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Episode 139 of the V-LOG is here


theFiringHand
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This has been discussed multiple times in multiple different topics so now it is quite boring doing the same thing over and over, moderators won't get anything regardless of how much they praise a update, it is only because the update is either good or bad, for me personally the repair kit is something I'm disappointed at and the mission update but anyway without going off-topic now, let's stay on topic since there are some topics meant for discussions like these but not here, thanks. :)

Actually yes, you praise community manager to get promoted and have a good reputation.

Edited by FTW

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Tanki nowadays converted from cool strategy game to game of jokers --- Circus all around. Another circus about to come -- New Overdrive.

 

The Touch-Me-Get-Destroyed ability is another noob feature. First of all, those tanks are slow in movement & secondly, who will get close to those tanks seeing their overdrive. Due to slow motion, those Overdrive activated tanks can't chase to destroy someone. As for Wasp/Hornet, before they destroy someone, they themselves will get killed by opponents. 

 

Nice circus about to enter soon ... 

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wow this new drug system is way to easy , its like giving candy to a baby.. there is no challenge to the game ,

 

why make it so easy , even a 5 year old can now play this game

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I suppose they are trying to make disgruntled tankers (old and new) happy by promoting easier wins with Drugs+Overdrive.  Although the health kit nerf does interfere with the old drugging strategy, being in a Drugged Wolf Pack with 2 Overdrives ready more than compensates for that.  

 

While having a unique Overdrive for each Hull sounds interesting, I can tell that the Overdrive ideas from VLOG #139 are...a bit unbalanced with each other.  

 

For instance, though the Heightened Vision Overdrive has strategic potential, looking at how current Overdrives encourage drug pack chaos, I doubt it would be used effectively enough or even be worth using.  I mean sure, the Heightened Vision can help the team look out for sneaky enemies, but players' with the Heightened Vision hull end up giving up the OP Full Supplies Overdrive, which has more lasting impact in battle than mere Heightened Vision.

 

I hope the dev's implement equally balanced and good Overdrives for each Hull, because it seems that the Overdrive ideas will only encourage players to use hulls with the most OP Overdrives, which certainly leads to staler gameplay.

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The Repair Kit's Features are entirely changed. Why its price is unchanged? From now the repair stops healing when someone damages you. Agreed, it avoids noob people from showing off their drugs and Fire Freeze Isida get some justice as well. Agreed again, good job. But since you decreased its features, why is it still costing 150 crystals? It's worth around 50-70 crystals only in my opinion as it's not really different from other supplies now. 

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I agree with that Invincibility for Wasp. This is going to be a killer for the GB hunt. Questions is: what happens when 2 hulls from opposite team activate it and ram each other?

 

For Shield I see it more for hornet. as it is fast it can go to one place to another quickly and provide shield support quickly or use it to help while catching the flag.

 

All these OD are going to make the game play more interesting and the choice of hull before Battle more difficult.

 

The current OD (all supplies) should be for a middle-fielder hull: hunter or Viking (please be viking).

 

 

You might be right, that it offers better tactics to make in the way you described it, by placing defensive ODs (Invincibility & shield) to light hulls. The thing is that Hazel gave us the hint that they will assign the ODs to the tanks after their historic profile. That's why I would place it the opposite way, though it might feel redundant. You can also view it as a sharpening of hull profiles. As the long planned role for viking (implemented with the rebalance in October) is to be the lightest medium hull, I would give the fire rate OD to Viking, because I think it is more of an attacker style OD than the supply OD (you can equip more mates with supplies in your own base).

Just my view and speculations on it...

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You might be right, that it offers better tactics to make in the way you described it, by placing defensive ODs (Invincibility & shield) to light hulls. The thing is that Hazel gave us the hint that they will assign the ODs to the tanks after their historic profile. That's why I would place it the opposite way, though it might feel redundant. You can also view it as a sharpening of hull profiles. As the long planned role for viking (implemented with the rebalance in October) is to be the lightest medium hull, I would give the fire rate OD to Viking, because I think it is more of an attacker style OD than the supply OD (you can equip more mates with supplies in your own base).

Just my view and speculations on it...

This would actually go a little way toward redeeming Viking after they butchered it in the "rebalance".

 

I'd certainly like my Smoky & Ricco to fire even faster. 

 

That would not affect weapons like Isida or Fire would it?

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I'd certainly like my Smoky & Ricco to fire even faster. 

 

That would not affect weapons like Isida or Fire would it?

