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Patch Update #469 - Released 12th July 2017


theFiringHand
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:P  :P  :P

 

I have spent quite a lot of money on this game but I guess I don't have to spend it on supplies anymore since Repair Kits are useless.

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When you come in late to the game, the winning team has a clear advantage and I end up getting killed at least 5 times before I can even activate the mode.  Take it away!

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When you come in late to the game, the winning team has a clear advantage and I end up getting killed at least 5 times before I can even activate the mode.  Take it away!

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I used the overdrive in a couple of battles now, but my DP counter is still on 1.

So -> no, they are not added to the profile's supply counter

But my no of supplies used have increased bit faster/ And I don't have used much supplies.

Edited by The_Pakistani

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But my no of supplies used have increased bit faster/ And I don't have used much supplies.

Duration of supplies is shorter now correct?

 

You are probably using more (than you think) to make up for that.

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I would not buy another hull, as long as the ODs are not in the game. It could be such a wrong choice, if it turns out later on, that we get an OD that does not suit your playing style..

 

 

Totally agree - red alert guys - major changes coming for hulls.

 

At M3, players use Titan or Viking. I would bet a month of crystals that both will get absolutely crappy Overdrives. "We noticed players were only using one or two hulls. We don't like this..."

 

RIP M4s, right?

 

I've sorta suspected something like this is coming. I already have all hulls, and ever since the MU price reduction I've been broadly MUing every hull in my garage at full price through the low steps then the higher steps during every sale.

 

Stupid? Maybe. But I like having options, and I feel like I am gonna need them. Even my dust collector hulls will have between 8-14 MUs on them by the time this hull overdrive nonsense arrives. I don't want to be playing MU catch up (an expensive game) when the new hotness hull takes an unexpected direction.

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Totally agree - red alert guys - major changes coming for hulls.

 

At M3, players use Titan or Viking. I would bet a month of crystals that both will get absolutely crappy Overdrives. "We noticed players were only using one or two hulls. We don't like this..."

 

RIP M4s, right?

 

I've sorta suspected something like this is coming. I already have all hulls, and ever since the MU price reduction I've been broadly MUing every hull in my garage at full price through the low steps then the higher steps during every sale.

 

Stupid? Maybe. But I like having options, and I feel like I am gonna need them. Even my dust collector hulls will have between 8-14 MUs on them by the time this hull overdrive nonsense arrives. I don't want to be playing MU catch up (an expensive game) when the new hotness hull takes an unexpected direction.

Well, since Viking and Titan are the hulls I have the most MUs in... that's probably exactly what will happen.

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Yep yep, I do agree on many thing you said in here especially about the Hulls. And it seems like you are actually doing brilliant job by MU them all even the none-famous ones which might/will take turn into something we never expected before. Better start before it is late. (:

 

 


Which is the more reason to actually MU every hull you can once and leave the speed-ups. Especially since now MU one every time without the speed-ups equals or is close as MU on 50% sale and 70% on speed-ups. Worth it, isn't it.
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Totally agree - red alert guys - major changes coming for hulls.

 

At M3, players use Titan or Viking. I would bet a month of crystals that both will get absolutely crappy Overdrives. "We noticed players were only using one or two hulls. We don't like this..."

 

I just hope that this overdrive nonsense can be turned off in custom battles, which by the looks of the coming changes is the only thing I'm going to play.

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Yep yep, I do agree on many thing you said in here especially about the Hulls. And it seems like you are actually doing brilliant job by MU them all even the none-famous ones which might/will take turn into something we never expected before. Better start before it is late. (:

 

Which is the more reason to actually MU every hull you can once and leave the speed-ups. Especially since now MU one every time without the speed-ups equals or is close as MU on 50% sale and 70% on speed-ups. Worth it, isn't it.

Sure - last MU sale I spent ~ 150k for MUs on 9 different items.

 

Doesn't change the fact that, at my rank you are likely to have only one of each type of hull - light/medium/heavy.

 

The proposed Hull OverDrives are either not completely balanced or not suited to play-style of all tankers.

I fear the short end of the shaft (pun intended ;)  ) on my hulls.  But maybe I will be pleasantly surprised.

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Correct, gives me quite the chills when I think of it in a positive as well as negative way but I guess it remains to be seen. ;)

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At M3, players use Titan or Viking. I would bet a month of crystals that both will get absolutely crappy Overdrives. "We noticed players were only using one or two hulls. We don't like this..."

Yeah I thought of the same... but it was too negative for me to write it down already.

You know, as a helper tend to belive my "assumptions" are facts.. I have to be a bit carefull now with assumptions..

 

 

 

imho Tanki does a bad job in the hulls at the moment. I would rather

- like to skip that whole overdrive stuff

- make tanks of the same categories equal in battle power in all M-classes (no more "M2 Wasp better then M2 Hornet, but M3 Wasp equal to M3 Hornet anymore)

- keep them in categories with same hitpoints

- and balance the rest only with speed, acceleration and drift... where as if that should work, then it should be called like that.

