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Patch Update #469 - Released 12th July 2017


theFiringHand
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You are only a joke bro I see u play everyday ^^ u cant deal with this update and u playing everyday ? and what is that new paint in ur garage bro ? not gonna buy anymore ? okay 

yes i play but not more like before , i wait answer the admins what say about  the update and i'm really stop buy for this game , i buy this paint before the update 

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Watch the damn Vlog. They made and market their game for F2P, not P2W. If they run out of money, (which they won't BTW because everyone want to buy GB and kits) they can turn to crime for all I care.

Their funeral.

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This Overdrive #1 (all supplies or AS or or OD1) would be only for one Hull in the near future, therefore what you see now with every hull able to use OD1 (= a fest of Supplies) will not happen later as 6 additional more overdrive will be added to the game (one for each remaining hulls). Even even one OD will be able to counteract the OD1. So it seems unbalanced and OP now, but this would be diluted in the future. Aslo the shield OD would reduce the OPness of the OD1.

 

Not really. The OP nature of OD will not go away it will just take on different forms. You will still be dead meat on a stick if your team does not have the OD edge, even if there are differnt types of ODs.

 

Also consider this. We know the current OD is a major beast. We know one hull type will get it. Well, any new OD that is not as powerful or more so will go unused.  The need for ODs will be the #1 consideration for choosing a hull. If a hull gets an OD type that cannot match the existing one, then players will avoid using it. 

 

Exsmple. In October or so they Hunter and Viking hulls were more or less flip-flopped. Players to this day debate which one came out ahead. To me that means these hulls really are pretty close. The debate has gone on so long because it is about fine differences betwen the two hulls.

 

Mark my words if Hunter gets a powerful OD and Viking gets a weak one, players will scrap their Vikings en masse. The hulls are too similar not to react this way.  

 

So unless all these new ODs are equally useful then only a few will get used most times.  The probability 7 new paowers are balenced against one another is vanishingly close to zero.

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Not really. The OP nature of OD will not go away it will just take on different forms. You will still be dead meat on a stick if your team does not have the OD edge, even if there are differnt types of ODs.

Also consider this. We know the current OD is a major beast. We know one hull type will get it. Well, any new OD that is not as powerful or more so will go unused.  The need for ODs will be the #1 consideration for choosing a hull. If a hull gets an OD type that cannot match the existing one, then players will avoid using it. 

Exsmple. In October or so they Hunter and Viking hulls were more or less flip-flopped. Players to this day debate which one came out ahead. To me that means these hulls really are pretty close. The debate has gone on so long because it is about fine differences betwen the two hulls.

Mark my words if Hunter gets a powerful OD and Viking gets a weak one, players will scrap their Vikings en masse. The hulls are too similar not to react this way.  

So unless all these new ODs are equally useful then only a few will get used most times.  The probability 7 new paowers are balenced against one another is vanishingly close to zero.

OD is a major beast for everybody, what makes is OP is what people do with it. If your team is noob, if you're noob and do not to adapt to your team, then yes your dead (nothing new here, this is the same without OD).

Regarding balance between OD, you can still debate about it for long time, as we still debate about the turret balance. It will be a never ending  story. Various OD will make the game more varied for sure. It is up to the dev to find the right match (or the less worse) between OD and hull. Wait and see. Lots of people will not be happy for sure about some of the combo anyway. And i know a couple that will not be happy for sure.

And  i don't think that OD are currently equally useful the same way not every hull is suitable/usefull for every player.

 

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Not really. The OP nature of OD will not go away it will just take on different forms. You will still be dead meat on a stick if your team does not have the OD edge, even if there are differnt types of ODs.

 

Also consider this. We know the current OD is a major beast. We know one hull type will get it. Well, any new OD that is not as powerful or more so will go unused.  The need for ODs will be the #1 consideration for choosing a hull. If a hull gets an OD type that cannot match the existing one, then players will avoid using it. 

 

Exsmple. In October or so they Hunter and Viking hulls were more or less flip-flopped. Players to this day debate which one came out ahead. To me that means these hulls really are pretty close. The debate has gone on so long because it is about fine differences betwen the two hulls.

 

Mark my words if Hunter gets a powerful OD and Viking gets a weak one, players will scrap their Vikings en masse. The hulls are too similar not to react this way.  

 

So unless all these new ODs are equally useful then only a few will get used most times.  The probability 7 new paowers are balenced against one another is vanishingly close to zero.

