to post
Share on other sites

I never said Tanki is dying :D

 

WOT has more players and the game is 7 YO, around that.

 

The problem is that WOT make a lot of ads. You probably already saw this animated ad where you have to kill the tank, then they redirect you to WOT.

 

TO has way less ads.

 

But yeah, TO is not dying yet. Just losing too much players.

 

And be sure that I am not happy about that, I miss the time when lot of servers were full.

Share this post


Link to post
Share on other sites

Don't go there Pedro. I'd expect you, of all people, not to jump on this "TO is dying" hate train. I explained multiple times that TO is an old game, and like any old, outdated game, its losing its players to more modern, superior games. Comparing the active player numbers today vs from 2-3 years ago is literally pointless, because the game is naturally losing its player base, regardless of the quality or quantity of updates. In fact, nearly 40k online for an 8 year old browser MMO is an insanely good indicator.

So, it is dying?

 

Or, it's an old game and it is losing players every day?

Share this post


Link to post
Share on other sites

So, it is dying?

 

Or, it's an old game and it is losing players every day?

He said its not dying, its old and the player base is evaporating. Totally different.

Share this post


Link to post
Share on other sites

Now when repair kit is not so much strong, turret like Freeze, Firebird, Isida and Ricochet is much more useful in supplies battle then before this update. Before this update Twins on drugs they were almost unstoppable, especially for these turret listed above, and now Ricochet on drugs can fight against Twins 1 vs 1 and win. I see that most do not like this update, for me is good update.

The best update would be removing garage supplies and implanting system similar to the ones in Tanki X. 

You forgot Vulcan :(

Share this post


Link to post
Share on other sites

Don't go there Pedro. I'd expect you, of all people, not to jump on this "TO is dying" hate train. I explained multiple times that TO is an old game, and like any old, outdated game, its losing its players to more modern, superior games. Comparing the active player numbers today vs from 2-3 years ago is literally pointless, because the game is naturally losing its player base, regardless of the quality or quantity of updates. In fact, nearly 40k online for an 8 year old browser MMO is an insanely good indicator.

There are many games out there older than Tanki that are still thriving. Tanki's problem is not its age but its appeal to players.

Edited by Pink_Legacy
  • Like 1

Share this post


Link to post
Share on other sites

Don't go there Pedro. I'd expect you, of all people, not to jump on this "TO is dying" hate train. I explained multiple times that TO is an old game, and like any old, outdated game, its losing its players to more modern, superior games. Comparing the active player numbers today vs from 2-3 years ago is literally pointless, because the game is naturally losing its player base, regardless of the quality or quantity of updates. In fact, nearly 40k online for an 8 year old browser MMO is an insanely good indicator.

i still remember 62k online at christmas 2016.

30k players lost in 6 months - that is not a very long time interval, the game did not become "old" in these 6 months.

 

tanki lost many of its players because of the mission update, and it would be foolish for you to think otherwise.

they know how important missions are for 90% of their player base, hence the increased bonus for a few weeks, but i expect a huge decline in non-pro battles after the rewards are reduced again.

  • Like 2

Share this post


Link to post
Share on other sites

Tanki's problem is not its age but its appeal to players.

Tanki's problem is not its age but it's killing its appeal to players.  ;)

  • Like 4

Share this post


Link to post
Share on other sites

i still remember 62k online at christmas 2016.

30k players lost in 6 months - that is not a very long time interval

And aren't we in triple-everything until the end of August?

TO should be heaving with players.

 

Until they killed the game, that is, with this stupid update.

  • Like 3

Share this post


Link to post
Share on other sites

As long as multing occurs,

no supplies sucks the most,

then overdrive sucks next most,

then the previous supplies version sucked.

 

Tanki should go back to no time limits or usage of supplies, even instantaneous usage, as long as one has them purchased in their garage!

(everything else sucks)

Share this post


Link to post
Share on other sites

 

Wolv, I can make no sense of your statement. If people are actually against using drugs, why worry about daily missions and weekly chains? The rewards are mostly supplies. If you don't want supplies, missions should be unimportant. If you only play no-supplies battles, there is only small advantage to completing missions.

 

Did I miss something?

 

I really don't understand these complaints about wanting missions in supplies-off pro-battles if you actually don't care about supplies.


Missions are a source of income. When you switch any supply mission you might get more crystal missions. Or maybe I just do two crystal missions and not the supply mission. Plus the weekly bonus gives me ~ 4000 crystals.

 

Why should I give that up just because I (far) prefer non-supply missions. So those playing normal missions get a bonus and I don't?

 

If Devs removed all the crystals from missions, and gave out only supplies, then maybe it's more fair, and I would not bother with daily/weekly missions.

 

But as it stands now it would be unfair for those in normal battles getting bonus crystals for playing in mode (normal) they usually play in while I get nothing for playing in mode I like.

 

 

He said its not dying, its old and the player base is evaporating. Totally different.


In what way is it "totally different"?

 

It does not matter what terminology you want to apply - In both cases game is losing lots of players.

  • Like 3

Share this post


Link to post
Share on other sites

Missions are the largest source of income for non-buyers. This week I had a "collect 1 gold box" mission worth 6000 crystals. Getting that and completing my chain earnt me 19,000 crystals in a matter of minutes.

  • Like 2

Share this post


Link to post
Share on other sites

The current supply overdrive is a mistake (one of quite a few, by the way) that just makes your success in fighting opponents more at random (you never know when an opponent is going to use it, you cannot count on destroying or not destroying the opponent's tank). It strips the game of a little more of the need for personal skill and it ought not to have been introduced.

 

But the coming hull-specific overdrives will be hell. This isn't a Little-Pony-Friendship-Is-Magic kind of game, it's battle tanks. Already the gameplay is just fuss and nothing more. Might it become even worse?

 

Sure the tactical appeal of the game is reduced with such features. It get's lost with every new ability, that makes the enemy less predictable (as you do not know if he is charged up or not).

 

 

The current OD is especially bad (all tanks have it, it improves your team as well, the dealt effect is very powerful).

The only thing that keeps it a bit in check, is the change of the repair kit (that it stops to heal).

 

 

The next stage (hulls abilities) will most likely make it a bit more predictable again (like you see a hornet and you know what to expect). We just have to learn it. Remember the introduction of alterations.. same thing. So the beginning will be tough, as we have to learn a lot of new stuff.

 

Still, the game will lose it's appeal of offering a limited amount of simple mechanics, that can be combined to awesome tactics.

 

The thing is: you seem to like tactics. Do you think that most players here are like you?

Play some battles at the WO/Ltnd stage (where players think about buying some stuff) and count those highly tactical players vs the ones that "just play and enjoy to make some tanks explode" (while they dream of overpowered turrets and millions of hiitpoints - of course only for their own tanks).

 

IMHO this is why the matchmaking will become such an easy-access thing, while I am happy that the custom battles prevail and offer the possibility of switch off most of that new stuff ;)

  • Like 1

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...