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Episode 139 of the V-LOG is here


theFiringHand
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still the biggest problem is stupid players , im sorry but they are , we really need a voice chat to communicate with team players , we only have chat and most players turn it off or they dont even look at it .

 

if someone attacked i need 10 sec to write something to my team , and i cant write if i defending , so they will easily capture the flag or point ... 

at lease add voice command like a lot of games , or chat command with a shining color to watch . 

Edited by General

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OMAGAD! The abilities... Holy carp wow! I was literally tearing up while watching the V-log. I don't think I've ever been so excited about a new update :D

I really hope they end up being done properly and the update will be balanced. This is something Tanki needed for a very long time!

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That would be awesome for the abilities because I have all the hulls M3/M4 in the game except from hunter and mammoth.

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To all you jumping up and down with naive joy over the new Shiny Thing let's stop to think for a minute.

 

What is likely to happen? Will these new powers thrown at the game all atr once be balanced within each other? The odds of that with a top-drawer development team are very low. With Tanki's track record the chances of success are dismal. They haven't even balanced the alteration to turrets. Not to mention some turrets do not have alterations while others have more than two. SMH.

 

So let's say after several more moths they manage to somewhat balance these new features. What are the odds the hulll you like using will get the new overdrive feature you want/supports your style? Your odds are one in seven.

 

So we can expect a massive fustercluck for several months after which you will most likely have to pay for a new hull.

 

I am pretty certain this will be the final straw for me. I'm sure few will be saddened to see me go.

 

 

That would be awesome for the abilities because I have all the hulls M3/M4 in the game except from hunter and mammoth.


That's the best criterion for good solid game design alright: Does it help me personally? If yes run with it.
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I really hope they end up being done properly and the update will be balanced.

:)  ;)  :rolleyes: 

 

 

:huh:  oh wait... you were being serious?

 

 

<_<   :D   :lol: 

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To all you jumping up and down with naive joy over the new Shiny Thing let's stop to think for a minute.

 

What is likely to happen?  Will these new powers thrown at the game all atr once be balanced within each other?  The odds of that with a top-drawer development team are very low. With Tanki's track record the chances of success are dismal.  They haven't even balanced the alteration to turrets. Not to mention some turrets do not have alterations while others have more than two. SMH.

 

So let's say after  several more moths they manage to somewhat balance these new features. What are the odds the hulll you like using will get the new overdrive feature you want/supports your style? Your odds are one in seven.

 

So we can expect a massive fustercluck for several months after which you will most likely have to pay for a new hull.

 

I am pretty certain this will be the final straw for me. I'm sure few will be saddened to see me go. 

I'm sure everyone's excited over all the FIREWORKS and the UUUUNNNNLIIIMITEEED............POOOWAAAAHHHhhh that are planned for future TO.  

 

A TO, if I may, that is more of a circus of madness featuring tanks.  I guess the dev's want to "spice up" regular old tanks+drugs.  For many years, tanks+drugs was the fundamental TO formula...

 

But I guess the dev's find a need to make TO more "complex, dynamic, and wild" by making these Festive Overdrives  While change is necessary at times, these Festive additions will only seal TO's fate as a Carnival of Mardi Gras and Tanks.

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My prediction: All supplies > hunter

Bomb > wasp

Unlim energy > viking

Instant death > titan

Shield > mammoth

wallhack > dictator

deactivate supplies > hornet

interesting...

I'm betting on Viking getting all supplies, but unlimited energy sounds nice too.

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Funny how a few moments of thought can help. Let's take a look at the odds Tanki will be able to introduce six new overdrives which will all be equally useful.

 

There will be 7 different ODs but they will have one identical function: How they become available for use.

 

We already know what often/usually happens with this mechanic. One team gets an advantage then the OD effect helps them keep this advantage for most of the game. Nothing is this respect will change when there are 7 different flavors. The winning team will get to use their ODs more and that will lead to more OD advantages. This sort of effect is called a "positive feedback loop". The team that gets the PFL rolling for themselves will just spawn camp the weak team mercilessly.

 

So we can look at these seven announced OD types and see which one(s) will do the most to sustain the positive feedback loop.(PFL) and thuse be strong is spawn camping.

 

  • The current OD has a known powerful PFL
  •  
  • The OD which enhances the turret will have a strong PFL.
  •  
  • The Bomb OD will have a PFL though how strong is uncertain.

 

The remaining ODs are not very useful for sustaining spawn camping.

 

  • The negate supplies OD will not, because spawning tanks do not have time to use many drugs anyway.
  •  
  • The protection bubble will not be that useful in camping as it does not boost firepower.
  •  
  • Same with the slow but invulnerable OD.
  •  
  • The see-through-walls feature is not needed when you are spawn camping as you see them spawn then die just fine w/o it.

 

Yes, the defensive ODs wil help a bit in breaking the spawn camp. But defense doe sno tmake the OD counter climb fast. Offense does and therefor the offensive ODs will lead to more ODs being used. It's that PFL again.

 

So now we can make some reasonable predictions. The one or maybe two best offense-boosting ODs will become favored. They others will not. So lucky players will keep the hull they already like. Unlucky players will have to buy new hulls. A few months form now expect to see one or two hulls to be used by 75% of all players ... if not more.

 

Soooo... if you have a bunch of dirty forks at home plunge them into Tanki. They'll come out clean because this "game" is done..

Edited by LittleWillie
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The new hull abilities look pretty cool but they should let players choose the one they prefer for their hull, we might get stuck with an ability that we don't really like if we just use one certain hull.

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Titan is already slow. Imagine when we'll activate this ability :D

I thought so too, but then I realised that this is maybe a flag defense mechanism.

sit on the flag, noone able to push you, and you do not need speed anyways.

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I thought so too, but then I realised that this is maybe a flag defense mechanism.

sit on the flag, noone able to push you, and you do not need speed anyways.

This comment sparked a new thought and a new POV on this announcement.

 

Modes. Which OD will work in which modes? 

 

The slow but invulnerable OD seems to have little value in DM, TDM or on any CP map with more than Point A only. It seems entirely designed with CTF in mind.

 

I am not going to look at all 7 ODs matrixed across the 4 modes. But just one example shows how some ODs will not fare well in all modes.

 

So once again players will gravitate to the one or two "good" hulls. The other hulls will gather garage dust.

 

There's already no reason to level up. Now Tanki is channelling all players towards the one hyll with the best OD. They should just save time. Give every player the m0 Hunter + m0 Smoky then eliminate all Ranks, Modules, and the other hulls and turrets. 

Edited by LittleWillie
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They should just save time. Give every player the m0 Hunter + m0 Smoky then eliminate all Ranks, Modules, and the other hulls and turrets. 

I think you meant m0 Magnum  ;)    What's a world without Splash damage?

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The insta-kill invincibility overdrive is just like the JCNRUAD cheat from GTA San Andreas, where your car becomes invincible and you explode any other vehicle with one touch once you activate it  :ph34r:

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The insta-kill invincibility overdrive is just like the JCNRUAD cheat from GTA San Andreas, where your car becomes invincible and you explode any other vehicle with one touch once you activate it  :ph34r:

*uses overdrive* *falls off building onto unsuspecting tanks* DIEEEEE

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The insta-kill invincibility overdrive is just like the JCNRUAD cheat from GTA San Andreas, where your car becomes invincible and you explode any other vehicle with one touch once you activate it  :ph34r:

What if your teammates touch you when you have the ability activated? Will they just die? :huh:

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