Hunter and Viking are equal at both ends, M0 and M3, the difference are at M1 where Hunter is stronger and M2 where Viking is stronger. Different Overdrives for each turret is a radical change to hulls than any other balance update before, and for no apparent reason.

 

Hazel said it is doing this because he wants to make each hull feel different, but with Overdrives?! 

 

I can think of better solutions to make hulls feel different and be different.

 

I think it all begins with some people asking for new things all the time: "Are we gonna get new XTs?", "When we'll get new hulls?", "New turrets?", and so on. Who are these people? I want them to come out now.

 

I think devs are reading too much into data and listening to the wrong people.

 

Different Overdrives for each hull it's a sign of disregard for people that have chosen to work with one or two hulls for their Tanki career. We are at the mercy of devs to decide which Overdrive we'll get. And we know Overdrives will not be balanced, just like the current one that makes battles more one sided is not.

 

Enjoy Tanki will is still enjoyable. Overdrive and Matchmaking could be very bad implementations.

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I'm genuinely concerned with the inevitable Hull Overdrive Update.  With 7 Overdrives to play with, game balance is going to be more complex, and I doubt the dev's are up to the task of good game balance.  Personally, I think there are going to be 3-4 powerful Overdrives that will encourage more usage of those 3-4 hulls.  Unfortunately, the remaining hulls with less suitable Overdrives will be used less.  If the dev's are trying to diversify hull usage in battles, they'd better step up to their task.

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Hunter and Viking are equal at both ends, M0 and M3, the difference are at M1 where Hunter is stronger and M2 where Viking is stronger. Different Overdrives for each turret is a radical change to hulls than any other balance update before, and for no apparent reason.

 

Hazel said it is doing this because he wants to make each hull feel different, but with Overdrives?! 

 

I can think of better solutions to make hulls feel different and be different.

 

I think it all begins with some people asking for new things all the time: "Are we gonna get new XTs?", "When we'll get new hulls?", "New turrets?", and so on. Who are these people? I want them to come out now.

 

I think devs are reading too much into data and listening to the wrong people.

 

Different Overdrives for each hull it's a sign of disregard for people that have chosen to work with one or two hulls for their Tanki career. We are at the mercy of devs to decide which Overdrive we'll get. And we know Overdrives will not be balanced, just like the current one that makes battles more one sided is not.

 

Enjoy Tanki will is still enjoyable. Overdrive and Matchmaking could be very bad implementations.

Before The Great Leveling most everything was unique. There were reasons to put up with the low health of the wasp. The hunter had advantages over the viking, but the viking was immensely more responsive and nimble. In general, a smoky would be better on hunter than viking, unless he was the sort that flourished on the hornet. Ricochet and twins were better on the viking. After The Great Leveling, all that ended. We went to three hulls and short range turrets and long range turrets, with twins and smoky stuck in between. It took me months to adjust to the sluggish limitations they imposed on the viking and on the twins. The smoky was too sad for me to continue with my alt-account for smoky-hunter. 

 

I did enjoy Tanki while it was enjoyable, before The Great Leveling. I was getting some of it back, then the recent changes, culminating in this. It is sad.

 

One in ten battles are contests. Most are beat-downs, one side or the other. Being on the losing side is crappy, but being on the winning side isn't any fun. Judging from the lack of competition in DMs, it sure seems to me the good players are gone, or playing a lot less.

 

I suspect the comments claiming drug use is down are simply trolling. I've seen an astonishing and obvious increase in supplies use, especially the repair kit, which rarely seems to help anyone. About the only time it does is when overdrive kicked, but failed the heal, then the repair kits does enough to outlast the opponent.

 

I think hulls were unique before The Great Leveling. I have no idea why they reduced the hulls to three. I don't really think "class" makes sense with overdrive. It certainly doesn't make sense as it has been.

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I'm genuinely concerned with the inevitable Hull Overdrive Update.  With 7 Overdrives to play with, game balance is going to be more complex, and I doubt the dev's are up to the task of good game balance.  Personally, I think there are going to be 3-4 powerful Overdrives that will encourage more usage of those 3-4 hulls.  Unfortunately, the remaining hulls with less suitable Overdrives will be used less.  If the dev's are trying to diversify hull usage in battles, they'd better step up to their task.

Unfortuntaley only 3 hulls are worth playing: Hunter/Viking (they are so close it does't matter, I prefer hunter cause I can slap a shaft on top and see over walls) Wasp, and Titan. Hornet, Dic, and Mammoth are usually never going to be worth it.