Smoky and Rico will shoot faster, while energy turrets like Fire and Isida will have unlimited energy and a higher range.

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You might be right, that it offers better tactics to make in the way you described it, by placing defensive ODs (Invincibility & shield) to light hulls. The thing is that Hazel gave us the hint that they will assign the ODs to the tanks after their historic profile. That's why I would place it the opposite way, though it might feel redundant.

I would also place a defense feature on a typically defensive hull.

The reason is that a player chose a hull for a reason.. for a special purpose.. for his special playing style.

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Smoky and Rico will shoot faster, while energy turrets like Fire and Isida will have unlimited energy and a higher range.

Wow.  Fingers crossed this is what Viking gets then.  Hope I haven't cursed it. :unsure:

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I suppose they are trying to make disgruntled tankers (old and new) happy by promoting easier wins with Drugs+Overdrive.  Although the health kit nerf does interfere with the old drugging strategy, being in a Drugged Wolf Pack with 2 Overdrives ready more than compensates for that.  

 

While having a unique Overdrive for each Hull sounds interesting, I can tell that the Overdrive ideas from VLOG #139 are...a bit unbalanced with each other.  

 

For instance, though the Heightened Vision Overdrive has strategic potential, looking at how current Overdrives encourage drug pack chaos, I doubt it would be used effectively enough or even be worth using.  I mean sure, the Heightened Vision can help the team look out for sneaky enemies, but players' with the Heightened Vision hull end up giving up the OP Full Supplies Overdrive, which has more lasting impact in battle than mere Heightened Vision.

 

I hope the dev's implement equally balanced and good Overdrives for each Hull, because it seems that the Overdrive ideas will only encourage players to use hulls with the most OP Overdrives, which certainly leads to staler gameplay.

Exactly right. Some of these ODs will be considered var more powerful. Some are synergistic: all-supplies+enhanced turret. Those are the hulls you will see in battle. But Bomb? Will there really absolutely be a need for a bomb that can't be done some other way? Like a Magnum with all-supplies+turret enhancement for starters? Will one tank with a shiled offset teh ability to give yourself and 4 team mates all the drugs in the game? Color me skeptical.

 

The odds these ODs will all be roughly useful are pretty darn low. So prepare to see a lot of a couple-few hull types.

 

The Repair Kit's Features are entirely changed. Why its price is unchanged? From now the repair stops healing when someone damages you. Agreed, it avoids noob people from showing off their drugs and Fire Freeze Isida get some justice as well. Agreed again, good job. But since you decreased its features, why is it still costing 150 crystals? It's worth around 50-70 crystals only in my opinion as it's not really different from other supplies now. 

The price is unchanged because nerf item prices are not changed. Tanki wanted to reduce the amount of healing in the game. That does not happen in you weaken the RK but also make them easier to get.

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It's been online now for about a day, and the amount of hate in the comments is.. very low compared to other updates (like the mission update a few months ago or the supplies a few days ago). As people tend to speak out complaints easier then they speak out aproval, this last 5 pages here sound very positive to me (or I am just biased by all that hatred in the other threads :p)

 

I like your idea of a classic Tanki, as many others do as well.

The thing that seems funny about it, is that there are multiple versions of what people understand if you talk about "classic tanki". Some dream of the times with blue flames and ridiculous strong railguns/dictators, others of the 2014/15 times and again others simply preffer it as it was before overdrives have been introduced.

If I would have to guess, everyone likes to see that kind of game that they played when he/she passed through the M1 and M2 stages + some few(!) updates that came afterwards (while the opinions do widen up there again).

 

more then 400 updates by now. I wonder where the sweet spot of fun, tactics and balance was burried up to now :)

Well it seems like this is where PRO battles are headed - we'll have the ability to turn off every crazy feature being added to standard battles.

 

Don't like the mission update? Play PRO battles and pretend you're playing Tanki from before missions were introduced.

 

The only think you can't roll back in PRO battles is the balance changes, but those don't bother me too much, other than the Viking Hunter swap.

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This Overdrive is bad, I just played 4 battles, all of them one sided. In two my team won by 10-0 or 10-1 easy, the third one we lost 7-0 but they just massacred us, it started even but after they cap the first flag things turned bad for us, then 4 Magnums appeared on top of Rio and started spawn killing us, our Overdrives barely rose, while they were using it one after the other; the last battle was a little bit balanced we won 6-0, but few noob players in the other team made it easy for us. I did this battles in an alt test account without choosing my teams carefully (high ranks, winning, well performing), It was luck I ended up in the good side of 3 battles.