There is no "acceleration" indicator in the garage. There is no drift indicator in the garage. All we have is turning speed,  not stating how long it takes to reach it. A more simple "agility/manoverability" and a "drift" score would do better then the precise terms in the wiki (that 80% of all tankers would not understand as they have not yet learned the physics basics in school when they enter the game).

On the other hand everyone that played a racing game,, learned the difference between speed, acceleration, handling and drift

 

 

 

 

I just hope that this overdrive nonsense can be turned off in custom battles, which by the looks of the coming changes is the only thing I'm going to play.

It can be done already. It is the star symbol in the battle creation dialog.

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It can be done already. It is the star symbol in the battle creation dialog.

Oh yeah, I mean that I hope that they don't remove the option because Overdrives are a key element of a hull's role or something like that.

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Oh yeah, I mean that I hope that they don't remove the option because Overdrives are a key element of a hull's role or something like that.

oh I think you're on the save side regarding this one.. I think they won't remove the switch, as long as players are using it.

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[censored]

druggers and MORE druggers.

you are money factory,not game

NEVER MORE TANKI,you are killed MY GAME

THIS IS NOT tanki

back old TANKI [censored]

Edited by BlackWasp777
removed profanity and insults

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Yea, they do and the replies are player's feedback which is important thing except Semion since he no longer works for TO.

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Yeah I thought of the same... but it was too negative for me to write it down already.

You know, as a helper tend to belive my "assumptions" are facts.. I have to be a bit carefull now with assumptions..

 

imho Tanki does a bad job in the hulls at the moment. I would rather

- like to skip that whole overdrive stuff

- make tanks of the same categories equal in battle power in all M-classes (no more "M2 Wasp better then M2 Hornet, but M3 Wasp equal to M3 Hornet anymore)

- keep them in categories with same hitpoints

- and balance the rest only with speed, acceleration and drift... where as if that should work, then it should be called like that.

There is no "acceleration" indicator in the garage. There is no drift indicator in the garage. All we have is turning speed, not stating how long it takes to reach it. A more simple "agility/manoverability" and a "drift" score would do better then the precise terms in the wiki (that 80% of all tankers would not understand as they have not yet learned the physics basics in school when they enter the game).

On the other hand everyone that played a racing game,, learned the difference between speed, acceleration, handling and drift

 

 

 

I appreciate your candor. I never really thought about it, but you hit the nail on the head with the attributes - no way most kids can comprehend them. Heck even as an adult with a physics course under my belt and a career in engineering, I don't follow all of it.

 

So.... amidst all the concern over this update, I've decided to lighten the mood and create a GOLD drop event on Thursday 5-6pm UTC. I'll drop a few then match a drop for anyone rave enough to join me. I'll create a Soliamsk PRO battle on EU17. Folks can find me there.

 

I know there is a specific thread for these announcements and I've posted there too - just trying to shamelessly widen my audience :D

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I know haters gonna hate, but no matter how good I am, the game is hard and frustrating. It just isn't fun. I can lead the team, and we can win in a well contested battle, but it still isn't fun. There are too many factors that just amount to chance. It is like playing chess where your every other move is determined by a roll of dice. No matter how good you are, you get nowhere.

 

Tanki, how did you do that? How did you manage to make it where the most skilled players cannot count on any strategy or tactic? Nothing works consistently.

 

We used to have unique equipment that we could choose depending on our style and objectives. Now, the twins still let me brawl (after you forced me to fork over the crystals for the alteration to restabilize my plasma and not blow myself up more than anything), but it is a sluggish brute that has none of the finesse I used to have mastered. Same for smoky. Same for rail. Their uniqueness and difficulties were so beautiful, so hard, yet once mastered, so glorious! XP, the choir of rails, yes? Not any more. Now, it is run and gun and hide. Anyone can do it. No one can master it well enough to count on tactics and skill most of the time. More often than not, it is just a matter of luck. Sure, skill improves chances, but when Fortuna is the only power in the game, we are all frustrated at her capricious whim.

 

At least there is this: 

 

Let yourself luxuriate in the Fantasy in C.

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Right now I see not many people are using the overdrive supply. Maybe it's cause they don't want to or they don't know how. My suggestion is that the overdrive should activate on its own when there are 3 or more tankers that don't have overdrive to 100% around somebody who does. 

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Stupid? Maybe. But I like having options, and I feel like I am gonna need them. Even my dust collector hulls will have between 8-14 MUs on them by the time this hull overdrive nonsense arrives. I don't want to be playing MU catch up (an expensive game) when the new hotness hull takes an unexpected direction.

I have Viking, Dictator and Titan M4. And only a few mu's on Hornet. I don't like Hornet since it's easy meat for noob rail campers with the alteration. I only use it in Pro Battles.

 

Anyways, Viking-Titan-Dictator is only what I need. I barely used Hunter for example. But I feel like this hull will get an awesome overdrive so I might start doing some mu on it. And it's a dumb process since Hunter is not much better than Viking. A little bit taller, more weight and power, but slower.

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Loving it. :P

Amen. Repair kit nerf is one of the best things the devs have ever done. Fire and freeze are playable again, druggers are weakened, and overdrive reduces need to spam supplies and adds another tactical element to the game.

 

 

Keep up the good work, devs.

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