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OD is a major beast for everybody, what makes is OP is what people do with it. If your team is noob, if you're noob and do not to adapt to your team, then yes your dead (nothing new here, this is the same without OD).

Regarding balance between OD, you can still debate about it for long time, as we still debate about the turret balance. It will be a never ending  story. Various OD will make the game more varied for sure. It is up to the dev to find the right match (or the less worse) between OD and hull. Wait and see. Lots of people will not be happy for sure about some of the combo anyway. And i know a couple that will not be happy for sure.

And  i don't think that OD are currently equally useful the same way not every hull is suitable/usefull for every player.

 

There will not a be a "long debate" on the Overdrives. A few will be obviously more useful more often. Players will deem these OD "uber" and most players will flock to them. I have seen this dynamic in game after game after game - including Tanki Online. So there will not be a debate. What will happen is you will enter a battle and see 2-3 hull types account for 90% of the tanks .. battle after battle. Just llike you saw a buttload of Isidas in the 50% self-heal days then saw almost none of them a week after self-heal was driven down to 10%. Most players follow the herd. 

 

I'm genuinely concerned with the inevitable Hull Overdrive Update.  With 7 Overdrives to play with, game balance is going to be more complex, and I doubt the dev's are up to the task of good game balance.  Personally, I think there are going to be 3-4 powerful Overdrives that will encourage more usage of those 3-4 hulls.  Unfortunately, the remaining hulls with less suitable Overdrives will be used less.  If the dev's are trying to diversify hull usage in battles, they'd better step up to their task.

Exactly what I was trying to say.

 

Unfortuntaley only 3 hulls are worth playing: Hunter/Viking (they are so close it does't matter, I prefer hunter cause I can slap a shaft on top and see over walls) Wasp, and Titan. Hornet, Dic, and Mammoth are usually never going to be worth it.

Well here I disagree. I do not like the slowness of Dictator but I can tell you as an Assault Ammo Smoky user that hull is almost immune to impact effects. And iof course it has that high mount if you are into that sort of thing. I don't know why you'd diss Hornet. It's fast and stable. With Isida there is no recoil so it's a pure driving machine.  I am talking "wow, How Did I Do that?" driving machine. Now compared to Wasp with vulcan, I am always I mean always just on the verge of contoll with that combo. I die from self-destructs usually plural times / battle. I suspect Vucan would be happier on a Hornet. But the speed is just so damn fun. 

 

As for mammoth - for me Titan is a better tank all around. Mamoth is heavy so Assault Ammo does not have a big effect unless from certain angles. I thnk dictator might be more resistant to impact overall though. Titan is slow but still just nimble enough to mix it up at short ranges. But for some people they like Mammoth's forward-mounted turret.

Edited by Hate
Please refrain using profanity even if censored.
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There will not a be a "long debate" on the Overdrives. A few will be obviously more useful more often. Players will deem these OD "uber" and most players will flock to them. I have seen this dynamic in game after game after game - including Tanki Online. So there will not be a debate. What will happen is you will enter a battle and see 2-3 hull types account for 90% of the tanks .. battle after battle. Just llike you saw a buttload of Isidas in the 50% self-heal days then saw almost none of them a week after self-heal was driven down to 10%. Most players follow the herd. 

 

Exactly what I was trying to say.

 

Well here I disagree. I do not like the slowness of Dictator but I can tell you as an Assault Ammo Smoky user that hull is almost immune to impact effects. And iof course it has that high mount if you are into that sort of thing. I don't know why you'd diss Hornet. It's fast and stable. With Isida there is no recoil so it's a pure driving machine.  I am talking "Holly cow, How Did I Do that?" driving machine. Now compared to Wasp with vulcan, I am always I mean always just on the verge of contoll with that combo. I die from self-destructs usually plural times / battle. I suspect Vucan would be happier on a Hornet. But the speed is just so damn fun. 

 

As for mammoth - for me Titan is a better tank all around. Mamoth is heavy so Assault Ammo does not have a big effect unless from certain angles. I thnk dictator might be more resistant to impact overall though. Titan is slow but still just nimble enough to mix it up at short ranges. But for some people they like Mammoth's forward-mounted turret.

Isidas are back, whatever is powerful is going to attract players, that's natural. But people will always have a preferred turret and hull.

 

If only a couple of hulls are used, then OD would be a good opportunity to make the unused hull more appealing by associating them with more appealing OD.

 

The work from the Dev to class the hull into 3 categories (by health level) might have been planned all way long to accommodate this choice.