 

You either lose badly, if you stick till the end, or you win easily, but you know it is Overdrive that causes those type of endings, not that we are so good or so bad. In that sense the game becomes predictable, maybe even boring, you just have to know when to join and when to leave a battle.

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forum visitors should not be taken as a reflection of all Tanki players.
.

 

Invalid. You are essentially saying:

 

I hear hate from 20% of my players

 

I hear nothing from 80% of my players.

 

I conclude that 80% of my players love this update

 

Can't you see how ridiculous that is?

 

 


Gosh I wish I could be positive about an update for once like the chirpy helmed icon mods

 

Yeah, the first page of this thread was just creepy - like propaganda creepy

 

Really made me think twice about the intentions of those who are ostensibly here to serve and protect the community player base

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Invalid. You are essentially saying:

 

I hear hate from 20% of my players

 

I hear nothing from 80% of my players.

 

I conclude that 80% of my players love this update

 

Can't you see how ridiculous that is?

Not exactly, because we don't know what those 80% feel or want.

 

But when people ask 'are you gonna release a new hull' in the forum or during a Livestream, it shouldn't mean all forumnites or all players want new hulls.

 

Some people ask wild things, while others are more careful with what they want and maybe even more quiet about it. I think that's one of the issues with the surveys.

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Invalid. You are essentially saying:

 

I hear hate from 20% of my players

 

I hear nothing from 80% of my players.

 

I conclude that 80% of my players love this update

 

Can't you see how ridiculous that is?

You of course have a point. But OTOH there is a rule-of-thumb in business that says for every angry customer who writes the company there are hundreds even a thousand who are angry but do not bother to write.

 

These days with so many dazzling games most players do not bother to write. They just pick up another game never looking back.

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You of course have a point. But OTOH there is a rule-of-thumb in business that says for every angry customer who writes the company there are hundreds even a thousand who are angry but do not bother to write.

 

These days with so many dazzling games most players do not bother to write. They just pick up another game never looking back.

I agree. Moreover the most powerful thing I've seen here on the easy-to-dismiss forum was back over on the patch update thread where four or five players publicly posted that they quit the game immediately. If there are orders of magnitude more making the same choice and just not posting....

 

Don't get me wrong. I do not want to see this game die. It's frustrating to see so many leave, driven away by updates while flash errors continue. Why not implement html5 first - impress your players with the ability to improve stability, update the graphics (expletive deleted), and the. Introduce these new features. I can't follow how or why new features are being deployes in a dead framework....

 

...unless we are already running HTML5 and just haven't been told yet??? I hope this is not the case since the dishonesty would be unforgivable.

 

One other thing - there's a lot of wisdom circulating about how Tanki doesn't change throughout the rankup process. Drugging notwithstanding. This is why many players quit between Marshal and Commander. Tanki should unlock maps or abilities later in the game to give players something to play for and toward. Gismo super missions are just not enough.

 

Finally, when mission chain rewards return to normal levels in September, I'm probably stopping missions completely. Standard battles are just too crazy. I'll stick with custom battles. Not sure if I'll stay Premium, but I probably will.

 

So long as there are players left in the game.

 

.

Edited by austen_pierce

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Gismo super missions are just not enough.

 

Finally, when mission chain rewards return to normal levels in September, I'm probably stopping missions completely. Standard battles are just too crazy. I'll stick with custom battles. Not sure if I'll stay Premium, but I probably will.

Right now "super-missions" are a pain.

 

I'm basically stuck playing only "normal" drug-fest battles because if I devote time to Pro-Battles it will take f-o-r-e-v-e-r to complete the super-mission. For time being I only have 2 (3 with switch) choices on daily missions to keep weekly chain going.

 

Won't be re-newing my Pro-Pass until my "super-mission" is complete.

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If my wasp on my aly gets the "see health" ability, Im going to spoil my whole crystal spending plan for the next 2 years :p

 

Srsly though, that one needs a buff...the other sound AWEEESOOMMEEE!!!

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If my wasp on my aly gets the "see health" ability, Im going to spoil my whole crystal spending plan for the next 2 years :P

 

Srsly though, that one needs a buff...the other sound AWEEESOOMMEEE!!!

That's an ability that would suite campers, and most Wasps do not camp in "normals battles" (and the stuff is designed mainly for normal battles, and not for xp/bp or alike)

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