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A module for protection against supplies!


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We have many modules for all different turrets and even mines.

What would it be like to 'Withstand' Double Damage?

 

Here's an example,

 

 

 (Viking + Rail)     vs   (Wasp + Isida)     =       Surely wasp will die in 1 shot.        

 

Double Damage ON                  No Rail Protection

 

 

 

 (Viking + Rail)     vs   (Wasp + Isida)          =  The wasp doesn't die because of protection.

Double Damage ON               Double Damage Protection

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Valid

 

Quote
 

there must be protection against all other supplies

Huh? How does one protect themselves against armour or speed or repair? There's already a module that protects from mines, so the only other logical option is DD protection. And I don't think it's necessary.

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We have many modules for all different turrets and even mines.

What would it be like to 'Withstand' Supplies?

 

Here's an example,

 

 

 (Viking + Rail)     vs   (Wasp + Isida)     =       Surely wasp will die in 1 shot.        

 

Double Damage ON                  No Rail Protection

 

 

 

 (Viking + Rail)     vs   (Wasp + Isida)          =  The wasp doesn't die because of protection.

Double Damage ON               Double Damage Protection

 

 

 

Same as this, there must be protection against all other supplies.

I think its called Double Armor?  :huh:

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How does one protect themselves against armour or speed or repair?

if you wear this protection, your turret will pierce through the DA, and deal the same damage as normal.

 

ButI think it is good enough, if you protect against DP for the start..

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Huh? How does one protect themselves against armour or speed or repair? There's already a module that protects from mines, so the only other logical option is DD protection. And I don't think it's necessary.

Yea lol, It was late night when i made this topic so I just got this idea and created this topic instantly..

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So protection against gold box supply does what? Prevent gold boxes from being dropped by the player? Speed boost module would make other players hulls go slower than their base speed if they don't have speed boost activated? Repair kit module makes the repair kit useless? DD module makes players without it activated deal less damage than their current turrets base damage even if you don't have protection against their turret? DA module makes players without DA activated have less health than their current hulls base protection?

 

We have a mines module. But all these other modules would affect gameplay badly, make the game much more complicated than it already is, and would ruin the game economy since buyers won't buy any more supplies kits and supplies are the game's most profitable product.

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Yea lol, It was late night when i made this topic so I just got this idea and created this topic instantly..

Next time please think a bit before posting because otherwise BlackWasp777 and I have to sit here and ponder about what the heck you meant by the idea and what we need to do with it  :wacko:

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Next time please think a bit before posting because otherwise BlackWasp777 and I have to sit here and ponder about what the heck you meant by the idea and what we need to do with it  :wacko:

Oops, yea sure!

 

and edited

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