Before OD, you would have chosen one heavy hull for either speed or health, but now that they are closer in speed and exactly the same for health, you have choice from 2 different OD. Choice would be determined on what you want to do it the battle (attache, defense, tanking, DM,...).

Edited by Viking4s
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Isidas are back, whatever is powerful is going to attract players, that's natural. But people will always have a preferred turret and hull.

 

If only a couple of hulls are used, then OD would be a good opportunity to make the unused hull more appealing by associating them with more appealing OD.

 

The work from the Dev to class the hull into 3 categories (by health level) might have been planned all way long to accommodate this choice.

Before OD, you would have chosen one heavy hull for either speed or health, but now that they are closer in speed and exactly the same for health, you have choice from 2 different OD. Choice would be determined on what you want to do it the battle (attache, defense, tanking, DM,...).

FAvorite turrets might not change but favorite hulls will. The hulls are too close in terms of paramerters, as compared to the big differences between OD types. Or rather that is the central point to what is after all only a prediction. If TO manage t balance out the ODs then favorite hulls might noichange as much.  I just do not think 6 new OD powers can be introdiced at once and get them all equally appealing.

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I would not buy another hull, as long as the ODs are not in the game. It could be such a wrong choice, if it turns out later on, that we get an OD that does not suit your playing style..

 


for the hulls, Wasp and Hornet are well separated in XP/BP, but in normal gameplay they are not.
The relative slow turning rate and high impact force make a difference there:

 

a Hornet dodges way better due to it's stopping power, and is less effected by hits; while the Wasp comes with less drift.

 

But those differences are almost neglectable if it somes to most of the other turrets, as most of them turn fast enough to make the didgin ability of a hornet pointless, and that the speed of a wasp makes it hard to hit is only true for long range Magnum and Striker shooters (at least in the post-1-million XP league, where the people have spent a thousand hours in the game and have a deadly aim).

 

In supply free battles the number of Wasps and Hornets is very, very low in Gismo multi format battles.

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I would not buy another hull, as long as the ODs are not in the game. It could be such a wrong choice, if it turns out later on, that we get an OD that does not suit your playing style..

 

for the hulls, Wasp and Hornet are well separated in XP/BP, but in normal gameplay they are not.

The relative slow turning rate and high impact force make a difference there:

 

a Hornet dodges way better due to it's stopping power, and is less effected by hits; while the Wasp comes with less drift.

 

But those differences are almost neglectable if it somes to most of the other turrets, as most of them turn fast enough to make the didgin ability of a hornet pointless, and that the speed of a wasp makes it hard to hit is only true for long range Magnum and Striker shooters (at least in the post-1-million XP league, where the people have spent a thousand hours in the game and have a deadly aim).

 

In supply free battles the number of Wasps and Hornets is very, very low in Gismo multi format battles.

They can make hulls behave different depending on the terrain: like concrete, metal ramp, sand, soil, snow, wet because of rain...

 

But no, they want to use Overdrives instead.

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They can make hulls behave different depending on the terrain: like concrete, metal ramp, sand, soil, snow, wet because of rain...

 

But no, they want to use Overdrives instead.

The game lags enough for most people as it is, maps are so small and dynamic that slowdowns or speedups depending on the terrain would just be annoying.

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a Hornet dodges way better due to it's stopping power, and is less effected by hits; while the Wasp comes with less drift.

 

Stopping power?

 

Armor? Weight? Acceleration? Sounds like you mean acceleraation or maybe weight?

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Stopping power?

 

Armor? Weight? Acceleration? Sounds like you mean acceleraation or maybe weight?

The ability to stop / break hard.

 

In parameters it is about the reverse acceleration combined with the weight combined with the larger lenght (afaik).

The better reverse acceleration makes it stop harder, while the weight and the larger lenght (more distance from center to most foreward point of ground contact) make it tilt forward less then a wasp, and as it therefore maintains it's contact surface to the ground ("grip") it can break harder.

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These overdrive supplies are added in profile as supplies used?

I play zero supplies, pick up supplies only. Check out the profile of my new account stealmytank. It has certainly been in a game where someone pressed overdrive  and got me drugged as well, but my count stays zero.

Then I have not pressed overdrive myself, I don't know if that makes a difference.

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These overdrive supplies are added in profile as supplies used?

I used the overdrive in a couple of battles now, but my DP counter is still on 1.

So -> no, they are not added to the profile's supply counter

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beautiful update  . .  :lol:  :lol: 

 

For money Tanki do the impossible . .   :ph34r: 

 

Why is it a beautiful update?

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